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Search indexed arXiv papers on artificial intelligence, large language models, computer vision and robotics. Read source abstracts and follow links to arXiv.

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At least 253 records · Page 14Linked to original sources

HoopMind: A Real-Time Neural Game-Tree System for Opponent-Aware Possession Planning

School coaches prepare for opponents with game film and intuition. The analytics tools of professional teams stay out of reach. We ask how far public data can close this gap. Professional basketball is our case study, chosen for its data rather than the league. We fuse five public sources into one per-shot dataset of 4.23M shots over 21 seasons. The sources are shot locations, two play-by-play feeds, official matchup tracking, and player biometrics. Alignment across them is 99.5% to 100%. We also report two data pitfalls that are easy to miss. We then model a half-court possession as a sequential game. Shot values come from ShotNet, an embedding multilayer perceptron (MLP). On a held-out season it beats a zone-rate baseline and a logistic baseline, and its probabilities are well calibrated. A depth-limited expectimax search then solves the offensive decision tree, with branch-and-bound pruning to keep it real time. All training runs offline, so the online system stays light. A scouting planner and a playable simulator both run in a single browser page.

cs.LG↗

The Policy Deficit in AI x Social-Emotional Learning Research

As artificial intelligence (AI) is increasingly integrated into social-emotional learning (SEL) initiatives, the need for evidence-based policy has become paramount. We systematically reviewed 65 peer-reviewed papers that examine the intersection of AI and SEL to investigate how these studies articulate policy implications. Our analysis revealed a substantial "policy deficit" in the current AI x SEL literature: nearly three-quarters of the studies did not mention policy implications at all. Using the "WH-question" framework (Who, What, Why, When/Where, and How), we map the policy implications narratives present in the literature and show that they often lack the specificity and actor-oriented guidance required for effective evidence-informed policymaking. We find a significant association between publication venue and policy engagement, suggesting that current academic incentive structures may prioritize technical innovation and pedagogical feasibility over explicit engagement with governance and regulation. This study identifies a "techno-solutionist" trap, where technical potential is foregrounded while the institutional conditions for responsible implementation remain under-specified. We conclude by proposing a shift from "implication-as-afterthought" to "implication-as-methodology" and offer a set of actionable guidelines for researchers, editors, reviewers, and policymakers to bridge the gap between AI innovation and educational governance. Rather than presenting policy as a generic ethical horizon, we argue that AI-SEL studies should systematically specify Who should act, What actions are recommended, Why these actions are needed, When and Where they apply, and How strongly they are framed, thereby strengthening the translation of AI x SEL innovation into educational policy and practice.

cs.HC↗

A Cyber-Physical Machine Tool Framework with a Real-Time Machining Process Digital Twin

Digital Twins (DTs) have emerged as a key technology for improving the monitoring, optimization, and automation of manufacturing systems. However, existing Cyber-Physical Machine Tool (CPMT) implementations primarily represent the machine tool, while the machining process remains only partially synchronized with its physical counterpart. This paper extends a previously presented CPMT framework by introducing a hierarchical DT framework that simultaneously maintains DTs of both the machine tool and the machining process. The proposed framework integrates real-time CNC operational data, a voxel-based workpiece representation, synchronized process vibration measurements, and a persistent part DT repository for process replay, traceability, and future synthetic data generation. Experimental evaluation demonstrated real-time operation at a 20 Hz machining-state update rate, interactive visualization exceeding 100 frames per second, and a mean depth reconstruction error of 0.16 mm. The implementation provides a foundation for AI-assisted machining applications while preserving the machine tool monitoring and teleoperation capabilities.

cs.HC↗

Multimodal Takeover Requests for Drivers with Hearing Loss: Implications for AI-Enabled Communication in Automated Vehicles

More than 430 million people worldwide live with disabling hearing loss. Although people with hearing loss are legally permitted to drive and may benefit from conditionally automated vehicles, SAE Level 3 systems still require drivers to respond to takeover requests when automation reaches its limits. Existing takeover requests often rely on auditory information, yet little evidence addresses visual and tactile designs for drivers who cannot rely on sound. This driving-simulator study with 40 participants examined the effects of information type (instructional, informative, and baseline), signal type (visual, tactile, and visual-tactile), and hearing condition (normal hearing and simulated hearing impairment) on takeover performance. Information type significantly affected reaction time, with baseline displays producing the shortest times. Signal type significantly affected reaction and takeover time, with visual-tactile displays producing the shortest times. The interaction between signal type and information type was significant for all three measures. Visual-tactile displays produced the shortest reaction times within every information type. With visual-tactile signaling, simple baseline alerts prompted the fastest reactions and the most abrupt maneuvers, whereas informative content produced the lowest mean maximum resulting acceleration. Hearing condition showed no significant main effect on any measure. These findings suggest that AI-enabled vehicles can support urgent takeover communication through visual-tactile displays and can adapt message content to the time available and the maneuver quality required, with implications for drivers across hearing abilities.

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Looking Around by Looking Around: Omnidirectional Gaze-based VR Viewport Control

Traditional VR viewport control primarily relies on head and torso movement, which can be effortful and limiting in both constrained and extended-use settings. We introduce Looking Around by Looking Around (LALA), a gaze-based VR pitch-and-yaw viewport control technique designed for natural and effortless omnidirectional exploration via eye movements, without requiring or obstructing movement of the head, hand, or body, offering a low-effort and highly accessible interaction method. Because gaze is primarily used for perception and exhibits oculomotor and perceptual asymmetries, using it directly for control is difficult. To address this, we designed an asymmetric omnidirectional control profile for the eye, then built on it to exploit tendencies for eyes to stay within comfortable regions for viewport control. We evaluated LALA in a user study (N=18) featuring two contrasting tasks: alignment towards known directions and open-ended visual search towards unknown directions. LALA was strongly preferred over the traditional baseline, achieving competitive performance while enabling fully hands-free interaction with minimal physical movement.

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Occlusion-induced risk and interventions in pedestrian-autonomous truck interactions on multi-lane roads: A virtual reality study

Autonomous trucks (ATs) may introduce distinct pedestrian-safety risks because of their large physical dimensions, constrained braking capability, limited driver-based communication cues, and potential to occlude surrounding traffic. This study employed a controlled virtual reality experiment with 54 participants to investigate pedestrian-AT interaction risk in an unsignalized multi-lane crossing scenario and to evaluate occlusion-targeted risk mitigation strategies. The experiment examined the effects of near-side vehicle type, weather condition, and far-side vehicle yielding strategy on pedestrian behavior, perceived risk, and objective safety. Based on a representative high-risk scenario, three targeted interventions were designed and tested: an environment-aware external human-machine interface (eHMI), a projected eHMI, and an auditory warning. The results showed that ATs increased perceived risk and encouraged more cautious crossing behavior, suggesting a risk-compensation effect. However, this compensation was weakened under rainy conditions, where braking-related safety margins were reduced. AT-induced occlusion further increased far-side interaction risk by limiting pedestrians' recognition of hidden vehicles. Among the three interventions, the projected eHMI showed the best overall performance, improving objective safety margins, enhancing risk awareness, and supporting behavioral adjustment. These findings highlight the need for AT-specific interface and warning strategies that address both intention communication and risk localization.

cs.HC↗

AMINA: The Inclusive and Accountable AI for Marginalized Immigrant Nonprofit Assistance

Immigrant-led nonprofit groups, particularly those operating in politically sensitive contexts, face exclusion from formal registries and digital platforms. This paper reports a three-phase mixed-methods study with Iranian immigrant nonprofit practitioners: 27 semi-structured interviews, a co-design session, and 7 evaluation and feedback interviews on a prototyped AI assistant, AMINA. Our findings highlight how legitimacy barriers, capacity gaps, and politically charged misinformation constrain nonprofit operations. We translate these insights into design goals for an inclusive nonprofit AI assistant: support for everyday group operations, recognition of informal nonprofit efforts, proactive countering of misinformation, and multilingual, accessible interaction. User evaluations show AMINAs potential to reduce reporting burdens and foster transparency through proactive reminders, and catalyze collaboration across dispersed networks. We contribute to CSCW and HCI by characterizing the cooperative work of transnational immigrant nonprofits, extending scholarship on informality and misinformation, and demonstrating how AI can act as a collaborative partner that strengthens, rather than displaces, the human connections at the core of nonprofit ecosystems, while also posing major risks.

cs.CY↗

Beyond Truth Discovery: A Two-Stage Framework to Assess the Severity of False Claim during Disasters

False information spreads rapidly on social media during disasters and can undermine emergency response efforts, public trust, and crisis communication. Existing research primarily focuses on determining whether social media posts contain false information, but provides limited insight into the specific false claims embedded within posts and the severity of individual false claims. To address the limitations, we propose a two-stage framework to assess the severity of false claims during disasters. In the first stage, we develop a false claim extraction agent that identifies false claims from multimodal social media posts containing text, images, videos, and links. A subsequent verification step validates extracted claims with supporting evidence. In the second stage, we define false claim severity as the combination of two complementary dimensions: believability, which determines the likelihood that a claim will be believed, and harmfulness, which captures the potential consequences if it is believed. Human annotators assess both dimensions to construct a claim-level severity benchmark using false claims extracted from Reddit posts related to hurricanes and wildfires. Building upon this benchmark, we investigate false claim severity assessment as a human-AI alignment problem, evaluating whether models can reproduce human judgments under a shared evaluation rubric rather than merely predicting severity labels. Experiments on the benchmark show that traditional supervised models exhibit limited alignment with human judgments, whereas Large Language Models (LLMs) achieve substantially stronger performance. Among the evaluated strategies, in-context learning consistently achieves the strongest alignment with human judgments, highlighting the importance of human examples and shared decision criteria for severity assessment.

cs.SI↗

Pearmut: Human Evaluation of Translation Made Trivial

Human evaluation is the gold standard for multilingual NLP, but is often skipped in practice and substituted with automatic metrics because it is notoriously complex and slow to set up with existing tools with substantial engineering and operational overhead. We introduce Pearmut, a lightweight yet feature-rich platform that makes end-to-end human evaluation as easy to run as automatic evaluation. Pearmut removes common entry barriers and provides support for evaluating multilingual tasks, with a particular focus on machine translation. The platform implements standard evaluation protocols, including DA, ESA, and MQM, and is extensible to support new protocols. It features document-level context, absolute and contrastive evaluation, attention checks, ESAAI pre-annotations and both static and dynamic assignment strategies. Pearmut enables reliable human evaluation to become a practical, routine component of model development and diagnosis rather than an occasional effort.

cs.CL↗

Active Inference with People: a general approach to real-time adaptive experiments

Adaptive experiments optimize their design throughout data collection, which can bring substantial benefits compared to conventional experimental settings. Potential applications include, among others, computerized adaptive testing (when selecting informative tasks in ability measurements), adaptive treatment assignment (when searching for experimental conditions maximizing certain outcomes), and active learning (when choosing optimal training data for machine learning algorithms). However, implementing these techniques in real time poses substantial computational and technical challenges. In this paper, we introduce a practical and unified approach to real-time adaptive experiments that can encompass these scenarios across textual, visual, and audio tasks. Our strategy combines active inference, a Bayesian framework inspired by cognitive neuroscience, with Pyro, a probabilistic programming library, and PsyNet, a modular Python package for large-scale online behavioral experiments. Active inference provides a task-agnostic optimization objective and efficient inference strategies; probabilistic programming makes the computations practical, reducing implementation costs; and PsyNet makes the resulting procedure deployable with humans in real time across diverse behavioral paradigms. We illustrate this approach through two concrete examples: (1) an adaptive testing experiment estimating participants' ability by selecting optimal challenges, reducing the number of trials required by 30--40\%; and (2) an adaptive treatment assignment strategy that identifies the optimal treatment up to three times as accurately as a fixed design. We provide instructions to facilitate adoption of the workflow.

stat.ME↗

The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience

This study examines how large language model-driven non-player characters (LLM-NPCs) affect players' cognitive load and gaming experience, with a particular focus on the underlying psychological mechanisms, differences across task scenarios, and the role of individual traits. Conducting a randomized between-subject experiment (N=130) in a self-developed game prototype "Campus Culture Week", we compared player interactions with LLM-NPCs and traditional pre-scripted NPCs across multiple interactive modules. The results showed that LLM-NPCs significantly increased players' cognitive load (p < .001), an effect mediated by factors such as expressive effort and response uncertainty. However, LLM-NPCs did not yield a statistically significant improvement in overall gaming experience (p = .195); while they positively influenced players' perceived autonomy, they exerted a negative influence on system usability and trust. The effects of LLM-NPCs also significantly varied across task scenarios (p < .001), with stronger increases in cognitive load in more open-ended modules such as content creation and relationship building. The influence of individual differences was generally limited, although the personality traits of extraversion (p = .031) and neuroticism (p = .047) demonstrated some predictive power regarding cognitive load. This study provides empirical evidence for understanding the "double-edged sword" effect of LLM-NPCs on player experience, and highlight the importance of scenario-sensitive and user-sensitive design in intelligent NPC systems.

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LatentGandr: Visual Exploration of Generative AI Latent Space via Local Embeddings

Generative AI has demonstrated significant potential in creative design, enabling the rapid generation of visual content and imaginative concepts. Although deep AI models achieve effective featurization in the latent space, navigating the space remains a challenge. Current techniques, such as GANSlider and SliderSpace, use multiple sliders to generate high-dimensional vectors in generative AI's latent space. Despite applying (global) PCA to reduce the number of sliders, these approaches struggle with scalability and usability as the number of control dimensions increases. In this paper, we introduce LatentGandr, a visual analytics technique that facilitates latent space exploration by extracting locally linear dimensions from embeddings in high-dimensional latent spaces. By analyzing the topology and local curvature of the embeddings, LatentGandr automatically identifies local neighborhoods and computes their principal components using localized PCA. These local principal components are visualized as interactive image grids, allowing users to efficiently explore and control the generative process, providing an intuitive means to refine the generation of novel content and concepts. To evaluate the effectiveness of LatentGandr, we conducted a study comparing it to GANSlider, the current state-of-the-art visualization interface for generative AI models. The results offer insights into how localized exploration techniques can enhance user interaction with these models.

cs.HC↗

Why It Hurts: Identifying the Drivers of Negative Thoughts in Emotional Support Conversations

Large Language Models (LLMs) are increasingly used for emotional support tasks, such as negative thought reframing. This task relies on modifying cognitive appraisals, the subjective interpretation of events that elicit negative emotions, which is typically conceptualized along multiple discrete dimensions. Current LLM-based frameworks model cognitive appraisal by exhaustively evaluating all possible dimensions, but they fail to account for the varying saliency of these dimensions across different contexts. In this work, we investigate a vital yet overlooked question: "Can LLMs infer the salient appraisal dimensions from emotional support conversations?" To address this question, we introduce the AppraiSal benchmark, containing 996 emotional support conversations with human-annotated mental states, including salient cognitive appraisal dimensions. Furthermore, we propose PRISM, a multi-agent probabilistic framework grounded in Bayesian Inverse Planning, designed to improve LLMs' ability to identify context-specific appraisal dimensions. Experimental results show that PRISM brings improvements to LLMs across various sizes, particularly in identifying the most salient appraisal dimensions.

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SemanticSlider3D: Training-Free Continuous Semantic Editing for 3D Objects

Fine-grained control over continuous semantic attributes of 3D objects is essential for 3D content creation, but is not well supported by conventional 3D modeling workflows or prompt-based interaction with existing generative AI tools. While slider-based methods have proven effective for fine-grained semantic control in 2D image generation, no equivalent approach exists for 3D. Extending these 2D methods to 3D is non-trivial due to challenges unique to 3D, including geometric integrity and cross-view coherence. We present SemanticSlider3D, a technique for continuous semantic attribute editing of 3D objects that requires no per-attribute training. Given a user-specified attribute, our pipeline constructs a semantic editing direction in the latent space of a state-of-the-art 3D generation model, presenting a diverse and coherent spectrum of 3D variations. A technical validation on a dataset of 50 3D object-attribute pairs shows our method was preferred by all five human assessors across variation range, consistency, 3D object quality, and attribute disentanglement, over a baseline combining a 2D slider with an image-to-3D model. An exploratory study with six participants demonstrates that SemanticSlider3D supported decision-making in 3D prototyping and was perceived as a valuable addition to existing workflows.

cs.HC↗

AREAs-Lab: An Interactive Environment for AI-driven Requirement Elicitation for AI Systems

Building effective AI systems increasingly depends on writing high-quality task requirements, yet users often struggle to articulate the constraints, preferences, and edge cases that determine success. This problem is especially acute in AI development, where behavior is shaped not only by human expectations but also by data characteristics. We present AREAs-Lab, an interactive environment for AI-driven Requirement Elicitation for AI systems. In AREAs-Lab, an assistant iteratively refines an initially incomplete requirement by analyzing the underlying dataset and asking targeted clarification questions to uncover the user's latent intent. To study this setting systematically, we construct a synthetic benchmark grounded in 16 public datasets spanning diverse domains and task types. Each benchmark instance includes a user profile, a complete reference requirement, and an intentionally underspecified version that serves as the assistant's starting point. We further introduce an automated evaluation pipeline based on an AI-simulated user that reveals hidden information only when appropriately prompted, enabling scalable and reproducible assessment of interactive elicitation quality. AREAs-Lab provides a controlled testbed for studying how AI assistants can transform vague user goals into actionable requirements for AI systems.

cs.HC↗

Using LLMs to Mimic the Conversational Dynamics of Reddit Communities

Online communities face a constant battle against toxicity and misinformation. While human moderators struggle to keep pace with the volume of content, LLMs offer a promising solution for automatically generating constructive responses and shaping online interactions. This paper preliminarily investigates if LLMs can mimic the communication styles of Reddit users using their comment history as context. We evaluate two prompting approaches: predicting a target comment and filling in masked comments. We find that LLMs outperform expectations at replicating comment structure and formality, but struggle to accurately capture nuanced emotions, e.g. understating joy and overstating anger. These findings highlight a promising direction for LLMs in guiding online conversations towards prosociality influencing emergent communication patterns and norms within the community. The results of our study inspire future work with more rigorous methods of evaluation to explore the LLMs' effectiveness across diverse online communities to better understand their broader societal impact.

cs.HC↗

How Mental Health Self-Disclosure Becomes Visible: Evidence from Eight Conditions on Reddit

People share mental health diagnoses on social media, yet how such language becomes visible around their self-disclosure, and whether community engagement tracks it, remain unexamined across conditions. We analyze 89,605 Reddit posts from 739 users across eight conditions, removing each user's diagnosis disclosure and aligning their surrounding posts to that anchor. Within the pre-disclosure year, language-visible burden was highest in the month before disclosure for six conditions, earlier for post-traumatic stress disorder and furthest from it for borderline personality disorder, and remained visible afterward rather than resolving. The theme Seeking Clinical Explanations showed the largest early-to-late difference before disclosure in five conditions, yet engagement rarely tracked what users wrote: only 9 of 360 language--engagement correlations survived correction. Disclosure is therefore a waypoint in an unevenly visible process, and we offer implications for community practice and platform design where engagement metrics do not reflect clinical need.

cs.HC↗

Sharing Roughness with Hand-Outline Visualization to Reduce Sensory Asymmetry in VR Collaboration

In collaborative VR, asymmetric access to haptic hardware creates a critical information gap: tactile evidence remains private to the haptic user, hindering the shared understanding needed for joint decision-making. While prior work has explored crossmodal sensory cues in virtual environments, it remains unclear how such cues should be designed for asymmetric collaboration, where collaborators receive information through different modalities. In our setting, the haptic user feels roughness through fingertip vibration, whereas the non-haptic user relies on vision alone. To reduce this asymmetry, we propose externalizing an object's tactile state through a glanceable hand-outline visual proxy. Specifically, we examine whether abstract visual roughness cues based on line shape and motion can encode three discrete roughness levels for both haptic and non-haptic users. Two preliminary studies establish a shared visual semantics by identifying visually distinguishable cues for non-haptic users and validating their visuo-haptic correspondence for haptic users. In a main study of a collaborative sorting task, showing this visualization on both users' hands significantly reduced completion time relative to a no-visualization baseline. Moreover, NU-side cue visibility was associated with higher confidence and perceived contribution for the non-haptic user. These findings show that hand-anchored abstract visual cues provide a lightweight means of externalizing object tactile state, reducing information asymmetry without compromising social presence.

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