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At least 271 records · Page 15Linked to original sources

An Eye-Tracking Dataset for Viewing Distance Categories in Real-World Scenarios

Estimating viewing distance from gaze behavior is essential for understanding user intent and enabling distance-aware interactive systems. However, most existing eye-tracking datasets have been collected in constrained settings, such as laboratory environments or static tasks. Consequently, they only partially capture viewing behaviors in real-world situations where viewing distance changes with natural head and body movements. We introduce GazeDepth, an eye-tracking dataset collected from 19 participants using a wearable tracker during tasks reflecting real-world scenarios. GazeDepth includes fixed-distance viewing scenarios with constant observer-target distances at near (33 cm), middle (50 cm), and far (300 cm), as well as variable-distance viewing scenarios in which participants shift gaze among targets at different depths in indoor and outdoor environments. The dataset provides synchronized gaze data, pupil size, 3D eye-vectors, and head-motion signals, along with distance labels. Statistical analyses showed that distance-related gaze features, such as vergence angle and estimated viewing distance, differed consistently across viewing-distance categories. In addition, classification models trained on GazeDepth further demonstrated that the dataset captures gaze characteristics that distinguish the three viewing-distance categories, supporting gaze-based distance inference and distance-aware interaction in realistic scenarios.

cs.HC↗

Toward Cultural Alignment: Human-Centered Evaluation of Multimodal AI Stories Across Five African Communities

In this paper, we examine how well AI-generated multimodal stories align with the lived practices, relationships, language, values, and visual expectations of the communities they represent. We conduct a community-grounded mixed-methods evaluation with 19 culture representatives across five African communities, combining quantitative annotations with qualitative focus group discussions. We find that cultural alignment depends not simply on recognizable cultural markers, but on how those markers fit social, linguistic, procedural, and visual context. From these evaluations, we develop a taxonomy of cultural alignment comprising five broader cultural marker categories and eight recurring mechanisms of misalignment. We additionally evaluate five multimodal LLM judges to examine whether automated evaluation can approximate community-grounded judgments at scale. Judge reliability and score calibration vary substantially across communities, with no single judge performing consistently across all five settings. These findings motivate community-calibrated evaluation pipelines in which automated judges are validated against community judgments to determine where they can be trusted and where human review remains necessary.

cs.CL↗

GuardianAgent: Policy-Conditioned Risk-Adaptive Anonymization with Verified Adversarial Escalation

Privacy protection for live web traffic requires more than detecting private spans. Agent-based privacy protection systems must determine whether an outgoing action complies with the destination site's privacy policy, then apply only the level of rewriting or sanitisation justified by the residual disclosure risk. We present GuardianAgent, a policy-conditioned anonymization framework that couples structured risk assessment with verified adaptive rewriting. GuardianAgent computes risk through AMRSF (Adaptive Multi-factor Risk Scoring Formula), an explicit controller that combines policy-violation likelihood with data sensitivity, recipient transmission, purpose legitimacy, contextual basis, and policy transparency, rather than relying on an LLM to assign risk directly. This risk score determines both the allow/transform/deny decision and the initial anonymization level. For efficiency, GuardianAgent uses an evidential fast path for low-uncertainty policy matches and invokes an LLM slow path only for uncertain cases. For rewriting, it applies a five-level hierarchy driven by a verified adversarial guesser: guesses trigger escalation only when supported by the original text, preventing hallucinated attacker confidence from causing unnecessary over-anonymization. Experiments across three benchmarks spanning legal text (TAB), Reddit posts (SynthPAI), and multi-format synthetic PII records (PII-Masking-300k) show that GuardianAgent achieves the strongest privacy-utility trade-off among published baselines and is the only method to reach more than 0.90 privacy in all three domains, remaining robust under a backbone switch. Action-context stress tests further show that the same outgoing text receives different decisions and anonymization strengths under different recipients, purposes, action bases, and policy-transparency conditions.

cs.AI↗

Measuring the "Interaction Gap" in Drama Therapy with AI

Generative AI is increasingly being introduced into expressive arts therapy, where it is often credited with offering a non-judgmental environment that supports psychological safety. Existing HCI work has largely positioned AI as a co-creative material or as a bridge/mediator into human-led care. This paper explores a different position. When a patient performs the same drama therapy task with an AI partner and with a human partner, the resulting self-presentations tend to differ in patterned ways. We propose treating this difference, the Interaction Gap, as a diagnostic lens within drama therapy. Rather than asking which context elicits a truer self, the lens reads the difference between the two performances as information about the social pressures shaping self-expression in each context. We sketch a starting point for task design and measurement signals grounded in drama therapy's existing use of role and aesthetic distance, and raise provocations for workshop discussion: the observer effect and privacy paradox that measurement introduces, and the question of whose lens the gap is.

cs.HC↗

Understanding Behavioral Dark Patterns of High BMI Individuals

Understanding how everyday behaviors influence body weight is essential for designing effective and personalized health interventions. Existing studies largely rely on self-reported questionnaires or limited sensing modalities, making it difficult to capture the temporal dynamics of daily behavior. In this work, we analyze the DiversityOne dataset, comprising four weeks of passive smartphone sensing and ecological momentary assessments collected from 453 university students across eight countries. We extract behavioral features spanning dietary habits, physical activity, screen time, and smartphone usage, and investigate their associations with self-reported Body Mass Index (BMI). Beyond feature-level analysis, we employ Hidden Markov Models (HMMs) to uncover latent behavioral patterns. Our analysis reveals that higher BMI is associated with more frequent consumption of soda, alcohol, and processed meat. We further reveal that overweight and obese individuals spend longer periods in food delivery apps and are more likely to transition back to unhealthy eating and drinking routines after starting to exercise. In contrast, normal-weight individuals lead a more balanced lifestyle. These findings highlight key behavioral patterns that make weight loss particularly challenging.

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FISICA: A Deployed Service for Plantar-Pressure and Posture Assessment with Ontology-Grounded Recommendation

FISICA is a body-assessment and recommendation service running in production. One standing session with two photographs returns foot-loading measures, posture coordinates, a driven 3D avatar, a visual report, and ranked shoe and exercise candidates. Measurement comes from a purpose-built scale carrying 634 force-sensitive elements on a 1 cm grid and four load cells, and a rule-based evaluator controls every recommendation while a language model only explains the stored result. The method contribution is the avatar. Instead of mapping a measured angle onto a rig through a tuned gain, we measure the avatar with the same function used on the subject and solve until the two agree, on a sampling-invariant spinal metric that separated a normal from a kyphotic record by 7.2 degrees against 0.9 degrees for a single-joint formulation. In production, general APIs respond at a 0.023 s median, plantar-pressure analysis at 0.45 s, and recommendation at 2.16 s to 2.26 s with the rule-based portion under one second in every trial. The served keypoint graph reaches 0.960 PCK@0.2 on public data, and the catalog holds 699 shoes with 10,500 typed facts. An approved study supplies the radiographic reference for the validation still ahead.

cs.CV↗

Feelium: A Touchable Blimp Body for Aerial Telepresence

Floating things invite touch. We present Feelium, a blimp-based telepresence platform that enables visual embodiment and touch interaction through its inflatable skin. Through a VR headset, a remote person inhabits the blimp, looking out of it first-person, appearing on its skin as a face or avatar, and steering it through the room. Partners in the room pat it, press a palm against it, draw on it, or lean into it; the skin senses each contact, renders it into the wearer's view in VR spaces. Touch thus provides a physical interaction channel for remote presence, turning the skin into a shared surface between remote and co-located partners.

cs.HC↗

Learning to Prefer Reliably: Error-Augmented Emotion Preference Optimization with Calibrated Fusion

Emotion preference learning uses pairwise comparisons between candidate descriptions to align multimodal large language models (MLLMs) with human judgments of open-ended emotion descriptions and to train reward models that capture human emotional preferences. However, conventional pairwise supervision is often sparse, typically providing only a single negative description for each positive description, and therefore offers limited coverage of the diverse ways in which an emotion description can be incorrect. In particular, models may be insufficiently exposed to semantically fluent but emotionally inconsistent descriptions. Beyond this data-level limitation, relying on a single MLLM judge introduces a distinct model-level concern: its judgments can be affected by model-specific biases when interpreting fine-grained or ambiguous multimodal emotional cues. To address these limitations, we propose Error-Augmented Preference Optimization (EAPO), a framework for improving the reliability of MLLM-based emotion preference judgment at both the data and model levels. First, we construct an error-augmented dataset by generating multiple controlled and emotion-aware negative descriptions from each preferred description. We then adapt multiple independent MLLM judges to this richer supervision and aggregate their preference margins using margin-calibrated soft fusion, which maps heterogeneous margins to a common scale before aggregation. Experiments on the MER2026-EmoPrefer Challenge dataset and our error-augmented dataset demonstrate that EAPO improves emotion preference prediction and enhances the robustness of MLLM judges when evaluating fluent descriptions that conflict with the video's multimodal emotional evidence. Our code is available at https://github.com/slash1028/EAPO-EmoPrefer.

cs.MM↗

Algorithmic Fairness Perceptions in the Global South: Evidence from Bangladesh on Ride-Sharing, Beauty Filters, and Large Language Models

Algorithmic fairness research comes almost entirely out of North America and Western Europe, so we know little about how people elsewhere judge the algorithms they already rely on every day. We asked people in Bangladesh directly: a bilingual (Bangla and English) survey of 199 participants rated fairness across three everyday scenarios -- ride-sharing prices that shift with context, AI beauty filters that reshape appearance, and large language models that handle cultural values differently than a human would. Four patterns stood out. Context changes the verdict even when the outcome doesn't: a 20% price surge during a medical emergency feels less fair than the identical surge on a casual trip (2.00 vs. 2.17 on a 5-point scale, Wilcoxon p = .006), a small effect uneven across income groups (largest among middle-income participants). People already view surge pricing critically in general; context sharpens the judgment rather than creating it. Demand for transparency, consent, and real user control is close to universal: 85.7% to 90.3% of participants want these protections regardless of gender, income, or prior awareness of algorithmic bias. Beauty-filter harm tracks with self-image more than with social pressure people can easily name; feeling personally affected predicts reduced self-confidence tightly (R^2 = .30, p < .001), though the scale's direction is inferred from context rather than guaranteed by labeled anchors. And among participants who noticed specific instances of LLM cultural bias, many could not say why when asked to elaborate -- recognizing bias and being able to articulate it are different skills. Outcome-only fairness metrics would miss every one of these patterns.

cs.HC↗

Personality pairing improves human-AI collaboration

Here we examine how AI agent "personalities" interact with human personalities to shape human-AI collaboration and performance. In a large-scale, preregistered randomized experiment, we paired 1,258 participants with AI agents prompted to exhibit varying levels of the Big Five personality traits. These human-AI teams produced 7,266 display ads for a real think tank, which we evaluated using 1,168 independent human raters, and a field experiment on X that generated nearly 5 million impressions. We found that human and AI personalities individually shaped ad quality and teamwork and that human-AI personality pairings directly influenced ad quality. For example, extraverted humans paired with conscientious AI produced the lowest quality ads, followed by conscientious humans paired with agreeable AI and neurotic humans paired with conscientious AI. In the field experiment, ad quality significantly influenced ad performance, measured by click-through rates and cost-per-click. Together, these results demonstrate that personality pairing can improve human-AI collaboration and performance. They also motivate future research on the complex implications of AI personalization for human-AI collaboration, teamwork, and performance.

cs.HC↗

A Multimodal Dataset of Student Oral Presentations with Sensors and Evaluation Data

Oral presentation skills are a critical component of higher education, yet comprehensive datasets capturing real-world student performance across multiple modalities remain scarce. To address this gap, we present SOPHIAS (Student Oral Presentation monitoring for Holistic Insights & Analytics using Sensors), a 12-hour multimodal dataset containing recordings of 50 oral presentations delivered by 65 undergraduate and master's students at the Universidad Autonoma de Madrid, comprising 46 individual presentations with a mean presentation duration of 9 min 48 s (SD = 33 s) followed by a mean Q&A duration of 6 min 28 s (SD = 3 min 02 s), and 4 group presentations with a mean presentation duration of 14 min 11 s (SD = 1 min 40 s) followed by a mean Q&A duration of 8 min 22 s (SD = 1 min 21 s). SOPHIAS integrates eight timestamped sensor streams from high-definition webcams, ambient and webcam audio, eye-tracking glasses, smartwatch physiological sensors, and clicker, keyboard and mouse interactions. In addition, the dataset includes slides and rubric-based evaluations from teachers, peers, and self-assessments, along with timestamped contextual annotations. The dataset captures presentations conducted in real classroom settings, preserving authentic student behaviors, interactions, and physiological responses. SOPHIAS enables the exploration of relationships between multimodal behavioral and physiological signals and presentation performance, supports the study of peer-assessment and provides a benchmark for developing automated feedback and Multimodal Learning Analytics tools. The dataset is available for research, including both academic and legitimate commercial research and development, under controlled access through Science Data Bank, subject to approval of a Data Usage Agreement (DUA), with code provided through GitHub.

cs.HC↗

VASTU: Language Models Struggle to Recognize Online Community Values

Online communities develop distinct norms for content they collectively value, yet it remains unclear whether current language models can recognize locally valued contributions in context. We formalize this as \textbf{community-conditioned preference prediction} and introduce \textsc{Vastu} (\underline{V}alue-\underline{A}ware \underline{S}ocial \underline{Tu}ning), a benchmark of 75,000 Reddit comments from 15 communities spanning Gaming, Science, Q\&A, Advice, and Politics. We evaluate four model families---prompted LLMs, LoRA-adapted SLMs, supervised encoders, and feature-based classifiers---across global, local, and context-conditioned settings. Our central finding is that parametric adaptation consistently outperforms prompting: supervised encoders reach 0.74 AUROC and fine-tuned SLMs 0.64--0.71, while the best prompted result is only 0.62. This gap is not merely quantitative---vanilla prompting yields over 80\% false-negative rates, systematically discarding content communities actually value. Conversational context narrows but does not close this divide. Together, these results suggest that local preference recognition requires community-specific training signal, not just better prompting. Our work supports future research on community-aware reward modeling, feed curation, and positive moderation.

cs.HC↗

The Granularity Gap: A Multi-Dimensional Cross-Generational Audit of Sycophancy in Gemini Models

Pass/fail safety evaluation reports whether a model refused. It does not report how far a model went to please the user, and we show these are close to different measurements. We audited sycophancy across three Gemini generations, scoring N=8,830 responses from 8 model variants on 350 adversarial prompts in 7 categories under 3 guardrail conditions, on continuous 1-5 scales for sycophancy, truthfulness and refusal. The judge's own refuse-or-comply verdict explains 29% of the variance in its own sycophancy scores. We term the remainder the Granularity Gap, and it does not close under recalibration: the cut point already in use is the best available on the refusal axis, and no function of that axis explains more than 35%. Reading what four judges wrote while scoring shows why. On a quarter to a third of votes they record that the prompt asked for nothing harmful, almost never in the two categories that solicit a harmful act and up to half the time in the five that do not. A verdict built on refusal has nothing to grade there. Three findings follow. Sycophancy co-occurs with degraded judged truthfulness (rho=0.40), a coupling that strengthens across generations. Capability moved and resistance did not: Gemini 2.0 Flash scores 1.43 and Gemini 3.0 Pro Preview 1.42, with a sharp Gen 2.5 regression between them. And a single direct instruction outperforms an elaborate reasoning protocol in seven of eight variants, cutting mean severity in the most vulnerable category by 60.9%. We evaluate one judge's verdict, not a deployed safety classifier. We release the prompt set, the rubric, and 10,792 per-vote judge scores with their written reasoning.

cs.CL↗

AI Models Can Predict and Collaboratively Modulate Human Memory Search

Large language models (LLMs) exhibit unprecedented natural language generation and many text-based problem-solving capabilities. Indeed, in many language-based tasks, for example routine coding, these artificial intelligence models have reduced, or even eliminated, the need for human input. But rather than replacing human cognitive effort, LLMs may instead serve as cognitive tools to extend human abilities, particularly when they are engaged in a task requiring open-ended conceptual exploration and creative ideation. However, we are yet to understand how these models may enhance such generative human cognitive abilities in human--AI interactions. In this study, we explore and evaluate the ability of LLMs to follow and enhance human mental trajectories during semantic memory search. To test this, we use the semantic fluency task (SFT), a classic cognitive paradigm requiring generative semantic memory retrieval that has long served to characterize convergent and divergent thinking in humans. We demonstrate that an LLM's abilities to track and predict human memory trajectories in this task exceed those of other humans.

cs.CL↗

How Much Can AI Understand? Toward AI-Assisted Sensemaking of Collaborative Discussion in Groups with Shared History

AI tools that support collaborative discussion typically treat the discussion as a standalone task, focusing only on its content and setting aside the social context of the group having it. But it is groups with a shared history, with their own norms, hierarchies, and relationships, where the most tangled and complex discussions tend to arise. These discussions cannot be understood apart from that context, and AI that overlooks it risks failing to convey what a discussion means, or even misrepresenting it. Drawing on two studies of how experienced Wikipedia editors read and make sense of discussions, we propose an AI-Assisted Sensemaking Model for Collaborative Discussions, which captures not only a discussion's arguments but also the norms and participants behind it, along with the context that gives each meaning. In this model, the system supports the early stages of the sensemaking process, and the degree to which it performs interpretive work can range from low to high. We argue that higher interpretive work reduces the burden on users but increases their reliance on the system's judgment. We then discuss the risks of an insufficiently intelligible system, what it would take to make one more intelligible, and the safeguards it still requires.

cs.HC↗

FocusGen: Expanding Visual Design Exploration with a Simulated Focus Group of Persona Agents

Creative professionals rarely design for themselves--they design for audiences whose preferences they must anticipate. Yet current text-to-image exploration tools derive diversity entirely from the designer's own input--their prompts, their chosen dimensions, their search queries--confining exploration to what the designer already knows to look for. We present FocusGen, an interactive system that introduces external perspectives into visual design exploration through a "virtual focus group" of simulated persona agents. In contrast to prior persona systems in which multiple agents converge as critics on a single evolving artifact, FocusGen uses personas as parallel generators: each agent--constructed from demographic data, a procedurally generated backstory, and aesthetic preferences elicited through interviews--independently drives an iterative generation loop that produces its own visual concept, transforming one design brief into a spectrum of audience-conditioned directions. With real human participants, we confirm that the iterative refinement loop produces outputs people prefer over zero-shot generation. With synthetic agents at scale, we show that persona conditioning yields higher visual diversity than a generic-assistant baseline--measured by CLIP distance and corroborated by human perceptual judgments--and that open-ended preference interviews yield more diverse outputs than structured ones for both human and synthetic cohorts, while also revealing that agent cohorts recover only part of the diversity of comparable human cohorts. A qualitative study with 16 creative professionals suggests FocusGen helps designers discover unanticipated directions, overcome fixation, and probe audience contexts--while surfacing stereotyping risks that we analyze. We position FocusGen as a divergence scaffold for early-stage ideation rather than a substitute for audience research.

cs.HC↗

Too Much of the Same: From Algorithmic to Human Bias in Learning to Defer

Learning to Defer (LtD) extends supervised learning by allowing a Machine Learning (ML) model to defer harder or less confident decisions to a human expert. Despite being geared for human-AI collaboration, LtD strategies neglect the potential negative interference of human cognitive biases. Our contribution is twofold. First, we demonstrate that standard LtD strategies show class-dependent sampling bias in classification tasks in practice, and thus may disproportionately defer the minority classes when applied to imbalanced datasets. Second, we show that such asymmetries in task delegation may trigger human biases, ultimately leading to poorer downstream decision making. Specifically, we conduct a user study ($N=226$) where participants complete a classification task on a set of deferred items, with conditions presenting different levels of class imbalance. Our results show that participants exposed to a highly imbalanced rejection set achieved lower classification accuracy in the majority class compared to those exposed to a more balanced set, regardless of which class constituted the majority. Exploratory analyses suggest that this may be an instance of the Test-taker's effect, which stems from a mismatch between the actual distribution of classes and the participants' expectations about that distribution. Finally, we discuss the implications of these findings for the deployment of LtD algorithms.

cs.HC↗

User Preferences for UI Anchoring in MR: Effects of Task Mobility and Interface Properties

Anchoring - the choice of frame of reference for mixed reality (MR) interface elements - is a critical design decision involving trade-offs between accessibility, interaction comfort, and visual interference. Despite its importance, user preferences for anchoring across different mobility contexts and interface properties remain poorly understood, as prior work has largely focused on specific tasks or fixed interface configurations. We address this through a mixed-methods user study in which participants configure anchoring strategies across different mobility conditions and interface types. Combining behavioral analysis with structured qualitative inquiry, we analyze how participants select and reason about anchoring modes. Our results show a clear transition from world-anchored interfaces in stationary contexts to body-anchored interfaces during locomotion. However, no single body anchor consistently dominates, highlighting the personal nature of anchoring strategies. Our qualitative analysis reveals the factors users consider in their anchoring decision, including interface accessibility, stability during interaction, visual clutter, and individual mental models. These findings inform the design of adaptive and controllable MR interfaces and highlight the importance of supporting user customization.

cs.HC↗