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At least 145 records · Page 8Linked to original sources

EyeMakeYou: Identity-, Task-, and Subjective-State-Conditioned Diffusion for High-Frequency Gaze Synthesis

Eye movement biometrics (EMB) is an emerging behavioral modality for user authentication, particularly in virtual- and augmented-reality systems, where gaze dynamics contain distinctive subject-specific features. However, robust EMB systems require diverse, high-quality gaze recordings that are expensive to collect and often unavailable at the scale needed for model development. Generative models can mitigate data scarcity, but existing methods either synthesize generic gaze behavior or personalize signals primarily by identity, without jointly representing the user's task and subjective state. Consequently, generated signals may appear visually realistic while failing to retain the behavioral properties required for biometric applications. To address this limitation, we propose EyeMakeYou, a multi-conditional denoising diffusion framework for subject-specific, high-frequency gaze synthesis. EyeMakeYou generates 5-s, 1000-Hz bivariate gaze-velocity sequences from an identity-removed reference trajectory and conditions the denoising process on an identity embedding, a task embedding, and self-reported ratings of overall difficulty, mental tiredness, and eye tiredness. Its objective combines diffusion noise prediction and identity preservation with multi-resolution spectral, drift-consistency, and event-weighted local-smoothness losses. Experiments on GazeBase show that EyeMakeYou achieves higher median spatial accuracy and greater real--synthetic similarity in the embedding feature space than the existing generative approaches, while retaining selected task-dependent associations between subjective reports and oculomotor features. These findings support conditional diffusion as a practical approach for augmenting gaze datasets for biometric and interactive applications.

cs.HC↗

An Agent Model Abstraction for Human-AI Teaming Cognitive Coupling

Industrial environments increasingly rely on collaboration between humans and AI-enabled agents. Effective teamwork requires aligning how agents perceive situations, plan actions to pursue goals, and adapt to changing conditions, yet existing systems lack mechanisms for cross-agent cognitive processes coupling. This paper presents a conceptual cognitive agent model that formalises cognitive coupling through eight components: Input, Process, Output, State, Value, Memory, World Model, and Goal. The model abstracts how agents coordinate and co-regulate their cognitive cycles, providing a basis for analysing distributed cognition and designing cognitively interoperable human-AI systems.

cs.HC↗

Look Before You Prompt, and After: Scaffolding Human-AI Collaboration in Software Tutorial Creation

With LLMs, creating software tutorials now involves steering the model's output and shaping it into a coherent, accurate learning resource, yet existing LLM tools offer writers little support for this work. By analyzing interviews with technical writers ($N=17$), we identify three requirements for how they assemble and structure multiple LLM responses, curate the context the model uses, and verify the generated content. We designed a tool called dBlocks with the following features: blocks to scope content, a context manager to edit context, and inline execution to verify code. Following a human-centered design method, we iteratively refined the design through a user study ($N=5$). In a within-subjects lab study ($N=16$) comparing dBlocks with participants' preferred workflows for LLM-assisted authoring, participants reported significantly higher confidence in the tutorials they produced with dBlocks. In addition, the tool reduced friction in verification, with writers verifying code as they drafted rather than deferring or skipping it, and helped them avoid searching long chat histories by scoping their work into blocks that kept each tutorial section and its LLM conversation together. More broadly, our work offers implications for tools that scaffold human-AI collaboration in SE workflows and shows how human-centered design can guide the development of LLM-integrated tools.

cs.SE↗

Large Language Model-Driven Context-Aware Eco-Feedback Generation and Evaluation

The objective of this study is to demonstrate the potential of generating context-aware eco-feedback - eco-feedback that reflects a household's contextual characteristics alongside its energy use patterns - through a large language model-integrated framework. Previous studies have introduced personalized eco-feedback, mostly relying on household energy use patterns; however, they frequently did not reflect distinct household characteristics, including their persona or non-negotiable routines, leaving eco-feedback ineffective and sometimes superficial. To address these limitations, we introduce a contextual engineering framework that generates eco-feedback using a self-consistency with chain-of-thought prompt, leveraging household energy analysis data, utility rate structures, and household characteristic information. We conducted a rigorous empirical validation and a combinatorial evaluation analysis to assess this framework systematically. The former tested the framework's ability to generate accurate and contextually grounded eco-feedback for three households by comparing its output against reference interventions independently derived from the same household data. The latter examined the framework's adaptability across 400 scenarios spanning 50 households, two utility rate structures, and four behavioral personas. Our framework generated eco-feedback that aligned with reference interventions at a mean rate of 92.0% and grounded its recommendations in the provided household data with 95.7% citation accuracy. It also proved highly adaptive, shifting both the appliances targeted and the energy-saving strategies recommended in response to rate structure and household context. Ultimately, this study contributes to realizing the next level of context-aware interactions between occupants and buildings which paves the way for higher occupant living quality and sustainability.

cs.HC↗

From Perception to Cognition: How Latency Affects Interaction Fluency and Social Presence in VR Conferencing

Virtual reality (VR) conferencing has the potential to provide geographically dispersed users with an immersive environment, enabling rich social interactions and user experience using avatars. However, remote communication in VR inevitably introduces end-to-end (E2E) latency, which can significantly impact user experience. To clarify the impact of latency, we conducted subjective experiments to analyze how it influences interaction fluency from the perspective of quality perception and social presence from the perspective of social cognition, comparing VR conferencing with traditional video conferencing (VC). Specifically, interaction fluency emphasizes user perception of interaction pace and responsiveness and is assessed using Absolute Category Rating (ACR) method. In contrast, social presence focuses on the cognitive understanding of interaction, specifically whether individuals can comprehend the intentions, emotions, and behaviors expressed by others. It is primarily measured using the Networked Minds Social Presence Inventory (NMSPI). Building on this analysis, we further investigate the relationship between interaction fluency and social presence under different latency conditions to clarify the underlying perceptual and cognitive mechanisms. The findings from these subjective tests provide meaningful insights for optimizing the related systems, helping to improve interaction fluency and enhancing social presence in immersive virtual environments.

cs.HC↗

Making Gender-Inclusive Practices Actionable: Evaluating a Research-Informed Computing Education Toolkit

The persistent gender imbalance in computing remains a global concern, and universities offer a key part of the pipeline to address it. Although research has identified practices that support under-represented student groups, translating this evidence into actionable guidance remains challenging. This paper first presents a novel web- based toolkit (TechMate) designed to address this gap by helping computing educators implement gender- inclusive initiatives through practical research-informed guidance. The toolkit defines over 25 actions, ranging from operational to strategic, and provides case studies and implementation resources. Second, this work reports on the evaluation of TechMate, capturing educators first impressions of its usefulness and usability through authentic tasks, and eliciting unanticipated insights about structural barriers to gender-inclusive practice in computing higher education. Eighteen computing educators of varying seniority from eight universities in Ireland assessed the toolkit using nine research-driven attributes: four usefulness measures (novelty, relevance, trustworthiness, actionability) and five usability measures (effectiveness, aesthetics, navigation, terminology, user satisfaction). Data was analysed using mixed methods: deductive coding, quantitative sentiment scoring, and inductive thematic analysis. Educators rated TechMate highly for user satisfaction and praised its novelty and trustworthiness, with over 60% of participants reporting positively on all attributes, suggesting that research -informed tools can be designed for real-world use. Thematic analysis highlighted other challenges, including women students isolation, institutional resistance to change, and the scarcity of women role models, while also surfacing proposed solutions such as leveraging student ambassadors and fostering supportive learning environments.

cs.CY↗

Code Black: Desktop-Mediated Co-Design of AR-HMD Microinteractions for Emergency Department Teamwork

Emergency Department (ED) teams coordinate shifting roles, medication decisions, and time-critical interventions under uncertainty. Augmented reality head-mounted displays (AR-HMDs) have shown potential to spatially anchor information during care, creating opportunities to examine how spatial interfaces might support teamwork. We conducted a speculative co-design study with 12 healthcare workers (HCWs) using an editable, desktop-mediated Unity-based 3D design probe to visualize and refine work-as-imagined AR-HMD interfaces for role-based notifications, task-specific timers, and dosage verification. Guided by microinteraction rules, participants identified future spatial user interfaces (SUI) requirements such as how they appear, update, or are dismissed in relation to clinical practice, safety concerns, and existing tools. Five returning participants and 26 additional HCWs subsequently provided follow-up feedback on derived visual interface alternatives. Findings show that desktop-mediated spatial co-design elicited formative specifications for role visibility, task-linked timing, and verification-oriented dosage assistance, while revealing tensions involving clutter, shared awareness, communication, privacy, and reliability. Rather than evaluating a functional AR-HMD system or team-based clinical performance, this study contributes the Speculative Co-Design Framework for AR-HMD Teamwork (SCF-HMD) and a visual design catalog for translating expert critique of work-as-imagined (WAI) concepts into situated goals for future AR-HMD systems.

cs.HC↗

Exploratory Unstructured Data Analysis: A Formative Study and Implications for Human-AI Collaboration

We propose a conceptual framework for exploratory data analysis of (large) unstructured data (EluDA), combining classical elements (querying, visualization) with active knowledge construction in the "search for structure". In a formative study, users conceptualized a structure for an image dataset during exploration. We found that users conceptualize by building faceted classifications bottom-up and rarely create meaningful spatial categorization during this process. We also evaluated CLIP for zero-shot assignment and semantic categorization, finding that it remains unreliable for assigning user-defined concepts to images but does support semantic grouping. Based on these findings, we identify and discuss four key opportunities for human-AI collaboration in EluDA: intelligent sampling and visualization to maximize data visibility; incremental and few-shot learning to minimize effort for reliable assignment; automatic category, concept, and facet suggestions to reduce effort during the search for structure; and the necessity for effective trust calibration methods.

cs.HC↗

Toward Frontier-Quality Declarative UI Generation at Small-Model Cost

Declarative UI protocols such as A2UI let applications generate interactive UIs by selecting pre-built components from a catalog and binding their props to application data, rather than emitting frontend code from scratch. This contract is attractive for production systems because of safety and consistency. An open question is: can low-latency and low-cost small models achieve the required quality for A2UI-based UI generation? To answer this, we systematically study three controllable design choices for catalog-conditioned A2UI generation: supervised fine-tuning (SFT) data construction method, model size, and component-catalog size. Across two React/TypeScript domains and four base checkpoints spanning two model families (Qwen 3.5 0.8B/2B/4B; SmolLM 3B), we find: (i) a 4B fine-tuned student recovers ~98% of teacher semantic quality and ~97% of teacher visual quality at more than an order of magnitude lower cost than frontier API calls; (ii) both augmented strategies (Perturbed-catalog and Constrained-GT) Pareto-dominate the unaugmented Full-catalog baseline, while specializing on different axes; (iii) even small models can handle and benefit from relatively large component catalog size. We distill these results into practitioner-facing trade-offs and deployment recommendations across the three design choices.

cs.HC↗

Decreasing Digital Distraction in College Students: Associated Online Learning Strategies Identified by Unsupervised Data Mining Approaches

The proliferation of digital tools in education offers numerous benefits but also introduces significant challenges, notably digital distractions that hinder academic performance, especially in online learning contexts. This study employed unsupervised data mining techniques, specifically association rule mining and clustering analysis, to identify effective learning strategies associated with lower levels of digital distractions among college students. Data from 530 participants revealed that self-regulated learning strategies (i.e., goal setting, environment structuring, and time management) co-occurred most consistently with lower digital distractions. Additionally, learner-instructor and learner-content engagement strategies, as well as technical competencies, also tended to appear in the same profiles as lower distraction. Interestingly, reliance on peer help-seeking and learner-learner engagement strategies appeared less often in those lower distraction profiles. These findings offer actionable implications for educators to design targeted interventions that foster focused and productive online learning environments.

cs.CY↗

User Perceptions vs. Proxy LLM Judges: Privacy and Helpfulness in LLM Responses to Privacy-Sensitive Scenarios

Large language models (LLMs) are rapidly being adopted for tasks like drafting emails, summarizing meetings, and answering health questions. In these settings, users may need to share private information (e.g., contact details, health records). To evaluate LLMs' ability to identify and redact such information, prior work introduced real-life, scenario-based benchmarks (e.g., ConfAIde, PrivacyLens) and found that LLMs can leak private information in complex scenarios. However, these evaluations relied on proxy LLMs to judge the helpfulness and privacy-preservation quality of LLM responses, rather than directly measuring users' perceptions. To understand how users perceive the helpfulness and privacy-preservation quality of LLM responses to privacy-sensitive scenarios, we conducted a user study ($n=94$) using 90 PrivacyLens scenarios. We found that users had low agreement with each other when evaluating identical LLM responses. In contrast, five proxy LLMs reached high agreement, yet each proxy LLM had low correlation with users' evaluations. These results indicate that proxy LLMs cannot accurately estimate users' wide range of perceptions of utility and privacy in privacy-sensitive scenarios. We discuss the need for more user-centered studies to measure LLMs' ability to help users while preserving privacy, and for improving alignment between LLMs and users in estimating perceived privacy and utility.

cs.CL↗

Alignment Under Pressure: AR-HMD Support Tools for Action Teams

Team communication breakdowns represent a contributor to patient safety risks within action teams-defined as interdependent groups of specialized people who perform coordinated work under high workload, time pressure, and uncertainty. Approximately 70% of such instances lead to adverse patient outcomes amid intense time pressure, uncertainty, and high cognitive load. While prior research has focused on maintaining shared cognition during these interactions, existing technologies largely prioritize individual task execution and decision-making, offering limited support for real-time team coordination. This study investigates the potential of augmented reality head-mounted displays (AR-HMDs) to address this gap by facilitating what we call 'team alignment' - the active maintenance of shared understanding regarding tasks, patient state, responsibilities, and ongoing clinical activity. Through an 11-month multi-phase qualitative study with ten healthcare professionals, we first elicited coordination challenges through semi-structured interviews complemented by real-time storyboard creation. Participants then engaged in reflection and refinement of these scenarios while contemplating the potential impact of AR-HMDs on their situation. Our findings revealed that breakdowns frequently arose when clinicians lacked sufficient contextual information, when assigned responsibilities did not align with available expertise, or when procedural progress was difficult to track - particularly during critical bedside activity. We subsequently developed the Team Alignment and Coordination Taxonomy (TACT), encompassing information, expertise, procedural, and cognitive dimensions. By reframing coordination as this active maintenance of alignment, our research shifts the design focus from individual decision support systems to holistic, team-level system interventions.

cs.HC↗

Culturally Grounded Personas in Large Language Models: Characterization and Alignment with Socio-Psychological Value Frameworks

Despite the growing utility of Large Language Models (LLMs) for simulating human behavior, the extent to which these synthetic personas accurately reflect world and moral value systems across different cultural conditionings remains uncertain. This paper investigates the alignment of synthetic, culturally-grounded personas with established frameworks, specifically the World Values Survey (WVS), the Inglehart-Welzel Cultural Map, and Moral Foundations Theory. We conceptualize and produce LLM-generated personas based on a set of interpretable WVS-derived variables, and we examine the generated personas through three complementary lenses: positioning on the Inglehart-Welzel map, which unveils their interpretation reflecting stable differences across cultural conditionings; demographic-level consistency with the World Values Survey, where response distributions broadly track human group patterns; and moral profiles derived from a Moral Foundations questionnaire, which we analyze through a culture-to-morality mapping to characterize how moral responses vary across different cultural configurations. Our approach of culturally-grounded persona generation and analysis enables evaluation of cross-cultural structure and moral variation.

cs.CL↗

Who embraces AI in play? Exploratory modeling of player preference profiles toward game AI

Artificial intelligence is increasingly entering digital games through diverse functions. While prior work has shown that player attitudes toward game AI are strongly context-dependent, less is known about how these attitudes are structurally combined within different groups of players. This study addresses this gap by modeling players' cross-context AI acceptance as interpretable attitude profiles. Based on questionnaire data from 771 digital game players, we apply Archetypal Analysis (AA) to standardized acceptance ratings across eight representative AI application contexts in games. The analysis identifies seven distinctive profiles: AI-Skeptics, Broad AI-Supporters, Creative-Play Explorers, Experience-Oriented Supporters, Systemic Order Advocates, Emotion-Centered Supporters, and Governance-Skeptics. Exploratory one-vs-rest (OvR) logistic regressions further suggest that profile membership is associated with players' perceived AI literacy, gaming habits, disciplinary background, personality traits, and application-specific priorities. By shifting attention from isolated acceptance judgments to patterned preference structures, this study provides an exploratory empirical vocabulary for segmenting game AI audiences and offers preliminary design implications for more context-sensitive and player-sensitive AI integration in digital games.

cs.HC↗

TUX: Measuring Human--AI Tacit Understanding

As large language models (LLMs) increasingly act as collaborative partners, human--AI alignment is often evaluated through explicit task success, accuracy, or reward optimization. Yet many collaborative settings depend on tacit understanding: whether an agent can align with a human's evaluative stance or representational priors without clear objectives, communication, or feedback. To study this capacity, we develop a spectrum-placement task inspired by the social party game Wavelength, in which humans and agents independently place concepts along subjective spectra. We operationalize the Tacit Understanding Index (TUX) as a pairwise behavioral measure of similarity between human and agent judgments, and evaluate it with 241 human participants and 200 profile-conditioned LLM agents across four models. We find that nearest human--agent pairs in trait space achieve significantly higher TUX, suggesting that tacit alignment is associated with person-level characteristics rather than reflecting only random similarity. Regression analyses show that TUX becomes more explainable as predictor sets become richer, with individual traits, decision-making styles, and confidence improving over aggregate trait-distance baselines. These findings suggest that TUX provides a measurable behavioral signal of human--LLM tacit understanding, while revealing the limits of profile-based conditioning for capturing deeper representational alignment.

cs.HC↗

From Prompt to Service: An SLM-Based Agent Orchestration Gateway for AI-Driven Virtual Worlds

As generative AI capabilities expand, AI-driven virtual worlds face a growing architectural challenge. Users interact through in-world interfaces in multimodal ways, yet their requests demand fundamentally different AI backend models and computational resources. Embedding these capabilities directly into virtual world systems reduces extensibility, complicates maintenance, and limits the ability to coordinate services distributed across edge and cloud infrastructure. This paper presents an SLM-based Agent Orchestration Gateway, a lightweight runtime coordination mechanism that decouples a virtual world client from heterogeneous AI backends through intent-driven service routing. An edge-deployed SLM classifies the semantic intent of each user prompt, a configurable service registry validates and resolves the routing decision, and the selected backend is invoked transparently, enabling new AI capabilities to be introduced in the virtual world without modifying the client application. The gateway is implemented and evaluated within the InterwovenXR virtual museum testbed. The evaluation shows that compact SLMs can serve as reliable intent routers on edge hardware, and that task-specific fine-tuning can transform sub-billion-parameter models into practical, low-latency routers. A layered configuration pairing a fine-tuned sub billion-parameter model as router with a larger SLM for conversational response generation is shown to be deployable on mid-range edge hardware and more efficient than delegating both responsibilities to a single model. The findings show that SLMs can support practical AI service orchestration in virtual worlds and the work contributes an evaluated architecture for scalable, extensible, and edge-supported AI interaction, enabling virtual agents become access points to distributed generative AI services.

cs.AI↗

Medical Heuristic Learning: An LLM-Driven Framework for Interpretable and Auditable Clinical Decision Rules

Predictive modeling for clinical decision support requires both strong predictive performance and transparent, auditable, and human-reviewable decision logic. Although deep learning and tree-based ensemble methods can achieve high accuracy, their black-box nature remains a major obstacle to trustworthy clinical deployment. Moreover, clinical prediction often operates under practical constraints, including limited sample sizes, severe class imbalance, and feature evolution arising from changes in diagnostic criteria or clinical documentation practices. We propose Medical Heuristic Learning (MHL), a constrained paradigm for LLM-assisted rule learning. Rather than relying on updates to implicit model weights, MHL integrates statistical probes, medical knowledge probes, initial rule synthesis, and iterative rule optimization to construct an executable rule-based expert system. The resulting rule system is expressed entirely using the native logical and control-flow constructs of a programming language. Valid rule versions are recorded and retained along the search trajectory, making the decision logic explicit, interpretable, and auditable. MHL also supports continual learning by using previously validated rules as a starting point and iteratively revising them in response to updated feature information under data drift or feature evolution. MHL is not tied to any specific programming language. Comprehensive experiments on medical datasets show that MHL achieves predictive performance comparable to that of state-of-the-art methods, performs favorably in small-sample and highly imbalanced settings, and supports the transfer and adaptive revision of validated rules under feature evolution. Overall, these findings suggest that non-gradient-based heuristic systems offer an approach to balancing predictive performance and transparency in clinical decision support.

cs.AI↗

Personality Without Persons? A Psychometric Critique of Big Five Testing in Large Language Models

Human personality inventories are increasingly used to characterize large language models (LLMs), compare systems, and inform downstream governance claims. Yet, these inventories were developed and validated for humans, and it remains unclear whether they are valid for non-human systems. We present a systematic psychometric evaluation of Big Five personality measurement in LLMs. We ask three research questions: Do Big Five inventories a) appropriately describe LLMs, b) capture meaningful differences between models, and c) reflect internal factors consistent with human personality? We assess the content validity of five candidate Big Five inventories and administer the best-performing inventory to N = 264 LLMs spanning 50 model families. Our findings are threefold. First, Big Five items adapted for LLMs achieve acceptable content validity, whereas the original human-developed items do not. Second, Big Five inventories fail to capture meaningful differences across LLMs: between-model variance accounts for only 7% - 17% of the total score variance. Third, LLMs responses do not reproduce the canonical Big Five five-factor structure of human personality, with four of the five personality facets collapsing into one (r >= .90). Moreover, comparisons between base and instruction-tuned variants suggest that alignment training shifts Big Five scores toward socially desirable profiles. These findings demonstrate that Big Five inventories do not measure a construct equivalent to human personality in LLMs. Thus, using human personality frameworks to characterize, benchmark, compare, or govern LLMs risks producing misleading conclusions. We highlight the need for evaluation frameworks that are specifically designed and validated for LLMs, rather than transferring human psychological constructs without first establishing their validity.

cs.HC↗