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At least 163 records · Page 9Linked to original sources

Personality Without Persons? A Psychometric Critique of Big Five Testing in Large Language Models

Human personality inventories are increasingly used to characterize large language models (LLMs), compare systems, and inform downstream governance claims. Yet, these inventories were developed and validated for humans, and it remains unclear whether they are valid for non-human systems. We present a systematic psychometric evaluation of Big Five personality measurement in LLMs. We ask three research questions: Do Big Five inventories a) appropriately describe LLMs, b) capture meaningful differences between models, and c) reflect internal factors consistent with human personality? We assess the content validity of five candidate Big Five inventories and administer the best-performing inventory to N = 264 LLMs spanning 50 model families. Our findings are threefold. First, Big Five items adapted for LLMs achieve acceptable content validity, whereas the original human-developed items do not. Second, Big Five inventories fail to capture meaningful differences across LLMs: between-model variance accounts for only 7% - 17% of the total score variance. Third, LLMs responses do not reproduce the canonical Big Five five-factor structure of human personality, with four of the five personality facets collapsing into one (r >= .90). Moreover, comparisons between base and instruction-tuned variants suggest that alignment training shifts Big Five scores toward socially desirable profiles. These findings demonstrate that Big Five inventories do not measure a construct equivalent to human personality in LLMs. Thus, using human personality frameworks to characterize, benchmark, compare, or govern LLMs risks producing misleading conclusions. We highlight the need for evaluation frameworks that are specifically designed and validated for LLMs, rather than transferring human psychological constructs without first establishing their validity.

cs.HC↗

ToSCA: Leveraging Hierarchical Reinforcement Learning on Temporal and Strategic Abstractions of Conversational Agents

Humans naturally exhibit multiple forms of abstraction in reasoning and interaction, including temporal abstraction across decision timescales and strategic abstraction over communicative intents. Inspired by these complementary abstractions, we propose a two-level hierarchical reinforcement learning (HRL) framework for conversational agents that bridges the gap between existing token-level and utterance-level RL methods. Built upon a two-level Markov decision process (MDP), our framework conditions token-level response generation on utterance-level actions represented by explicit textual strategies. Based on theoretical analysis and efficiency considerations, we employ DQN to optimize the high-level Q-network and PPO to train the low-level actor-critic. To further alleviate reward sparsity and facilitate convergence, we introduce a dual-granularity reward mechanism that combines the utterance-level satisfaction score with token-level intrinsic self-consistency and a KL-divergence penalty. Experiments on both daily-life and emotional support conversations demonstrate that our method consistently outperforms a wide range of baselines in both strategy determination and response quality. Our implementation is available at https://github.com/AaronJi/ToSCA.

cs.CL↗

Poetic Heritage for Culturally Grounded Emotional Support: An Interaction Design Framework and Its Multimodal Agentic Instantiation

Digital systems increasingly mediate emotional support, yet their interactions often remain culturally generic. Accordingly, we examine how a poetic tradition can be operationalized as a culturally grounded interactive medium and how generative AI can support such engagement. The resulting interaction design framework translates staged literature-based support and tradition-specific poetic aesthetics into guidance for digital system design. Poemithy instantiates the framework as a multimodal, LLM-enabled multi-agent system for guided reflection through classical Chinese poetry. A controlled between-subjects study with 50 participants compared text-only and multimodal versions. Both conditions showed medium-to-large within-session improvements in affect, anxiety, and emotion regulation, while between-condition tests detected no differences in these changes. Among secondary post-session user-experience measures, the clearest observed differences favored multimodality in perceived attunement, perceived task success, and engagement; usability and hedonic quality were descriptively higher, while workload did not differ detectably. Post-only cultural ratings were descriptively favorable in both conditions for cultural identification, poetry-engagement and dissemination intentions, and perceived cultural enrichment. Together, the findings suggest that culturally grounded content and structured guidance should anchor system design, while multimodal presentation may strengthen resonance and engagement. More broadly, the work shows how generative AI can mediate engagement with poetic heritage in culturally grounded emotional-support interactions.

cs.HC↗

The Web-CLI: Verifiable Privacy for Tools, Models, and Inference Engines in the Browser

We introduce the Web-CLI, a novel application architecture deploying powerful computational capabilities (command-line tools compiled to WebAssembly, models run through client-side inference runtimes, and GPU-accelerated engines) as zero-install, offline-capable browser applications that preserve full underlying capability. Unlike web-based alternatives that require server-side processing and expose user data to third parties, Web-CLI applications execute entirely on the client, providing a verifiable privacy guarantee by architecture rather than policy. We define the pattern and its four properties: fidelity, progressive disclosure, offline-first, and zero egress. We present four reference implementations across distinct domains: ffmpeg-webCLI, a browser-based video editor built on FFmpeg; whisper-webCLI, speech transcription via Transformers.js; chat-webCLI, WebLLM-based language model inference; and 3mf-webCLI, a deterministic tool segmenting 3D models into multi-material files for physical 3D printing. Together they demonstrate that the pattern generalizes across deterministic media processing, neural speech recognition, LLM inference, and geometry processing with a physical output, and we outline how it extends to AI-native interfaces in which a local language model becomes the command surface itself. We further report early, anecdotal signs of independent reuse by third-party tools, suggesting the pattern generalizes beyond its reference implementations. We evaluate the primary implementation against native FFmpeg on performance and feature parity, and argue that progressive disclosure lowers the barrier for non-technical users. We argue that for applications processing sensitive user data (medical, legal, journalistic, or personal), the Web-CLI should be the default architecture, as it makes data locality an independently verifiable technical property rather than a policy promise.

cs.HC↗

EITWatch: Smartwatch-Integrated Planar Electrical Impedance Tomography for Hand Gesture Recognition

Wrist Electrical Impedance Tomography (EIT) senses hand gestures from muscle- and tendon-driven impedance changes, but prior wrist-EIT systems require electrode coverage beyond the watch-back contact patch and separate analog front ends. We present EITWatch, the first wrist-EIT system built around smartwatch case-back geometry, asking whether this contact patch alone can support gesture recognition: eight planar electrodes in a 31 mm ring acquire 35 impedance measurements at 48 Hz. Because a planar array cannot encircle the wrist, EITWatch uses multi-depth scanning to sample multiple source-sink distances and current paths; it beat matched adjacent injection by 15.1/10.4 percentage points (macro/micro) across all 12 participants. In a prompted study, within-session leave-one-round-out accuracy reached 91.4%/92.5% (window/trial) for six macro-gestures, and 90.1%/91.5% (window/segment) for five micro-gestures plus relax; window-level cross-session and leave-one-user-out transfer reached 73.2%/70.4% and 63.1%/55.3% (macro/micro).

cs.HC↗

Knowing Is Not Enough: Information Retrievability as a Precondition to Effective LLM Oversight

Large language models (LLMs) are increasingly embedded in organizational work, yet their errors often pass human review. Prior research locates such failures in users' capability to review LLM output or their engagement in doing so. We develop an alternative, retrieval-based account of human oversight and posit that error detection is more effective when oversight-relevant information is accessible to users at the moment of review. Across two randomized lab-in-the-field experiments with 640 customer-facing employees, we show that self-generated explanations improve error detection and strengthen recall of verification-relevant reasoning, while cues that reactivate such reasoning help sustain detection under repeated LLM use. Theoretically, we identify information retrievability as a distinct precondition for effective oversight and specify generative encoding and cue-supported reactivation as mechanisms that build and sustain it. Practically, lightweight onboarding self-explanations and daily retrieval cues can make human oversight more resilient as LLM use becomes routine.

cs.HC↗

Reconciling Kinesthetic Mismatches: A Somatic Alignment Mindset for Musical Body Transformation

Mastering musical performance requires precise multisensory coordination, yet learners encounter a kinesthetic mismatch, which is a discrepancy between the internal perception of an action and the actual physiological state of the body. While multisensory Body Transformation Experiences (BTE) provide tools to bridge this gap, existing designs often focus on external correction rather than internal alignment. To address this, we propose the Somatic Alignment Mindset (SAM), a conceptual lens that integrates Taoist philosophy to shift the focus of HCI design from prescriptive feedback toward holistic embodied unity. By positioning technology as a reflective medium, SAM operationalizes the principles of Adaptation, Assessment, and Awareness to reconcile somatic discrepancies and foster deep, self-aligned musical mastery.

cs.HC↗

Propose to Learn, Learn to Propose: Evaluability-Aware Assistance under Bounded Rationality

AI assistants often collaborate by proposing candidate edits, plans, or designs that users evaluate before adoption. Existing assistance methods focus on proposal quality or user-goal inference, often assuming that the user can reliably evaluate any proposal, which can fail in practice because of bounded rationality. We study evaluability-aware proposal planning, where proposals serve both as task interventions and as probes for learning latent preferences and evaluation constraints, where the resulting belief updates then guide later proposals. We formalise this setting as ProSE, a hidden-parameter sequential assistance problem, and instantiate it with a KL-regularised bounded-rational binary response model in which acceptance trades off value gain against a distance-dependent evaluability penalty. Analysing the planning consequence of this likelihood reveals that likely accepted proposals and informative probes need not coincide, which explains why planners that only pursue acceptance systematically underperform. We operationalise ProSE with \textsc{ProSE-Plan}, a depth-2 Bayes-adaptive planner that scores proposals by possible responses and response-induced posterior beliefs. In controlled graph simulations, \textsc{ProSE-Plan} improves over evaluability-unaware and myopic baselines when evaluation cost is the bottleneck, and a probe-commit ablation confirms that our approach selects informative proposals that simpler methods miss. Our results thus identify user evaluability as a planning-relevant dimension of AI assistance, complementary to generation quality and preference inference.

cs.AI↗

Removing Speech, Keeping Activities: A Privacy Firewall for Acoustic Sensing in Assisted Living

Acoustic sensing offers a promising non-intrusive approach for monitoring daily activities of older adults, yet speech privacy concerns remain a critical barrier to real-world deployment. We present a privacy firewall pipeline based on a U-Net encoder-decoder, trained entirely on synthetic data, that removes speech from ambient audio while preserving environmental sounds indicative of daily activities. Activity recognition is performed using VGGish transfer learning with an SVM classifier. Evaluated on the ESC-50 and SINS datasets across multiple speech content levels, the proposed model reduced residual speech to 0% VAD-detectable speech (Silero Voice Activity Detection) under all tested conditions, outperforming Facebook Denoiser (6.55% residual), SepFormer (36.34%) and ConvTasNet (47.21%) on ESC-50 at the 100\% speech level. On ESC-50 at 40% speech level, classification performance recovers to 85% precision and 85% recall after speech removal, compared with 81%/75% before removal and an 84%/83% speech-free baseline. Evaluation on real-world participant home recordings collected with the AudioHive app showed 0% VAD-detectable speech after processing while maintaining 76% precision and recall. The pipeline enables privacy-preserving acoustic sensing without sacrificing activity recognition performance, addressing a key obstacle to the adoption of ambient monitoring in elderly care.

cs.SD↗

Decoding Decision Correctness from EEG Under High Cognitive Workload in Virtual Reality: Implications for Collaborative Brain-Computer Interface Teams

Collaborative Brain-Computer Interfaces (cBCIs) offer a promising mechanism to augment team decision-making, but existing approaches rely exclusively on evidence available only after a decision has been made and reported, such as reaction time or stated confidence. This limits their use to explaining or discounting a decision after the fact, rather than informing a team's response before it is finalised. We tested whether spatial-covariance EEG features could instead provide a genuinely pre-emptive signal of an operator's decision correctness, available within the response window itself, and whether such a signal depends on cognitive workload. Using a continuous virtual reality target-detection task, participants (N = 23) completed a within-subject workload manipulation (High vs. Low). At the team level, weighting votes by this pre-emptive neural signal, available before a response is committed, produced substantial accuracy gains on contested (evenly-split) trials under High Workload (57% to 88% as team size increased from 2 to 16), but was actively detrimental under Low Workload. Critically, this advantage held even against post-hoc behavioural signals: confidence was the strongest single team-level signal overall, but by definition cannot inform a decision still in progress, whereas the neural signal can. These findings indicate that EEG-based decision-reliability signals are not a general-purpose team augmentation tool, but a workload-conditional one, with clear implications for when and how cBCI systems should be deployed in operational teams.

cs.HC↗

Beauty is in the AI of the beholder: MLLMs systematically overrate facial attractiveness

Beauty assessments from Multimodal Large Language Models (MLLMs) are increasingly popular amongst users, companies, and aestheticians. This raises the question of whether these AI models can accurately reflect human judgments of attractiveness. In a pre- registered exploratory study, we compared the attractiveness ratings of 2,513 human participants to four widely used commercial AI models: Claude, Gemini, GPT, and Grok. Results showed that MLLMs systematically rate faces more favourably and within a narrower range than humans and, at the time of study, do not reproduce human ratings in absolute terms. However, MLLMs exhibit strong correlations with human attractiveness judgments, accurately tracking the rank-ordering of faces. MLLMs may judge faces by different cues than humans; only face age was a predictor of facial attractiveness in both humans and MLLMs, with inconsistent patterns across models for ethnicity and gender. AI models strongly agree with one another, except for Grok, which also showed the lowest agreement with humans. Our findings suggest that while they may be able to approximate rank-orderings of human attractiveness, current off-the-shelf commercial MLLMs systematically overrate the beauty of human faces.

cs.CV↗

EEG-based Visual Retrieval and Reconstruction: From Neurally Visible Optimal Layer to Hierarchical Diffusion Generation

Decoding visual perception from electroencephalography (EEG) is important for non-invasive brain-computer interfaces (BCIs). However, most existing visual decoding pipelines directly align EEG features with semantic features from pretrained vision models. Those EEG signals carry information at more than one level and this practice disregards the varying neural visibility of different visual components in EEG signals, leading to cross modal mismatches and incomplete information use. In this work, we address this limitation through layer-wise contrastive learning. For each subject, the intermediate CLIP layer that maximizes retrieval performance is selected as the Neural Visibility Optimal Layer (NVOL). Built on NVOL, a hierarchical framework couples retrieval and generation through a shared intermediate representation. The retrieval branch fuses multi-NVOL features, aligns them to image embeddings via contrastive learning, and applies cross-domain similarity local scaling (CSLS) at test time to mitigate hubness. The generation branch reconstructs subject-specific NVOL features from EEG using a conditional diffusion prior, maps them to CLIP space through a lightweight adapter, and drives a pretrained Stable Diffusion XL model. Experimental validation on THINGS-EEG showed that, NVOL-based retrieval achieves 78.1\% mean Top-1 accuracy in 200-way retrieval, rising to 86.4\% with CSLS. Two-stage NVOL-to-semantic reconstruction also outperforms single-stage final-layer diffusion on semantic and structural metrics. By aligning EEG with layer-wise neural visibility rather than fixed high-level semantics, the proposed framework improves both retrieval accuracy and image reconstruction in EEG-based visual decoding.

cs.HC↗

Beyond Problem Solving: Large Language Models for Emotional and Reflective Support in Mathematics Learning

Intelligent Tutoring Systems (ITSs) traditionally focus their adaptive support on cognitive aspects of learning. Although effective, little is known about how such systems can be enhanced by addressing students' emotional states. In particular, the role of mindful interventions for supporting student learning and experiences in adaptive math learning remains underexplored. We developed "Math with Matt", an ITS that leverages Large Language Models (LLMs) to provide both cognitive and emotional support in algebra learning. The system offers 1) an LLM-based mindful chat that delivers context-sensitive emotional support through a pedagogical agent Matt, and 2) mindful feedback and hint messages (not just evaluative) to enhance learning experiences and reduce math anxiety. We conducted a classroom study with 7th graders, comparing a Mindful version against a version with cognitive support only. Overall, the ITS reduced executive state-math anxiety and improved students' math learning, though no significant differences emerged between the conditions. However, students with the mindfulness interventions showed higher learning efficiency and well-balanced problem-solving behavior, since they achieve a similar level of math learning with less learning time and fewer requested hints compared to the Cognitive version. Additionally, they reported that the pedagogical agent felt more supportive and caring than students in the cognitive condition. Our study demonstrates the feasibility and scalability of integrating mindfulness into ITSs through LLM-based interactions and positions LLMs as an adaptive, socio-emotional layer within cognitive math tutoring.

cs.HC↗

The PIONEER Project: A PrIvacy companion for mOtivatioN and knowlEdge transfER

Remaining control over their private data is one of the key challenges in this century for users. We know from prior work that users are often neither in a position to fully grasp the content of the usually complicated texts, nor are they motivated to spend the time necessary to do so. We report on the progress made by the PIONEER project on a privacy support tool that combines knowledge transfer and persuasive elements to increase users' privacy awareness and motivation; thus empowering them to more privacy sovereignty. Throughout the research and design process, we consider user group specifics that may result in different requirements, e.g., for children, adolescents, parents, or elderly people. We further target sustainable behavior change by addressing different states of change, precisely: spark initial motivation, facilitate the creation of new habits, and encourage habituation of these habits in the long term (volition). Finally, we provide a privacy support tool demonstrator that can be utilized for research and education purposes, e.g., in school contexts.

cs.HC↗

Signal-Driven Pervasive Game Design: The LifeSync-Games Framework as a Player Experience Integration Layer

Pervasive games extend the magic circle across spatial, temporal, and social dimensions, yet treat the player's physiological and cognitive state as a passive receptor rather than an active signal. This paper presents LifeSync-Games (LSG), a framework that (unlike proposals treating player signals as an additional dimension), operationalizes them as a Player Experience Integration Layer (PEIL) acting transversally across the three existing pervasive dimensions through verified real-world signals: physical activity, sleep quality, memory, and decision speed. The framework introduces a gamified integration artifact (the LSG portal) that mediates the real <-> virtual exchange through redeemable points, real-world missions, and structural gamification. Five HCI design principles grounded in Self-Determination Theory and Flow Theory are proposed, instantiated across six commercial video games, together with a study protocol (n = 70-80 participants, quasi-experimental design). This paper reports the design stage of LSG: rule thresholds and portal parameters are design decisions pending empirical calibration; no data collection has yet been conducted. The main contribution is a theoretically grounded framework and validation protocol positioning player-sensitive integration as the mechanism enabling pervasive games to respond to the player's actual biological and cognitive state.

cs.HC↗

Do Depressive Facial Patterns Transfer Across Cultures and Contexts? Evidence from a German RCT and E-DAIC

Automated assessment of depression from facial dynamics holds promise for scalable mental health monitoring, yet cross-corpus generalization of learned biomarkers remains an open challenge. We present a systematic bidirectional transfer study pairing the EmpkinS-EKSpression randomized controlled trial (RCT; N = 256, SCID-5-CV diagnoses) with the Extended Distress Analysis Interview Corpus (E-DAIC; N = 275, semi-structured clinical interviews), predicting depression severity and binary diagnostic status from facial action units, head pose, and gaze. Cross-corpus binary classification proves more robust than continuous PHQ-8 severity regression, with forward transfer achieving AUC = 0.70. Regression transfer is governed by functional context alignment: passive observation phases yield the most transferable models, while active emotion regulation phases elicit stronger within-corpus signals. These findings establish functional context alignment as the primary determinant of cross-corpus generalization, with passive elicitation contexts offering the best trade-off between within-corpus sensitivity and cross-corpus robustness.

cs.CV↗

Dataset of GenAI-Assisted Information Problem Solving in Education

Information Problem Solving (IPS) is a critical competency for academic and professional success in education, work, and life. The advent of Generative Artificial Intelligence (GenAI), particularly tools like ChatGPT, has introduced new possibilities for supporting students in complex IPS tasks. However, empirical insights into how students engage with GenAI during IPS and how these tools can be effectively leveraged for learning remain limited. Moreover, differences in background--shaped by cultural and socioeconomic factors--pose additional challenges to the equitable integration of GenAI in educational contexts. To address this gap, we present an open-source dataset collected from 279 students at a public Australian university. The dataset was generated through students' use of FLoRA, a GenAI-powered educational platform that is widely adopted in the field of learning analytics. Within FLoRA, students interacted with an embedded GenAI chatbot to gather information and synthesize it into data science project proposals. The dataset captures fine-grained, multi-dimensional records of GenAI-assisted IPS processes, including: (i) student-GenAI dialogue transcripts; (ii) writing process log traces; (iii) final project proposals with human-assigned assessment scores; (iv) two surveys assessing students demographic background and their prior knowledge and experience in data science and AI; and (v) surveys capturing students' perceptions of GenAI's effectiveness in supporting IPS and platform use experience. This dataset provides a valuable resource for advancing our understanding of GenAI's role in educational IPS and informing the design of adaptive, inclusive AI-powered learning tools.

cs.HC↗

Beyond Blur: A Semantic Tri-view Pipeline for Teledermatology Gradability via Skin Micro-relief

Smartphone skin photographs are indispensable to teledermatology, yet assessing the diagnostic suitability of submitted cases (gradability) remains a critical bottleneck in mobile care workflows. Dermatologists routinely review multiple photographic views (regional, angled, and close-up) to identify consistent textural detail rather than relying on a single image. We present the Semantic Tri-view Pipeline, an interpretable architecture for automated teledermatology gradability screening that formalizes epidermal micro-relief as a computable biomarker of image quality. Using an expert-annotated subset of the public SCIN dataset, we train a lightweight DeepLabV3+ model to segment micro-relief fidelity. These spatial masks are then aggregated across up to three case views with a logistic regression classifier, leveraging viewpoint redundancy to support robustness under uncontrolled smartphone acquisition. This approach learns context-aware, clinically intelligible heuristics, such as penalizing high-fidelity texture in regional distance views. Evaluated at a predefined 90% sensitivity operating point, the system's apparent errors largely reflect subjective clinical variance on borderline cases where clinicians rely on non-visual metadata. On SCIN, performance improves from an AUC of 0.81 (80.6% PPV) on variance-heavy majority-consensus cases to 0.96 (97.7% PPV) on optically unambiguous unanimous cases. Overall, this work delivers an interpretable, privacy-by-design, edge-ready system that can provide real-time feedback during case submission to filter ungradable photo sets before review.

eess.IV↗