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At least 199 records · Page 11Linked to original sources

Agentic-Kube: A Graph-Enhanced Multi-Agent Reinforcement Learning Framework for Multi-Objective Kubernetes Scheduling

Cloud-native container orchestration requires resource schedulers capable of balancing infrastructure expenditure, fault resilience, and node utilisation. Conventional reinforcement learning approaches typically rely on monolithic single-agent models that suffer from gradient interference and reward dilution when mapping conflicting operational goals into a single scalar reward. We present Agentic-Kube, a cooperative multi-agent reinforcement learning framework designed for real-time Kubernetes pod placement. The architecture decomposes multi-objective scheduling into a tripartite optimisation space managed by dedicated sub-agents for cost minimisation, anti-affinity fault tolerance, and vector resource balancing. Agentic-Kube integrates a bipartite Graph Convolutional Network to capture dynamic host-pod dependencies, a two-stage monotonic QMIX value factorisation network to maintain joint action value coherence, and a plurality voting consensus mechanism with action feasibility masking against allocatable node predicates. We evaluate the framework across live heterogeneous Google Kubernetes Engine deployments and macro-scale cluster environments spanning 50 to 1,000 nodes under empirical Alibaba trace data, diurnal microservice variations, and flash-crowd bursts. Across physical and simulated evaluations, Agentic-Kube consistently achieves Pareto-efficient placements. In diurnal microservice workloads, it reduces anti-affinity service collisions to 7.11%, representing a 53.0% relative reduction compared to the default Kubernetes scheduler. Under Alibaba traces, the policy achieves a 65.15% spot instance allocation ratio, while macro-scale benchmarks demonstrate scaling up to 1,000 nodes with mean decision latencies under 17ms and 99th-percentile latencies under 31ms, executing without container restart failures and operating well within standard scheduling admission timeouts.

cs.DC↗

SkillSafetyBench: Evaluating Agent Safety under Skill-Facing Attack Surfaces

Reusable skills are becoming a common interface for extending large language model agents, packaging procedural guidance with access to files, tools, memory, and execution environments. However, this modularity introduces attack surfaces that are largely missed by existing safety evaluations: even when the user request is benign, unsafe influence may reside in skill guidance, local artifacts, or execution-environment files that steer the agent toward unsafe actions. We present SkillSafetyBench, a runnable benchmark for evaluating such skill-facing safety failures. SkillSafetyBench includes 155 adversarial cases across 47 tasks, 6 risk domains, and 30 safety categories, each evaluated with a case-specific rule-based verifier. Experiments with multiple CLI agents and model backends show that non-user attacks can consistently induce unsafe behavior, with distinct failure patterns across domains, attack methods, and scaffold-model pairings. Our findings suggest that agent safety depends not only on model-level alignment, but also on how agents interpret skills, trust workflow context, and act through executable environments. The complete benchmark is available at https://github.com/AI45Lab/skill-safety-bench.

cs.CR↗

Safety, Liveness, and Fairness in Quantitative Argumentation Dialogues

We introduce notions of safety, liveness, and fairness, as commonly used in temporal reasoning and distributed systems, to quantitative (bipolar) argumentation dialogues where repeated inferences are drawn from argumentation graphs with weighted nodes. Between inferences, these graphs undergo updates. Safety and liveness captures that arguments' (final) strengths attain a specific threshold of credibility and always attain the threshold eventually, respectively. Fairness notions assess how safe arguments are spread within a sequence of argumentation graphs. Additionally, we introduce the notion of oscillation to capture the stability of a topic argument with respect to the threshold of credibility. We formally show how these notions are related, and discuss some analytical challenges with respect to providing general guarantees for our properties.

cs.MA↗

TokenPilot: Cache-Efficient Context Management for LLM Agents

As LLM agents are deployed in long-horizon sessions, context accumulation drives up inference costs. Existing approaches utilize text pruning or dynamic memory eviction to minimize token footprints; however, their unconstrained sequence mutations alter layouts, introducing prefix mismatches and cache invalidation. This reveals a critical trade-off between text sparsity and prompt cache continuity. To address this, we present TokenPilot, a dual-granularity context management framework. Globally, Ingestion-Aware Compaction acts as a framework harness to stabilize prompt prefixes and eliminate open-world environmental noise at the ingestion gate. Locally, Lifecycle-Aware Eviction monitors the ongoing residual utility of context segments, enforcing a conservative batch-turn schedule to offload content segments only when task relevance expires. Experiments on PinchBench and Claw-Eval under both isolated and continuous modes demonstrate that TokenPilot reduces costs by 61% and 56% in isolated mode, and 61% and 87% in continuous mode, while maintaining competitive performance compared to prior systems. TokenPilot has been integrated into LightRSI at https://github.com/zjunlp/RSI.

cs.CL↗

Agentao: A Policy-Governed Runtime Harness for Embeddable Tool-Using LLM Agents

LLM agents increasingly operate as execution systems that invoke tools, modify local state, use persistent memory, and interact with external protocols. These capabilities make agents useful, but they also introduce risks related to over-privileged actions, weak auditability, prompt injection, tool poisoning, and uncontrolled side effects. This paper presents Agentao, a governed local-first runtime for tool-using LLM agents. Agentao separates model-generated action proposals from host-authorized execution through a layered architecture consisting of host-facing surfaces, a host contract, a runtime core, a permission-mediated tool system, and supporting subsystems for memory, replay, plugins, skills, sub-agents, and protocol integration. We describe the motivation, threat model, design goals, governance model, execution pipeline, and structured event interface of the system. Agentao does not provide formal safety guarantees; rather, it demonstrates how permissions, state, protocol boundaries, and execution traces can be made explicit runtime abstractions for building agents that are more governable, inspectable, and suitable for host-controlled local environments. The code is publicly available at https://github.com/jin-bo/agentao .

cs.AI↗

Synthetic Linguistic Agency: How an Embodied Mortal Agent Learns Linguistic Affordances through Consequential Social Experience

Contemporary language models can converse fluently and influence human decisions, yet their exchanges do not enter a continuing, vulnerable life of their own. Linguistic-agency theory identifies this missing connection as linguistic agency and characterizes it through embodiment, linguistic participation, and precariousness: a body that acts and bears consequences, interaction that changes both agent and partner, and a future that can be sustained or lost. Two coordinated studies examine how this organization can appear in artificial systems. First, we translate these relations into inspectable criteria for Synthetic Linguistic Agency (SLA) and identify several existing SLA systems. Second, building on Homeostatically Regulated Reinforcement Learning, we develop a mortality-grounded linguistic-reinforcement-learning model and instantiate it in an Embodied Mortal Agent (EMA). The EMA learns how ways of speaking change a partner's willingness to protect it and chooses expressions by considering what those responses mean for its remaining life. Controlled experiments show that linguistic choices depend on the EMA's body and social history, change partner behavior, and adapt through experience with particular partners. When bodily consequences persist, linguistic choices alter the future of the same life; when the body is reset, their social effects remain but no longer shape continued viability. The resulting EMA exhibits SLA under our operational definition. This work motivates further research on synthetic empathy and strategic human-AI interaction: how artificial agents with persistent bodies, histories, and futures might develop and express empathy, and how people might care for, negotiate with, or govern them.

cs.CL↗

FedEHR-Agents: Federated Agentic Optimization for Automated EHR Modeling

Recent advances in large language models are enabling autonomous clinical agents to perform increasingly complex electronic health record (EHR) modeling workflows. However, agents deployed at individual hospitals remain constrained by institution-specific data and modeling environments, while direct cross-hospital collaboration is restricted by the sensitivity of patient-level EHR data. Although federated learning (FL) provides a natural foundation for privacy-preserving collaboration, existing approaches remain predominantly model-centric, limiting federation to prediction models or their updates while overlooking the richer modeling experience accumulated by autonomous agents. To address this limitation, we propose FedEHR-Agents, an experience-centric federated agentic optimization framework for automated EHR modeling. Each hospital deploys an autonomous clinical EHR agent that performs data preprocessing and model development while refining local clinical modeling experience through historical memory, task-specific evaluation, and TextGrad-based prompt refinement. The federated server performs evidence-guided experience aggregation to integrate reliable and complementary modeling experience across heterogeneous hospitals and distills the aggregated experience into global meta-prompts for subsequent local refinement. Extensive experiments on real-world multi-hospital EHR benchmarks demonstrate that FedEHR-Agents consistently outperforms local and federated baselines across diverse clinical prediction tasks and remains robust across different federation scales and LLM backbones. These results establish clinical modeling experience as a promising collaborative object beyond conventional parameter-centric FL and point toward federated autonomous clinical intelligence.

cs.LG↗

GOD: Govern, Observe, and Direct - A Real-Time Control Room for Agent Societies

Generative-agent systems are easier to start than to inspect. A run can contain many agents, locations, messages, commands, and model calls, yet the operator often gets either a finished replay or raw logs. That makes it hard to ask why an agent moved, test a small intervention, or package a run for another researcher. GOD is a local-first control room for agent societies. From the same browser workflow, an operator can issue targeted questions or interventions and inspect the resulting replay state. The system combines a setup wizard, Agent Studio, Map Studio, a spatial replay interface, Ask and Intervene commands, and portable experiment, map, and agent packs. Its technical contribution is the command and artifact loop: live controls and replay evidence share the same operator command model, while package contracts separate scenario, map, and profile data from local runtime state. The public release includes hosted Smallville-style and PKU replays, the open-source repository, and downloadable packs. We evaluate this path on 15 completed run slots. Across the 14 intervention runs, 78 of 84 target-agent checks recorded the commanded destination, and 169 of 182 state answers matched a saved location or action string.

cs.AI↗

FocusGen: Expanding Visual Design Exploration with a Simulated Focus Group of Persona Agents

Creative professionals rarely design for themselves--they design for audiences whose preferences they must anticipate. Yet current text-to-image exploration tools derive diversity entirely from the designer's own input--their prompts, their chosen dimensions, their search queries--confining exploration to what the designer already knows to look for. We present FocusGen, an interactive system that introduces external perspectives into visual design exploration through a "virtual focus group" of simulated persona agents. In contrast to prior persona systems in which multiple agents converge as critics on a single evolving artifact, FocusGen uses personas as parallel generators: each agent--constructed from demographic data, a procedurally generated backstory, and aesthetic preferences elicited through interviews--independently drives an iterative generation loop that produces its own visual concept, transforming one design brief into a spectrum of audience-conditioned directions. With real human participants, we confirm that the iterative refinement loop produces outputs people prefer over zero-shot generation. With synthetic agents at scale, we show that persona conditioning yields higher visual diversity than a generic-assistant baseline--measured by CLIP distance and corroborated by human perceptual judgments--and that open-ended preference interviews yield more diverse outputs than structured ones for both human and synthetic cohorts, while also revealing that agent cohorts recover only part of the diversity of comparable human cohorts. A qualitative study with 16 creative professionals suggests FocusGen helps designers discover unanticipated directions, overcome fixation, and probe audience contexts--while surfacing stereotyping risks that we analyze. We position FocusGen as a divergence scaffold for early-stage ideation rather than a substitute for audience research.

cs.HC↗

Emergent aggregation from collective foraging

Collective behaviour in living systems is usually modelled as the outcome of a \emph{direct} social drive: agents are rewarded, or hard-wired, to align with or approach their neighbours. Here we show that aggregation can instead emerge from an \emph{indirect} objective. We let reinforcement learning foragers, initially performing a random walk, optimize their dynamics from a purely individual reward for finding replenishable targets, while perceiving only their conspecifics and never the targets themselves. As the visual range grows, the agents undergo a sharp crossover from an environment-tuned individual search to a scale-agnostic collective one, and this crossover coincides with the onset of spatial aggregation. Thus a collective phase arises as a by-product of optimal foraging, without any direct reward for grouping. A minimal analytical first-passage model reproduces the transition as a crossover between the two search strategies. Our results identify indirect, resource-driven reward as a generic route to emergent collective phenomena.

cond-mat.stat-mech↗

Offline-Verifiable Accountability for Cross-Organization Agent Messaging: A Preserved Evidence-Bundle Approach

Cross-organization agent workflows require preserved evidence that remains independently verifiable during later audit or dispute review. They may involve multiple organizations, delegated actions, policy-relevant events, and disputed accountability claims. This is difficult when live systems are unavailable, controlled by one party, or not trusted by all participants. Existing mechanisms provide useful pieces, including authenticated logging, delegation semantics, signed checkpoints, and consistency checks. What remains missing is a verifier-centered event-level bundle for checking evidence sufficiency offline under an explicit policy. We propose a preserved evidence-bundle model and a policy-controlled offline verifier for agent-to-agent workflow events. Each bundle preserves policy-required evidence, including sender authentication, authenticated log commitment, witness-backed checkpoint evidence, append-only continuity, delegation-aware authorization evidence, and explicit receiver-signed receipt evidence when required. The verifier accepts only claims supported by the selected policy-required evidence, giving a later reviewer an offline basis for assessing evidence sufficiency. It does not infer delivery or receipt from transport behavior or log inclusion alone. In a prototype evaluation over 300 complete workflows and 1200 valid preserved bundles, we measure offline verifier-side latency across policy profiles and workflow-event evidence requirements. Checkpoint-context anchoring has the highest latency in the current prototype, while delegation and workflow-prerequisite evidence require additional verification steps. In targeted negative-evidence tests, all corrupted or policy-insufficient bundles were rejected, with no false acceptance observed. These results support evidence-based audit and dispute review without relying on live services or platform-specific logs.

cs.CR↗

Peer Oversight in Collective Decision Making

This article introduces peer $k$-oversight, a property of sequential collective decision mechanisms requiring at least $k$ agents to be responsible for every harmful outcome. It is shown that whenever $k$-oversight can be achieved by redistributing control over the decisions in a mechanism, it can be achieved using just $k$ agents. A polynomial-time algorithm is also presented that determines whether such a redistribution exists and, when it does, constructs one. These results establish peer oversight as a tractable design principle for multiagent decision-making systems.

cs.GT↗

ASTRA - Agentic System for Ticket Resolution and Analysis

Technical operations teams resolve large volumes of incidents by synthesizing fragmented evidence from ticket text, historical cases, system logs, and technical documentation. Existing automation often relies on monolithic generation without explicit evidence modeling or provenance, making outputs difficult to verify when critical signals are sparse across sources. We propose ASTRA, an agentic system for ticket resolution in which a central orchestrator coordinates three specialist information-gathering agents and drives a judge-orchestrator refinement loop to produce evidence-backed troubleshooting reports. TicketSimilarityAgent retrieves relevant historical precedents through dense retrieval and LLM reranking; LogAgent distills hundreds of thousands of log lines into structured, quote-grounded findings using deterministic filtering and constrained LLM analysis; and DomainKnowledgeAgent retrieves relevant technical knowledge via the Model Context Protocol (MCP). Their outputs are transformed into a claim-evidence representation linking each claim to a verbatim source passage, assigning a support level, and preventing cross-attribution. A JudgeAgent scores the report on five criteria, while the OrchestratorAgent converts low scores into targeted follow-up queries for bounded iterative refinement. Evaluated on 987 real-world telecom fault tickets across seven product lines, ASTRA achieves a mean quality score of 4.13/5.0, with 59.9% of reports identifying the fault area at the component-family level or better. Relevance and Clarity scores are 4.88 and 4.94, respectively, while fabricated technical details remain below 3% of error cases. Stratification by fault type reveals that hardware faults remain substantially harder than software or configuration faults (Cohen's d=0.80), pointing to a fundamental limitation of text-based evidence channels for hardware fault diagnosis.

cs.MA↗

EULER: Exploring Underused Links with Evidence-Checked Return for Multi-Agent Mathematical Discovery

Mathematical communities work with different objects, invariants, and tools, so transferring a problem across them is expensive and often skipped. We present EULER, a multi-agent system that takes such a transfer--a bridge--as its unit of search. Around a fixed conjecture, EULER runs direct, adjacent-domain, and distant-domain routes in competition; a bridge keeps its budget only if it supplies an operation the source representation cannot execute and its target-side evidence returns to the original statement along a checked implication. Six ordered stress tests reject invalid bridges before expensive search begins. We evaluate EULER on 120 recent conjectures. The conjectures were frozen before search and screened for contamination, and are drawn from public papers by authors who had recently published in the Journal of Combinatorial Theory, Series A, a leading journal in combinatorics. EULER produced 10 proofs and 3 refutations, plus 45 scoped partial results. Two mechanisms held up under ablation: bridge-specific stress tests cut incorrect conclusions from 9 to 3, and bridge material combined with a target-native operation yielded a positive interaction of +4.2 resolved tasks that neither factor produced alone. Domain distance did not reliably predict success; executable operation gain and valid return did.

cs.AI↗

LLM-Guided Reinforcement Learning for Adaptive NPC Behavior in Multi-Agent Combat Games

Scripted and rule-based non-player characters (NPCs) in combat video games often exhibit predictable behaviors that experienced players can exploit, while reinforcement learning (RL) agents typically retain a fixed policy after training and cannot readily adapt their strategy to different opponents. We investigate a runtime strategy-selection framework in which a large language model (LLM) guides a trained RL policy without modifying its underlying behavior. To demonstrate this, we train five NPC agents with a shared PPO policy in Unity and compare a baseline configuration, in which the policy acts independently, with an LLM-augmented configuration in which a locally hosted Mistral 7B model, accessed through Ollama, reads the live game state every five seconds and assigns one of four tactical tags. We evaluate both configurations against three scripted opponent types across 600 episodes and analyze outcomes using the Mann-Whitney U test. Against a Balanced opponent that changes tactics during an episode, the LLM-augmented agents more than doubled their win rate from 11% to 24% and produced significantly longer episodes. Against an Evasive opponent, the augmented agents achieved a higher win rate and faster kills, although their shorter episode duration did not satisfy the strict hypothesis definition. Against an Aggressive opponent, the LLM's near-constant preference for encirclement was counterproductive. Analysis of 2,430 strategy selections showed that Surround was selected in 83.8% of cases regardless of opponent type, indicating limited zero-shot strategic differentiation at this model scale. These results demonstrate both the potential and limitations of LLM-guided runtime strategy selection for adaptive multi-agent game AI.

cs.MA↗

Towards Scaling Reinforcement Learning to Massive Populations: Learning Mean-Field Representations

Modern multi-agent systems are increasingly deployed at scale over large populations of agents in settings such as ad-auctions, traffic routing, and recommendation systems. The dominant approach in such settings is to optimize each agent's policy independently, treating the other agents as part of a fixed single-agent environment rather than modeling the population dynamics. In many large-population systems, the dynamics depend on an aggregate summary of the population rather than the identity of any individual. Mean-field RL exploits such structure, providing a principled framework that models each agent's environment as an explicit function of the population distribution. However, in large state-action spaces or high-dimensional control problems, modeling the population distribution is itself intractable. How can we design a scalable framework for high-dimensional control problems with large populations? This work explores this question from the perspective of representation learning. We introduce a mean-field RL framework in which the rewards and transition dynamics depend on the population only through an unknown low-dimensional aggregate statistic. We then study this framework in the offline setting and design a provable approach that learns a near-optimal policy by learning a low-dimensional representation. Motivated by real-life supply-chain optimization problems, we design a one-step routing game to test the hypothesis that learning a low-dimensional population representation improves reward prediction and Nash gap estimation relative to baselines that don't exploit this structure. We show that under a fixed neural-network parameter count and optimization budget, learning a low-dimensional population representation improves reward prediction and the equilibrium quality of the resulting policies.

cs.MA↗

CareGraph: An Auditable Hybrid AI Framework for Evidence-Grounded Personalized Longitudinal Health Intelligence

Artificial intelligence is transforming personalized healthcare, yet fragmented clinical, self reported, and wearable evidence remains difficult to interpret and trace. We present CareGraph, an auditable hybrid AI framework that converts heterogeneous records into prioritized trends, missing context indicators, bounded next steps, discussion questions, and provenance linked explanations. CareGraph organizes evidence without diagnosing, predicting outcomes, selecting treatment, or making autonomous clinical decisions. Its pipeline covers deterministic analysis, context detection, graph construction, constrained language model synthesis, evidence validation, safety controls, and release gating. Tests used synthetic cohorts of 400 patients each for development, validation, and holdout. On holdout data, a frozen ordinary least squares trend rule with a sufficiency gate achieved 0.827 accuracy, 0.837 macro F1 with a 95 percent confidence interval of 0.819 to 0.854, and 0.974 insufficient data F1. Missing context detection achieved 0.815 strict micro F1 versus 0.318 for the legacy detector. On an authored holdout benchmark, safety ruleset version 1.2 achieved 1.000 precision, 0.950 recall, and 0.974 F1. An audit requiring graph retrieval across 80 patients yielded 79 syntheses and 78 presentations without fallback; one output was blocked and one failed closed because of an invalid evidence key. Against monolithic GPT 5.6 on 56 matched patients, CareGraph was faster at 40.15 versus 49.62 seconds, shorter at 661 versus 1,163 words, and showed better exploratory lexical alignment with longitudinal targets; the baseline used fewer tokens and cited more raw evidence. Graph auditing verified provenance and deterministic retrieval; incremental graph effects on generation require paired evaluation. CareGraph offers a safety bounded foundation for intelligent personalized health systems.

cs.AI↗

The Illusion of Independent Quorums: Epistemic Fault Domains and Correlated Cognitive Failures in Agentic Quorums

Multi-agent quorums are widely used to authorize high-stakes infrastructure and policy mutations, yet distinct reviewers often share upstream telemetry, documents, or tool backends. When upstream inputs fail, multiple votes collapse onto a single corrupted cause: replication does not imply epistemic redundancy. We introduce Epistemic Fault Domains (EFDs) and the Structural Epistemic Cut κ_E, which quantifies the minimum number of modeled root faults whose exposure covers an authorizing coalition relative to an explicit Epistemic Fault Basis. Under closed causal accounting, conservative exposure, and authorization alignment, κ_E lower-bounds the number of roots required for semantic compromise (κ_S). We prove that arbitrarily large quorums can retain κ_E=1, that recognizing shared ancestry never increases credited resilience, and that adding voters at a fixed threshold cannot increase the cut under compatible exposure extensions. Finally, we design the Dependency-Aware Quorum Controller (DAQC) to enforce structural cuts at runtime admission, evaluate its mechanics via analytical derivations and simulations, and provide a frozen 120-task external benchmark suite.

cs.DC↗