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At least 253 records · Page 14Linked to original sources

Closed-Loop Evaluation of Bird's-Eye-View Maps from Cross-View Transformers as Inputs to Behavior-Cloning Policies

In autonomous driving, Bird's-Eye View (BEV) representations provide a structured, top-down abstraction of the vehicle's surroundings and have become a key input modality for Behavioral Cloning (BC) policies. While ground-truth BEV maps are readily available in simulation, real-world deployment requires replacing them with camera-predicted counterparts - a substitution that introduces perceptual errors whose downstream impact on closed-loop driving performance is not well understood. In this work, we investigate the use of Cross-View Transformer (CVT)-predicted BEV maps as direct policy inputs for a BC agent in the CARLA simulator. We propose a six-channel BEV representation covering road surface, planned route, lane boundaries, vehicles, pedestrians, and traffic lights, and introduce a Kernel Density Estimation (KDE) weighting scheme that rebalances the segmentation loss towards underrepresented driving maneuvers such as curves and intersections. Closed-loop evaluation across two CARLA towns shows that the KDE-weighted model is the only predicted-BEV agent to complete a full episode without infractions, despite not achieving the highest aggregate IoU. This discrepancy reveals that global segmentation metrics are poor proxies for driving performance: what determines navigation success is prediction quality at geometrically critical locations, and the route channel emerges as the primary bottleneck for reliable agent navigation under predicted BEV inputs.

cs.RO↗

CR-VLA-Force: Learning Control-aware Compliance VLA Model for Robust Contact-rich Robotic Manipulation

Integrating visuomotor policies or Vision-Language-Action (VLA) models with force/torque (F/T) perception has demonstrated significant progress in imitation learning for robotic manipulation. However, existing force-aware VLA models frequently exhibit limited capability in precise force tracking and rapid successive adjustments. This deficiency stems from the limitations of action-chunk execution strategies and the substantial latency between perception and real-time control. Such limitations can lead to task failures and safety risks, particularly when the execution of an action chunk exerts excessive interaction forces without timely adjustment. To overcome this challenge, we propose the Control-aware Compliance VLA (CC-VLA) framework for reactive control. The CC-VLA model employs a multimodal mixture-of-experts (MoE) to encode force signal sequences and vision-language fused feature. Furthermore, it utilizes a multi-stage training strategy to ensure robust perception within the visual-semantic space and effective force perception under sparse sampling conditions. Additionally, a VLA-guided adaptive compliance controller is designed to facilitate precise position tracking during contact-free motion and optimal force-position tracking for contact-rich tasks. To facilitate high-precision F/T data acquisition, we also implement an adversaria shared teleoperation strategy for contact-rich demonstrations that bolsters system safety and interactivity. Extensive real-world experiments demonstrate that CC-VLA significantly improves success rates in challenging force-perception tasks and enhances force-control precision, while providing multi-level safety and robustness under the tested partial-OOD pose-shift settings.

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A4A: Cross-Embodiment Transfer of Action-Oriented 4D Affordances from Human Demonstrations

Human demonstrations contain rich manipulation knowledge, but it remains unclear what information can be transferred effectively to robot control. Existing affordance representations are typically formulated as 2D masks, 3D regions, contact points, or actionability scores, and therefore primarily identify where interaction may occur. However, effective manipulation also requires modeling how interaction-relevant geometry evolves during task execution. To bridge this gap, we introduce action-oriented 4D affordances, which represent the language-conditioned future trajectories of interaction-relevant 3D points. These trajectories capture task-conditioned geometric evolution rather than embodiment-specific actions, enabling transferable interaction priors across humans and robots. Based on this representation, we construct a large-scale action-oriented 4D affordance dataset from existing human--object interaction video data and complementary RGB-D demonstrations, and introduce A4A, an affordance-to-action framework that uses 4D affordance trajectory prediction to pretrain robot policies before manipulation fine-tuning. Experiments in both simulation and the real world validate the effectiveness of A4A, showing that pretraining with action-oriented 4D affordance data consistently improves the manipulation performance of diverse VLA policies. These results establish action-oriented 4D affordances as an effective cross-embodiment representation for transferring manipulation knowledge from human demonstrations to robot control.

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Moment-Matching Probabilistic Data Association for Optimization-Based SLAM

Optimization-based simultaneous localization and mapping (SLAM) makes it possible to reduce accumulated navigation errors of sensing platforms by returning to known areas (loop closure). In this paper, we present an approach to combine probabilistic data association (PDA) with optimization-based SLAM. Instead of associating a single measurement with each landmark, we follow the PDA paradigm from the multiobject tracking community. In particular, in a processing stage performed in addition to the nonlinear least-squares solver of optimization-based SLAM, our method (i) assigns multiple measurements to landmarks probabilistically, (ii) computes the mean and covariance of landmark distributions via moment matching by taking multiple measurement-to-landmark associations into account, and (iii) establishes a virtual landmark measurement and a corresponding linear-Gaussian measurement model that leads to the mean and covariance matrix as moment-matching PDA in (ii). By converting the PDA update step into an equivalent linear-Gaussian measurement update step, PDA can be performed effectively within any optimization-based SLAM method. Our preliminary numerical evaluation in a scenario with false negatives and false positives indicates that incremental smoothing and mapping 2 (iSAM2), combined with the proposed PDA approach, can improve agent localization performance compared to conventional iSAM2.

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Observation Design for Certified Control Authority: Projection--Estimability Separation and Active-Face Equivalence

A sound runtime admission gate executes only actions it can certify, and certifies only what its observations support. This paper asks how observations should be designed to maximize the set of actions that can be safely admitted, and shows the question is not a re-vocabulary of classical design problems. First, a projection--estimability separation: decomposing a constraint normal as $c=c_{\mathrm{Range}}+c_{\ker}$ relative to an information matrix, two-point discrimination along $c$ becomes arbitrarily reliable as the budget grows whenever $c_{\mathrm{Range}}\neq 0$, while robust admission of an action with normal $c$ is impossible at every budget whenever $c_{\ker}\neq 0$; such mixed directions are generic at any deficient rank, and at full rank the decoupling is bounded by the Kantorovich ratio and diverges with the condition number. Discrimination-optimal designs, being corner solutions of a linear criterion, land in exactly this regime. Second, an active-face equivalence theorem: the permissiveness-optimal design is $L$-optimal for a target matrix generated endogenously by the action faces that become certification bottlenecks, weighted inversely by their remaining slack; single-face collapse recovers $c$-optimal and goal-oriented design exactly, and a Caratheodory argument yields a bottleneck certificate of at most $r(r+1)/2+1$ faces. Around these we assemble exact certifiability per convex contract mode, for which $κ\approx 3.29$ is derived rather than calibrated, the $\sqrt{r}$ price of contract-agnostic design, an information-to-slack transfer theorem with a curvature-budget corollary, and a two-part audit in which a design meeting every margin requirement still leaves an action face at a certification cost above ten times its testing cost, in every probe library tested.

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A Brain-inspired Hierarchical Framework for Zero-Shot Robot Task Reasoning and Execution

Robots that follow open-ended language instructions need to connect semantic intent to visual scene understanding, geometric feasibility, object states, and physical interaction conditions. End-to-end Vision-Language-Action policies have improved cross-task generalization, but they typically map visual and language inputs directly to robot actions, leaving limited explicit structure for long-horizon decomposition, physical verification, and recovery. We present \method, a zero-shot hierarchical framework functionally inspired by the division of roles in the human brain, comprising visual perception and state inference, language grounding and action-sequence generation from a shared atomic action library, cost-based plan selection, and real-robot execution and verification. The framework grounds commands in explicit object states, composes reusable atomic actions into task-conditioned sequences, ranks alternative sequences by execution cost, and verifies intermediate physical outcomes from refreshed observations. In the evaluation, \method{} completes 10/10 clean board trials, 10/10 pick-and-place trials, and 4/5 pyramid stacking trials for both the flat and irregular initial-layout conditions; the corresponding mean task progress is $99.03\%$, $100.00\%$, and $96.67\%$ respectively. Across all evaluated conditions, \method{} achieves higher success rates than ReKep, Dream2Flow, and $π_{0.5}$ benchmarks, demonstrating the effectiveness of combining explicit object-state reasoning, compositional atomic actions, cost-based plan selection, and closed-loop execution verification.

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GLoRI: Closed-Loop Whole-Body Tracking with Global-Local Reference Interaction for Humanoid Loco-Manipulation

Humanoid loco-manipulation requires accurate whole-body motion tracking in the world frame for physical interaction. While local references preserve motion structure, they lack explicit constraints on absolute spatial placement, leading to accumulated global errors. Existing globally aware approaches augment teleoperation policies with global observations but do not explicitly integrate global correction with local motion guidance, limiting autonomous tracking accuracy. We present GLoRI, a closed-loop whole-body controller that integrates structured global reference and feedback with local motion guidance. Its GLoRI-Net uses Global-Local Cross Attention(GLCA) to refine local keypoint features with global target and pose-difference features, preserving motion structure while correcting world-frame placement. GLoRI achieves 100% completion and a g-MPJPE of 6.44cm on held-out HuMoTo motions. This accuracy remains robust under direct Isaac Gym-to-MuJoCo transfer without fine-tuning, demonstrating strong generalization. Furthermore, such accuracy and generalization enable autonomous loco-manipulation with a single policy on a real Unitree G1 interacting with diverse unseen objects, extending beyond prior systems that primarily rely on teleoperation or focus on single-object interactions.

cs.RO↗

How to Learn from What a Human Would Avoid? Intervention-Aware World Models with Real-World RL for Dexterous Manipulation

Multi-fingered dexterous manipulation remains a frontier for real-world reinforcement learning (RL) due to the high-dimensional action space and the prohibitive cost of hardware failures. While human-in-the-loop (HIL) RL allows operators to intervene before failures occur, current pipelines often treat these interventions as reactive corrections, discarding the rich safety signal inherent in the operator's decision to take control. In this paper, we ask: How can we learn from what a human would avoid? We present WHIRL, a safety-aware RL framework that transforms binary human interventions into forward-predictive signals for proactive risk avoidance. Our approach centers on an intervention-aware latent world model with four prediction heads: dynamics, reward, termination, and a novel per-state intervention-probability head that learns to predict the likelihood of a human takeover at future states. This head provides an actor-side risk-shaping term that discourages the policy from entering "intervention-prone" regions, modeling the operator's internal safety threshold. We evaluate our framework on a 16-DoF LEAP Hand across tasks spanning convex and irregular object grasping, prismatic manipulation, and long-horizon multi-stage tasks. Our results show that predictive risk-shaping enables the system to achieve a 96.7 percent success rate on complex grasping tasks while reducing the operator intervention burden by up to 84 percent in step-weighted terms. By closing the loop between human intuition and predictive world modeling, this work provides a practical safety-aware recipe for training complex dexterous agents in the real world while reducing operator fatigue and hardware-risk exposure.

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FALCON-S: Fixed-wing ground-effect Aerodynamics Simulator and Flight Control Learning Suite

We present a modular, high-fidelity simulation framework for the development and benchmarking of flight control strategies in fixed-wing aerial robots operating near the ground. Unlike existing simulators that rely on simplified or hover-oriented dynamics, our framework models full 6DoF rigid-body physics, semi-empirical ground-effect aerodynamics, actuator dynamics, sensor noise, and environmental disturbances. This physical realism, combined with modular component design, enables systematic analysis of low-altitude flight behavior under realistic conditions. The simulator supports both CPU and GPU backends via Torch and NVIDIA Warp, enabling high-throughput parallel execution suitable for large-scale reinforcement learning training and optimal control rollouts. A unified interface accommodates a range of controllers (both RL and optical control algorithms) across tasks such as altitude regulation and trajectory tracking. Cross-validation with X-Plane and JSBSim is also supported to facilitate engineering integration and visual fidelity.

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EgoNeMo: Transferable Map of Pedestrian Dynamics via Egocentric LiDAR Scan

This paper proposes a transferable Map of Dynamics (MoD) framework that generalizes to unknown environments using only egocentric 3D LiDAR point clouds to overcome the long-standing limitation of traditional MoD methods. While MoDs are essential for encoding human motion characteristics to enable accurate pedestrian trajectory prediction or safe robot navigation, traditional approaches suffer from site-specificity, requiring exhaustive trajectory accumulation at every new location. Extending recent advances in neural implicit modeling, our framework trains a continuous, LiDAR-based MoD estimator across diverse environments. To mitigate the inherent sparsity and temporal bias of real-world trajectory data, we introduce a position-balanced sampling strategy and a multi-task learning architecture that jointly predicts motion distributions and a spatial frequency score map. The latter is further augmented by visibility-aware losses to compensate for incomplete observation data. Comprehensive experiments demonstrate that our method effectively reconstructs underlying motion maps even in unknown locations from a single instantaneous LiDAR scan, despite highly sparse training data. Finally, we show that our improvements enhance the reliability of downstream trajectory prediction.

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RefGuard: Identity-Aware Language-Guided Robot Manipulation via Joint Target-Anchor-Frame Grounding

Vision-language-action (VLA) models have substantially advanced language-guided robot manipulation, yet reliable execution still hinges on identifying which physical object an instruction refers to. In cluttered scenes containing repeated objects, ambiguous anchors, or frame-dependent spatial terms, a robot can execute a geometrically valid action on a semantically compatible but unintended instance; we call this failure an identity switch. The referent is jointly determined by three coupled latent variables: the target, the anchor, and the reference frame, so committing to any one of them before execution turns residual ambiguity into a silent and irreversible error. We propose RefGuard, an identity-aware grounding framework that delays commitment by maintaining a joint posterior over all three variables. RefGuard builds a frame-conditioned object-centric scene graph from RGB-D observations, separating frame-independent geometry from directional relations, and routes the posterior through a decision policy that executes, clarifies, reobserves, or aborts. On a real UF850 arm, RefGuard records no identity switch on any ambiguity-stress trial and executes correctly on 90.0% of them, whereas fine-tuned VLA and LLM (Large Language Model)-based baselines switch identity in 33-46% of the same trials, while retaining 93.3% success on unambiguous scenes and recovering from post-grounding scene changes in 86.7% of trials. On a 3200-episode procedural suite, it raises correct execution on solvable instructions from 56.6% to 80.5% over the ablation that commits to the anchor and frame before the target, while deferring less often (19.5% vs. 43.4%).

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MobileVLA-R1 2.0: RL-Enhanced Reasoning for Mobile Robot Control

Grounding natural-language instructions into reliable and executable actions remains a fundamental challenge for vision-language-action (VLA) systems on mobile robots, due to the persistent gap between high-level semantic reasoning and low-level locomotion and manipulation control. Existing approaches often rely on implicit reasoning or monolithic action prediction, making it difficult to maintain coherent long-horizon decision making while producing precise and adaptable robot actions. To address this challenge, we propose MobileVLA-R1 2.0, an RL-enhanced VLA framework that explicitly couples structured embodied reasoning with executable mobile robot control. The framework learns multi-granularity reasoning over embodied trajectories through supervised Chain-of-Thought (CoT) alignment and reinforcement learning, improving reasoning-to-action consistency beyond purely behavioral supervision. To support both locomotion and manipulation, we further introduce a reasoning-conditioned action decoder that maps multimodal reasoning representations to task-level action targets, which are subsequently translated into embodiment-specific commands by robot controllers. This design provides a unified perception-reasoning-action interface while decoupling high-level action generation from robot-specific actuation. We conduct extensive evaluations on language-guided navigation, quadruped control, and humanoid mobile manipulation, covering VLN-CE, QUARD, and real-world deployments on Unitree Go2 and G1 robots. MobileVLA-R1 2.0 consistently outperforms strong VLA baselines, achieving an average 1.6 point improvement in SR on VLN-CE and a 10.0 point improvement in full-task success on real-world G1 mobile manipulation tasks over MobileVLA-R1, while demonstrating robust long-horizon instruction following and closed-loop execution across different robotic platforms.

cs.CV↗

GloVLA: Let Geometry Move and Local VLA Interact for Robust Object-Centric Manipulation in Unstructured Environments

Vision-language-action (VLA) models have shown promising generalization for language-conditioned robot manipulation, but deploying them in unstructured environments remains challenging. A single end-to-end VLA policy must simultaneously solve long-range transport of the end effector to task-relevant regions and short-horizon, contact-rich interaction upon arrival. This formulation is inefficient and brittle: small visual shifts, distractors, clutter, occlusions, or unfavorable initial gripper poses can push the policy outside the local state distribution in which it was trained, leading to task failure. We introduce GloVLA, a hybrid framework that explicitly separates object-centric manipulation into two complementary regimes: a geometric transport controller moves the end-effector into interaction-centric handoff regions, and local VLA policies handle only the short-horizon interaction phases. GloVLA is model-agnostic and can be integrated with different VLA backbones with no additional demonstrations and no changes to the action space or success predicate. Experiments on standard LIBERO and LIBERO-Plus Object tasks together with a newly introduced LIBERO-Challenge benchmark ettings with clutter, distractors,illumination changes, visual shifts, and obstruction show that GloVLA improves task success and substantially lowers VLA inference cost compared with full end-to-Challenge, full-trajectory GR00T N1.6execution degrades to 20.9% average success while GloVLA retains 88.5%; on a physical UR10e, overall success improves from 35.6% to 90.0% while mean inference time is more than halved. Videos and additional results are available at https://glovla-project.github.io/

cs.RO↗

Bundle Length Tradeoffs in Decentralized Multi-Robot Task Allocation Under Degraded Communications

Bundle length B is commonly fixed when configuring multi-task multi-robot task allocation (MRTA) algorithms. MinSum and MinMax are known to favor different task distributions, but the role of B in this objective tradeoff has not been systematically characterized. Additionally, degraded-communication evaluations also often retain settings selected under ideal communication, leaving whether nominal bundle-length tuning transfers under message loss unresolved. We examine both questions for ACBBA, PI, and HIPC across six bundle lengths in 300 paired ten-target Collaborative Visit scenarios under ideal communication and 25% Bernoulli packet loss. Under ideal communication, increasing B from 1 to 12 reduces MinSum cost by 19.0%, 23.0%, and 31.8% for ACBBA, PI, and HIPC, respectively, while increasing MinMax cost by 45.6%, 94.3%, and 67.6%. Under packet loss, the lowest-mean MinSum setting shifts from B = 12 to B = 2 for ACBBA and PI. Repeated paired cross-fitting shows that retaining the ideal-network setting incurs held-out MinSum penalties of 14.4% and 7.2%, respectively, and increases MinMax cost by 30.0% and 41.8% relative to the loss-conditioned MinSum setting. HIPC retains a deep MinSum operating region, while the MinMax setting remains stable for all three allocators. Experiments at two additional target loads reproduce the ACBBA and PI MinSum shifts.

cs.RO↗

IM-ENGINE: Image Editing for Embodied Data Generation

Learning-based manipulation requires supervision that is both semantically meaningful and physically executable, but current data pipelines often provide only one of these properties. Human demonstrations capture intent but are costly to collect and constrained by the human-robot embodiment gap, while simulation can scale data generation but often under-specifies functional behavior. We present IM-ENGINE, a simulator-grounded pipeline that uses image editing as an intermediate representation for embodied data generation. Given a rendered scene with known geometry, depth, segmentation, and camera parameters, IM-ENGINE edits the image to inject task-relevant semantics, recovers explicit 3D state using simulator priors and an unchanged anchor object, refines the state in physics, and converts it into robot-executable supervision. We instantiate the pipeline for dexterous grasp synthesis and goal-state generation. For grasping, IM-ENGINE generates a human grasp in image space, recovers the hand-object interaction, retargets it to a robot hand, and refines it into physically validated robot grasps. For goal generation, it edits a rendered scene into a desired outcome, recovers the target-object pose, and refines it into physically valid, semantically meaningful goals and trajectories. This combination of generative semantic priors and simulator grounding enables scalable task-relevant supervision for robot learning.

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Out-of-Distribution Semantic Occupancy Prediction

3D semantic occupancy prediction is crucial for autonomous driving, providing a dense, semantically rich environmental representation. However, existing methods focus on in-distribution scenes, making them susceptible to Out-of-Distribution (OoD) objects and long-tail distributions, which increase the risk of undetected anomalies and misinterpretations, posing safety hazards. To address these challenges, we introduce the task of Out-of-Distribution Semantic Occupancy Prediction, targeting OoD detection in 3D voxel space. To fill dataset gaps, we propose Realistic Anomaly Augmentation that injects synthetic anomalies while preserving realistic spatial and occlusion patterns, enabling the creation of two datasets: VAA-KITTI and VAA-KITTI-360. We then propose OccOoD, a novel framework that integrates OoD detection into 3D semantic occupancy prediction, which uses Cross-Space Semantic Refinement (CSSR) to refine semantic predictions from complementary voxel and BEV representations, improving OoD detection. Experimental results demonstrate that OccOoD achieves an AuROC of 65.50% and an AuPRCr of 31.83% within a 1.2m radius, while maintaining competitive semantic occupancy prediction accuracy, significantly improving detection sensitivity for unknown obstacles, and validating strong generalization in real-world urban driving scenes. The established datasets and source code will be made publicly available at https://github.com/7uHeng/OccOoD.

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Toward Context-Aware Exoskeleton Assistance: Integrating Computer Vision Payload Estimation with a Multi-Metric Optimization Space

Back-support exoskeletons mitigate musculoskeletal strain, yet current systems rely on reactive sensing and lack context-aware assistance modulation. This paper presents a population-derived optimization framework and a predictive vision-based adaptive control strategy. First, we construct a multi-metric optimization space combining electromyography reduction, perceived discomfort, and user preference, revealing a non-linear relationship between payload and optimal assistance from experiments with 12 subjects. Second, we develop a computer vision-based adaptive control leveraging a fine-tuned vision transformer (DINOv2) and depth sensing to estimate payloads prior to lifting, eliminating actuation latency. Validation with an additional 12 subjects demonstrates robust payload estimation (82.41% accuracy). The proposed adaptive strategy reduces peak back muscle activation by up to 23% and improves average offloading by 8.15% over static baselines, without increasing discomfort. These results highlight the benefits of predictive perception and user-centric optimization for enhanced human-exoskeleton interaction.

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A Biomimetic Vertebraic Soft Robotic Tail for High-Speed, High-Force Dynamic Maneuvering

Robotic tails can enhance the stability and maneuverability of mobile robots, but current designs face a trade-off between the power of rigid systems and the safety of soft ones. Rigid tails generate large inertial effects but pose risks in unstructured environments, while soft tails lack sufficient speed and force. We present a Biomimetic Vertebraic Soft Robotic (BVSR) tail that resolves this challenge through a compliant pneumatic body reinforced by a passively jointed vertebral column inspired by musculoskeletal structures. This hybrid design decouples load-bearing and actuation, enabling high-pressure actuation (up to 6 bar) for superior dynamics while preserving compliance. A dedicated kinematic and dynamic model incorporating vertebral constraints is developed and validated experimentally. The BVSR tail achieves angular velocities above 670 deg/s and generates inertial forces and torques up to 23.6 N and 2.48 Nm with a 500 g tip payload, indicating over 200% improvement compared to non-vertebraic designs. Demonstrations of rapid cart stabilization, obstacle negotiation, high-speed steering, and quadruped integration confirm its versatility and potential for application in agile robotic platforms.

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