Searcharxiv⌕ Search

SEARCH · Searcharxiv

Search Searcharxiv

Search indexed arXiv papers on artificial intelligence, large language models, computer vision and robotics. Read source abstracts and follow links to arXiv.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 343 records · Page 19Linked to original sources

R2S-Eval: Robot Evaluation with Real-to-Sim Calibration via Vision-Language Models

Evaluating robot manipulation policies is becoming increasingly important as generalist models, particularly vision-language-action (VLA) models, are deployed on physical robots. However, conventional real-world evaluation remains labor-intensive, unstable, and insufficiently informative. It requires repeated hardware trials, manual scene resets, and continuous operator monitoring, may produce different policy rankings across repeated evaluations, and primarily relies on success-rate metrics that provide limited information about execution quality. In contrast, humans assess robot performance by observing and comparing complete behaviors rather than relying solely on binary success outcomes. To this end, we propose R2S-Eval, an evaluation pipeline that combines real-to-sim calibration with vision-language model (VLM) preference evaluation. The real-to-sim component efficiently generates rollout videos in a simulator calibrated to the real-world evaluation setting, thereby reducing the need for repeated hardware trials. The VLM evaluator assesses the execution quality of rollout videos and produces pairwise preferences, which are subsequently aggregated into policy rankings. We further introduce a protocol to assess whether the proposed evaluation pipeline yields validated policy conclusions while mitigating the key challenges of conventional real-world evaluation. Experiments in both simulation and real-world settings demonstrate that R2S-Eval produces reliable and stable policy conclusions, achieves agreement with human preferences, substantially reduces repeated hardware-operation effort, and reveals behavior-quality differences that are not captured by binary success labels. In general, R2S-Eval advances robot evaluation from manual success counting toward automated, statistically stable, and quality-aware evaluation of robot behavior. Project page: https://r2s-eval.github.io.

cs.RO↗

Programming and execution of skill-based human-robot-crane collaborative tasks

Highly varying production sets increasing challenges for robotic manufacturing and indoor logistics. New capabilities for agility, flexibility, and robustness are needed. Robot skills, integrating motions, tool operations, and sensor perceptions consistently provide an execution mechanism for a versatile set of tasks with varying parameters. In this paper, easy-to-use CAD-model based programming and execution system for parametrized skills and skill monitors is showcased. The execution control structure is dynamic and parametrized, based on a modified Behavior Tree, where only event based communication is used. A human-robot-crane collaborative skill is shown as a test example, where a human instructs an overhead crane and a manipulator in inserting a heavy object supported by the crane, and guided by the manipulator, into the goal.

cs.RO↗

BRIDGE: An Open-Source Humanoid Platform via Morphology-Control Co-Design for Physical AI

Developing humanoid robots capable of leveraging human behavioral data is essential for general-purpose embodiment, yet conventional development remains bottlenecked by a decoupled paradigm that isolates hardware design from whole-body control. This approach leads to suboptimal systems that compromise human-like fluidity and agility. To bridge this gap, we introduce a data-driven morphology-control co-design framework that optimizes humanoid morphology for human-like movement. To quantify morphological fidelity, we also introduce a novel metric that jointly considers kinematic retargeting fidelity to human motion and dynamic tracking performance. Our framework achieves state-of-the-art (SOTA) performance across all metrics compared to baseline humanoids (Bumi, K1, and Toddlerbot). Finally, we realize this design in Bridge, an open-source, 88cm-tall humanoid platform released alongside its control policy. We demonstrate that Bridge captures human motion data with superior fidelity, exhibiting exceptional performance across foundational locomotion, robust balance, and highly dynamic maneuvers. Videos and open-source materials: https://sites.google.com/view/bridgerobot.

cs.RO↗

TRaIL-Odom: Tightly Coupled Continuous Time Radar-IMU-LiDAR Odometry with Adaptive Doppler Weighting

Existing radar-LiDAR fusion methods rely on fixed residual weights, even though the informativeness of radar Doppler and LiDAR geometry is scan- and direction-dependent, leading to uniform radar weighting that misallocates Doppler information across translational directions. To address this limitation, we propose two degeneracy-aware Doppler reweighting modules within a tightly coupled Radar-IMU-LiDAR odometry framework: per-point radar reweighting and scan-wise radar gain scheduling. Since geometric degeneracy is directional, we first identify weak translational directions from the LiDAR geometry and reweight individual radar Doppler constraints based on their alignment with the weak subspace. We further adjust the overall radar contribution using LiDAR geometric anisotropy such that radar is emphasized when LiDAR observability is poor and suppressed when LiDAR constraints are already reliable. Across 13 evaluated sequences, TRaIL-Odom achieves state-of-the-art overall performance, with clear advantages in geometrically degenerate scenes. In ablation experiments on three degenerate sequences, combining the two adaptive weighting modules reduces RMSE ATE and RTE by 86.0% and 78.5% relative to the fixed-weight baseline. We make our code and an accompanying dataset publicly available at https://github.com/ChiyunNoh/TRaIL-Odom.

cs.RO↗

Scaling Bimanual Household Manipulation from 1,500 hours of Demonstrations to On-Policy Corrections

Learning generalist policies for robust bimanual manipulation is bottlenecked by the scarcity of high quality large scale human demonstration data. In this work, we release 1,500 hours of diverse bimanual manipulation demonstrations covering everyday household tasks, and use this comprehensive corpus to train XR-2, a powerful vision-language-action (VLA) model. Enabled by a purpose built high throughput data pipeline and a carefully designed multi stage training paradigm, XR-2 attains strong manipulation performance in our systematic experiments while retaining favorable training efficiency and high data utilization. We further study two critical scaling axes: varying the amount of expert demonstration data, and post training on DAgger correction data from real time human interventions. In both settings, task success rate improves steadily over the data ranges we probe, exhibiting a clear consistent scaling trend at our current data scale. These results validate both the learning capacity of XR-2 and the promising scaling properties of the released dataset, which we open source to support reproducible research on bimanual robot manipulation learning.

cs.RO↗

SV-WAM: An Efficient Surround-View World-Action Model for End-to-End Autonomous Driving

World models (WMs) have demonstrated strong potential for end-to-end autonomous driving by learning predictive representations of future scene dynamics. However, generating future videos during inference introduces substantial computational overhead, leading many recent driving WMs to adopt a single front camera as input for efficient deployment. This design restricts spatial coverage in safety-critical maneuvers such as lane changes, merges, and turns. To address this limitation, we propose SV-WAM, a surround-view world-action model (WAM) that preserves full six-camera observations while maintaining efficient inference. SV-WAM leverages future-video prediction as dense training supervision for action learning within a shared generative model, rather than as an inference-time output. At the core of this design is an action-centered causal mask that prevents action tokens from attending to future-video tokens during joint action-video denoising. Consequently, the video branch can be discarded at deployment, enabling efficient action-only planning. Furthermore, we introduce a differentiable drivable-area compliance regularizer that penalizes vehicle-footprint corners approaching or crossing drivable boundaries, improving planning safety and boundary awareness. Extensive experiments on the closed-loop NAVSIMv2 benchmark and the open-loop nuScenes benchmark demonstrate that SV-WAM achieves state-of-the-art planning performance with low inference latency and competitive zero-shot transfer capability.

cs.CV↗

FailBench: How Reliable are VLMs at Judging Robot Task Success?

Vision-Language Models (VLMs) are increasingly used to evaluate robot manipulation outcomes, but existing benchmarks offer limited evidence of cross-domain generalization. We introduce FailBench, a benchmark for robot failure detection comprising 2,197 manipulation attempts across 14 public sources (12 real-world, 2 simulated). In FailBench, 75% of failures occur naturally, and six real-world sources come from non-failure-detection datasets. Evaluating 13 VLM-based detectors, we find the best model achieves only 0.77 mean balanced accuracy. Notably, models fine-tuned for failure detection consistently underperform general-purpose VLMs and their own pretrained baselines. Performance depends heavily on required visual evidence: models approach saturation when outcomes depend on observable object motion, but degrade to near-chance (<0.60 balanced accuracy) on contact-intensive assembly tasks. Error analysis reveals a systematic bias toward predicting success under ambiguous evidence, which persists even with increased reasoning effort. Finally, we show that input-level intervention--spatially localizing and cropping outcome-relevant regions--improves the top detector by 2.4 percentage points without extra training.

cs.RO↗

QLAUN: A Research-Oriented, Robust, Agile, Modular, and Affordable Torque-Controlled Quadruped Robot

QLAUN Bot (Quad-Legged Adaptive Unmanned Navigator Robot) is a torque-controlled quadruped robot that is research-oriented, cost-effective, and aimed at achieving simultaneous robustness and agility while being completely 3D-printed. It is a quadruped robot that is aimed at empowering robotics research at universities and research institutes in Lebanon and the MENA region. Using a novel electronics-free leg design strategy, we present a modular robot with interchangeable and easily replaceable legs. The 15 kg robot possesses 12 DoF (Degrees-of-Freedom) with three per leg, each paired with a completely 3D-printed Quasi-Direct Drive (QDD) actuator that consists of a brushless DC motor and a low-ratio gearbox transmission that is connected to a belt transmission system for significantly increasing the torque outputs at the joints. We present legs that have decoupled hip and knee actuators to improve the overall modularity of the robot. QLAUN is almost completely 3D-printed using polylactic acid (PLA) and assembled using off-the-shelf parts to create a robust, agile, and affordable robot for legged robot locomotion research. The legs possess joints with wide ranges of motion, including a continuous hip flexion-extension joint. A compliant foot, printed using TPU-95A is also implemented for alleviating hard impacts and handling terrain uncertainties. This extended abstract aims to introduce QLAUN, a novel platform for robotics research, emphasizing the design concepts and principles that underpin its development to the academic and research communities in the field of robotics.

cs.RO↗

Local Path Planning and Obstacle Avoidance for an Omnicopter Platform

Autonomous unmanned aerial vehicles (UAVs) increasingly operate in cluttered environments where global planners such as RRT* are not directly deployable at control rates. This paper presents a real-time local planning and obstacle avoidance module for an omnidirectional multirotor (omnicopter) by extending the Dynamic Window Approach to six degrees of freedom (6D-DWA). Our method achieves real-time feasibility through (i) local-map voxelisation, (ii) a compact sphere-based approximation of the vehicle geometry, and (iii) adaptive velocity sampling in the 6D search space. To improve reactivity to unknown obstacles, we introduce a context-aware "Agile Mode" that adjusts scoring weights online to trade-off between goal progress, clearance, and heading/facing constraints during evasive manoeuvres. We evaluate our approach in simulation across computational stress tests, dense-waypoint path tracking, and static/unknown obstacle scenarios. Our planner runs consistently within a 0.2s control loop, tracks waypoint-dense global paths with < 0.1m average cross-track error and 13deg average heading error, and avoids collisions in static environments. For unknown obstacle avoidance, Agile Mode achieves 79.3% success for an off-centre obstacle and 41.4% for a centred obstacle, highlighting both the effectiveness of adaptive weighting and remaining limitations in highly constrained geometries.

cs.RO↗

Understanding Autonomous Driving Datasets by Describing Differences between Image Subsets in Natural Language

Understanding the composition of large-scale autonomous driving datasets is essential for safety, robustness, and reliable operation across domains. For example, domain shift between locations could lead to the operating environment being misaligned with the training data, resulting in potentially dangerous performance degradation. Yet, existing data analysis pipelines largely rely on metadata, predefined labels, or manual inspection, which provide limited semantic insight or do not scale. This paper studies set difference captioning: given two subsets of images, the goal is to produce a natural-language hypothesis describing differences between the target and reference set. Building on a two-stage formulation, we adapt the method to autonomous driving by focusing on object-centric patches derived from object detection, which simplifies aggregation and enables attribution of differences to specific object instances or categories. To evaluate this setting in-domain, we introduce a new benchmark, AD-Diff Bench. Low-concentration experiments assess the suitability of set-difference-captioning approaches to sparse, real-world differences. We restrict our experiments to open-weight models to support reproducibility and ease of deployment. The proposed benchmark and analysis provide a step towards practical, human-interpretable dataset introspection for autonomous driving datasets. Our implementation and benchmark dataset are available at https://github.com/KIT-MRT/AD-Diff

cs.CV↗

DropClick: Semi-Automated One-Click Segmentation for Agricultural Robotic Data

Labelling vision datasets, especially for segmentation tasks, is a laborious and costly process that stymies novel developments in agricultural robotics. In this paper, we present DropClick, a click-guided segmentation tool that simplifies the annotation process. Our system utilises single-click inputs on objects to generate pseudo-labels, which can replace manual annotations. DropClick stands out as it is a semi-automated approach and does not require a click for every object in the scene. It can therefore further reduce the required amount of user input drastically. We evaluate our method on two challenging agricultural robotic datasets, SB20 and BUP20 for plant and fruit segmentation, respectively. DropClick is first trained on a small subset of just 5 images from the original training data. This DropClick model can then be deployed as a one-click segmentation system and achieves comparable or higher performance than other one-click methods achieving an mIoU of 70.0 and 72.6 points, for SB20 and BUP20 respectively. DropClick then excels at maintaining high performance when clicks are not given (e.g. dropped); when 50% of the clicks are missing it still maintains an mIoU of 68.9 and 71.3 points, for SB20 and BUP20 respectively. We validate DropClick as a pseudo-labelling approach by taking its outputs to train a Mask2Former instance-based segmentation model in a semi-supervised manner. In this process, partially removing user input from DropClick yields similar high performance when compared to providing all clicks, at 70.1 vs 70.7 points AP50 for SB20 and no difference for BUP20 at 77.0 for both models; at the same time saving 46.3% of total input for SB20 and 31.9% for BUP20.

cs.CV↗

WISE: World-model-guided Imagination Scheduling for Efficient Post-training of Vision-Language-Action Models

Post-training VLA policies typically rely on supervised fine-tuning with costly expert demonstrations or reinforcement learning with expensive and potentially unstable real-world exploration. World models offer a promising alternative by evaluating candidate behaviors through imagined futures, yet effective post-training requires more than accurate prediction: imagination must be scheduled where it is useful, bounded within reliable horizons, and translated into trustworthy policy supervision. In robotic manipulation, the value of imagination varies substantially across execution stages, while extended rollouts can accumulate prediction errors and introduce unreliable learning signals. We introduce WISE (World-model-guided Imagination Scheduling for Efficient Post-training of Vision-Language-Action Models), a unified framework that coordinates when and how world-model imagination is used during policy refinement. WISE selectively invokes imagination at interaction-relevant states, performs bounded multi-view rollouts, evaluates candidate futures using progress and completion signals, and uses their relative outcomes to refine actions generated from real interaction contexts. Extensive experiments with both $π_0$ and $π_{0.5}$ demonstrate consistent improvements across diverse manipulation tasks while reducing GPU computation time by approximately 80% compared with full imagination. Real-world evaluations further show substantial gains in robustness and generalization under diverse real-world distribution shifts.

cs.RO↗

Predictive Zonotope Reduction: Precise Runtime Monitoring under Uncertainty

Robots operating in physical environments make control decisions based on uncertain sensor measurements, which can lead to unsafe or suboptimal actions. Runtime monitors that check their behavior against safety specifications must represent this uncertainty soundly. Zonotopes are a widely used representation, but continuously incorporating new measurements grows their order unboundedly, so monitors must periodically apply an over-approximating reduction. The choice of the reduction method substantially affects the zonotope's precision, yet existing approaches typically utilize a fixed method throughout the run, even though the optimal choice depends on the current state. This paper presents a Predictive Zonotope Reduction (PZR) approach, which frames reducer selection as an optimal control problem and solves it using beam-search model predictive control. Policy distillation into a small neural policy further provides substantially higher execution speed than model predictive control while maintaining improved performance, enabling uncertainty-aware runtime monitoring on resource-constrained real-time systems. We implement our approach in the RLola runtime monitoring framework and evaluate it on a 5-degree-of-freedom robotic arm simulated in MuJoCo, with sensor uncertainty modeled according to ISO 5725. Experiments on a Raspberry Pi 5 show that dynamic reduction significantly lowers false-positive rates in monitoring compared with static reduction strategies.

cs.RO↗

Toward an~Integrated Cognitive--Ergonomic Architecture for~Human--Machine Interaction: Combining Cognitive Models with~Human Factors Ergonomics

This paper presents an integrated approach to modeling human competencies by combining the theoretical foundations of cognitive architectures with principles from Human Factors Ergonomics (HFE). Through a comparative analysis of established cognitive models-SOAR, ACT-R, LIDA, and COCOM-we synthesize a tailored architecture designed to address the complexities of human-machine interaction (HMI) in dynamic environments. By contextualizing this model within ergonomic frameworks, we elucidate the mechanisms underlying decision-making, skill acquisition, and adaptive behavior, bridging the gap between cognitive theory and applied system design. Our framework is empirically grounded in industrial robotics applications, where operator expertise, normative knowledge, and real-time feedback loops are critical. The proposed architecture not only enhances the cognitive alignment of HMI systems but also provides a scalable methodology for designing intelligent, human-centered interfaces in high-stakes environments. This work advances both the theoretical understanding of human competencies and the practical implementation of adaptive, ergonomically optimized systems.

cs.RO↗

MINERVA: How Small Can a Manipulation Policy Be and Still Solve LIBERO?

Vision-language-action (VLA) models with billions of parameters now dominate the LIBERO manipulation benchmark, but the model capacity actually required by the benchmark remains unclear. We introduce MINERVA (MINimal Efficient Robotic Vision-Action policy), a family of deliberately compact visuomotor policies designed to measure this task-specific capacity floor. A 0.54M-parameter policy achieves 95.1% average success over 2,000 rollouts on the four standard LIBERO suites, only 2.4 points below the reported LeRobot $π_{0.5}$ result despite using 7,700$\times$ fewer parameters. Performance saturates near 1M parameters and collapses below 0.25M. Across broad architectural, training, and inference sweeps, only action-chunk length and vision capacity consistently exceed a $\pm$1-point training-seed band. Flow matching provides no detectable advantage over direct L1 regression across three seeds, while regression is up to 3.8$\times$ faster on GPU. A task-ID permutation probe shows that standard LIBERO instruction conditioning primarily selects among memorized tasks: changing only the task-ID mapping reduces success to near chance. The same recipe achieves 94.6% success across 89 LIBERO-90 tasks, while LIBERO-Plus perturbations reduce performance to 46--56%, with near-zero robustness to photometric shifts. The 0.54M policy replans every control step in 5--9 ms per chunk on a laptop CPU, 113$\times$ faster than SmolVLA and 1,400$\times$ faster than $π_{0.5}$, without a GPU. These results establish a first empirical estimate of LIBERO's task-specific capacity floor and motivate capacity-aware design and distillation for deployment-efficient robot policies.

cs.RO↗

RoughSense: Lightweight Terrain-Induced Rover Vibration Prediction Using Point Clouds and IMU Feedback

Autonomous navigation in space requires reliable terrain assessment for safe operations, especially in underground environments with limited communication, computing resources, and power budget. This paper presents a lightweight method for real-time vibration-aware traversability mapping using a Light Detecting And Ranging (LiDAR) point cloud and Inertial Measurement Unit (IMU) measurements. An initial vibration proxy is estimated from terrain geometry by applying Random sample consensus (RANSAC) to local point-cloud patches produced by a Simultaneous Localisation And Mapping (SLAM) algorithm. In parallel, the IMU provides local observations of the vibration experienced by the rover during traversal. The point-cloud-based prediction is then corrected online using Recursive Least Squares, allowing the system to adapt the geometric estimate to the measured rover response. The approach is evaluated in a lunar analogue environment, an outdoor field, and an underground mine.

cs.RO↗

A Multi-Vine Soft Robot Enabling Accessible Working Channel and Steering

Soft eversion robots, also known as vine robots, have attracted growing interest for navigation and inspection tasks, including minimally invasive medical applications [1]. A vine robot consists of a thin, flexible, inextensible tube folded inward that everts and grows forward when pressurized. This tip-growth enables navigation with minimal friction, making vine robots well suited for complex environments such as the human colon [2]. While their inherent softness allows passive conforma- tion to curved pathways in confined spaces, navigation performance strongly depends on environmental inter- actions, including contact angle and the length of un- constrained deployed material [3], [4]. Sharp directional changes, such as those in the sigmoid colon, often limit passive growth and necessitate active steering. Existing solutions include distributed artificial muscles [5] or dedicated tip-based steering mechanisms [6]. In addition, many applications require payload delivery, such as sensors and tools [7], [8]. Within the ERC Synergy project EndoTheranostics, this motivates the development of vine robots capable of delivering micro- surgical tools during growth. Prior work has integrated working channels within the vine body [8], [9], but these approaches constrain tool size, introduce friction, and limit access to the environment to the robot tip. In this work, we propose a multi-vine architecture in which two vine robots are coupled to an externally integrated working channel via soft mounting tips [10]. Independent vine actuation enables active tip steering while advancing the working channel without embed- ding it within the vine bodies Figure 1. Experiments demonstrate sharp steering of nearly 90 degrees during growth, highlighting the potential of this architecture for versatile medical and non-medical applications.

cs.RO↗

Virtual Testing of Automated Driving Systems through Credible Simulations

Simulation is increasingly used to support safety-related decision-making in road transport, particularly for the assessment and approval of automated driving systems (ADS). The complexity of ADS behavior and size of their operational design domains make exclusive reliance on physical testing impractical, leading to extensive use of virtual testing (VT) during the approval phase. This shift raises critical questions regarding the credibility of modelling and simulation (M&S) results used to support road safety decisions. Current VT accreditation approaches in the ADS domain typically rely on validation-only practices, which have been shown to scale poorly when applied to complex, multi-tool simulation environments. To address this limitation, this paper proposes a risk-based framework for assessing the credibility of simulation toolchains used in ADS safety evaluation, drawing inspiration from established practices in other safety-critical domains, notably NASA's STD-7009 for models and simulations. The framework extends traditional verification and validation (V&V) by explicitly linking credibility requirements to the intended use of simulation outputs and to the safety criticality of the decisions they support within the approval process. It provides a lifecycle-oriented assessment scheme integrating toolchain management, modelling assumptions and limitations, verification, validation, and sensitivity analysis. Credibility acceptance thresholds are defined proportionally, allowing differentiated requirements depending on whether simulation is used for exploratory safety analysis, partial decision support, or as a substitute for physical testing. While demonstrated for ADS, the proposed approach is directly applicable to road safety and simulation studies where VT plays a central role in safety assessment and regulatory decision-making.

cs.RO↗