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At least 37 records · Page 2Linked to original sources

Where Success Breaks: Failure-Boundary Learning for Robust Vision-Language-Action Models

Vision-language-action (VLA) models adapted through supervised fine-tuning (SFT) inherit a structural asymmetry: expert demonstrations teach the policy where success behavior lies, but provide no signal about where it ceases to be reliable. We argue that robust VLA adaptation should therefore be viewed not as further demonstration fitting, but as Failure-Boundary Learning -- the problem of Discovering, Localizing, and Shaping the boundary between recoverable deviations and task failure. To instantiate this view, we propose DLS: built on a real-grounded behavioral prior from few real demonstrations and simulated co-training, DLS discovers failure boundaries at scale through on-policy digital twin rollouts. Rather than reducing each rollout to a binary label, semantic progress localization uses privileged simulator states to assign progress-aware signals that capture where the failure boundary is crossed, not merely whether. These signals drive directional boundary shaping in the flow dynamics -- reinforcing success-producing denoising directions and suppressing failure-producing ones, without action likelihoods or auxiliary critics. Across real-robot manipulation tasks, DLS improves robustness over SFT and online RL baselines, especially under randomized initial states and unseen visual conditions.

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Beyond Data Scaling: Representation-Centric Continued Pre-training for Vision-Language-Action Models

Scaling robot data is crucial for building generalist Vision-Language-Action (VLA) models, yet robot trajectories are harder to scale than web-scale image-text data because embodied collection is costly and sparsely covers the physical world. This makes representation quality a central bottleneck: under a fixed robot-data budget, continued pre-training must turn limited trajectories into transferable visual-action knowledge rather than merely fit actions. We propose VLAct, a VLA-oriented VLM backbone trained on broad, heterogeneous, multi-embodiment robot data before task-specific fine-tuning. VLAct preserves the broad VLM prior and encourages shared action semantics across embodiments through VLM-prior preservation, multi-head continuous action co-supervision, and a partially unified cross-embodiment action layout, while allowing task-specific action heads during fine-tuning. Across simulation, real-world, and unseen-embodiment transfer, VLAct consistently improves downstream performance under fixed fine-tuning protocols. On LIBERO-Plus and RoboTwin 2.0, VLAct surpasses industrial VLA systems including ABot-M0 and LingBot-VLA, achieving success rates of 82.6% and 92.5%. On RoboDojo, VLAct ranks sixth among all policies by success rate and outperforms all explicitly designated world-action model (WAM) entries on both metrics. Most notably, on RoboCasa-GR1, an unseen humanoid embodiment, VLAct using only 20% of downstream trajectories outperforms the full-data GR00T-N1.6 baseline. These results are obtained using fully open-source data and only a 16-GPU training setup, showing that representation-centric continued pre-training can deliver highly competitive performance under a modest compute budget and is an important independent axis of VLA progress beyond data scaling.

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Object-Reconstruction-Aware Whole-body Control of Mobile Manipulators

Object reconstruction and inspection tasks play a crucial role in various robotics applications. Identifying paths that reveal the most unknown areas of the object is paramount in this context, as it directly affects reconstruction efficiency. Current methods often use sampling based path planning techniques, evaluating views along the path to enhance reconstruction performance. However, these methods are computationally expensive as they require evaluating several candidate views on the path. To this end, we propose a computationally efficient solution that relies on calculating a focus point in the most informative region and having the robot maintain this point in the camera field of view along the path. In this way, object reconstruction related information is incorporated into the whole body control of a mobile manipulator employing a visibility constraint without the need for an additional path planner. We conducted comprehensive and realistic simulations using a large dataset of 114 diverse objects of varying sizes from 57 categories to compare our method with a sampling based planning strategy and a strategy that does not employ informative paths using Bayesian data analysis. Furthermore, to demonstrate the applicability and generality of the proposed approach, we conducted real world experiments with an 8 DoF omnidirectional mobile manipulator and a legged manipulator. Our results suggest that, compared to a sampling based strategy, there is no statistically significant difference in object reconstruction entropy, and there is a 52.3% probability that they are practically equivalent in terms of coverage. In contrast, our method is 6.2 to 19.36 times faster in terms of computation time and reduces the total time the robot spends between views by 13.76% to 27.9%, depending on the camera FoV and model resolution.

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FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute

We present FIRE3D, a unified framework that transforms a single RGB image or casual video into interactable 3D scene assets for games and interactive applications in under a minute for up to twelve textured instances including preprocessing. At the core of FIRE3D is a feed-forward inference pipeline that predicts a compositional scene representation from posed RGB-D observations estimated from the RGB capture, including the 6-DoF pose, bounding box, mesh, and texture for detected objects. By modeling the scene as a collection of discrete entities, FIRE3D produces amodal object assets that can be independently edited and used in interactive applications. Our framework requires no test-time optimization, runs substantially faster than the compared reconstruction systems, and provides object-level completeness beyond existing feed-forward 3D approaches. We demonstrate leading detection accuracy, strong geometry reconstruction, and competitive rendering quality on the evaluated benchmarks, with substantial runtime gains.

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LoopVLA: cross-subtask event memory for looped task execution

Repetitive tasks are common in real-world manipulation, yet current vision-language-action (VLA) policies remain unreliable for repeated actions. We present LoopVLA, a cross-subtask event-memory interface for looped task execution. Its central idea is to compress a just-completed subtask into memory for the next subtask's action expert, making completed execution available for subsequent repetition and stopping decisions. Learnable event latents query the closed segment's tokens, while action features query history and joint history--event context; the two action-side readouts are residually fused and injected directly into the action head. On a memory benchmark, LoopVLA achieves $80.22\%$ success on the repetition task group with online subgoal prediction, bringing evaluation closer to realistic deployment while improving overall success over strong memory baselines.

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Towards Trustworthy Physical Intelligence: From Theory to Practice Across Life Cycle

Physical intelligence refers to intelligence systems that understand, reason about, and act in accordance with the physical world and its underlying laws, dynamics, and constraints. Unlike conventional AI systems, physical intelligence interacts continuously with uncertain physical environments, and its actions produce consequences that are physically irreversible. As existing trustworthy AI frameworks have been developed primarily for digital AI systems, they do not fully capture the distinctive challenges of Physical Intelligence, such as physical safety, cyber-physical security, and physical manufacturing process. To address this gap, we present a survey of trustworthy physical intelligence principles. First, we characterize the core capabilities and challenges of physical intelligence. Second, we examine the role of physics in AI. Third, we trace the end-to-end physical intelligence life cycle across five core stages and introduce Trustworthy Physical Intelligence Operationalization (T-PAIO). Fourth, we develop the Trustworthy Physical Intelligence (T-PAI) framework, a theoretical framework that organizes key trustworthiness principles and provides a foundation for governing trustworthy physical intelligence systems.

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Rethinking World Models for Safety-Critical Embodied Systems

World models have progressed from compact latent dynamics to generative, controllable, and interactive simulators of embodied environments. However, high predictive likelihood and visual fidelity do not necessarily ensure that a model preserves the evidence required for safe decision-making. This perspective identifies three structural mismatches in current world modeling: likelihood versus risk, prediction versus intervention, and finite-horizon prediction versus accumulated consequences. We propose the Risk-Informed World Model (RIWM) as a decision-centric research direction for safety-critical embodied systems. RIWM organizes world modeling around consequences, intervention, epistemic uncertainty, and recoverability, and integrates four interdependent capabilities: decision-relevant representation, counterfactual reasoning, safety-critical episodic memory, and runtime safety assurance. It distinguishes physical, social, and operational consequences while using epistemic uncertainty to qualify the evidence supporting action. We further discuss open challenges in identifying consequential futures, validating counterfactual reasoning, maintaining revisable safety memories, translating learned consequences into executable constraints, and determining when evidence is sufficient to act. This perspective argues that future world models should move beyond predicting likely futures toward identifying which futures matter, revising judgments through experience, and recognizing when to act, revise, sense, defer, or abstain.

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What Do Scan-Derived Class Prototypes Add? Disentangling Supervision, Prototype Content and Query Protocol in Recognition over Frozen Foundation Features

A scan supplies labeled images and a geometric reference. We separate their contributions in a recognizer whose scan-derived prototype matrix acts as a supervised head's fixed output layer. On T-LESS, HOPE and 18 self-collected industrial parts, we test real, random and exactly permuted prototypes, matched geometry-free classifiers, stronger appearance rules and paired background protocols. Across DINOv2-giant and MetaCLIP-H with real-background queries, the largest fused-accuracy advantage of the real prototypes over either control is one percentage point; larger differences favor controls, by up to 2.8 points in arm means. On HOPE with DINOv2-giant the head alone is 2.8 points above exact permutations (95% interval: 0.8-4.7); this advantage does not reach fusion and is not observed on MetaCLIP-H. On DINOv2-giant, matched logistic regression comes within 0.5 points of fusion on T-LESS and exceeds it on HOPE and the self-collected parts. Against white cutouts, real HOPE query backgrounds lower image-prototype accuracy by 43 points on DINOv2-giant and 13 on MetaCLIP-H. The audit separates prototype content, label supervision and query protocol.

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TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

We study the problem of navigating cluttered indoor environments with a humanoid robot. Unlike conventional methods that model navigation as a 2D path planning problem, humanoid traversal in cluttered environments requires continuous geometry-aware whole-body adaptation, including coordinated arm placement, torso adjustment, and gait modulation for collision-free movement through complex 3D spaces. We introduce TANGO, the first whole-body vision-language navigation framework for language-conditioned humanoid traversal in cluttered environments. Given a natural-language instruction and egocentric RGB observations, TANGO directly predicts 29-DoF joint-space actions for downstream whole-body control. We train TANGO entirely in simulation by synthesizing diverse collision-free traversal behaviors via global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. This pipeline provides dynamically feasible action supervision for learning language-conditioned whole-body policies. In extensive simulation experiments, TANGO demonstrates state-of-the-art performance in vision-language navigation, while outperforming strong modular baselines in navigating challenging scenes requiring obstacle negotiation. Lastly, we deploy TANGO zero-shot on a Unitree G1 humanoid robot, and observe robust language-guided traversal in cluttered real-world scenes without training on any real-world navigation data.

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Adaptive Vision-Language Grasping via Composable Foundation Priors and Generalizable Grasp Synthesis

This paper proposes AdaRoboVLG, a task-adaptive Vision-Language-Grasp (VLG) framework that supports generalizable grasp synthesis across different robotic hands. Unlike existing VLG methods that tightly couple foundation models with end-to-end grasp policies, AdaRoboVLG learns an efficient generalizable base policy that generates and evaluates physically feasible grasp candidates through explicit kinematic mapping and force-closure-based stability estimation, while offloading task-dependent understanding to specialized foundation-model modules. These modules provide composable priors that are integrated into the grasp synthesis process, enabling contextually adaptive grasp synthesis without retraining the underlying grasp policy. Through extensive simulation and real-world experiments, we demonstrate that (i) the base policy exhibits efficient learning and strong cross-hand generalization, (ii) the framework effectively incorporates spatial, cognitive, and temporal priors to address three representative grasping challenges without compromising grasp synthesis performance compared to state-of-the-art methods, and (iii) these priors can operate jointly to enable functional grasping in cluttered and dynamic environments. These results indicate that decoupling physical grasp synthesis from task-dependent understanding provides a scalable paradigm for robotic grasping, allowing future advances in foundation models to be directly translated into improved grasp capabilities without redesigning or retraining the underlying grasp policy. Supplementary videos are available at https://adarobovlg.github.io/

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CST-WM: A Causally Structured World Model for Embodied Visual Tracking

Embodied visual tracking requires a robot to choose actions that keep a moving target observable at a suitable distance, and to recover it after occlusion, out-of-view drift, or distractor crossings. We cast the task as planning over future target evidence with an action-conditioned world model. In logged tracking data, however, the behavior policy's actions are correlated with where the target is, so a generic predictor can learn a shortcut: it writes the current action directly into its prediction of target evidence, instead of letting the action affect that evidence only by moving the robot and changing what it observes. We call this failure causal hallucination; the resulting rollouts look plausible but rank candidate actions for the wrong reason. We propose CST-WM, a causally structured world model whose state is split into target-evidence, robot, and observation branches. Its transition removes the same-step edge from action to target evidence but keeps the path through robot motion and the resulting views, so candidate actions are still distinguished by their predicted ego-motion. With rollout-based model-predictive control, a single model handles both steady following and re-acquisition after target loss. On EVT-Bench and Habitat 3.0, covering standard tracking, target-loss recovery, and cross-dataset transfer, CST-WM improves following, distance-range control, safety, and re-acquisition over reactive trackers and world-model baselines, and removing the action mask causes the largest drop in re-acquisition among our ablations. Offline, CST-WM has lower multi-step rollout error, and its ranking of candidate actions agrees better with the simulator's. On a Unitree Go2 quadruped, CST-WM succeeds in 20 of 30 real-world trials under occlusion, distractor crossing, and fast motion, against 14 for TrackVLA.

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TASG-Explore: Traversability-Aware Sector-Guided Exploration for Ground Robot on Uneven Terrain

Autonomous exploration on uneven terrain requires ground robots to balance exploration efficiency, coverage completeness, and terrain safety. Detailed tsrrain reasoning improves local reliability but can slow large-scale exploration, whereas coarse region guidance expands quickly in open areas but can miss narrow passages and irregular traversable boundaries. To address this challenge, this paper presents TASG-Explore, a traversability-aware sector-guided exploration framework for ground robots. The framework first performs hierarchical traversability analysis using variable-voxel ground fitting and adaptive 8-bit obstacle encoding. It then splitting cost map into sectors, incrementally updates sector clusters, extracts terrain-coupled frontier viewpoints, and maintains a dynamic topological roadmap with unknown topological hypotheses. Finally, a sector-guided planner selects region targets and inserts local viewpoints to generate efficient exploration routes. Benchmark experiments in diverse challenging environments, including caves, forests, and rugged hills, show that TASG-Explore achieves the best overall performance among six representative state-of-the-art planners. The proposed traversability analysis improves processing efficiency by 6.3 times while maintaining high accuracy, and the exploration planner improves exploration efficiency by 51% and increases coverage by up to 2.95 times in rugged hill scene. Large-scale real-world experiments further demonstrate the practical value of the proposed method.

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Temporal Cascading of Planning and Control for Quadrotor MPC

Many aerial tasks involving quadrotors demand both instant reactivity and long-horizon planning for obstacle avoidance, energy efficiency, or trajectory tracking. High-fidelity models enable accurate control but are too slow for long horizons. Low-fidelity planners scale but cannot directly control the system, necessitating cascaded architectures. Prevailing hierarchical approaches plan with a simplified model and use a high-fidelity controller for tracking, yet this decomposition is inherently suboptimal. The controller is limited by the coarse plan, and conventional MPC alternatives shorten the horizon to stay real-time feasible. We present UNIQUE, an MPC architecture that replaces this hierarchical stacking with temporal cascading. The planning problem is formulated as the second-tail horizon of a single multi-phase MPC, rather than being solved separately. We align costs across horizons, derive feasibility constraints for the point-mass planning model, and introduce transition constraints that convert high-fidelity states into meaningful low-fidelity states. Parallel point-mass and mixed-integer solvers address nonconvexities while incorporating progressive 3D obstacle smoothing over the planning horizon. In simulations and real flights, under equal computational budgets, UNIQUE improves closed-loop tracking by up to 75% compared with standard MPC and hierarchical baselines. Ablations and Pareto analyses confirm performance gains across variations in horizon, constraint approximations, and smoothing schedules.

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Hydra: A Navigation World Action Model with Discrete Latent Planning and Continuous Flow-Matching Execution

World models let robots imagine possible futures, but exploiting this capability for real-time planning is bottlenecked by a representation misalignment: generative models and planners operate on decoupled manifolds, requiring computationally expensive decoding of every candidate back to the high-dimensional observation space for evaluation. In this paper, we present Hydra, a discrete World Action Model that tackles this by establishing a unified latent manifold over visual states, physical poses, and control actions. By compressing this manifold through modality-specific Vector-Quantized bottlenecks, Hydra yields discrete vocabularies of kinodynamic intents and visual states. This enables Discrete Latent Planning (DLP), where candidates are sampled directly from the shared manifold and ranked by a Kinematic-Perceptual Cost within the discrete latent space. To bridge discrete planning with the continuous commands required for physical actuation, Hydra pairs DLP with conditional Flow Matching to map selected intents to smooth execution trajectories. Evaluated on two physical robotic platforms, Hydra outperforms state-of-the-art navigation world models in goal-directed planning, while matching or exceeding the closed-loop execution capabilities of leading reactive navigation policies.

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AGM: Achievement-Grounded Memory for Closed-Loop Agents with Frozen VLA Policies

Frozen vision-language-action (VLA) policies offer broad manipulation skills but execute open-loop action chunks without tracking task progress, so the agent cannot reliably decide whether to continue, retry, or terminate. External memory is a natural remedy, yet we find it can be harmful when attempted actions are recorded as completed progress: transient execution failures become persistent task-state errors, and such a memory can underperform no progress memory at all. We propose Achievement-Grounded Memory (AGM), a lightweight closed-loop framework for frozen VLA policies. AGM represents a task as a static subgoal sequence with a dynamic progress pointer and advances the pointer on physically verified achievement rather than on attempts. Proprioceptive gripper-load cues decide when to verify; coherent point tracking verifies grasps, and language-conditioned cross-view comparison, read by a single trained 2.43M-parameter verification head, verifies placements. The policy, tracker, and encoder remain frozen, the head is the only trained component, and deployment needs no auxiliary vision-language model. On the RoboMME Counting benchmark, AGM reaches 100.0% on PickXTimes and 84.0% on BinFill, surpassing the strongest memory-augmented baseline by 7.7 points on the four-task average, and the gains carry over to a physical robot, where AGM reaches 100.0% and 82.0%. These results suggest that reliable embodied memory depends more on disciplined state updates than on memory capacity.

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Temporal Forcing: 4D Representation Alignment for Vision-Language-Action Models

Long-horizon robotic manipulation requires vision-language-action (VLA) models to track scene states and their evolution beyond the current observation. However, simply conditioning policies on observation history does not guarantee that the history is effectively utilized: action supervision constrains what the policy should do, but only indirectly constrains what its history representations should retain. To resolve this, we present Temporal Forcing, a 4D representation alignment framework that explicitly supervises latent temporal states and their transitions. Specifically, we first introduce a history pathway that compresses past observations into compact latent tokens. We then align these tokens and current-frame features with geometric targets from a pretrained 4D foundation model, providing direct supervision at both the state and transition levels. The 4D foundation model and alignment heads are used only for training-time supervision. Temporal Forcing improves average success from 96.6% to 98.8% on LIBERO, with the largest gain on LIBERO-Long (93.8% to 97.2%), and from 53.5% to 62.8% across twelve RoboTwin 2.0 tasks. Furthermore, Temporal Forcing increases full-task success from 20.0% to 43.3% on a physical multi-stage hidden-placement task. Controlled experiments show that 4D representation alignment is crucial for making observation history beneficial to the model. Code will be publicly available.

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Continual Field-Adaptive Models (CFAMs) for Post-Deployment Physical AI

Unattended interactive autonomy - machines that step into danger in place of humans and complete tasks with human tools - remains a missing capability in mission-critical operations. These domains offer scarce training data and only onboard compute, yet deployed systems must face novelty without erasing prior competence. We introduce Continual Field-Adaptive Models (CFAMs), which learn efficiently in the lab and continue learning after deployment through autonomous, gradient-free, on-device updates. CFAM uses a complementary learning architecture with a frozen slow-learning component and a fast-learning Capsule Field. The slow component contains three cortices: Sensor, which maps multimodal input into 3D-grounded geometry; Reasoning, which decomposes tasks into skills and evaluates outcomes; and Action, which executes geometric skills. The Capsule Field stores field learning one-shot and gradient-free as Competence Capsules. Skill installation is few-shot in the lab and continual in the field; open-world novelty is outside scope. We evaluate CFAM across five embodiments: manipulator, quadruped, humanoid, quadrotor, and off-road vehicle. Baselines (pi0, CogACT, SpatialVLA) use the same in-house multi-embodiment dataset for physical-platform comparisons. CFAM reaches the operating point of a standard policy trained on the full prior-training dataset using 40% of the data, or 2.5x fewer trajectories. At test time, autonomous capture of verified near-OOD cases improves action success by 13.9 percentage points. In sequential simulation, backward transfer is -0.5 percentage points versus -11.4 for LoRA. CFAM therefore provides a bounded form of post-deployment physical intelligence: few-shot skill learning, autonomous field growth from verified near-OOD experience, and retention of prior competence.

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RoboEdit: Turning Human Manipulation Videos into Scalable Robot Experience

Collecting robot hand-object interaction data is costly and embodiment-specific, yet abundant human-object videos remain unusable for robot training. We present RoboEdit, a human-to-robot video editing suite that transforms human manipulation videos into action-consistent, physically plausible robot videos with aligned 3D hand states. To enable scalable supervision, we introduce RoboEdit-ADC, an automatic pipeline that reconstructs and retargets 3D interactions from RGB videos across embodiments. This pipeline generates RoboEdit-14M, a large-scale dataset of 174K aligned video pairs (14M frames) spanning seven robot embodiments, diverse scenes, and interaction types. The core editing engine, RoboEdit-Trans, employs cross-embodiment adaptation modules to preserve temporal coherence while adapting appearance and motion. It further integrates a 3D Robot-State Decoder to recover per-frame hand states for structured motion supervision. Experiments show that RoboEdit achieves state-of-the-art editing quality and supports downstream robot control policies in real-world manipulation tasks. Ultimately, the RoboEdit suite unlocks the vast potential of unlabeled human videos, providing scalable, high-fidelity visual and 3D motion supervision for generalizable robot learning. Project webpage: https://roboedit.github.io/

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