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Search indexed arXiv papers on artificial intelligence, large language models, computer vision and robotics. Read source abstracts and follow links to arXiv.

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At least 451 records · Page 25Linked to original sources

Human-robot conversation with multiple participants in noisy public spaces

For noisy real-world environments such as those in open public spaces, spoken dialogue systems for both autonomous robots and avatars should be carefully designed to provide enhanced speech signals. These signals can be used either for speech recognition or, in the case of an avatar system, transmitted as clean speech to a remote operator. This work proposes an audio system that can be used for both these scenarios and was demonstrated as a proof-of-concept at the 2025 World Expo in Osaka. The first scenario is an attentive listening system with the android ERICA, and the second is a conversation support system with mobile Teleco robots, with one of them acting as an avatar for a remote operator. Both systems feature multi-party conversation and use a single multi-channel microphone array. We describe how our audio system not only enhances the speech of multiple speakers in a noisy environment, but provides a form of spatial audio which allows for more immersiveness in avatar-based conversational interactions.

cs.RO↗

Fleets Need a Context Plane: Rethinking Cooperative Perception for Autonomous Drones

Cooperative perception allows a drone fleet to combine observations from multiple viewpoints. However, existing systems typically fix their feature-sharing policies at design time or adapt to only one context signal. This is a poor fit for aerial fleets, whose missions, bandwidth, formation geometry, and scene coverage can change during flight. We quantify the cost of context-blind sharing on UAV3D by controlling feature exchange at evaluation time using a released DiscoNet checkpoint, without retraining. Mission-aware sharing matches full-sharing accuracy while using only 5-10% of the bytes. The best tested peer selection policy changes with the byte budget, and choosing the wrong policy loses up to 7.7 AP. Moreover, under a constrained budget, two policies with the same full-scene accuracy differ by 5.9 AP within the mission region, showing that multiple context axes must be considered jointly. We therefore propose the context plane, a bounded, structured interface for runtime context. Each drone publishes a descriptor of at most 1 KB at 10 Hz, and lightweight, replaceable policies use the fleet context to decide what each drone computes, shares, and fuses. Existing sharing schemes become fixed policies within this interface. In our ROS 2 prototype on a Jetson AGX Orin, the context plane uses approximately 0.01% of the data-plane bandwidth, and each policy decision takes 0.10 ms. These results show that an explicit context interface can support low-overhead runtime adaptation without modifying or retraining the perception model.

cs.RO↗

Behavior--Realization Separation for Constrained Physical Human--Robot Interaction

Physical human--robot interaction software often couples desired-behavior specification with constrained realization; we treat these as separate layers. A \emph{behavior layer} supplies a desired contact-port acceleration $a_k^{\mathrm{id}}=f_θ(e_k,\dot e_k,F_{h,k})$. A \emph{realization layer} converts it into constrained robot commands and reports total desired-versus-realized acceleration error instead of hiding it in saturation. A same-objective unconstrained counterfactual separates regularization from constraint intervention, while plant data expose model error. This paper implements a receding-horizon quadratic program realizing memoryless affine behaviors. Changing the behavior modifies objective coefficients through $(C_θ,G_θ)$ while the robot-command variable and feasible set remain unchanged. A planar study instantiates impedance and admittance; the same running layer accepts an impedance--admittance--impedance reassignment without reconstruction, under its existing rate limit. On a torque-controlled 7-DOF Franka FR3 in MuJoCo, the runtime freezes task-space dynamics per solve and enforces torque feasibility across its horizon. Under a sustained 20~N push, it holds a slack-relaxed workspace boundary to within approximately 0.1--0.2~mm, versus 4.4~cm (impedance) and 4.7~cm (admittance) overshoot from instantaneous clipping. A derated actuator budget then activates the torque constraint: horizon-wide enforcement keeps its frozen-model plan feasible to $2.1\times10^{-4}$~N$\cdot$m, whereas a first-step-only ablation plans up to 11.329~N$\cdot$m beyond budget; on the executed nonlinear plant, where both share the same local-model error, the gap is smaller but still favors horizon-wide enforcement (0.161 vs.\ 0.380~N$\cdot$m). These results are a focused proof of behavior--realization separation.

cs.RO↗

ADAPT: Agile Diffusion Action Priors for Robust and Steerable Online Text-Driven Humanoid Control

We present ADAPT, an end-to-end framework for interactive, text-conditioned humanoid whole-body control. Unlike dominant text-to-motion pipelines that generate kinematic motions for a separate tracker, ADAPT solves language control with an end-to-end closed-loop control framework, where the robot must continuously respond to changing commands while maintaining balance, natural motion, and smooth transitions. ADAPT learns a diffusion-based action prior from text-labeled humanoid state-action trajectories, enabling diverse motion skills to be directly executed from language commands. To improve long-horizon robustness and smooth prompt switching, we train a lightweight residual reinforcement learning policy on top of the frozen diffusion controller. We further show that the same diffusion policy can be reused as a steerable text-conditioned motion prior for downstream task adaptation. Experiments demonstrate robust language-grounded skill execution, smooth interactive transitions, and style-preserving downstream control.

cs.RO↗

Context-Aware Intelligent Vehicles

Intelligent vehicles increasingly support adaptive applications beyond driving themselves, ranging from context-aware ADAS and automated driving to in-cabin monitoring and fleet management, all under tight requirements on accuracy, latency, cost, and reliability. Meeting these requirements is challenging because vehicles operate in complex, uncertain, and rapidly changing environments while running on resource-constrained computing platforms. This paper argues that context-situational factors that give meaning to sensor signals and constrain decisions-should be treated as a first-class principle for next-generation vehicle systems, and operationalized as a unified, shared state for learning, risk assessment, and closed-loop control across the software stack. We systematically review state-of-the- art (SOTA) context-aware methods spanning (i) environment understanding, (ii) planning and control, (iii) safety and security, and (iv) connected vehicles. Based on a trend analysis of context-aware design, we identify four key technical challenges in building a general contextual engine for future intelligent vehicles: multi-modal context fusion, temporal context modeling, handling rare events, and collaborative context sharing. We hope this survey will motivate the development of robust and efficient context-aware vehicle applications.

cs.RO↗

One Print, Many Moves: Monolithic Origami-inspired Folding Actuator for Composable Soft Multi-DoF Systems

Conventional soft robot actuators excel in compliance, but their uncontrolled deformations compromise accuracy and hinder scaling to multi-degree-of-freedom (DoF) systems. We introduce a MONOlithic ORIGAMI-inspired soft folding actuator design (MONORIGAMI) that establishes a design strategy based on spatially programmed stiffness anisotropy to preserve material compliance along desired folding directions while selectively restricting deformation in unwanted directions. The actuator leverages stiffness tiers based on material thickness, patterned in an origami-inspired geometry with facets and creases, converting unconstrained soft deformation into accurate, repeatable, and composable folding motions without additional reinforcements. The design is fully 3D-printable through a single-material, single-print process that requires no assembly. Each actuator serves as a scalable motion primitive, and linking and orienting multiple actuators mechanically programs multi-DoF trajectories. Using the same fundamental module, we demonstrate three 3D-printed soft multi-DoF robotic systems spanning distinct application domains: (1) a compact 4-DoF wearable haptic device for high-fidelity cutaneous feedback in virtual reality (VR), (2) a 3-DoF joystick for kinesthetic feedback in teleoperation, and (3) a modular robotic gripper capable of underwater operation with geometry-encoded grasp trajectories. These systems demonstrate the module's capabilities for compact multi-axis integration, controlled physical interaction, and geometry-programmed operation across different environments. Together, these results show that MONORIGAMI provides a general, composable, accessible, reliable, and scalable platform for high-precision soft multi-DoF robotics, addressing long-standing limitations in both soft actuator design and fabrication.

cs.RO↗

A Compact Robotic Finger with 2-DoF MCP Joint Embedding DoF-Selective Passive Continuously Variable Transmission for Wide Force-Speed Operating Range

This letter presents a compact two-degree-of-freedom (DoF) robotic finger with a flexion-selective passive continuously variable transmission (CVT) to achieve a wide force-speed operating range. Inspired by the functional differentiation of the human metacarpophalangeal (MCP) joint, the proposed mechanism realizes DoF-specific transmission differentiation by selectively assigning passive CVT to the flexion-extension DoF while preserving direct transmission for abduction-adduction. For a wide force-speed operating range, a force-responsive passive CVT is embedded in the flexion pathway, while direct transmission is preserved for the abduction-adduction pathway. To selectively realize transmission adaptation within a multi-DoF MCP mechanism, an output-side passive CVT employing a moving-pulley-inspired wire-routing structure is introduced. The resultant force generated by the wire tensions acting on the pulley that passively increases the flexion moment arm and transmission ratio according to the applied load without additional actuators, sensors, or control. Experimental results demonstrate a maximum output-force amplification of 4.19-fold and a mean amplification of 3.6-fold across the tested flexion angles ranging from 15 degrees to 75 degrees through moment-arm adaptation, thereby substantially expanding the achievable force-speed operating range. Furthermore, dexterous ball-rolling experiments verify that passive transmission adaptation can be achieved while preserving abduction-adduction functionality. These results demonstrate a scalable transmission design strategy for compact multi-DoF robotic hands.

cs.RO↗

Non-Prehensile Throwing: A Reinforcement Learning Perspective

Robotic throwing enables fast object transport and extends a robot's reachable workspace beyond traditional pick-and-place. While prehensile (grasp-based) throwing works well for graspable items, non-prehensile (grasp-free) throwing is better suited for large, heavy, and/or deformable objects. Existing approaches rely on model-based optimization with simplified contact models (e.g., dynamic grasping) and low-dimensional trajectory parameterizations, which limit solution quality and reachable workspace. We propose a reinforcement learning approach that additionally leverages sliding and rolling contact modes and directly optimizes joint-space trajectories without analytical contact models or custom parameterizations. The Markov Decision Process (MDP) is formulated as a dynamical system that evolves the robot's joint state conditioned on the throwing target, object model, and initial configuration. Joint-jerk trajectories are planned offline at a low control rate and upsampled into smooth, high-rate velocity commands for deployment. For sim-to-real transfer, we minimize the robot-dynamics gap through minimum-jerk system identification and train uncertainty-aware policies to mitigate object-modeling errors, particularly sensitivity to dynamic friction. In simulation, the policy achieves 99% success across thousands of configurations and generalizes to unseen objects. Sensitivity analysis shows robustness to mass uncertainty but high sensitivity to dynamic friction, consistent with the sliding-based release mechanism. Deployed zero-shot on a UR5e operating near its physical limits (5 m/s end-effector velocity), our method throws diverse objects including heavy (790 g) and large (20x20x28 cm) items to targets up to 350 cm distance or 180 cm elevation, achieving a 97% real-world success rate.

cs.RO↗

Connectivity-Aware Graph Extension for Decentralized Multi-Robot Exploration

Exploring unknown environments with multiple UAVs requires coordination under intermittent communication, making decentralized operation a baseline assumption. We propose, within a decentralized framework, a novel exploration graph extension strategy based on frontier connectivity to extend exploration plans and maintain area partitioning among agents stable and robust to disconnections and changes in spatial layout. The proposed extension method is applied to two state-of-the-art area partitioning methods and evaluated in simulation. Experiments show improved performance over existing graph extension approaches with higher exploration efficiency under low communication rate.

cs.RO↗

Peg-in-Bench: A Modular Benchmark for High-Precision Robotic Insertion

High-precision insertion remains a fundamental challenge in robotic manipulation due to the strict alignment requirements and contact-rich interactions involved. Although peg-in-hole tasks are widely used for evaluation, existing bench- marks often rely on fixed task configurations, limiting their ability to assess robustness and generalization across different insertion scenarios. This paper introduces a reconfigurable peg-in-hole benchmark designed to evaluate task generalization in high-precision insertion. The benchmark consists of a set of fully 3D-printable modular components, including multiple peg geometries, tolerance levels, and configurable base structures that can be combined to generate a large variety of insertion and assembly tasks. By varying object layouts, orientations, and task structures while maintaining controlled physical conditions, the benchmark enables systematic evaluation of adaptation to unseen scenarios. To support reproducibility, we additionally provide a scenario generation tool capable of producing standardized task configurations and machine-readable task descriptions. The scenario generation tool and the STL files of the benchmark pieces are available through the project repository: https://github.com/aistairc/peg-in-bench.

cs.RO↗

VerNav: Verifier-First Low-Latency Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) requires an agent to navigate through unseen 3D environments according to natural-language instructions. Explicit reasoning can improve instruction understanding and semantic grounding, but autoregressive generation at every step accumulates large decision-stage latency over multi-step navigation. We propose VerNav, a verifier-first framework for low-latency LLM-based VLN. The verifier reduces decision-stage latency by replacing per-step autoregressive generation with batched action verification, while an entropy-based adaptive generator is invoked only for uncertain decisions to produce compact state evidence. To further improve navigation performance with the verifier, we introduce a two-stage alignment scheme: (i) VPO improves local action-preference alignment in static verifier training, and (ii) step-level reinforcement fine-tuning provides dense progress rewards over multi-step navigation rollouts during dynamic task execution. Experiments on the Room-to-Room (R2R) benchmark show that the verifier-only decision path of VerNav achieves competitive navigation performance among representative LLM-based VLN agents while reducing average decision-stage LLM latency per step by more than $10\times$ compared with autoregressive methods.

cs.RO↗

ProxPI: Proximal Prior Injection for Sampling-Based MPC under Learned-Prior Mismatch

Combining learned policies with model predictive control can leverage learned task priors while retaining online adaptation to new objectives and constraints, but performance degrades when the policy is out of distribution. In policy-guided model predictive path integral (MPPI) control, a policy-centered warm-start approach centers the sampling distribution on the policy output. When the prior is mismatched, centering the sampling distribution on the policy output restricts exploration around an unsuitable solution and prevents recovery toward the task optimum. We propose Proximal Prior Injection (ProxPI), which retains nominal-centered MPPI sampling and incorporates the policy through a soft proximity cost. This matches the in-distribution performance of existing prior-injection schemes while enabling the optimizer to escape an inaccurate policy and recover vanilla MPPI-level performance. We theoretically show that re-centering on the prior discards the optimizer's correction at every update, whereas nominal-centered sampling retains it and converges to a solution set by both the task cost and the prior, and that this failure is not removed by a larger rollout budget. Simulations and real-robot experiments demonstrate robust performance under both in-distribution and out-of-distribution tasks.

cs.RO↗

HitMem: Hierarchical Temporal 3D Memory with Multi-Modal Context-Aware Retrieval for Dynamic Environments

Executing long-term tasks in dynamic environments requires embodied agents to maintain robust and adaptive 3D scene representations. However, most existing 3D memory frameworks rely on static world assumptions. When objects are displaced by human activities or unobserved events, agents encounter memory-observation conflicts and often require costly geometric recomputations or inefficient global re-exploration. To address this, we propose HitMem, a hierarchical temporal 3D memory framework with a multi-modal context-aware retrieval mechanism. Through continuous perception, HitMem unifies semantic and spatial information into a lightweight topological graph that captures support relationships, while a temporal decay mechanism dynamically regulates memory activeness to mitigate the impact of stale representations. In addition, the multi-modal context-aware retrieval mechanism defaults to filtering candidates using integrated semantic, spatial, and temporal memory features, and activates a specialized two-stage retrieval process when object displacement is detected. This process combines spatial constraints inferred from external agent trajectories with semantic common sense grounded in class affinities, efficiently identifying high-probability candidate regions. Extensive evaluations on our constructed Dyna-THOR benchmark demonstrate that HitMem significantly improves object relocation accuracy, reduces exploration costs, and enhances task execution performance in dynamic environments.

cs.RO↗

Accelerating Reinforcement Learning via MPC Solver-Gradient Guidance for Weights-varying MPC

In Model Predictive Control (MPC), cost-function weights shape closed-loop behavior, yet changing conditions often make fixed parametrizations suboptimal and motivate context-dependent online adaptation. Learning such policies is difficult because behavior depends implicitly on numerical MPC solutions, producing nonlinear, potentially nonsmooth, long-horizon dependencies on policy parameters. This creates a bias-variance tradeoff: Reinforcement Learning (RL) optimizes realized closed-loop return from environment samples but is sample-inefficient, whereas Gradient-Based Policy Learning (GB-PL) uses low-variance solver gradients from differentiable MPC to optimize surrogate losses on predicted trajectories but can be biased under model mismatch. We propose Solver-Gradient Guided Reinforcement Learning (SG-RL), a solver-sensitivity augmentation for RL-based online MPC cost-weight adaptation. SG-RL keeps sampled closed-loop return as the objective and uses bounded solver-derived gradients as auxiliary guidance to improve stability and sample efficiency. We instantiate SG-RL in Proximal Policy Optimization (PPO) with four modular algorithms that inject solver-gradient guidance into actor-update scaling, policy loss, advantage estimation, and value-function learning. On two full-scale autonomous racing platforms with intentional model mismatch, SG-RL reaches PPO's best closed-loop return with up to 70.6% fewer samples, outperforms GB-PL baselines by at least 54% in closed-loop return, and generalizes zero-shot to unseen environments.

cs.RO↗

Adaptive Depth-Map-Guided Bundle Adjustment for Correspondence-Free Multi-View Point Cloud Registration

Robotic processing of irregular steel scrap requires dense 3-D measurement to replace manual visual assessment in hazardous cutting workcells. The reconstructed map is used to estimate piece dimensions, boundary geometry, feasible preheating and cutting regions, and collision-aware torch paths. The reconstruction errors therefore propagate directly to downstream measurement and planning. Existing multi-view registration methods commonly rely on feature extraction and data association to establish correspondences between views. In workcells with smooth metallic surfaces, repeated structures, occlusions, and partial overlaps, however, wrong correspondences may be established, leading to inaccurate pose estimation and distorted reconstruction. This paper presents an adaptive layered depth-map-guided bundle adjustment framework for correspondence-free multi-view point cloud registration. The scene is represented by a global 2.5-D grid, where each cell can adaptively maintain multiple depth hypotheses. Raw depth observations are directly projected into the global map to form depth constraints without explicit feature correspondences. At grid cells where multiple surfaces produce conflicting depths, a softmax-based layer assignment links each observation to compatible depth hypotheses. The resulting nonlinear least-squares formulation jointly refines sensor poses and the layered depth map, with correspondences implicitly induced by the depth-map representation and projection model. Experiments on self-collected industrial datasets show that the proposed method achieves consistently competitive reconstruction accuracy while maintaining robustness and low computational cost in challenging industrial scenarios. We release the open-source code implementation at: https://github.com/YiranZhou-Robotics/ADM-BA.git

cs.RO↗

DNC-IMM: Early Lane-Change Intention Recognition via Neural Calibration Based on Driving Context Information

Early recognition of lane-change intention is essential for proactive decision-making in autonomous driving and advanced driver assistance systems. This paper proposes a Dual Neural-Calibrated Interacting Multiple Model (DNC-IMM) that improves adaptability to driving context while preserving the probabilistic structure and interpretability of a conventional IMM. The proposed method encodes driving-context information, including target-vehicle motion, gaps to surrounding vehicles, and relative velocities, with a neural network that calibrates both the transition-probability matrix and measurement likelihoods. The final intention is determined from the calibrated IMM mode posterior rather than from a separate direct classifier. Experiments on the highD dataset demonstrate that the proposed method reliably recognizes lane-change intentions before lane crossing and provides particularly strong performance at the earlier 2-3 s prediction horizons.

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REFACTOR-VLA: Unsupervised Library Learning of Typed Motor Programs

Most vision-language-action (VLA) models -- OpenVLA, $π_0$, RT-2, RDT-1B -- are monolithic: they emit raw motor commands or short action chunks without organizing behavior into reusable abstractions, so they degrade on long-horizon tasks and resist interpretation. Existing skill-discovery methods sidestep the core question of when two action sequences are behaviorally equivalent, either clustering contrastive embeddings or delegating the judgment to a language model uncalibrated to the robot's dynamics. We introduce REFACTOR-VLA, a wake/sleep system for learning reusable skills. Its sleep phase clusters motor-program fragments under a Behavioral-Equivalence Kernel (BEK) computed from rollouts of a learned latent world model $M_ϕ$; its wake phase emits typed lambda terms over a Hindley--Milner-inspired vocabulary, consumed by a library-conditioned rectified-flow action decoder. Abstractions are admitted only if they pass Minimum Description Length and return-preservation gates. On LIBERO we report two findings. First, enlarging the world model from 188M to 430M parameters worsened performance on 4 of 4 suites, so capacity alone does not help. Second, the training objective matters far more: adding an auxiliary supervised contrastive (InfoNCE) loss during world-model warmup substantially improves sleep-phase clustering, giving Normalized Mutual Information at $n=3$ seeds of $0.462 \pm 0.021$ (object), $0.867 \pm 0.025$ (spatial), $0.915 \pm 0.013$ (goal) and $0.754 \pm 0.010$ (LIBERO-10), and beating the strongest published baseline on all 4 suites by a mean $Δ= +0.184$. Across providers ($n=12$) the 95% bootstrap confidence interval for mean pairwise NMI is $[0.683, 0.729]$ (mean $0.705$). The sleep phase also yields the first real-LIBERO task-language library: the decoder uses 2 of 3 admitted abstractions and rewrites all 256 sampled demonstrations.

cs.LG↗

MeRoPE: Metric Rotary Position Embedding for Camera-Controlled Video Generation

In camera-controlled video generation, geometry-aware positional encodings condition tokens on camera extrinsics and per-token viewing rays. Existing schemes, however, have a scale-dependent failure mode on real-world metric camera trajectories: homogeneous projective encodings cause attention logits and feature norms to grow unbounded with physical translation baselines. We propose MeRoPE (Metric Rotary Position Embedding), a norm-preserving relative camera encoding for attention. MeRoPE encodes relative orientations between calibrated viewing rays with orthogonal rotation blocks, maps raw metric displacements into multi-frequency rotary phases, and adds a disparity-anchored correspondence prior along the epipolar arc. This design strictly preserves feature norms, bounds pre-softmax attention logits regardless of the physical translation scale, and maintains exact invariance to global rigid coordinate changes. Across nuScenes and PanShot, which cover large-baseline trajectories and diverse camera optics, respectively, MeRoPE achieves stronger camera control than prior encodings, with the best consistency between generated camera motion and conditioning poses in both rotation and translation. Code will be made publicly available.

cs.CV↗