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At least 487 records · Page 27Linked to original sources

AURASeg: Attention-Guided Upsampling with Residual-Assisted Boundary Refinement for Drivable-Area Segmentation

Free-space segmentation is essential for autonomous robots to identify drivable regions and navigate safely across indoor, outdoor, and road-scene environments. However, conventional encoder-decoder models often recover coarse region masks while losing the fine spatial information needed to localize drivable-area boundaries accurately. We propose Attention-Guided Upsampling with Residual-Assisted Boundary Refinement (AURASeg), a segmentation framework designed to preserve region-level accuracy while improving boundary quality. Built on a ResNet-18 encoder, AURASeg introduces an Attention Progressive Upsampling Decoder (APUD) that progressively combines semantic context with high-resolution spatial detail, together with a Residual Boundary Refinement Module (RBRM) that explicitly refines contour-sensitive features before final prediction. We evaluate AURASeg across indoor simulation, ground-robot imagery, and road-driving benchmarks. The results show that our proposed model remains competitive with established segmentation models on region-level metrics while providing particularly strong boundary localization, including in comparison with boundary-focused methods. Detailed ablations further demonstrate the role of the proposed decoding and refinement modules.

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HybridWorldSim: A Scalable and Controllable High-fidelity Simulator for Autonomous Driving

Realistic and controllable simulation is critical for advancing end-to-end autonomous driving, yet existing approaches often struggle to support novel view synthesis under large viewpoint changes or to ensure geometric consistency. We introduce HybridWorldSim, a hybrid simulation framework that integrates multi-traversal neural reconstruction for static backgrounds with generative modeling for dynamic agents. This unified design addresses key limitations of previous methods, enabling the creation of diverse and high-fidelity driving scenarios with reliable visual and spatial consistency. To facilitate robust benchmarking, we further release a new multi-traversal dataset MIRROR that captures a wide range of routes and environmental conditions across different cities. Extensive experiments demonstrate that HybridWorldSim surpasses previous state-of-the-art methods, providing a practical and scalable solution for high-fidelity simulation and a valuable resource for research and development in autonomous driving.

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Super4DR: 4D Radar-centric Self-supervised Odometry and Gaussian-based Map Optimization

Conventional odometry and mapping methods using visual or LiDAR data often struggle under poor illumination and adverse weather conditions. Although 4D radar is suited for such environments, its sparse and noisy point clouds hinder accurate odometry estimation, while the radar maps suffer from obscure and incomplete structures. Thus, we propose Super4DR, a 4D radar-centric framework for learning-based odometry estimation and gaussian-based map optimization. First, we design a cluster-aware odometry network that incorporates object-level cues from the clustered radar points for inter-frame matching, alongside a hierarchical self-supervision mechanism to overcome outliers through spatio-temporal consistency, knowledge transfer, and feature contrast. Second, we propose using 3D gaussians as an intermediate representation, coupled with a radar-specific growth strategy, selective separation, and multi-view regularization, to recover blurry map areas and those undetected based on image texture. Experiments show that Super4DR achieves a 67% performance gain over prior self-supervised methods, nearly matches supervised odometry, and narrows the map quality disparity with LiDAR while enabling multi-modal image rendering.

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TriPilot-FF: Coordinated Whole-Body Teleoperation with Force Feedback

Mobile manipulators broaden the operational envelope for robot manipulation. However, the whole-body teleoperation of such robots remains a problem: operators must coordinate a wheeled base and two arms while reasoning about obstacles and contact. Existing interfaces are predominantly hand-centric (e.g., VR controllers and joysticks), leaving foot-operated channels underexplored for continuous base control. We present TriPilot-FF, an open-source whole-body teleoperation system for a custom bimanual mobile manipulator that introduces a foot-operated pedal with lidar-driven pedal haptics, coupled with upper-body bimanual leader-follower teleoperation. Using only a low-cost base-mounted lidar, TriPilot-FF renders a resistive pedal cue from proximity-to-obstacle signals in the commanded direction, shaping operator commands toward collision-averse behaviour without an explicit collision-avoidance controller. The system also supports arm-side force reflection for contact awareness and provides real-time force and visual guidance of bimanual manipulability to prompt mobile base repositioning, thereby improving reach. We demonstrate the capability of TriPilot-FF to effectively ``co-pilot'' the human operator over long time-horizons and tasks requiring precise mobile base movement and coordination. Finally, we incorporate teleoperation feedback signals into an Action Chunking with Transformers (ACT) policy and demonstrate improved performance when the additional information is available. We release the pedal device design, full software stack, and conduct extensive real-world evaluations on a bimanual wheeled platform. The project page of TriPilot-FF is http://bit.ly/46H3ZJT.

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DynSSM: A Physics-Aware State-Space Memory Framework for Learning Vehicle Dynamics

Accurate modeling of nonlinear vehicle dynamics is essential for high-speed autonomous racing, where controllers operate at the handling limits. Model-based methods are interpretable but rely on simplifying assumptions, while purely learned models capture nonlinearities yet often lack physical consistency, generalization, and adaptability to changing operating conditions. This paper presents DynSSM, a physics-aware state-space memory framework that combines learned temporal representations with a structured vehicle dynamics model. The proposed approach integrates state-space sequence modeling and recurrent encoders to capture long- and short-term dynamic behavior. It simultaneously adapts tire and vehicle-dynamics parameters within bounded ranges to preserve physical plausibility. A residual correction mechanism compensates for remaining unmodeled dynamics while preserving the underlying physics-based structure. DynSSM is evaluated on both simulated small-scale racing data and real-world full-scale autonomous Indy racecar data. When evaluated on an unseen real-world track, DynSSM reduces one-step prediction RMSE by up to $27.2\%$ in longitudinal velocity, $73.9\%$ in lateral velocity, and $88.8\%$ in yaw rate compared with the state-of-the-art (\sota{}) baselines. Component-wise ablation studies demonstrate the importance of temporal memory, parameter adaptation, and residual correction for predictive performance and robustness. Further, closed-loop simulations using nonlinear model predictive control demonstrate that DynSSM remains feasible across the evaluated tracks and achieves up to a 13.2\% reduction in one-lap completion time compared with \sota{} baselines. These results indicate that combining temporal memory, bounded physics-guided parameter adaptation, and residual correction provides an accurate, interpretable, and control-ready dynamics model for autonomous racing.

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World Model Control by Trajectory Reachability Metrics

Latent world models can learn representations that contain information needed for control, while the downstream controller may still rank candidate actions poorly when it relies on terminal latent distance alone. We study this failure in a fixed encoder and introduce trajectory reachability metrics (TRM), a small temporal pairwise cost trained from logged trajectories and used to rank predicted endpoints of a candidate action sequence against a goal. In the TwoRoom evaluation on 100 episodes from a high distance range, the original controller with LeWorldModel reaches 7.0% mean success. Temporal TRM trained after excluding all evaluation episodes reaches 96.7%, shuffled label controls stay at 0.0%, and TRM also improves PLDM from 32.7% to 84.0%. TopoNav, a separate pixel navigation task, shows the same link between repaired ranking and closed loop control. The selection audit with shared candidates (SASC) and rowspace interventions show that the gain comes from reweighting latent directions carrying the action decision. The XY rowspace contributes less than 1% of terminal latent MSE but carries most of the information needed for control. Coverage and boundary tests define the scope. Balanced doorway coverage restores a 0.0% coverage failure to 100.0% success, while an unseen wall orientation and contact rich PushT expose layout, dynamics, and recovery limits.

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Vision-Based Agile Landing on Turbulent Waters

Autonomous landing of Unmanned Aerial Vehicles on maritime vessels is challenging due to the coupled motion of the vehicle and landing platform in open-sea conditions. This paper presents a reinforcement-learning-based approach for autonomous multirotor landing on moving maritime platforms without requiring explicit platform-state observations or estimation during deployment. The proposed method uses multirotor state measurements together with local visual features, consisting of keypoints and associated descriptors extracted from the landing surface, to predict attitude and thrust commands. These commands are tracked by a conventional low-level controller. The policy is trained in simulation using synthetic keypoints with randomly generated normalized descriptors, enabling zero-shot deployment with different local feature extractors onboard the UAV. We evaluate the method in a realistic simulator and show that it outperforms a state-of-the-art Model Predictive Control baseline under platform motions corresponding to ''Very Rough'' sea conditions. Finally, we perform extensive real-world experiments, demonstrating autonomous onboard landing using two different local feature extractors. To the best of our knowledge, this is the first approach for agile multirotor landing on maritime platforms in turbulent waters that does not rely on an explicit platform-state during deployment.

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RoboTrustBench: Benchmarking the Trustworthiness of Video World Models for Robotic Manipulation

Video world models are increasingly used in robotic manipulation, yet existing benchmarks mostly evaluate them under valid, feasible, and safe instructions. We introduce RoboTrustBench, a benchmark for evaluating the trustworthiness of video world models under four scenarios: Normal, Constraint-Sensitive, Counterfactual, and Adversarial. Built from real-world DROID episodes, RoboTrustBench contains 1,207 expert-validated instruction-image pairs and a six-dimensional evaluation protocol with 13 fine-grained criteria. Evaluating seven representative video world models with human and MLLM assessment, we find that current models often generate visually coherent videos, but struggle with constraint reasoning, counterfactual grounding, physical interaction, and unsafe-instruction suppression. These results show that visual quality and surface-level instruction following are insufficient for trustworthy robotic video world modeling.

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TRACE: Trajectory-Routed Causal Memory for Delayed-Evidence Visuomotor Imitation

Robots under autonomous operation may require decisions based on evidence that is no longer visible. We study delayed-evidence tasks, where an early cue disappears before a later decision point, so visually similar observations can require different actions. In these settings, the current observation is not a sufficient state for control. We introduce TRAjectory-routed Causal Evidence (TRACE), a memory framework for visuomotor imitation policies. TRACE stores task-relevant visual and robot-state evidence, such as object identity, target choice, or route-dependent state, in a fixed-size latent memory that remains bounded over long episodes. Instead of indexing memory by raw time or manually provided task labels, TRACE uses path signatures: compact, order-sensitive features of the executed robot-state trajectory. These signatures do not store the visual cue itself; rather, they provide trajectory-conditioned keys for writing and retrieving the evidence stored when the cue was visible. When the robot later reaches an ambiguous observation, the policy conditions on TRACE memory to recover the missing context and choose the correct branch. TRACE attaches through lightweight adapters to policies, without changing the policy backbone, action head, or imitation objective. Across real-world long-horizon manipulation tasks with visually ambiguous branch points, TRACE improves branch selection and task success over alternative baselines, including short-history and recurrent memory. Project page: https://jeong-zju.github.io/trace

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Robots that Collaborate: Sequential Asymmetric Imitation for Learning Coupled Robot Policies

Collaborative mobile manipulation requires robots to coordinate with a partially observed partner while physically interacting through shared objects. This is difficult because failures often arise not from poor local skills, but from mistimed waiting, yielding, pulling, releasing, or repositioning. We study this problem with two bimanual mobile manipulators coupled through rigid and deformable objects. We propose Sequential Asymmetric Imitation (SAI), a single-teleoperator curriculum for learning coupled multi-robot behaviors without synchronized dual-operator demonstrations or explicit inter-robot communication. SAI trains Robot A from unilateral demonstrations with a compliant human partner, trains Robot B against the deployed Robot A policy, and then refines Robot A using sparse interventions near coordination failures. This staged process exposes the policies to increasingly realistic partner behaviors, including delay, phase mismatch,insufficient yielding, and interaction conflict. Across real-world dual-robot manipulation tasks, SAI improves task success, phase synchronization, and partner-contingent yielding over independent imitation and curriculum-ablation baselines. These results suggest that physically coupled collaboration can be learned through the structure of the imitation curriculum, rather than through synchronized multi-operator demonstrations or explicit coordination mechanisms. More videos on project page:http://cyc0429.github.io/sai-project-page/

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MEMORA: Embodied Action Memory from Egocentric Videos for Reasoning and Planning

Embodied agents accumulate experience over time. We study how accumulated experience can be formed into persistent memory for future reasoning and action. We formulate Embodied Action Memory (EAM) as the capability to form and use memory over embodied experience, together with the persistent memory state produced by that process. We introduce MEMORA, a framework that instantiates EAM through a formation-consolidation-retrieval lifecycle and a multi-store world-memory architecture. MEMORA organizes experience into participant-specific Environment, Entity, Activity, and Inferred Knowledge stores: online editing revises memory as new evidence arrives, while offline consolidation abstracts repeated experience into reusable routines, habits, and preferences. We evaluate MEMORA with MEMORA-Bench, a 45-hour egocentric-video suite that measures both retrospective memory faithfulness and prospective memory-grounded planning. Across four open-weight answer models, MEMORA achieves the strongest aggregate planning performance among the evaluated memory interfaces, with its largest gains on out-of-distribution planning. On these tasks, MEMORA improves Robot-Grounded Plan score by up to 16.6 percent, suggesting that memory formed and consolidated across experience can support planning for new goals beyond directly observed episodes. A physical-robot demonstration further shows that memory formed solely from human egocentric video can ground high-level robot plans in participant-specific objects and preferences. Project website: https://github.com/yuzihaowashu/MEMORA

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ImprovedVBGS: Real-time Continual Variational Bayes Gaussian Splatting

On-the-fly reconstruction is a key requirement for many applications in robotics and autonomous navigation. Variational Bayes Gaussian Splatting (VBGS) enables continual learning without replay buffers using Coordinate Ascent Variational Inference (CAVI), but its per-frame iterations over all observed points make it too slow for real-time use with strict memory and latency requirements. We present ImprovedVBGS, an accelerated framework for on-the-fly continual reconstruction. This is achieved primarily through (i) spatially truncated variational inference, and (ii) improved reassignment that uses forwarding, truncation and eliminates wasteful dynamic recompilation. On the NeRF synthetic dataset, we reduce mean per-frame latency from ~84.0 s to ~0.050 s on an RTX 3070 Ti, a 1680x speed-up while maintaining reconstruction quality. We also improve novel-view synthesis quality using an exact renderer with no added training costs.

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Action from Adjacent Set in Physical Space Outperforms the Best Prediction in World Models

Controllers based on sampling and latent world models assign a predicted terminal cost to each candidate action sequence, choose the minimum, execute its first action block, and replan. This rule can fail even when the terminal cost perfectly and accurately reflects the true task objective in the physical world. Residual prediction error can give an infeasible sequence an anomalously low cost, and a larger proposal pool gives such errors more chances to outrank feasible alternatives. We call this conditional failure proposal overgeneration. In Cube candidate execution audits, increasing the total proposal budget from 72 to 288 reduces the feasibility of selection by minimum latent cost from .375 to .062 for position targets and from .344 to .031 for targets defined by position and yaw, although every larger pool contains a feasible sequence. We introduce Adjacent Set Action Reconstruction (ASAR). Among proposals with low cost, ASAR identifies an adjacent set using standardized early action prefixes and reconstructs a full action sequence through locally weighted aggregation with a light anchor from the sequence with minimum cost. On a Carry and Release evaluation set of 75 queries, Kernel ASAR improves event completion success over matching selection by 28.0, 24.0, and 18.7 percentage points under latent cost and by 18.7, 20.0, and 17.3 points under a trajectory reachability cost at 72, 144, and 288 proposals. Analysis of finite proposal pools characterizes selection risk from the lower tail, separation by a related radius support statistic, and sequence containment under an explicit local feasibility condition.

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AffordTrajDP: Dynamic Affordance-Guided Visuomotor Policy Learning for Robotic Manipulation

Affordance-guided imitation learning has shown impressive performance in robotic manipulation tasks by compressing visual perception into task-specific geometric constraints (e.g., fixed contact points). However, the commonly used static affordances can become inconsistent in precision-critical tasks or under object location perturbations, leading to post-contact trajectory drift. To address this issue, we propose AffordTrajDP, a dynamic framework that constructs affordance trajectories via object-centric temporal propagation to guide the progressive manipulation process. Specifically, given an RGB-D observation, our core insight is that a retrieved anchor affordance, which captures the desired contact point between the end-effector and the target object, can be propagated forward via affordance propagation, using the object's SE(3) pose as a natural propagation medium, to yield an affordance trajectory that provides temporally consistent, state-aware guidance throughout execution. AffordTrajDP achieves 70.0% average success rate on ManiSkill3, outperforming strong baselines by up to 17.8%. Real-world experiments on Galaxea A1 and UR7e robotic arms, covering StackCube, PickCup, AdapterInsertion, Ring-on-Peg, Put-in-Bowl, and USB Insertion, further validate robustness under object placement variations and appearance changes, with seen and unseen object instances evaluated on Galaxea A1, and ablations confirm the contribution of each proposed component.

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DELE-w0.5: Inferring Action from Future Latent State for Robotic Manipulation

World-Action Models (WAMs) build robot control on video-generation backbones, which jointly predict dense future visual trajectories and robot actions. We argue that video generation is an unnecessary intermediate objective for world-action modeling. For robotic manipulation, the goal of a world model is not to reproduce how the world looks at every intermediate moment, but to predict the state that the world will reach after an action is executed. The intermediate frames only describe the visual transition between physical states, which consumes substantial model capacity and computation, but do not directly specify the physical outcome that the robot action is intended to produce. In this paper, we propose DELE-w0.5, which infers robot actions from predicted future states without relying on video generation. Concretely, DELE-w0.5 infers the action sequence from its corresponding compact future latent state. The future latent state captures the action-relevant physical outcome of robot interaction and serves as an explicit bridge between world modeling and action generation. The core design principle of DELE-w0.5 is to model how the physical world changes under robot actions, rather than how its visual appearance evolves frame by frame. This formulation removes the high-dimensional visual redundancy introduced by dense video representations, and it therefore enables cheaper training and low-latency inference. Across 640 real-robot trials on four long-horizon manipulation tasks, our DELE-w0.5 achieves the best performance among all compared policies, attaining 62.5% overall full-task success and 81.3% macro ordered-stage progress. It outperforms the strongest baseline by 32.5 percentage points in full-task success and 20.1 percentage points in macro progress.

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CRESSim-Neo: A Batched GPU Simulation Engine for Surgical Robotics and Robot Learning

We introduce CRESSim-Neo, a batched GPU simulation engine for surgical robotics and robot learning. CRESSim-Neo combines position-based simulation of rigid bodies, deformable tissues, fluids, and strands with batched rendering, surgery-specific sensing, and a GPU-resident data pipeline. The engine supports applications including tissue manipulation, fluid suction, suturing, cable-driven robots, and ultrasound image synthesis. Direct access to physics and rendering buffers enables GPU-resident robot learning and zero-copy PyTorch integration using DLPack. We demonstrate CRESSim-Neo across rigid-body, deformable-body, and fluid simulation tasks, including vision-based and surgical robot-learning scenarios. On an NVIDIA RTX 4090, the engine achieves up to 2.03 million environment steps per second for 8192 parallel CartPole environments, and scales to batched surgical scenarios involving tissue deformation, fluid interaction, and ultrasound sensing. Overall, CRESSim-Neo provides a unified and scalable platform for surgical simulation, synthetic data generation, and surgical robot learning.

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SOLO: Stable Omni-terrain Long-Horizon Perceptive Humanoid Locomotion

Humans traverse complex terrain over long distances without losing balance, whereas perceptive humanoid policies become fragile as perception and control errors accumulate. We present SOLO, a unified framework addressing two compounding causes of this long-horizon fragility: dense terrain reconstruction smooths action-critical details, and pointwise imitation lacks temporal credit assignment. Its Query Reconstructor (QR) uses Fourier-encoded cell queries to retrieve spatially specific evidence from depth-proprioception tokens, preserving sharp terrain boundaries. Trajectory-Aware MSE (TA-MSE) Distillation adds next-state teacher-student disagreement to the PPO reward, enabling Generalized Advantage Estimation to propagate future disagreement penalties to preceding actions. In simulation, QR reduces height-map L1 error by factors of 3.3-4.0, while TA-MSE surpasses PPO and MSE+PPO in curriculum progression. On stress-test terrains, SOLO achieves 97.5% mean traversal success and 96% stepping-stone success, versus 75.0-75.6% and 0-3% for dense-reconstructor variants. Deployed zero-shot with only a chest-mounted depth camera and proprioception, SOLO completes a continuous 1.5-km outdoor route and an indoor mixed-terrain course. Project page: https://sunpihai-up.github.io/solo/

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Rethinking Language's Role in Efficient VLA for Autonomous Vehicles: Toward Smarter, Trustworthy Driving

Vision-Language-Action (VLA) models are reshaping autonomous driving (AD) by unifying perception, reasoning, and control through language, enabling semantic grounding, interpretable decisions, and better long-tail generalization. But language is expensive onboard: latency and memory budgets are tight, and autoregressive decoding is inherently sequential. This work reframes the central question as when and where language should act at inference, since inference cost recurs at every deployed frame while training cost is paid once. We introduce the Language Residue taxonomy to organize methods by their inference-time use of language: train-time-only supervision (L1), latent non-textual reasoning (L2), conditional invocation (L3), and full per-frame generation (L4). We review representative methods and tag each across five deployment axes (latency, parameters, memory, FLOPs, tokens), analyzing them on major open- and closed-loop driving benchmarks (e.g., nuScenes, NAVSIM, Bench2Drive). We further trace how efficient methods from NLP/LLM are adapted in AD, identifying the constraints and motivations driving these adaptations. A continuously updated repository will be available at Github.

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