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SCOPE: Field-of-View-Aware Path Planning in Unknown Space via Safety-Volume Certification

Safe navigation with a body-mounted limited-field-of-view sensor requires the complete robot-inflated volume of an intended motion to be observed and verified free before execution. We formulate this requirement as online safety-volume certification in an unknown voxel map and construct a certified graph whose vertices correspond exactly to positions with fully known-free safety volumes. Based on this representation, we propose SCOPE (Safety Certification through Observation Planning and Execution), a planning framework that decouples optimistic goal-directed guidance from certified execution. SCOPE converts the first uncertified point along an optimistic route into an explicit observation obligation, resolves it through target-centric viewpoint search, and recursively clears intermediate obligations when useful viewpoints are not yet certified-reachable. A certified preview mechanism and an observation-aware trajectory optimization backend enable smooth execution. We prove conditional completeness: under ideal monotone sensing and exhaustive finite-domain graph search, SCOPE reaches the goal whenever a finite feasible sequence of certified sensing actions exists within its planning primitives. Across 100 randomized tasks in five unknown 3D environments, SCOPE reaches every goal while maintaining near-zero entry into non-certified inflated space, and an ablation shows that the certified preview mechanism reduces mean mission time by 27%. Finally, we validate the complete system through real-robot demonstrations in four scenarios.

cs.RO↗

Flex-$π$: A Multi-Stream World-Action Model with Compute Flexibility

World-action models (WAMs) predict the future to act better, but nearly all of them predict only RGB latents, trained purely for pixel reconstruction, with no explicit signal for the 3D geometry or object semantics manipulation needs. We find a surprising free lunch: the same frozen video-generation VAE that encodes RGB also encodes 3D pointmaps almost losslessly, with no pointmap-specific training at all. This lets us supervise Flex-$π$, a 6B-parameter WAM, on 3D geometry and object-centric DINO semantics alongside RGB, at no cost in new sensors, new pre-training, or inference latency. Every visual signal is projected into this shared latent space and denoised jointly with actions inside a Mixture-of-Transformers backbone; per-stream dropout with cross-modality forcing then lets a single trained checkpoint run on any subset of these streams, from a fast action-only mode to full joint generation. The result is a policy that is exceptionally demonstration-efficient and generalizes well, beating the strongest baselines by up to 2-7$\times$ on dexterous, precise, real-world bimanual manipulation tasks both in and out of distribution, all while running faster than $π_{0.5}$. Our project website: https://flex-pi.github.io/

cs.RO↗

FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences

Visual loco-manipulation policies that can generalize to novel scenes and objects have long been a goal of robotics research. However, today's data-hungry algorithms make collecting sufficient demonstrations a struggle for tabletop manipulation, and even more so for humanoids that must also walk and balance. Learning from simulated data and transferring that behavior to the real world, as is commonly done in locomotion, sidesteps this struggle, so we replicate that recipe for loco-manipulation. In doing so, we find that cloning synthetic demonstrations results in a low performance ceiling no matter the amount of training data. Reinforcement learning breaks through it, and refining the cloned policy with Flow-GRPO on a single sparse reward yields performance that synthetic behavior cloning cannot match. Together, these stages form our end-to-end sim-to-real pipeline spanning more than 150,000 scenes, which we use to train FetchMan. We evaluate it on FetchMan-Bench, a simulation benchmark we release, and deploy it zero-shot on a real Unitree G1, where our single-object reach-and-pick policy walks to and grasps a target across unseen scenes at 73.3% success. Finally, we extend this recipe to multi-object training, a first step toward loco-manipulation generalist policies at this data scale.

cs.RO↗

GhostTac: Manipulating Tactile Sensors without Physical Contact

Tactile sensors are integral components of modern robotic systems, enabling robots to perceive and interact with the physical environment through tactile feedback. Despite their importance, the physical-layer security of tactile sensors has received little attention in prior work. In this paper, we present GhostTac, to the best of our knowledge, the first contactless attack that manipulates tactile sensing via electromagnetic interference (EMI). We identify that EMI exploits the nonlinear rectification and limited bandwidth amplification effects, allowing carefully crafted EMI signals to be converted into a persistent DC offset that bypasses on-board filtering and induces stable measurement deviations. Building on this mechanism, GhostTac enables fine-grained and controllable manipulation of sensor outputs by reshaping the spatial distribution and manipulating the magnitude at the targeted location. Such interference can induce unintended and harmful robot behaviors, such as causing a domestic robot to exert excessive force, resulting in physical damage or human injury. We evaluate GhostTac on 10 sensor modules and 2 dexterous hands, covering 15 tactile sensors of different types, and demonstrate consistent attack effectiveness across all tested devices. We further present three case studies on tactile grasping, slip detection, and material classification to illustrate practical impacts in real robotic tasks. We envision that our findings shed light on a new physical attack vector against tactile sensing in robotic systems.

cs.CR↗

SonicNudge: Controlled Displacement of Hovering UAVs via Estimator-Controller Coupling

UAV displacement attacks have traditionally relied on spoofing sensors that directly report position or translational motion, such as GNSS and optical flow. In this work, we introduce SonicNudge, a new attack primitive that instead targets the gyroscope and shows that low-level inertial errors can be transformed into controlled displacement of hovering or slow-moving UAVs. The attack exploits estimator--controller coupling: a small gyroscope perturbation by ultrasonic resonance can persist as an attitude-estimation bias, and the flight controller can convert this biased estimate into a shifted hover point. This behavior is especially relevant to UAV tasks that require hovering, station-keeping, slow approach, or precise final alignment, such as perimeter denial, inspection, docking, landing alignment, and close-proximity operation, where meter-scale position errors can be operationally meaningful. We analyze this attack primitive in a PX4-style flight stack and validate it through 81 simulation runs and more than 10 indoor/outdoor physical experiments, showing that displacement is governed by estimator weighting, bias observability, and closed-loop position correction. Our study suggests that UAV and vehicle-system security should look beyond direct navigation spoofing and pay closer attention to low-level inertial errors and estimator--controller coupling as a subtle but important attack surface.

eess.SY↗

A Statistical Audit of Physical AI Benchmark Redundancy

Physical AI models are evaluated on suites of benchmarks that differ across model reports, leaving the model-by-benchmark matrix sparse and the relationship between benchmarks unmeasured. We construct a matrix of 51 models on 12 physical AI benchmarks, selected from a registry of 51 benchmarks and 152 models by reporting density, combining scores from model cards and benchmark papers with our own evaluation runs under each benchmark's official protocol. We measure how much information the benchmarks share and show quantitative evidence of Redundancy. Redundancy affects reported rankings: collapsing the two substitute pairs into single columns moves 22 of 51 models by three or more places under an equally weighted average. We then select benchmarks greedily under a utility combining score dispersion with variance not explained by the already-selected set, and obtain a four-benchmark subset retaining 78.5\% of the utility of all 12, on which we fit a Bradley--Terry ranking. The procedure requires only benchmark-level scores with sufficient overlap and is not specific to physical AI.

cs.RO↗

Brain-Language-Action (BLA) Models: Language-Conditioned EEG for Robotics Control

Electroencephalography (EEG)-based robotic control is commonly formulated as a direct classification problem, in which electrical neural signals are mapped to a fixed set of discrete actions. However, the limited separability and high noise of EEG signals make it difficult to scale this approach to fine-grained robotic control spaces. We introduce Brain-Language-Action (BLA) models, a framework in which language conditions the interpretation of neural representations for robotic action generation. In a BLA, a small set of reliably distinguishable brain states can be dynamically associated with different actions through a language-defined control mapping, allowing a small number of neural classes to apply to a larger global action space. We develop a proof-of-concept BLA for drone control using motor-imagery EEG from the BCI Competition IV 2a dataset. The system is trained in two stages. First, we evaluate multiple candidate EEG encoder architectures using subject-specific four-class motor-imagery classification, converting 250Hz, 3.5-second, 22-channel EEG samples into five 128-dimensional brain-token embeddings. Second, these embeddings are projected into the embedding space of a pretrained large language model (LLM) and jointly fine-tuned with language instructions to autoregressively generate structured three-token drone actions. Across 840 possible language-defined mappings between four neural states and seven flight action combinations, the resulting BLA achieves 90% per-token accuracy during evaluation. These results provide an initial demonstration that language conditioning can expand the effective control range of EEG-based robotic interfaces without requiring a corresponding increase in the number of directly distinguishable neural states.

cs.RO↗

Coding What Matters: A Semantic-Aware Memory Interface for Energy-Efficient Perception in Autonomous Vehicles

Autonomous vehicles stream high-resolution surround-camera frames into memory before perception runs. This sensor-to-memory path consumes energy when cells store ones and adjacent bytes toggle on the data bus, so its cost follows bit-1 density and switching activity rather than pixel semantics. We present MotiMem-Omega, a semantic-aware memory-interface coder that lowers this cost while preserving perception predictions. Its semantic importance field protects traffic participants, especially vulnerable road users, while assigning lower fidelity to sky and empty background. Cross-dataset bit-sensitivity sweeps determine class weights, with a safety floor for pedestrians, cyclists, and motorcyclists. Each image block then selects a precision tier by minimizing a joint energy-distortion cost. When ego pose is available, a motion-compensated prior carries protected regions between frames. We estimate interface-energy reduction from the two measured proxies using a coefficient-swept memory-energy model. Across 29 detectors on 12 driving datasets, 5 occupancy models, and 5 segmentation networks, MotiMem-Omega retains about 90% of detection mean average precision, 91% of vulnerable-road-user recall, over 98% of occupancy accuracy, and the strongest segmentation retention among energy-reducing methods. It reduces front-camera bit-1 density by 52%, corresponding to a modeled memory-interface energy reduction near 36%, with a lower end of 27% under the literature coefficient sweep. It also gives higher retention than the baseline and energy-matched truncation at the same or lower bit-1 density, whereas image codecs preserve accuracy without reducing memory-interface energy.

cs.RO↗

Teaching Robot Policies to Humans Using Erroneous Examples

Human-robot collaboration describes the process of humans and autonomous agents working together to accomplish common goals. This process is facilitated best when robot policies, or behaviors in different situations, are made transparent to humans. Demonstration-based explanations have been a focus of human-robot collaboration research, and the field has frequently drawn upon literature from education to improve how humans are taught robot policies. However, no single teaching method has been proven effective across domains, difficulties, learners, and other variables; the question of how humans can most effectively be taught robot policies remains open. In traditional classrooms, learners are shown erroneous examples, in which they reflect on and correct incorrect responses to understand common pitfalls when learning a concept. We propose using erroneous examples to teach robot policies, extending an existing policy teaching framework. We conduct a user study in which participants view incorrect demonstrations of robot behavior and correct the actions to align with the actual policy. Our findings suggest that viewing these incorrect demonstrations and verbalizing one's reasoning in predicting a robot's actions improves retention of the policy over time, in agreement with the effect of erroneous examples in classrooms. We also categorize participants into distinct learning styles and establish that participants using inverse reinforcement learning-like reasoning perform best on policy prediction tasks. With this work, we aim to advance the methods by which robots educate humans on their policies.

cs.RO↗

PathBridger: Subgoal Bridges for Offline Goal-Conditioned Reinforcement Learning

Offline goal-conditioned reinforcement learning (GCRL) aims to learn policies for reaching diverse goals entirely from fixed trajectory data. Long-horizon offline GCRL remains challenging because sparse goal-reaching signals must be propagated over many steps, while execution errors cannot be corrected through additional environment interaction. Existing methods address these challenges by improving long-range value estimation or reducing the effective decision horizon through subgoals, options, and action chunks. In several hierarchical methods, however, a selected subgoal specifies where to go, while the intervening state-space path remains implicit in an endpoint-conditioned low-level policy. To address this interface, we propose PathBridger, a hierarchical offline GCRL method that explicitly connects subgoal selection to short-horizon execution. PathBridger constructs a state-space bridge toward the selected intermediate endpoint and decodes it into a short executable action chunk using an inverse dynamics model. Experiments across the evaluated OGBench tasks demonstrate strong aggregate performance, with particularly large gains on the multi-object Cube manipulation tasks. Code: https://github.com/SChoish/PathBridger

cs.LG↗

DREAM: Deployment-Time Demonstration Generation via Real-to-Sim for Scalable Policy Adaptation

Vision-language-action (VLA) models have made strong progress in language-conditioned robot manipulation, but improving their performance in a new workspace still often requires action-labeled data from that environment. Collecting such data by human teleoperation is costly, especially when each workspace, object arrangement, or task may require new demonstrations. We present DREAM, a framework that generates fine-tuning data for a pretrained VLA from a captured workspace and a language instruction, without requiring a task-specific human demonstration. DREAM reconstructs the workspace, automatically translates the instruction into symbolic task goals and success criteria using a large language model, and uses task-and-motion planning to generate feasible robot trajectories. The planned trajectories are augmented across randomized object configurations, verified by the generated success criteria, and rendered into image-action examples for VLA fine-tuning. Through real-robot experiments on language-conditioned manipulation tasks, we study whether DREAM can serve as a scalable data-collection system for the deployment workspace by examining whether fine-tuning on its automatically generated data improves success over direct deployment and how its data-collection cost compares with human teleoperation when adapting a VLA to a new workspace.

cs.RO↗

Agri-Sim: Agricultural Simulation Platform for Embodied Intelligence Evaluation in Greenhouse Robotics

Agricultural-robot development requires simulation environments that can jointly support realistic scene construction, virtual sensing, autonomous navigation, motion planning, and manipulation-task execution. This paper presents Agri-Sim, a Unity and ROS2-based simulation platform for the closed-loop development and functional evaluation of agricultural robots. The platform contains a configurable tomato-greenhouse environment, a mobile dual-arm harvesting robot, virtual RGB-D, LiDAR, IMU, and joint sensors, and a bidirectional communication interface between Unity and ROS2. Unity is responsible for scene rendering, rigid-body dynamics, collision detection, virtual sensing, and task-state execution, whereas ROS2 and MoveIt 2 provide localization, navigation, collision-aware motion planning, inverse kinematics, and trajectory generation. Autonomous greenhouse navigation and dual-arm tomato harvesting were used to evaluate the complete simulation workflow. The experiments covered virtual sensor publication, ROS2-based navigation, collision-aware motion planning, mobile-base control, tomato acquisition, inter-arm handover, and box placement. The results demonstrate that Agri-Sim supports closed-loop integration and repeatable functional evaluation of navigation and manipulation workflows in a controlled virtual greenhouse, providing a practical foundation for subsequent algorithm development and Sim-to-Real studies.

cs.RO↗

From Multi-Modal Paths to Executable Trajectories: A Trajectory Planning Framework for 4WIS Robots

Four-wheel independent steering (4WIS) mobile robots support multiple motion modes, offering high maneuverability in narrow and complex environments. However, existing planning methods often fail to fully exploit these capabilities, leading to suboptimal trajectory quality. To address this limitation, this paper proposes a multi-modal global trajectory planning framework that couples mode-augmented front-end search with mode-consistent segment-wise trajectory optimization. In the front-end stage, Hybrid A* is extended to a four-dimensional state space incorporating motion modes, while mode-switching-aware cost and heuristic functions embed mode decisions into the global search process. Multi-modal Reeds-Shepp curves and an intelligent terminal connection strategy are further designed to improve search efficiency. In the back-end stage, a segment-wise trajectory optimization framework based on an improved iterative safe corridor scheme is developed to convert discrete multi-modal paths into smooth, kinematically feasible trajectories with stationary mode transitions. Experimental results show that the proposed method achieves the best overall performance in safety, arrival time, terminal accuracy and computation time. Real-world experiments on a physical 4WIS robot further validate the practical effectiveness and executability of the generated trajectories, providing a flexible and high-performance solution for multi-modal mobile robot trajectory planning.

cs.RO↗

CGFM-Nav: Cognitive Graph-Field Memory for Semantic-Guided Lifelong Multimodal Embodied Navigation

Vision-and-Language Navigation (VLN) requires agents to reason over accumulated observations while continuously exploring unseen regions. However, existing environment representations often struggle to jointly support explicit semantic memory and continuous exploration guidance. To address this challenge, we propose Cognitive Graph-Field Memory (CGFM), a persistent multimodal scene representation that couples explicit relational memory with continuous spatial intuition. CGFM organizes objects, spatial relations, and visual observations into a multimodal scene graph, enabling target retrieval and long-horizon reasoning across navigation tasks. When no reliable target match is identified, graph-based evidence is projected into a goal-conditioned semantic-frontier field to guide exploration toward semantically promising frontiers and regions. Building upon CGFM, we introduce CGFM-Nav, a foundation-model-based framework for lifelong multimodal navigation that integrates task-relevant subgraph selection, VLM reasoning, and verification feedback into a closed decision loop. Preliminary experiments on GOAT-Bench show that, under the same Qwen3-VL-8B backbone, CGFM-Nav improves the overall success rate from 53.2% to 63.0% and SPL from 30.0% to 39.6%, demonstrating the effectiveness of combining explicit semantic memory with semantic-guided exploration.

cs.RO↗

Systematic Lightweight Method for Robotics Based on Strain Energy Distribution Optimization

Service robots work with people and are highly expected to be lightweight for safety, agility and energy conservation. As a complex mechanical system, a robot consists of a large number of components and has various working configurations and load environments. An effective method for achieving system-level optimal robot design is a crucial requirement, but it poses significant challenges. In this study, we introduce a novel approach to optimize the distribution of strain energy, which can significantly improve the effectiveness of systematic optimization in a complex system. First, we present and demonstrate that the strain energy per unit mass should be uniformly distributed in an optimal lightweight mechanical system. Based on this criterion, the system-level problem can be decoupled and the design objective of each part can be assigned based on the strain energy. Then, each part can be optimally designed separately according to its specific circumstances by using different approaches, such as size optimization, topological optimization, and material optimization. In this way, the optimization is at the system level, while the computational complexity is at the part level. Weight reduction and improvements in mechanical properties can be obtained simultaneously. As an example, this method is applied to an arbitrarily designed robotic arm, and its effectiveness is further demonstrated in the cases of lightweight with stiffness improvement, considering multiple materials, multiple working conditions, and vibration performance.

cs.RO↗

Background-Free Objectness Learning for Class-Agnostic Detection

Object detectors are typically trained under closed-set supervision, where unlabeled regions are implicitly treated as background. Under incomplete annotations, this assumption introduces objectness bias: visually valid but unlabeled objects are used as negatives, tying objectness to the annotated taxonomy rather than generic object structure. This limitation is particularly problematic for class-agnostic and open-world detection. This paper proposes Background-Free Objectness Learning (B-FOR), a dense class-agnostic detection framework that learns objectness without explicit background supervision on unlabeled regions. B-FOR formulates detection as the prediction of dense multi-scale object-center and scale fields, from which object hypotheses emerge as local spatial structures. Supervision is confined to reliable annotated regions through spatially structured soft targets, avoiding foreground-background discrimination. To support decoding from emergent local maxima, the paper further introduces displacement-aware scale fields that model object extent as a spatially varying property of the learned objectness field. Experiments on PASCAL VOC, MS-COCO, and Open Images demonstrate strong generalization to unseen categories and cross-dataset object distributions. B-FOR improves recall by more than +10 AR points over prior class-agnostic baselines. Ablation studies show that both localized objectness supervision and displacement-aware scale fields are critical for class-agnostic localization under incomplete annotations. Code available at: https://github.com/Daniaawan/B-FOR.

cs.CV↗

AGRICAM: A Track-Mounted Crop Pollination Monitoring Robot

Insect pollination is critical for global food production, yet monitoring pollinators at commercial farm scale remains a challenge. Recent advances in computer vision and deep learning have enabled detailed analysis of pollinator behaviour, but monitoring must trade-off detail against spatial coverage and human or technological resources. This paper presents the Automated Guided Robot for Insect and Crop Activity Monitoring (AGRICAM), a purpose-built robotic system designed to meet the requirements of large-scale pollination monitoring in protected cropping systems. AGRICAM operates autonomously on low-cost, easily installed track for movement along crop rows, without disrupting farm operations or insect behaviour. The platform integrates two RGB cameras, microclimate sensors, GPS and RFID modules, motion sensors, and 4G cellular network connectivity for data transmission. A web interface enables remote device configuration and scheduling. The system autonomously captures video and image data of insects' locations and local environmental conditions. These are transferred to the cloud and analysed using computer vision models to quantify pollinator visitation and spatio-temporal activity variation. We deployed the system on a commercial blueberry farm to demonstrate and test its capability. It successfully mapped insect pollination patterns across 80 m long industrial polytunnels over 30 hours. This data enabled spatial analyses of insect activity we used to confirm a uniform pollinator distribution within polytunnels, as desired by the farm management team. The data also highlighted variation of insect activity associated with time of day and microclimate. AGRICAM therefore has been shown to be a scalable, automated crop pollination monitor that can support data-driven decisions to enhance pollination management, thereby improving crop productivity and food security.

cs.CV↗

SGE: Semantically-Guided Exploration for Unstructured Environments via Image-Space Waypoint Sampling

This work introduces Semantically-Guided Exploration (SGE), a modular exploration framework for ground vehicles that integrates pixel-level semantic segmentation into sampling-based waypoint selection and receding-horizon route optimization. Unlike conventional geometric exploration methods, SGE evaluates candidate exploration goals directly in the image space using a semantic-aware utility function that accounts for terrain traversability, obstacle proximity, objects of interest, and depth-based exploration reward. Sampled waypoints are projected into 3D and ordered through a real-time Traveling Salesman Problem (TSP) formulation, enabling receding-horizon goal selection. To address real-world navigation uncertainty, the framework introduces mechanisms, including temporary taboo regions to handle navigation failures and a graph-based relocation strategy for efficient backtracking across explored areas. We evaluate SGE in standardized simulation benchmarks against state-of-the-art exploration planners and demonstrate competitive performance in volumetric coverage, while enabling semantic task biasing that cannot be achieved by purely geometric methods. The framework is further validated through real-world experiments using multiple robotic platforms in indoor campus buildings and in limestone and coal mines. Results show consistent performance and adaptability across platforms and domains.

cs.RO↗