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Search indexed arXiv papers on artificial intelligence, large language models, computer vision and robotics. Read source abstracts and follow links to arXiv.

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At least 595 records · Page 33Linked to original sources

A Cognitive Architecture for Shared Autonomy in AUV Operations

Operators remain essential to Remotely Operated Vehicle (ROV) operation, yet often suffer from low situational awareness and high workload, both of which negatively affect safety. This paper presents a cognitive architecture consisting of an ontology and multiple Large Language Models (LLMs) to assist the operator at all stages of the mission. Each LLM is grounded with domain-specific information from the ontology and given a simple role to create a system that can support the operator at all stages of an operation. We are aiming to prove that using the two together will allow decisions to be grounded in the relevant domain knowledge, but also benefit from the reasoning capabilities of the LLM. Our framework determines if a mission is possible for a given Unmanned Underwater Vehicle (UUV), performs mission planning, and executes a given mission in simulation. The operator can be involved in planning and execution, ensuring the resulting plan is valid and that the vehicle behaves safely during execution. We compare different LLMs, Llama3, GPT-OSS, and Qwen2.5, to determine which are best suited to the different roles within our framework. We find that GPT-OSS performs best for feasibility assessment, planning, and execution, while Qwen2.5 is best suited to identifying mission types from natural language input.

cs.RO↗

Bridging Semantics and Physics with Constrained LLMs for Safe and Trustworthy Robotic Manipulation

A language-guided robot operating in a real kitchen must do more than produce a plan that appears correct. It must also execute that plan safely in cluttered environments under imperfect perception. Large language models (LLM) can decompose instructions into action sequences, yet a language-action gap remains: a plan may appear valid linguistically while being physically infeasible under kinematic and collision constraints. We bridge this gap by formalizing the reasoning-execution boundary as a typed contract. From RGB-D observations, the system grounds perceived objects in an explicit, collision-aware scene model and constrains language-level decisions through schema-validated tool calls defined by the Model Context Protocol (MCP), rejecting malformed commands before they reach the robot. Each validated call is deterministically grounded in a MoveIt Task Constructor pipeline, where candidate motions are evaluated against the reconstructed planning scene in a verify-then-act step. Only trajectories that pass both kinematic and collision checks are sent to the robot. On a physical UFactory 850, the method achieves up to 80% success across ten trials per task on pouring tasks involving liquids, granular media, and discrete solids. It achieves 90% success on a grasp-and-place task using the same planning, protocol, and verification stack. Although a scripted policy slightly outperforms our method on the easiest task, its success rate falls to 10% on the hardest, compared with 60% for our method.

cs.RO↗

Fully Distributed GNE Algorithms for Multi-Robot Placement without Consensus on Multipliers

Recent machine learning research has increasingly focused on equilibrium analysis in non-cooperative games rather than solely on optimal solutions. Many such problems involve shared constraints and can be formulated as Generalized Nash Equilibrium Problems (GNEPs). For strongly monotone games, existing methods compute consensus-based variational GNEs (v-GNEs) by exchanging Lagrange multipliers. We propose a fully distributed continuous-time algorithm for shared linear equality constraints that converges without multiplier exchange and reaches any GNE, reducing communication overhead and improving privacy. Discrete-time schemes are also provided, and the method is validated on a multi-robot placement task.

cs.LG↗

Toward Trustworthy Robot-Assisted Sliding Palpation for Shallow Vessel Localisation with a Calibrated Digital Twin

Reliable localisation of shallow subsurface vessels is important for safe robot-assisted venous access and vessel-aware manipulation, but collecting diverse tactile data on physical hardware is costly, time-consuming, and can degrade soft vision-based tactile sensors. We present a robot-assisted sliding-palpation framework in which a calibrated digital twin generates labelled tactile sequences, reducing reliance on real-world data. The twin models sensor-vessel contact, is calibrated against real palpation trajectories using Bayesian-optimisation-based domain adaptation, and is randomised over sliding direction and contact conditions. A spatio-temporal graph neural network trained on simulated marker trajectories performs per-node vessel classification and produces a human-verifiable top-view localisation map through 2D-to-3D-to-2D geometric projection. We evaluate three datasets: Sim, Silicone, and Meat, the latter a raw-meat phantom with vessel models at nominal depths of 0 to 30 mm, using four train-to-test configurations: Sim to Sim, Sim to Silicone, Sim to Meat, and Meat to Silicone. The calibrated twin achieves a simulated-to-real marker-alignment mean absolute error of 0.50 mm at deepest contact across four canonical interactions. After reprojection onto a 1 mm top-view grid, predicted vessel pixels lie on average 1.05 to 5.49 mm from the nearest true vessel pixel across the four models, with 1.05 to 1.31 mm for all except Sim to Meat. The larger error for Sim to Meat reflects the greater domain shift and current limit of simulation transfer. These results demonstrate progress toward trustworthy tactile palpation through calibrated simulation, interpretable localisation, and transparent cross-domain evaluation. Code, model weights, and data are publicly available on GitHub and Zenodo.

cs.RO↗

SMILE: Smooth Motion for Improved Long-Horizon VLA Execution

Vision-Language-Action (VLA) models reduce inference cost by executing multiple actions per call, but longer horizons often degrade accuracy because raw chunks contain jitter and outliers. We introduce SMILE, an architecture-preserving interface that predicts B-spline coefficients and decodes them into smooth action sequences. SMILE changes only the action representation, enabling longer fixed horizons while retaining each baseline's backbone and model scale. We apply SMILE to SmolVLA, Evo1, VPP, and DAWN, improving accuracy and amortized inference efficiency across LIBERO, CALVIN, and real-world experiments. SMILE-Evo1 reaches 98.0% with a 1.1x speedup on LIBERO, while SMILE-VPP reaches an average length of 4.42 with a 1.5x speedup on CALVIN. At a matched execution horizon of 10, SMILE-SmolVLA reduces non-boundary acceleration by 78.6% and velocity sign-change rate by 42.3%. Real-world xArm tests show higher success, fewer drops, and fewer contacts. These results establish smooth coefficient-space generation as a route to accurate, efficient long-horizon VLA execution. Project page: jongwoopark7978.github.io/smilevla

cs.RO↗

Calibration and Comparative Analysis of Forward-Looking Sonar and 3D Sonar for Enhanced Underwater Object Recognition

Sonars generate a significant amount of noise. With the advent of new technology capable of producing full 3D point clouds, the noise is amplified in sparse point clouds, making it challenging to recognize features for navigation, recognition, or reconstruction. To address this challenge, we propose using two different sonar modalities: one that produces a 2D intensity image and another that generates a 3D point cloud. By implementing auto-calibration, we can filter out noisy features between the modalities to enhance feature extraction. Experiments demonstrate that auto-calibration improves performance over manual calibration by 5% and that filtering enhances feature extraction by more than 40% relative to the raw point cloud. Code and datasets are given at https://theaprilab.org/fls-3d-calibrator

cs.CV↗

GHOST in the Robots: Real-Time Exocentric Dual-Robot VR Teleoperation from Onboard Cameras

Teleoperating multiple robots simultaneously enables additional views and coordinated control. Yet, it poses fundamental challenges: the system must present sensor data cohesively and allow operators to manage multiple robot bases, arms, and cameras while maintaining low latency. Current multi-robot teleoperation systems require multiple operators, rely on autonomy, or restrict operators to high-level commands. We present GHOST: an open-source VR teleoperation system that enables single operator control of two mobile manipulators via direct lowlevel commands using only onboard sensing. GHOST creates an exocentric 3D workspace by aligning real-time point clouds from the robots' RGB-D cameras, where scene coverage is improved through learning-based completion to aid operator spatial awareness. For control, the operator uses a mode-switching architecture to command either robot individually or both robots simultaneously. Experiments with 15 novice participants demonstrate 1.6-4x the success rate of an off-the-shelf tablet interface. For experts across nine challenging dual-robot tasks, our system enabled completion of two tasks that were infeasible with the tablet, and was 1.47x faster on average than the tablet. Website and code: https://h2r.github.io/GHOST/.

cs.RO↗

A Terrain-Adaptive epsilon-Constraint MPC for Uneven Terrain Kinodynamic Planning

Kinodynamic planning for car-like vehicles on uneven terrain requires simultaneously optimizing competing objectives such as path efficiency and pose stability. This work presents an adaptive epsilon-constraint method integrated into a Model Predictive Control (MPC) framework, where the epsilon bounds are dynamically adjusted based on terrain descriptors to explore the Pareto front in real time. To capture vehicle-terrain dynamics, we develop a semi-parametric model combining analytical vehicle dynamics with a Sparse Gaussian Process (SGP) trained on the same terrain descriptors. The proposed epsilon-MPC is evaluated against MPPI and GAKD baselines, achieving a 94% navigation success rate while reducing maximum orientation deviation by 24% and improving multi-objective trade-off quality by 23%.

cs.RO↗

Feelium: A Touchable Blimp Body for Aerial Telepresence

Floating things invite touch. We present Feelium, a blimp-based telepresence platform that enables visual embodiment and touch interaction through its inflatable skin. Through a VR headset, a remote person inhabits the blimp, looking out of it first-person, appearing on its skin as a face or avatar, and steering it through the room. Partners in the room pat it, press a palm against it, draw on it, or lean into it; the skin senses each contact, renders it into the wearer's view in VR spaces. Touch thus provides a physical interaction channel for remote presence, turning the skin into a shared surface between remote and co-located partners.

cs.HC↗

Transformer-Based Autonomous Driving Models and Deployment-Oriented Compression: A Survey

Transformer-based models are becoming a central paradigm in autonomous driving because they can capture long-range spatial dependencies, multi-agent interactions, and multimodal context across perception, prediction, and planning. At the same time, their deployment in real vehicles remains difficult because high-capacity attention-based architectures impose substantial latency, memory, and energy overhead. This survey reviews representative Transformer-based autonomous driving models and organizes them by task role, sensing configuration, and architectural design. More importantly, it examines these models from a deployment-oriented perspective and analyzes how efficiency constraints reshape model design choices in practice. We further review compression and acceleration strategies relevant to Transformer-based driving systems, including quantization, pruning, knowledge distillation, low-rank approximation, and efficient attention, and discuss their benefits, limitations, and task-dependent applicability. Rather than treating compression as an isolated post-processing step, we highlight it as a system-level design consideration that directly affects deployability, robustness, and safety. Finally, we identify open challenges and future research directions toward standardized, safety-aware, and hardware-conscious evaluation of efficient autonomous driving systems.

cs.LG↗

Receding Fixed-Horizon Optimization for Near-Time-Optimal Trajectory Planning and Control

Time-optimal trajectory planning and control is central for autonomous vehicles, yet its application and real-time deployment confronts two fundamental challenges: the non-convexity of optimal control problems and the unpredictable computation time inherent to nonlinear programming. To address these challenges, we propose a hierarchical convex optimization framework that addresses both issues by decomposing the original problem into short, fixed-horizon planning cycles. Each cycle solves a convex subproblem within a collision-free region identified by a customized search algorithm; the complete trajectory and control is assembled by concatenating state-input sequences across cycles. Under mild assumptions, we establish finite-time convergence of the decomposition procedure and show that the concatenated solution satisfies the necessary conditions for local optimality. Numerical experiments on randomly generated maps with static and dynamic obstacles demonstrate that the proposed algorithm achieves a higher success rate and substantially lower computation time than sequential convex programming, while maintaining comparable control time. These results show that decomposition-based convex optimization provides a practical pathway to reliable, real-time near-time-optimal trajectory planning.

cs.RO↗

Differentiable Dynamics and Fast Simulation of Continuous Elastic Robotic Fish

Body flexibility plays a critical role in fish-like swimming, as the spatial distribution of stiffness governs body deformation, hydrodynamic loading, and propulsive performance. Exploiting this mechanism in robotic fish requires dynamic models that capture continuous body elasticity, fluid-structure interaction, and the resulting self-propelled motion. Existing approaches often prescribe body kinematics, approximate the body using discrete rigid or compliant segments, or incur high computational costs that limit their use in design optimization. In this letter, we present a differentiable full-body dynamics model and fast simulation framework for motor-actuated elastic robotic fish based on Hamilton's principle. The proposed formulation represents the robot as a continuously deformable elastic body and couples its structural dynamics with hydrodynamic forces without prescribing body kinematics. The resulting simulator is differentiable with respect to model and design parameters, enabling efficient gradient-based optimization. Numerical convergence studies and experiments with a physical robotic fish validate the proposed framework. Finally, gradient-based optimization of the body stiffness distribution demonstrates its utility for efficient design of elastic robotic fish.

cs.RO↗

OceanGym: A Benchmark Environment for Underwater Embodied Agents

We introduce OceanGym, the first comprehensive benchmark for ocean underwater embodied agents, designed to advance AI in one of the most demanding real-world environments. Unlike terrestrial or aerial domains, underwater settings present extreme perceptual and decision-making challenges, including low visibility, dynamic ocean currents, making effective agent deployment exceptionally difficult. OceanGym encompasses eight realistic task domains and a unified agent framework driven by Multi-modal Large Language Models (MLLMs), which integrates perception, memory, and sequential decision-making. Agents are required to comprehend optical and sonar data, autonomously explore complex environments, and accomplish long-horizon objectives under these harsh conditions. Extensive experiments reveal substantial gaps between state-of-the-art MLLM-driven agents and human experts, highlighting the persistent difficulty of perception, planning, and adaptability in ocean underwater environments. By providing a high-fidelity, rigorously designed platform, OceanGym establishes a testbed for developing robust embodied AI and transferring these capabilities to real-world autonomous ocean underwater vehicles, marking a decisive step toward intelligent agents capable of operating in one of Earth's last unexplored frontiers. The code and data are available at https://github.com/OceanGPT/OceanGym.

cs.CL↗

Object Reconstruction under Occlusion with Generative Priors and Contact-induced Constraints

Object geometry is key information for robot manipulation. Yet, object reconstruction is a challenging task because camera observations are partial due to occlusions. The scene may not offer the flexibility for a robot to alter its viewpoint to obtain a full observation of the object of interest. In this paper, we leverage two extra sources of information to reduce the ambiguity of vision signals under occlusion. First, generative models learn priors of the shapes of commonly seen objects, allowing us to make reasonable guesses of the unseen part of geometry. Second, contact information, which can be obtained from videos and physical interactions, provides sparse constraints on the boundary of the geometry. We combine the two sources of information through contact-guided 3D generation. The guidance formulation is inspired by drag-based generative image editing. We explore different guidance strategies and highlight the importance of short gradient paths for guided generation. Experiments on synthetic and real-world data show that our approach improves the object reconstruction compared to pure 3D generation and contact-based optimization methods.

cs.CV↗

SCALE: Self-uncertainty Conditioned Adaptive Looking and Execution for Vision-Language-Action Models

Vision-Language-Action (VLA) models have emerged as a promising paradigm for general-purpose robotic control, with test-time scaling (TTS) gaining attention to enhance robustness beyond training. However, existing TTS methods for VLAs require additional training, verifiers, and multiple forward passes, making them impractical for deployment. Moreover, they intervene only at action decoding while keeping visual representations fixed-insufficient under perceptual ambiguity, where reconsidering how to perceive is as important as deciding what to do. To address these limitations, we propose SCALE, a simple inference strategy that jointly modulates visual perception and action based on 'self-uncertainty', inspired by uncertainty-driven exploration in Active Inference theory-requiring no additional training, no verifier, and only a single forward pass. SCALE broadens exploration in both perception and action under high uncertainty, while focusing on exploitation when confident-enabling adaptive execution across varying conditions. Experiments on simulated and real-world benchmarks demonstrate that SCALE improves state-of-the-art VLAs and outperforms existing TTS methods while maintaining single-pass efficiency.

cs.RO↗

FlowCorrect: Efficient Interactive Correction of Generative Flow Policies for Robotic Manipulation

Generative manipulation policies can fail catastrophically under deployment-time distribution shift, yet many failures are near-misses: the robot reaches almost-correct poses and would succeed with a small corrective motion. We propose FlowCorrect, a modular interactive imitation learning approach that enables deployment-time adaptation of flow-matching manipulation policies from sparse, relative human corrections without retraining. During execution, a human provides brief corrective pose nudges via a lightweight VR interface. FlowCorrect uses these sparse corrections to locally adapt the policy, improving actions without retraining the backbone while preserving the model performance on previously learned scenarios. We evaluate on a real-world robot across four tabletop tasks: pick-and-place, pouring, cup uprighting, and insertion. With a low correction budget, FlowCorrect achieves an 80% success rate on previously failed cases while preserving performance on previously solved scenarios. The results clearly demonstrate that FlowCorrect learns from very few demonstrations and enables fast, sample-efficient, incremental, human-in-the-loop corrections of generative visuomotor policies at deployment time in real-world robotics.

cs.RO↗

From Dialogue to Execution: Mixture-of-Agents Assisted Interactive Planning for Behavior Tree-Based Long-Horizon Robot Execution

Interactive task planning with large language models (LLMs) lets robots generate high-level action plans from natural language, but over long horizons it asks many questions, and tabular plan representations become hard to manage. We propose a framework that integrates Mixture-of-Agents (MoA)-based proxy answering into interactive planning and generates Behavior Trees (BTs) for structured long-term execution. We formulate the MoA as an abstention-based delegation cascade: each expert agent answers only the questions entailed by its own prerequisite description, forwards the rest unchanged, and the human user acts as the terminal fallback. The question set is thus partitioned disjointly, so no answer fusion or arbitration is required while every question is still resolved. The BT represents task logic hierarchically and enables retry and dynamic switching among robot policies. Experiments on a cocktail-making task show that the method removes approximately 27% of the human responses while keeping the generated BTs within the baseline generator's own variance. Real-robot experiments on a smoothie-making task further demonstrate successful long-horizon execution with adaptive policy switching and recovery from action failures. We further analyze the failure modes of the framework and show that its applicability boundary is set by the reliability of the weakest action node rather than by the planner. These results indicate that MoA-assisted interactive planning improves dialogue efficiency while preserving execution quality in real-world robotic tasks.

cs.RO↗

Energy-Efficient Collaborative Transport of Tether-Suspended Payloads via Rotating Equilibrium

Collaborative aerial transportation of tethered payloads is fundamentally limited by space, power, and weight constraints. Conventional approaches rely on static equilibrium conditions, where each vehicle tilts to generate the forces that ensure they maintain a formation geometry that avoids aerodynamic interactions and collision. This horizontal thrust component represents a significant energy penalty compared to the ideal case in which each vehicle produces purely vertical thrust to lift the payload. Operating in tighter tether configurations can minimize this effect, but at the cost of either having to fly the vehicles in closer proximity, which risks collision, or significantly increasing the length of the tether, which increases complexity and reduces potential use-cases. We propose operating the tether-suspended flying system at a rotating equilibrium. By maintaining steady circular motion, centrifugal forces provide the necessary horizontal tether tension, allowing each quadrotor to generate purely vertical thrust and thus reducing the total force (and power) required compared to an equilibrium where the thrusts are not vertical. It also allows for a wider range of tether configurations to be used without sacrificing efficiency. Results demonstrate that rotating equilibria can reduce power consumption relative to static lifting by up to 20%, making collaborative aerial solutions more practically relevant.

cs.RO↗