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673 records · Page 38Linked to original sources

Real-World Robot Control by Deep Active Inference With a Temporally Hierarchical World Model

Robots in uncertain real-world environments must perform both goal-directed and exploratory actions. However, most deep learning-based control methods neglect exploration and struggle under uncertainty. To address this, we adopt deep active inference, a framework that accounts for human goal-directed and exploratory actions. Yet, conventional deep active inference approaches face challenges due to limited environmental representation capacity and high computational cost in action selection. We propose a novel deep active inference framework that consists of a world model, an action model, and an abstract world model. The world model encodes environmental dynamics into hidden state representations at slow and fast timescales. The action model compresses action sequences into abstract actions using vector quantization, and the abstract world model predicts future slow states conditioned on the abstract action, enabling low-cost action selection. We evaluate the framework on object-manipulation tasks with a real-world robot. Results show that it achieves high success rates across diverse manipulation tasks and switches between goal-directed and exploratory actions in uncertain settings, while making action selection computationally tractable. These findings highlight the importance of modeling multiple timescale dynamics and abstracting actions and state transitions.

cs.RO↗

Simultaneous Localization and 3D-Semi Dense Mapping for Micro Drones Using Monocular Camera and Inertial Sensors

Monocular simultaneous localization and mapping (SLAM) algorithms estimate drone poses and build a 3D map using a single camera. Current algorithms include sparse methods that lack detailed geometry, while learning-driven approaches produce dense maps but are computationally intensive. Monocular SLAM also faces scale ambiguities, which affect its accuracy. To address these challenges, we propose an edge-aware lightweight monocular SLAM system combining sparse keypoint-based pose estimation with dense edge reconstruction. Our method employs deep learning-based depth prediction and edge detection, followed by optimization to refine keypoints and edges for geometric consistency, without relying on global loop closure or heavy neural computations. We fuse inertial data with vision by using an extended Kalman filter to resolve scale ambiguity and improve accuracy. The system operates in real time on low-power platforms, as demonstrated on a DJI Tello drone with a monocular camera and inertial sensors. In addition, we demonstrate robust autonomous navigation and obstacle avoidance in indoor corridors and on the TUM RGBD dataset. Our approach offers an effective, practical solution to real-time mapping and navigation in resource-constrained environments.

cs.RO↗

SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting

Reconstructing articulated objects prevalent in daily environments is crucial for applications in augmented/virtual reality and robotics. However, existing methods face scalability limitations (requiring 3D supervision or costly annotations), robustness issues (being susceptible to local optima), and rendering shortcomings (lacking speed or photorealism). We introduce SplArt, a self-supervised, category-agnostic framework that leverages 3D Gaussian Splatting (3DGS) to reconstruct articulated objects and infer kinematics from two sets of posed RGB images captured at different articulation states, enabling real-time photorealistic rendering for novel viewpoints and articulations. SplArt augments 3DGS with a differentiable mobility parameter per Gaussian, achieving refined part segmentation. A multi-stage optimization strategy is employed to progressively handle reconstruction, part segmentation, and articulation estimation, significantly enhancing robustness and accuracy. SplArt exploits geometric self-supervision, effectively addressing challenging scenarios without requiring 3D annotations or category-specific priors. Evaluations on established and newly proposed benchmarks, along with applications to real-world scenarios using a handheld RGB camera, demonstrate SplArt's state-of-the-art performance and real-world practicality. Code is publicly available at https://github.com/ripl/splart.

cs.CV↗

Evaluation of Artificial Intelligence Methods for Lead Time Prediction in Non-Cycled Areas of Automotive Production

The present study examines the effectiveness of applying Artificial Intelligence methods in an automotive production environment to predict unknown lead times in a non-cycle-controlled production area. Data structures are analyzed to identify contextual features and then preprocessed using one-hot encoding. Methods selection focuses on supervised machine learning techniques. In supervised learning methods, regression and classification methods are evaluated. Continuous regression based on target size distribution is not feasible. Classification methods analysis shows that Ensemble Learning and Support Vector Machines are the most suitable. Preliminary study results indicate that gradient boosting algorithms LightGBM, XGBoost, and CatBoost yield the best results. After further testing and extensive hyperparameter optimization, the final method choice is the LightGBM algorithm. Depending on feature availability and prediction interval granularity, relative prediction accuracies of up to 90% can be achieved. Further tests highlight the importance of periodic retraining of AI models to accurately represent complex production processes using the database. The research demonstrates that AI methods can be effectively applied to highly variable production data, adding business value by providing an additional metric for various control tasks while outperforming current non AI-based systems.

cs.LG↗

Low-Contact Grasping of Soft Tissue with Complex Geometry using a Vortex Gripper

Soft tissue manipulation is an integral aspect of most surgical procedures; however, the vast majority of surgical graspers used today are made of hard materials, such as metals or hard plastics. Furthermore, these graspers predominately function by pinching tissue between two hard objects as a method for tissue manipulation. As such, the potential to apply too much force during contact, and thus damage tissue, is inherently high. As an alternative approach, gaspers developed using a pneumatic vortex could potentially levitate soft tissue, enabling manipulation with low or even no contact force. In this paper, we present the design and well as a full factorial study of the force characteristics of the vortex gripper grasping soft surfaces with four common shapes, with convex and concave curvature, and ranging over 10 different radii of curvature, for a total of 40 unique surfaces. By changing the parameters of the nozzle elements in the design of the gripper, it was possible to investigate the influence of the mass flow parameters of the vortex gripper on the lifting force for all of these different soft surfaces. An $\pmb{ex}$ $\pmb{vivo}$ experiment was conducted on grasping biological tissues and soft balls of various shapes to show the advantages and disadvantages of the proposed technology. The obtained results allowed us to find limitations in the use of vortex technology and the following stages of its improvement for medical use.

cs.RO↗

Vibration-based Full State In-Hand Manipulation of Thin Objects

Robotic hands offer advanced manipulation capabilities, while their complexity and cost often limit their real-world applications. In contrast, simple parallel grippers, though affordable, are restricted to basic tasks like pick-and-place. Recently, a vibration-based mechanism was proposed to augment parallel grippers and enable in-hand manipulation capabilities for thin objects. By utilizing the stick-slip phenomenon, a simple controller was able to drive a grasped object to a desired position. However, due to the underactuated nature of the mechanism, direct control of the object's orientation was not possible. In this letter, we address the challenge of manipulating the entire state of the object. Hence, we present the excitation of a cyclic phenomenon where the object's center-of-mass rotates in a constant radius about the grasping point. With this cyclic motion, we propose an algorithm for manipulating the object to desired states. In addition to a full analytical analysis of the cyclic phenomenon, we propose the use of duty cycle modulation in operating the vibration actuator to provide more accurate manipulation. Finite element analysis, experiments and task demonstrations validate the proposed algorithm.

cs.RO↗

Redundancy Resolution at Position Level

Increasing the degrees of freedom of robotic systems makes them more versatile and flexible. This usually renders the system kinematically redundant: the main manipulation or interaction task does not fully determine its joint maneuvers. Additional constraints or objectives are required to solve the under-determined control and planning problems. The state-of-the-art approaches arrange tasks in a hierarchy and decouple lower from higher priority tasks on velocity or torque level using projectors. We develop an approach to redundancy resolution and decoupling on position level by determining subspaces of the configurations space independent of the primary task. We call them \emph{orthogonal foliations} because they are, in a certain sense, orthogonal to the task self-motion manifolds. The approach provides a better insight into the topological properties of robot kinematics and control problems, allowing a global view. A condition for the existence of orthogonal foliations is derived. If the condition is not satisfied, we will still find approximate solutions by numerical optimization. Coordinates can be defined on these orthogonal foliations and can be used as additional task variables for control. We show in simulations that we can control the system without the need for projectors using these coordinates, and we validate the approach experimentally on a 7-DoF robot.

cs.RO↗