Searcharxiv⌕ Search

SEARCH · Searcharxiv

Search Searcharxiv

Search indexed arXiv papers on artificial intelligence, large language models, computer vision and robotics. Read source abstracts and follow links to arXiv.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 145 records · Page 8Linked to original sources

Multi-bounce Drum Roll with Optimized Active Tricks to Leverage Soft Embodiment

This paper presents a soft robotic drummer for accurate and efficient drum rolls. High-frequency drum rolls require the "multi-bounce technique," where a drumstick bounces multiple times with a single stroke. In robotic reproduction of this technique, the body's elasticity is key, while the fine motion during the stroke is also crucial for maximizing the potential of that elasticity. Therefore, we design two tricks: i) Tap-Pull (TP) trick to increase the number of rebounds by adding a pulling motion after impact; and ii) Micro-Pulse (MP) trick to keep the drumming volume by injecting small oscillations during the stroke. Due to the nonlinear complexity of soft embodiment, both tricks are efficiently tuned using Bayesian optimization in a data-driven manner for accomplishing the respective objectives quantified. We evaluated the optimized behaviors with soft and rigid end-effectors. As a result, the soft TP achieved the highest bounce count (12.25 per stroke) with uniform intervals. The soft MP suppressed the volume decay, yielding 6.8-times higher acoustic efficiency compared to the rigid MP. These results indicate that the proposed tricks with the combination of elasticity and optimization can make robots play excellent drum rolls.

cs.RO↗

Bridging Language and Physics: Automated Design of Continuum Robots with Large Language Models

Large language models (LLMs) have recently emerged as a promising tool for automating robot design from high-level specifications, yet they remain ineffective for robots operating under complex physical interactions. This limitation stems from the gap between language-based reasoning and the physical consequences of embodiment, often resulting in designs with low physical validity. In this work, we propose a multi-layered framework, AID-SR, that establishes a closed loop by translating simulator-observed physical states into structured feedback for the LLM designer. Combined with semantic critique, human feedback, and iterative refinement, the framework promotes the generation of physically feasible and functionally meaningful robot designs. We evaluate our approach on tendon-driven continuum robots across a benchmark of 14 tasks spanning reaching, grasping, locomotion, and manipulation. The proposed framework achieves 96.2% rate for passing the simulation feasibility check and by applying a common reinforcement learning training, 26.7% robots can successfully fulfill the corresponding task. We then fabricate three designed robots of AID-SR that successfully complete the task in real-world. These extensive experiments across simulation and real-world environments demonstrate and break the wall of utilizing the LLMs for automated design of continuum robots. The source code and experimental resources are publicly available at https://github.com/UNITES-Lab/AID-SR.

cs.RO↗

Human-Robot Interaction and Perceived Irrationality: A Study of Trust Dynamics and Error Acknowledgment

As robots become increasingly integrated into various industries, understanding how humans respond to robotic failures is critical. This study systematically examines trust dynamics and system design by analyzing human reactions to robot failures. We conducted a four-stage survey to explore how trust evolves throughout human-robot interactions. The first stage collected demographic data and initial trust levels. The second stage focused on preliminary expectations and perceptions of robotic capabilities. The third stage examined interaction details, including robot precision and error acknowledgment. Finally, the fourth stage assessed post-interaction perceptions, evaluating trust dynamics, forgiveness, and willingness to recommend robotic technologies. Results indicate that trust in robotic systems significantly increased when robots acknowledged their errors or limitations. Additionally, participants showed greater willingness to suggest robots for future tasks, highlighting the importance of direct engagement in shaping trust dynamics. These findings provide valuable insights for designing more transparent, responsive, and trustworthy robotic systems. By enhancing our understanding of human-robot interaction (HRI), this study contributes to the development of robotic technologies that foster greater public acceptance and adoption.

cs.RO↗

The best approximation pair problem relative to two subsets in a normed space

In the classical best approximation pair (BAP) problem, one is given two nonempty, closed, convex and disjoint subsets in a finite- or an infinite-dimensional Hilbert space, and the goal is to find a pair of points, each from each subset, which realizes the distance between the subsets. Motivated by our recent algorithm for solving the BAP problem [Censor, Mansour, Reem, J. Approx. Theory (2024)], we discuss the problem in more general normed spaces and with possibly non-convex subsets, and focus our attention on the fundamental issues of uniqueness and existence of the solution to the problem. We present several sufficient geometric conditions for the (at most) uniqueness of a BAP. These conditions are related to the structure and the relative orientation of the boundaries of the subsets and to the norm. We also present many sufficient conditions for the existence of a BAP. In general, the paper re-examines several aspects related to the BAP problem, including the historical one, and shows, probably for the first time, how wide is the scope of the BAP problem in terms of the scientific communities which are involved in it (frequently independently) and in terms of its applications.

math.OC↗

CONTHER: Context-Aware Reinforcement Learning for Robotic Manipulation with Sparse Rewards

This paper investigates whether sequential context improves goal-conditioned Reinforcement Learning in sparse-reward manipulation tasks. While Hindsight Experience Replay (HER) addresses reward sparsity through goal relabeling, its operation on isolated transitions limits its ability to capture temporal dependencies inherent in joint-space control. We hypothesize that incorporating motion history can enhance policy learning and introduce CONTHER, which integrates a Transformer-based architecture with a modified HER replay buffer. The Transformer encodes sequences of prior states and goals to provide temporal awareness, while the buffer populates experience with artificially successful trajectories. Two architectural variants are analyzed to examine how contextual information should be integrated. In simulated point-reaching tasks with a UR3 manipulator, CONTHER achieves a 38.46% higher average success rate compared to baselines and outperforms the strongest baseline by 28.21%, with faster convergence and more stable learning. The framework is further evaluated on three dynamic tasks requiring complex trajectory following and obstacle avoidance, where temporal context is critical. By operating directly on joint velocities, the approach provides a foundation for transfer to physical systems. The primary contribution is a systematic investigation into fusing sequential context with goal relabeling, offering insights into how temporal awareness benefits policy learning.

cs.RO↗

Robust Immersive Bilateral Teleoperation of Beyond-Human-Scale Systems with Enhanced Transparency and Sense of Embodiment

This paper presents an immersive bilateral teleoperation framework for beyond-human-scale manipulators, combining motion/force transparency with enhanced operator embodiment through virtual reality (VR) and distributed haptic feedback. The platform integrates a full-scale industrial hydraulic manipulator, a 7-DoF haptic exoskeleton, and head-tracked visual feedback to reinforce operator agency and self-location. A force-sensorless adaptive controller incorporates an augmented human-robot dynamic model to address master-surrogate asymmetries, input nonlinearities, model uncertainties, and communication delays. Rigorous analysis establishes semi-global uniform ultimate boundedness of the closed-loop system. Extensive full-scale experiments demonstrate precise motion and force tracking with scaling up to 1:13 and 1:1000, respectively, and fixed or time-varying delays up to 150 ms. Coordinated 6-DoF pick-and-place and multi-axis contact tasks further validate system performance. A ten-participant user study supports system usability and indicates approximately 50% higher normalized embodiment scores with VR than with monitor-based feedback. These results advance intuitive, force-reflected remote manipulation at industrial scale.

cs.RO↗

Encoding Tactile Stimuli for Braille Recognition with Organoids

This study proposes a transferable encoding strategy that maps tactile sensor data to electrical stimulation patterns, enabling neural organoids to perform an open-loop artificial tactile Braille classification task. Human forebrain organoids cultured on a low-density microelectrode array (MEA) are systematically stimulated to characterize the relationship between electrical stimulation parameters (number of pulse, phase amplitude, phase duration, and trigger delay) and organoid responses, measured as spike activity and spatial displacement of the center of activity. Implemented on event-based tactile inputs recorded from the Evetac sensor, our system achieved an average Braille letter classification accuracy of 61% with a single organoid, which increased significantly to 83% when responses from a three-organoid ensemble were combined. Additionally, the multi-organoid configuration demonstrated enhanced robustness against various types of artificially introduced noise. This research demonstrates the potential of organoids as low-power, adaptive bio-hybrid computational elements and provides a foundational encoding framework for future scalable bio-hybrid computing architectures.

cs.NE↗

MCGS-SLAM: A Multi-Camera SLAM Framework Using Gaussian Splatting for High-Fidelity Mapping

Recent progress in dense SLAM has primarily targeted monocular setups, often at the expense of robustness and geometric coverage. We present MCGS-SLAM, the first purely RGB-based multi-camera SLAM system built on 3D Gaussian Splatting (3DGS). Unlike prior methods relying on sparse maps or inertial data, MCGS-SLAM fuses dense RGB inputs from multiple viewpoints into a unified, continuously optimized Gaussian map. A multi-camera bundle adjustment (MCBA) jointly refines poses and depths via dense photometric and geometric residuals, while a scale consistency module enforces metric alignment across views using low-rank priors. The system supports RGB input and maintains real-time performance at large scale. Experiments on synthetic and real-world datasets show that MCGS-SLAM consistently yields accurate trajectories and photorealistic reconstructions, usually outperforming monocular baselines. Notably, the wide field of view from multi-camera input enables reconstruction of side-view regions that monocular setups miss, critical for safe autonomous operation. These results highlight the promise of multi-camera Gaussian Splatting SLAM for high-fidelity mapping in robotics and autonomous driving.

cs.RO↗

Whisker-based Tactile Flight for Tiny Drones

Tiny flying robots hold great potential for search-and-rescue, safety inspections, and environmental monitoring, but their small size and limited computational resources constrain onboard sensing capabilities. Inspired by animals such as rats and moles, which rely on lightweight whiskers to navigate and perceive their surroundings through touch, we present a 3.2-gram whisker-based tactile sensing apparatus that enables tiny drones to perceive and interact with their environment through gentle physical contact, even in complete darkness. The apparatus employs barometers at the base of each whisker to estimate contact depth, enabling obstacle localization while minimizing contact-induced destabilization. To compensate for sensor noise and drift during sustained contact, we develop a tactile depth estimation pipeline that achieves millimeter-scale depth estimation accuracy. Together, these innovations enable tiny drones to autonomously avoid obstacles, contour surfaces, and explore confined spaces, guided by onboard tactile sensing across both rigid and soft environments. Running entirely onboard a microcontroller with just 192 KB of memory, our system demonstrates autonomous tactile flight across various scenarios. This bio-inspired approach extends perception for mobile robots beyond vision, opening new possibilities for autonomous operations in visually degraded and GPS-denied environments.

cs.RO↗

Deep Active Inference with Diffusion Policy and Multiple Timescale World Model for Real-World Exploration and Navigation

Autonomous robotic navigation in real-world environments requires exploration to acquire environmental information as well as goal-directed navigation in order to reach specified targets. Active inference (AIF) based on the free-energy principle provides a unified framework for these behaviors by minimizing the expected free energy (EFE), thereby combining epistemic and extrinsic values. To realize this practically, we propose a deep AIF framework that integrates a diffusion policy as the policy model and a multiple timescale recurrent state-space model (MTRSSM) as the world model. The diffusion policy generates diverse candidate actions while the MTRSSM predicts their long-horizon consequences through latent imagination, enabling action selection that minimizes EFE. Real-world navigation experiments, including baseline comparisons, component ablations, and robustness evaluations, demonstrated that our framework achieved higher success rates and fewer collisions, particularly in exploration-demanding scenarios. These results highlight how AIF based on EFE minimization can unify exploration and goal-directed navigation in real-world robotic settings.

cs.RO↗

Driving is a Game: Combining Planning and Prediction with Bayesian Iterative Best Response

Autonomous driving planning systems perform nearly perfectly in routine scenarios using lightweight, rule-based methods but still struggle in dense urban traffic, where lane changes and merges require anticipating and influencing other agents. Modern motion predictors offer highly accurate forecasts, yet their integration into planning is mostly rudimental: discarding unsafe plans. Similarly, end-to-end models offer a one-way integration that avoids the challenges of joint prediction and planning modeling under uncertainty. In contrast, game-theoretic formulations offer a principled alternative but have seen limited adoption in autonomous driving. We present Bayesian Iterative Best Response (BIBeR), a framework that unifies motion prediction and game-theoretic planning into a single interaction-aware process. BIBeR is the first to integrate a state-of-the-art predictor into an Iterative Best Response (IBR) loop, repeatedly refining the strategies of the ego vehicle and surrounding agents. This repeated best-response process approximates a Nash equilibrium, enabling bidirectional adaptation where the ego both reacts to and shapes the behavior of others. In addition, our proposed Bayesian confidence estimation quantifies prediction reliability and modulates update strength, more conservative under low confidence and more decisive under high confidence. BIBeR is compatible with modern predictors and planners, combining the transparency of structured planning with the flexibility of learned models. Experiments show that BIBeR achieves an 11% improvement over state-of-the-art planners on highly interactive interPlan lane-change scenarios, while also outperforming existing approaches on standard nuPlan benchmarks.

cs.RO↗

Agile and Generalized Legged Locomotion via Attention-Based Neural Map Encoding

Achieving agile and generalized legged locomotion across terrains requires tight integration of perception and control, especially under occlusions and sparse footholds. Existing methods have demonstrated agility on parkour courses but often rely on end-to-end sensorimotor models with limited generalization and interpretability. By contrast, methods targeting generalized locomotion typically exhibit limited agility and struggle with visual occlusions. We introduce a unified reinforcement learning (RL) framework for agile and generalized locomotion that incorporates a novel attention-based map encoder in the control policy. This encoder extracts local and global mapping features and uses attention mechanisms to focus on salient regions, producing an interpretable and generalized embedding for RL-based control. We further propose a learning-based mapping pipeline that provides fast, uncertainty-aware terrain representations robust to noise and occlusions, serving as policy inputs. It uses neural networks to convert depth observations into local elevations with uncertainties, and fuses them with odometry. The pipeline also integrates with parallel simulation so that we can train controllers with online mapping, aiding sim-to-real transfer. We validate our framework with the proposed mapping pipeline on a quadruped and a biped robot, and the resulting controllers demonstrate strong agility and generalization to unseen terrains in simulation and in real-world experiments.

cs.RO↗

Safe Consensus of Cooperative Manipulation with Hierarchical Event-Triggered Control Barrier Functions

Cooperative transport and manipulation of heavy or bulky payloads by multiple manipulators requires coordinated formation tracking, while simultaneously enforcing strict safety constraints in varying environments with limited communication and real-time computation budgets. This paper presents a distributed control framework that achieves consensus coordination with safety guarantees via hierarchical event-triggered control barrier functions (CBFs). We first develop a consensus-based protocol that relies solely on local neighbor information to enforce both translational and rotational consistency in task space. Building on this coordination layer, we propose a three-level hierarchical event-triggered safety architecture with CBFs, which is integrated with a risk-aware leader selection and smooth switching strategy to reduce online computation. The proposed approach is validated through real-world hardware experiments using two Franka manipulators operating with static obstacles, as well as comprehensive simulations demonstrating scalable multi-arm cooperation with dynamic obstacles. Results demonstrate higher precision cooperation under strict safety constraints, achieving substantially reduced computational cost and communication frequency compared to baseline methods.

cs.RO↗

Good in Bad (GiB): Sifting Through End-user Demonstrations for Learning a Better Policy

Imitation learning offers a promising framework for enabling robots to acquire diverse skills from human users. However, most imitation learning algorithms assume access to high-quality demonstrations an unrealistic expectation when collecting data from non-expert users, whose demonstrations often contain inadvertent errors. Naively learning from such demonstrations can result in unsafe policy behavior, while discarding entire demonstrations due to occasional mistakes wastes valuable data, especially in low-data settings. In this work, we introduce GiB (Good-in-Bad), an algorithm that automatically identifies and discards erroneous subtasks within demonstrations while preserving high-quality subtasks. The filtered data can then be used by any policy learning algorithm to train more robust policies. GiB first trains a self-supervised model to learn latent features and assigns binary weights to label each demonstration as good or bad. It then models the latent feature distribution of high-quality segments and uses the Mahalanobis distance to detect and evaluate poor-quality subtasks. We validate GiB on the Franka robot in both simulated and real-world multi-step tasks, demonstrating improved policy performance when learning from mixed-quality human demonstrations.

cs.RO↗

An Efficient Metric for Data Quality Measurement in Imitation Learning

Imitation learning (IL) has seen remarkable progress, yet field deployment of IL-powered robots remains hindered by the challenge of out-of-distribution (OOD) scenarios. Fine-tuning pre-trained policies with end-user demonstrations collected in deployment environments is a promising strategy to address this challenge. However, end-user demonstrations are frequently of poor quality, characterized by excessive corrective motions, oscillations, and abrupt adjustments that degrade both learned and fine-tuned policy performance. Existing automated approaches for curating demonstration data require policy rollouts in the environment, making them computationally expensive and impractical for real-world deployment. In this paper, we propose a fast, efficient, and fully automated demonstration ranking metric based on the power spectral density (PSD) of demonstration trajectories. The PSD metric requires no policy learning, environment interaction, or expert labeling, making it well-suited for scalable, in-the-field data curation. Lower PSD values correspond to smoother, higher-quality demonstrations, while higher PSD values indicate erratic, artifact-laden trajectories. We evaluate the proposed metric on two benchmark imitation learning datasets comprising expert and lay-user demonstrations, and through a user study with older adults at a retirement facility, where collected demonstrations are used to fine-tune $\pi0.5$ \cite{intelligence2025pi_} for a daily living task. Results demonstrate that PSD-curated data yields policies with higher task success rates and smoother execution trajectories compared to uncurated baselines and two competitive data-ranking methods.

cs.RO↗

RobotEQ: Towards Social Proactive Intelligence in Embodied Agents

Embodied agents represent a prominent research focus across both academia and industry. The prevailing paradigm has gradually shifted from reactive assistance, which requires explicit user queries, to proactive assistance, capable of recognizing human needs and offering support without explicit instructions. Nevertheless, existing studies on proactive assistance remain confined to narrow scenarios and primarily emphasize task completeness, whereas real-world agents must operate in open-domain environments while adhering to social expectations. To bridge this gap, we extend the concept of proactive assistance to Social Proactive Intelligence (SPI), characterized by diverse scenarios, social understanding, and robot-centric behaviors. We further introduce RobotEQ, a dedicated benchmark for SPI. We first define two tasks: behavior judgment, emphasizing global contextual understanding, and spatial grounding, focusing on local perceptual details. Building on these tasks, we construct RobotEQ-Data, a dataset comprising 1,812 synthetic and 223 real-world scenarios, 7 social facets, 22K+ human annotations, 3K+ behavior judgment questions, and 3K+ spatial grounding questions. Furthermore, we establish RobotEQ-Bench to evaluate the performance of representative models. Experimental results demonstrate that current models fall short of achieving reliable SPI. Further analysis reveals that incorporating external social knowledge yields consistent improvements. This work aims to advance the development of socially desirable embodied agents in open-domain environments.

cs.RO↗

SG-WAM: Self-Guided World Modeling in Geometry-Aware Policy Space

World Action Models (WAMs) couple action generation with prediction of future states. Their effectiveness depends on whether future dynamics are modeled in a space that is both aligned with action generation and sufficiently geometry-aware to capture where and how actions change the scene. Existing WAMs typically satisfy only part of this requirement, relying on either perceptually heavy observation-space targets or auxiliary latent spaces that are not jointly structured for action relevance and geometry. We propose SG-WAM, a self-guided framework that learns geometry-aware action-conditioned dynamics directly in the policy-derived representation space. SG-WAM introduces learnable dynamics tokens and a Self-Guided World Predictor that forecasts their future latent states conditioned on intervening robot actions. Prediction targets are generated by an exponential moving average copy of the same policy backbone, providing stable supervision within the representation family used by the action expert. Geometric supervision further structures the policy image-token representations, providing spatially grounded context for the dynamics tokens and yielding a future-alignment space that is both action-relevant and geometry-aware. Latent future prediction, geometric grounding, and flow-matching action generation are jointly optimized end-to-end in a unified framework. Built on a 0.9B model without large-scale embodied pretraining, SG-WAM achieves 98.5% average success on LIBERO and 73% on LIBERO-Plus, while outperforming strong baselines in both in-distribution and out-of-distribution real-world evaluations.

cs.RO↗

Low-Rank Dynamics-Effective Latent Carriers for Counterfactual Rollout in Learned World Models

We ask whether a small, directly addressable hidden-state intervention can place a learned world model on an intended counterfactual future and then let the model's own dynamics carry that future forward. In a controlled two-object collision environment, we study a 192-dimensional recurrent model trained on factual and locally edited counterfactual trajectories. Candidate carriers are learned from training-only counterfactual-minus-factual hidden differences, and an affine map predicts carrier coordinates from the factual state and requested edit without access to the native counterfactual hidden state at test time. For bounded single-component velocity edits, rank 4 is the smallest tested rank on the preregistered grid that satisfies the development criteria. A one-shot rank-4 patch launches a 12-transition autonomous rollout without future observations, teacher forcing, repeated hidden-state correction, or physical-state clamping. The frozen procedure satisfies the preregistered 2-of-3 fresh-checkpoint replication rule and remains reusable at nearby anchors. The same Single-derived carrier and Single-only affine map also support bounded same-object two-component requests. Across the matched training regimes, broader counterfactual support was associated mainly with better Joint rollout accuracy and more additive Joint hidden responses. Composition-related structure is enriched in the rank-4 subspace but is not confined to it, and local recurrent diagnostics show strong one-step coupling from the carrier to the rest of the hidden state. A position-edit stress test fails the required specificity controls. Together, these results support a compact dynamics-effective intervention-entry interface, not a closed four-dimensional state or an intrinsic state dimension.

cs.RO↗