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At least 163 records · Page 9Linked to original sources

Low-Rank Dynamics-Effective Latent Carriers for Counterfactual Rollout in Learned World Models

We ask whether a small, directly addressable hidden-state intervention can place a learned world model on an intended counterfactual future and then let the model's own dynamics carry that future forward. In a controlled two-object collision environment, we study a 192-dimensional recurrent model trained on factual and locally edited counterfactual trajectories. Candidate carriers are learned from training-only counterfactual-minus-factual hidden differences, and an affine map predicts carrier coordinates from the factual state and requested edit without access to the native counterfactual hidden state at test time. For bounded single-component velocity edits, rank 4 is the smallest tested rank on the preregistered grid that satisfies the development criteria. A one-shot rank-4 patch launches a 12-transition autonomous rollout without future observations, teacher forcing, repeated hidden-state correction, or physical-state clamping. The frozen procedure satisfies the preregistered 2-of-3 fresh-checkpoint replication rule and remains reusable at nearby anchors. The same Single-derived carrier and Single-only affine map also support bounded same-object two-component requests. Across the matched training regimes, broader counterfactual support was associated mainly with better Joint rollout accuracy and more additive Joint hidden responses. Composition-related structure is enriched in the rank-4 subspace but is not confined to it, and local recurrent diagnostics show strong one-step coupling from the carrier to the rest of the hidden state. A position-edit stress test fails the required specificity controls. Together, these results support a compact dynamics-effective intervention-entry interface, not a closed four-dimensional state or an intrinsic state dimension.

cs.RO↗

DreamLedger: Where to Refuse World-Model Imagination Using Execution-Settled Credit

World-model predictions inform robot actions, yet instantaneous reliability signals do not retain the outcomes of comparable past predictions. DreamLedger registers consumed predictions as claims, settles them against execution outcomes, and uses persistent execution history from comparable operating conditions, regions, and prediction horizons to estimate credit before future reliance. Replayable records connect each decision to its supporting evidence and eventual outcome. In ten-seed navigation comparisons at matched refusal volume, removing history features or resetting history increases burn rate, measured as failures per consumed prediction. An independent ten-seed manipulation replication at matched refusal volume finds that, relative to random refusal, DreamLedger lowers burn rate by 4.8 percentage points (95% CI: 0.8-8.7) and uses fewer probes. Randomized audits directly measure higher failure rates among denied candidates, and post-warmup shifts isolate the contribution of newly accumulated settlements. Franka experiments establish online deployment through replay of all 1,062 prediction uses and demonstrate a prospective gate transition: new failures lower previously high credit below a frozen threshold, triggering refusal before the next action. Task completion and verification cost characterize the trade-offs of these interventions.

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Generative Action-Chunk Sampling for Adaptive Stiffness Control in Physical Human-Robot Collaboration

Physical human-robot collaboration requires a robot to provide assistance when human intention is clear while remaining compliant when several future motions are plausible. We present an adaptive stiffness framework based on generative action-chunk sampling. Conditioned on an RGB image and external joint-torque estimates, the policy samples multiple latent variables from an observation-conditioned prior and decodes them into future action chunks. Variation among the sampled action chunks is used to continuously adapt joint stiffness and damping. Greater variation makes the robot more compliant to facilitate human guidance, whereas lower variation provides firmer assistance. In a real-world collaborative transport task with four possible directions, the proposed method achieved an average success rate of 0.95, compared with 0.83 for a fixed-stiffness ablation and 0.69 for a deterministic baseline. Near direction determination, variation among the sampled action chunks increased, and the controller reduced stiffness accordingly. These results suggest that variation among actions sampled by a generative policy can serve as an online control signal for balancing assistance and compliance in physical human-robot interaction.

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Unified Motion Retargeting for Humanoids with Learned Point Cloud Correspondence

Humanoid learning increasingly relies on transforming vast and diverse human motion data into high-quality robot reference trajectories. However, retargeting human motion to humanoid robots is challenging due to substantial differences in morphology, degrees of freedom, joint ranges, and kinematic constraints between humans and robots. Existing retargeting methods typically address these differences by defining human-robot correspondence through hand-crafted sparse keypoints or body-part pairs. As a result, retargeting quality depends heavily on manual semantic design, limiting scalability across motion sources and robot morphologies and providing only sparse guidance for reproducing detailed poses and interactions. In this paper, we present Unified Motion Retargeting (UMR), a framework that learns dense point cloud correspondence without requiring manually designed human-robot mappings. By treating exterior point clouds as a unified interface between human motion and humanoid robots, UMR decouples retargeting from source-specific skeletal semantics and robot-specific topology. The learned dense correspondence provides fine-grained geometric anchors for constrained point cloud matching optimization, enabling surface-level pose alignment and direct transfer of interaction contacts. Experiments demonstrate that UMR unifies retargeting across heterogeneous motion sources, robot embodiments, and downstream scenarios ranging from locomotion to interaction, while achieving higher motion fidelity and plausibility than state-of-the-art methods. UMR therefore provides a scalable foundation for transforming large-scale human motion references into robot-ready training data.

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Contextual Observer Grounding: Evaluating Situated Spatial Reasoning in Vision-Language Models

Reasoning over language instructions in embodied tasks such as robotics often requires understanding spatial relations from a speaker's situated perspective. Humans infer such perspectives from shared environmental knowledge, activity context, and commonsense. Recent vision-language models (VLMs) appear capable of spatial reasoning, but their ability to infer a speaker's viewpoint from contextual cues and interpret situated spatial relations from that viewpoint remains unclear. We call this capability contextual observer grounding. To study this capability, we construct the Point-of-View Benchmark (POVBench), a dataset of 3D scenes and queries that disentangles Inferred, Stated, and Given forms of observer grounding in natural embodied communication. Given multi-view observations and a natural-language sentence, models must localize unseen or underspecified targets from situated spatial and contextual cues. Across state-of-the-art VLMs, localizing targets from directional language remains challenging, even when observer grounding is made explicit. We find that explicit breakdowns of observer-relative spatial reasoning improve target localization. Our project page is available at https://mimo-owl.github.io/POVBench/.

cs.CV↗

Noisy-Space Policy Gradient for Diffusion Policies in Offline Reinforcement Learning

Diffusion policies offer a powerful and expressive parameterization for continuous control. Yet, their integration with reinforcement learning remains conceptually and algorithmically challenging. In this work, we address this gap by introducing a noisy-space action-value (Q-)function that assigns values to diffusion latents through the distribution of executed actions induced by the denoising process. We show that this construction admits a precise semantic interpretation and derive a noisy-space policy gradient (NSPG) that optimizes noisy latents using only clean action-space value estimates. Building on this result, we formulate a KL-regularized policy improvement over noisy latents and show that the resulting objective admits a diffusion-compatible regression form, avoiding backpropagation through the denoising process. Empirical results on state-based D4RL benchmarks and vision-based OGBench tasks demonstrate that the proposed noisy-space objective provides a principled and effective basis for training diffusion policies in offline reinforcement learning. Project webpage: https://mahmoud-selim.github.io/NSPG/

cs.LG↗

Predictive-Coding-Based Autonomous Regulation of Internally Generated and Externally Coupled Processing in Human-Robot Interaction

Predictive coding characterizes adaptive behavior as a dynamic balance between internally generated predictions and external sensory evidence, yet how an embodied cognitive system can regulate this balance online during ongoing interaction remains poorly understood. This study proposes a predictive-coding-based mechanism for regulating internally generated and externally coupled processing during physical human--robot interaction. The framework employs a predictive-coding-inspired variational recurrent neural network (PV-RNN), in which a meta-prior controls the degree to which posterior inference is constrained by learned prior dynamics. We extend this architecture with an online mechanism that uses reconstruction error accumulated over recent interaction history to select between predefined meta-prior regimes. The mechanism was evaluated across three physical human--robot interaction tasks involving fixed structured, changing structured, and less-constrained interaction. Across all tasks, lower meta-prior values produced the expected increase in posterior--prior divergence and reduction in reconstruction error. More importantly, reconstruction-history-driven regime selection was also associated with reduced prospective prediction error and robot-side physical interaction conflict, demonstrating consequences beyond the retrospective reconstruction objective itself. Task~3 further showed that recent sensory observations can be successfully accommodated while subsequent human motion still departs from the model's prior-generated future trajectory. Overall, these findings show that accumulated reconstruction mismatch can provide an endogenous signal for regulating how strongly subsequent inference relies on learned internal dynamics relative to ongoing sensory input during embodied interaction.

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Distributed Secure Learning Control for Large-scale Multirobots under Stealthy Actuator Attacks

Distributed learning control for multirobot systems (MRS) offers significant flexibility in presence of uncertainties but lacks provable performance guarantees. A promising direction involves integrating reinforcement learning (RL) into distributed model predictive control (DMPC), leveraging the strengths of RL in nonlinear policy design and the receding-horizon replanning capabilities of DMPC. However, ensuring secure control within such a learning framework under malicious cyber attacks, particularly stealthy ones, remains a critical challenge, because the distributed policies generation depends on information exchange among neighbors, where compromised agents can rapidly influence the behavior of others through the communication network. This article proposes a distributed secure learning control (DSLC) framework for large-scale MRS under malicious, stealthy actuator attacks. Our framework offers two key features: (i) a unified approach that enables secure learning control across various coordination scenarios and (ii) a game-theoretic distributed learning-based predictive control strategy that learns how to balance the attacker and defender through a differential-game based DMPC framework. Specifically, DSLC employs a distributed attacker-actor-critic architecture to learn the optimal defense and attack policies online within each prediction interval. Unlike numerical optimization-based controllers that calculate open-loop control sequences, our method simultaneously generates adversarial attack policies and corresponding defense policies in analytical closed-loop form. The defense policies could be directly generalized to MRS with varying scales and diverse actuator attack probabilities. The effectiveness and scalability of DSLC are validated through comprehensive simulations and real-world experiments in multiple wheeled robots via various control tasks.

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DriftParking: Trajectory Modeling via Drifting Field for End-to-End Automated Parking

Automated parking requires generating complete and executable trajectories in highly constrained spaces with low tolerance for goal pose error. Existing end-to-end parking methods struggle to jointly achieve inference efficiency, trajectory quality, and precise endpoint alignment, while conventional imitation objectives provide limited supervision on structured deviations from expert maneuver geometry. We propose DriftParking, a one-step trajectory generation framework that reconstructs the drifting-field paradigm for high-precision conditional trajectory generation. Specifically, we replace distribution-level attraction with conditional one-to-one attraction toward the paired expert trajectory, introduce expert-centered constructive repulsion, and adaptively attenuate repulsion near convergence. We further formulate trajectory generation in an endpoint-residual space by decomposing each trajectory into a start-to-goal baseline and a learnable residual, turning endpoint alignment into a representation-level structural constraint on the supervision target while providing a structured space for repulsive supervision. DriftParking achieves state-of-the-art performance across all evaluation metrics. Closed-loop on-vehicle experiments across diverse parking scenarios further show a 97% parking success rate, demonstrating strong zero-shot generalization.

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Distributed Dexterous Manipulation with Spatially Conditioned Multi-Agent Transformers

Distributed Dexterous Manipulation (DDM) is a novel paradigm that presents significant control challenges due to high action-space redundancy, inter-robot cooperation, and dynamic object-robot interactions. This paper introduces a framework based on spatially conditioned Multi-Agent Transformers (MATs) to efficiently learn robust control policies for a DDM system grounded in an array of 64 soft delta robots arranged in an 8x8 grid. Our three core contributions are: (i) an MAT with adaptive layer norm for compute efficiency, (ii) spatial contrastive embeddings to ground transformer embeddings in the spatial configuration of the robots, and (iii) an MAT-based behavior cloning method fine-tuned using Soft Actor Critic. We also propose an action selection formulation to analyze the trade-off between task performance and the number of robots utilized. Our experiments show that MATs iteratively refine their actions through the stacked attention blocks. This further informs the benefit of spatial conditioning in transformers to learn DDM policies. We demonstrate long-horizon planar manipulation tasks with objects of various geometries in simulation and real-world. Finally, we show how action selection mitigates robot maintenance by reducing wear and tear due to inter-robot collisions while maintaining the ability to manipulate objects along various trajectories in the real-world, achieving an average error of ~1.5 cm, while using ~65% fewer robots.

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Deception in Reach-Avoid Game with Unknown Heterogeneous Attackers Speed Information

This letter investigates a reach-avoid game involving two Attackers and one Defender, where the Attackers aim to maximize the number reaching the target region while the Defender seeks to minimize it. In contrast to conventional complete information formulations, we consider an information asymmetry scenario where the Attackers' heterogeneous maximum speeds are privately known but publicly disclosed to lie within continuous ranges. Existing studies on uncertain speeds, however, have primarily focused on homogeneous settings, whereas heterogeneity extends the uncertainty from a common capability level to the relative capability configuration of the Attackers. To address the resulting capture-order ambiguity over infinitely many possible speed combinations, we establish a critical speed pair framework that characterizes when different capability configurations induce different optimal capture orders, and enables the analysis of the Defender's guessing behavior and the design of information-limiting strategies for the Attackers. We demonstrate that under certain initial conditions, the Attackers can mislead the Defender into making suboptimal decisions through a slow-speed deception strategy, achieving superior payoffs compared to the complete information game. Numerical visualizations reveal the widespread occurrence of such dilemma conditions.

cs.GT↗

Joint-Conditioned Stereo Surface Reasoning for Interaction Field Estimation

Predicting hand--object interaction fields requires locating the nearest object-surface point for each hand joint, often from small and partially occluded image regions. We view this task as joint-conditioned surface-endpoint estimation: each joint has its own nearest endpoint, while endpoints from the same hand can draw on shared local surface evidence. This structure motivates Joint-Conditioned Stereo Surface Reasoning (JSSR). A temporal-stereo network jointly predicts 3D joints, a direct interaction field, and per-view endpoint evidence. Calibrated candidate search evaluates endpoint hypotheses using joint-specific image compatibility and cross-view correspondence. A hand-shared candidate support lets joints draw on common surface evidence, and a learned residual gate controls the geometric correction when observations are ambiguous. Our system built on this method ranked third on the SHOW3D Interaction Field Challenge leaderboard.

cs.CV↗

WM-Craftnet: World Synesthesia Model for Generalizable and Robust Dexterous In-Hand Manipulation

Generalizable and robust dexterous in-hand manipulation requires a policy to infer object pose, geometry, contact, and potential slip from partial and noisy observations. Although recent tactile and visuotactile RL methods achieve strong in-hand rotation in controlled settings, their robustness often degrades under pose shifts, force disturbances, and object variation. We propose WM-Craftnet, a world-model-conditioned framework that learns compact action-conditioned latent dynamics from proprioception, depth, tactile sensing, and actions, supervised by multimodal reconstruction and reward prediction. Rather than using the world model for latent imagination or policy optimization, WM-Craftnet uses the learned World Synesthesia Model (WSM) as recurrent task context for an asymmetric actor--critic policy. Importantly, WSM is trained to reconstruct clean depth targets from noisy depth inputs, providing a denoised geometric state for real-robot deployment. Ablations over recurrent baselines, auxiliary heads, tactile masking, and WSM modality heads show that predictive world modeling, clean-depth supervision, and tactile contact cues all shape the learned state. A WSM pretrained on nine \(z\)-axis objects serves as a reusable prior for \(49\)-object downstream policy learning. This context improves multi-object rotation, with quantitative and qualitative evidence for unseen-object, perturbation-recovery, and sim-to-real transfer.

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GIFT: Goal-Injected Fine-Tuning for Efficient Manipulation Policy Adaptation

Compared with relying solely on initial observations and language instructions, predicting goal images with generative models as high-level visual guidance can significantly enhance the robustness of Vision-Language-Action (VLA) models. However, most existing foundation models have not systematically incorporated goal image conditioning due to the high computational training cost. To this end, we propose Goal-Injected Fine-Tuning (GIFT), a lightweight and efficient fine-tuning framework that seamlessly integrates generated goal images into multiple representative pretrained VLA models. Our approach introduces goal image features into observations via a zero-initialized convolution which progressively grows parameters from zero and prevents harmful noise from disrupting the pretrained policy during fine-tuning. As training proceeds, goal information is gradually incorporated, enabling efficient goal understanding without disrupting model stability. We further introduce a refined image editing method to generate semantically and visually consistent goal images from initial observations and task instructions. Experiments show that goal-aware VLA models achieve substantial performance gains across tasks: with only a single epoch of fine-tuning, GIFT outperforms the base model by 6.0% and 13.4% on two SIMPLER settings, and by 4.7% on LIBERO, demonstrating both efficiency and effectiveness.

cs.CV↗

MEMOBench: A Process Level Memory Benchmark for Robotic Manipulation

Robotic manipulation often requires acting on information that is no longer visible, yet Vision-Language-Action policies are usually evaluated when the current observation largely determines the next action. Existing robotic memory benchmarks expose this gap, but they still rely mainly on final task success and therefore conflate forgetting with manipulation failure. We present \textbf{MEMOBench}, a benchmark for process level memory evaluation in robotic manipulation. MEMOBench includes 30 history dependent tasks, 1{,}500 expert demonstrations, and 4{,}200 executable checkpoint instances from 84 templates. Each checkpoint pairs coarse to fine language with a simulator predicate and labels one memory operation: Storage, Update, or Compression. These annotations define Memory Storage Rate, Memory Update Rate, and Memory Compression Rate, which measure memory fidelity alongside task success. Across standard and memory augmented VLA policies, the strongest memory module baseline reaches only 31.9\% average success rate, and high storage often coexists with weak update and compression. Checkpoint language also supervises semantic, contrastive, and framewise memory alignment objectives, yielding modest gains across different memory operations. MEMOBench provides a diagnostic evaluation suite and training supervision for memory grounded robotic policies. The project page is available at https://github.com/Collab-Gen/MEMOBench.

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Large Discrete Policy: Advancing Explicit Behavior Modeling with Stochastic Iterative Scoring

Behavior policies are often formulated as continuous generative models, whose iterative denoising processes are expressive but difficult to interpret and prone to producing implausible actions. We propose the Large Discrete Policy (LDiP), a fully discrete behavior modeling framework that selects actions from a large vocabulary of physically plausible candidates. Rather than perturbing actions, LDiP improves expressivity through stochastic iterative scoring: it progressively re-scores and prunes candidates with score-space stochasticity, enabling fine-grained ranking and exploration among plausible actions while preserving an explicit decision process. Across end-to-end planning, closed-loop driving, robotic manipulation, and vision-language-action settings, LDiP consistently outperforms strong discrete and continuous baselines in autonomous driving, and exceeds or matches continuous generative policies in robotic manipulation. These results show that discrete policies, when equipped with effective scoring mechanisms, offer an expressive, plausible, and interpretable alternative for behavior modeling. Project website: https://zhenxinli.net/LargeDiscretePolicy/.

cs.RO↗

Human-Aware Target Tracking and Navigation: Fusing Kinematic State Estimation with Structural Map Constraints

Autonomous mobile robots performing person-following tasks often suffer from temporary occlusions and sensor track loss in dynamic environments. This research presents an end-to-end autonomous navigation stack that addresses target occlusion through map-informed spatial reasoning. The proposed system features a multi-modal perception pipeline, fusing deep learning-based visual tracking with 2-dimensional LiDAR point clustering to maintain high-fidelity tracking of a tagged person. A continuous state estimator integrates this perception data with wheel odometry and IMU sensors for stable localization. When the active track is lost due to occlusion, the system activates a map-based recovery framework. Leveraging a predefined topological map, the system executes a graph-based search to propagate the target's last known trajectory along structurally defined walking lanes, adhering to left-hand regional conventions. By generating a discrete set of feasible future trajectories, the robot reasons about potential structural trajectory changes, such as continuing a heading or turning at an intersection. This map-informed prediction is fed directly to the local obstacle avoidance planner, enabling the robot to continue following its target safely and predictably until the person is visually reacquired. Real-world evaluations in dense multi-person environments demonstrate the system's robustness, achieving a 71.4\% target reacquisition success rate during major occlusion events lasting up to 7 seconds.

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Eventually Optimal and Scalable Multi-Agent Planning for Block Cave Mining

Automation in underground mining has the potential to significantly enhance safety, operational efficiency, and sustainability. However, effectively coordinating fleets of autonomous vehicles in dynamic mine environments introduces substantial challenges in both optimization and motion planning. To address these challenges, we introduce and formalize the \emph{Block Cave Mining (BCM)} problem, which focuses on computing a transport plan that maximizes ore throughput while satisfying draw ratio constraints. To solve this problem, we propose SAMM, an eventually optimal anytime solver that jointly integrates task assignment, scheduling, and path planning via a mixed-integer linear programming formulation. To improve scalability, we also introduce SAMMS, a variant of SAMM that trades optimality guarantees for efficiency by decomposing the problem into shorter planning subcycles. Experimental evaluations using realistic industrial mine scenarios demonstrate that SAMMS achieves near-optimal throughput and scales effectively to larger fleets and mine layouts.

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