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At least 163 records · Page 9Linked to original sources

MusGU+: Toward a Musician-Centered Evaluation Framework and Discovery Tool for Generative Music AI

Generative music systems are increasingly presented as tools that democratize music creation, yet their practical suitability for musicians remains underexplored. Prior work includes openness-focused evaluation frameworks, such as MusGO (Music-Generative Open AI), as well as qualitative studies of musicians' experiences with generative systems. However, these approaches do not support systematic comparison or early-stage discovery of models for creative use. Motivated by such limitations, we introduce MusGU+, a musician-centered evaluation framework organized around three dimensions: Adaptability, Usability, and Controllability. Together, these capture whether a model can be feasibly trained or fine-tuned on personal data, integrated into real-world music workflows, and controlled in musically meaningful ways. We evaluate 10 representative generative music systems and present an interactive discovery tool that enables musicians to explore and filter models according to these criteria. While MusGO remains valuable for promoting responsible research practices, MusGU+ supports informed selection and practical adoption of generative systems by musicians.

cs.SD↗

When Does Predictor-Based RL Align with Human Perception? A Study of Subjective Rewards in Codec-Based Speech Language Models

Codec-based text-to-speech (TTS) models make language-model post-training applicable to speech generation, but it remains unclear when learned perceptual predictors can serve as reinforcement learning rewards without losing alignment with human listeners. We study this question with Group Relative Policy Optimization (GRPO) using learned rewards for anime-like speaking style, naturalness, likability, and arousal. To prevent perceptual rewards from being optimized through transcript drift, we introduce a character error rate (CER) zone constraint and compare policy optimization with Best-of-$N$ reranking under the same reward gate. Across single-reward runs, each reward primarily improves its own target metric, showing that subjective predictors are not interchangeable quality surrogates. Multi-rater A/B tests further show uneven human transfer, while a reward-gap analysis separates average transfer from within-axis calibration: signed reward gaps significantly predict listener choices in the pooled analysis, whereas residual CER gaps do not, but per-axis calibration remains heterogeneous. Best-of-8 is a strong human-level baseline and is not clearly worse than GRPO perceptually, suggesting that GRPO should be viewed as amortizing reward-selected behavior into the policy rather than uniformly outperforming reranking. These results support analyzing subjective speech rewards as predictor-axis-base tuples and provide practical diagnostics for selecting rewards before multi-reward speech post-training.

cs.CL↗

Language-Statistical Analysis of Neural Audio Codec Tokens Across Architectures, Corpora, and Noise Conditions

Neural audio codecs (NACs) convert speech into discrete token sequences, and prior work has reported that these sequences follow language-like statistical laws. This paper analyzes the token statistics of 13 NACs spanning multi-codebook residual vector quantization (RVQ), single-codebook VQ, and non-VQ designs, evaluated on three corpora under clean, white-noise, and real-world DEMAND-noise conditions. Zipf and Heaps parameters, unigram entropy, codebook occupancy, and Jensen-Shannon divergence (JSD) are estimated from matched token samples with explicit fit-validity safeguards and family-conditional $n$-gram orders. Corpus identity explains little variance in any metric, whereas acoustic condition and quantizer meta-category dominate in a metric-dependent way, and unigram entropy is the metric most strongly associated with meta-category. Clean-to-noise JSD computed at a common unigram order is associated with mel-cepstral distortion most clearly under DEMAND noise. The collapse and explosion degradation signatures previously reported for RVQ codecs concentrate in RVQ cells under white and DEMAND noise, respectively; explosion also occurs in non-VQ codecs, and single-codebook VQ codecs shift in occupancy and distribution shape without either signature. These results provide architecture-conditioned conventions for applying language-statistical analysis to NAC tokens.

cs.CL↗

DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution

Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We present DreamX-Creator 1.0, a compact native joint audio-video generation system centered on a 7B generator. Conditioned on a first frame and a text prompt, the generator jointly denoises modality-specialized audio and video streams. The streams are processed independently in the first half of the network and coupled in the latter half through Gated Cross-Modal Attention, whose token- and head-wise output gates modulate each active cross-modal attention-head output. A unified Audio-Video Data System constructs and filters temporally coherent clips, produces structured multimodal annotations, and organizes clips into capability-oriented data pools. Progressive Joint Training comprises two audio-video pre-training stages followed by High-Quality Finetuning. Audio-Video Reinforcement Learning further post-trains the generator with Modality-Aware Multimodal Feedback that routes video-, audio-, and cross-modal feedback to the corresponding streams. For high-resolution output, our Autoregressive 1-Step 2K Refinement pipeline adapts a bidirectional multi-step teacher into an autoregressive multi-step refiner and distills it into a student requiring one denoising evaluation per temporal chunk. Overall, DreamX-Creator 1.0 achieves native, synchronized audio-video generation with performance competitive with state-of-the-art open-source systems. By releasing our compact 7B generator and 2K Refiner, we seek to democratize native audio-video generation and provide an accessible foundation for future research in unified audio-video generative modeling.

cs.CV↗

XVAE-WMT: Explainable Wavelet-Temporal Variational Autoencoder for Blind Source Separation of Heart and Lung Sounds

The separation of cardiovascular sounds is a critical task in biomedical signal processing. In this paper, we introduce XVAE-WMT1, an unsupervised explainable generative AI algorithm combining a variational autoencoder (VAE) with explainable AI (XAI), wavelet-based inputs, a post-hoc output mask, and temporal consistency (TC) loss. Unlike existing supervised and VAE-based methods that rely on Short-Time Fourier Transform (STFT) and ignore latent interpretability, XVAE-WMT requires no paired clean recordings and integrates a Continuous Wavelet Transform (CWT) front-end for superior time-frequency localization. We assessed the latent space interpretability via different metrics, with SHAP (SHapley Additive exPlanations) enabling dimensionality reduction to the top 75% of latent features while preserving separation quality. Evaluated across two datasets using Signal-to-Distortion Ratio (SDR), Signal-to-Interference Ratio (SIR), and Signal-to-Artifacts Ratio (SAR), XVAE-WMT attains 26.8 dB SDR, 32.8 dB SIR, and 28.6 dB SAR.

cs.SD↗

Cleaner Speech, Weaker Generalization: Revisiting Pitt-Derived Benchmarks for Alzheimer's Disease Detection

Speech-based Alzheimer's disease (AD) detection increasingly relies on speech-enhanced and curated versions of the Pitt Corpus, where speech enhancement, sample selection, and demographic balancing are often treated as beneficial preprocessing steps. However, whether these transformations improve real-world AD detection or instead affect model generalization and prediction behavior remains unclear. In this work, we revisit the role of speech preprocessing and dataset curation across widely used benchmarks for speech-based AD detection. We evaluate the speech quality of different datasets, the cross-dataset generalization of multiple deep learning models under matched and mismatched enhancement settings, and the behavior of several recent large audio-language models (LALMs). Experimental results show that across multiple supervised speech models, speech-enhanced datasets often improve in-domain performance while reducing robustness in cross-domain evaluation. Matched enhancement between training and test data alleviates, but does not eliminate, this degradation. LALMs show a similar sensitivity: enhanced datasets induce stronger class imbalance and prediction shifts than unprocessed data. These results suggest that speech preprocessing and dataset curation can substantially influence downstream AD detection behavior, indicating that ``cleaner'' speech datasets are not necessarily more reliable for real-world AD detection.

cs.SD↗

U-PAST: A Phase-Aware Audio Spectrogram Transformer-U-Net for Single-Channel Speech Enhancement

Convolutional neural networks (CNNs), used widely and successfully in audio enhancement, capture long-range time-frequency dependencies only indirectly, through successive convolution and pooling. Here, we present U-PAST, a hybrid transformer-U-Net architecture that addresses this limitation through self-attention dependency-modeling in the complex spectrogram domain. U-PAST tokenizes a complex STFT representation, similarly to the magnitude spectrogram tokenization of the Audio Spectrogram Transformer (AST), applies a multi-layer transformer encoder, and reconstructs the enhanced complex spectrogram with a U-Net-style decoder. We evaluate four architectural variants with between 1.17M and 2.40M parameters on the DNS Challenge, VoiceBank-DEMAND, and LibriMix corpora under matched, acoustic mismatch, and two-dataset mismatch conditions. U-PAST attains the best SI-SDR of any evaluated model under acoustic mismatch and closely trails substantially larger convolutional and time-domain baselines by 0.26 dB to 0.63 dB SI-SDR under the remaining three conditions while achieving the strongest perceptual (DNSMOS) quality under dataset mismatch. The largest evaluated configuration, U-PAST-H (2.40M parameters), is consistently the strongest variant of the family, offering an attractive performance-to-cost trade-off at a small parameter footprint.

eess.AS↗

SISER: Speaker-Invariant Speech Emotion Recognition with Entropy-Based Adversarial Training

Speech emotion recognition (SER) faces two fundamental challenges: scarcity of labeled data and inter-speaker variability, both of which hinder generalization of emotion recognition systems. While prior adversarial approaches address speaker variability, they fall short in leveraging powerful pre-trained representations. We propose SISER (Speaker-Invariant Speech Emotion Recognition), integrating wav2vec 2.0 as a feature encoder and ECAPA-TDNN as a speaker discriminator within an entropy-based adversarial training scheme. wav2vec 2.0 provides rich self-supervised representations that alleviate dependency on large labeled datasets, while ECAPA-TDNN enables suppression of speaker identity via a stronger adversarial signal than shallow classifiers. Evaluated on IEMOCAP, SISER achieves a UA of 60.63%, outperforming the baseline (51.15%) and wav2vec 2.0 without speaker suppression (56.46%), with ablation emphasizing that the choice of speaker classifier architecture is a key factor.

cs.SD↗

AVENUE: Audio-Video EditiNg Understanding and Evaluation

Audio-video (AV) editing aims to modify audio and video content according to a target prompt. Unlike single-modality editing, AV editing requires models to infer a modality-selective edit scope from the prompt alone: determining not only what should change, but also which modality should be preserved. Faithfully evaluating such models therefore requires both (i) benchmarks that span diverse edit types and modality categories, and (ii) evaluation that is itself modality-aware and sample-specific. However, existing AV editing benchmarks provide limited coverage of edit types and modality combinations, while current evaluation systems are often modality-blind and sample-agnostic, making it difficult to assess whether models faithfully preserve the unintended modality. To address these gaps, we introduce AVENUE, Audio-Video EditiNg Understanding and Evaluation, comprising two contributions: (1) a benchmark of 1,291 source clips and 7,957 editing instructions across audio-targeted, video-targeted, and AV-coupled edit types, curated and human-verified from VGGSound; and (2) a sample-specific, modality-aware evaluation framework that specifies, for each sample, both the intended change and the content that must remain intact. We evaluate representative AV editing models spanning three editing paradigms : joint, sequential, and separate, providing the first systematic analysis of modality-selectivity across paradigms. Our findings reveal a fundamental open challenge: when editing one modality, existing models frequently induce unintended changes in the other, regardless of paradigm. AVENUE provides a benchmark and modality-aware evaluation framework to drive progress toward more controllable AV editing models. Our dataset is publicly available on Hugging Face: https://huggingface.co/datasets/AVENUE-dataset/AVENUE.

cs.MM↗

LipCoder: Voice-Enabled Coding Toolkit

AI-assisted programming environments have accelerated software development, giving rise to new paradigms like vibe coding. However, their benefits remain largely inaccessible to visually impaired programmers, as existing screen readers and assistive tools offer limited support for these emerging workflows. We introduce LipCoder, a voice-centric programming toolkit designed to deliver editor-level functionality through auditory and speech-based interfaces. LipCoder offers features comprising speech feedback and earcon cues for comprehension and validation, as well as natural language input for navigation and modification. In an exploratory evaluation, 5 visually impaired programmers performed a series of coding tasks comparing LipCoder with a baseline of VSCode, Copilot, and VoiceOver. Quantitative trends and qualitative feedback point to directions for auditory-first design that may broaden accessibility in speech-driven coding environments.

cs.HC↗

Annotation of Soft Onsets in String Ensemble Recordings

Onset detection is the process of identifying the start points of musical note events within an audio recording. While the detection of percussive onsets is often considered a solved problem, soft onsets-as found in string instrument recordings-still pose a significant challenge for state-of-the-art algorithms. The problem is further exacerbated by a paucity of data containing expert annotations and research related to best practices for curating soft onset annotations for string instruments. To this end, we investigate inter-annotator agreement between 24 participants, extend an algorithm for determining the most consistent annotator, and compare the performance of human annotators and state-of-the-art onset detection algorithms. Experimental results reveal a positive trend between musical experience and both inter-annotator agreement and performance in comparison with automated systems. Additionally, onsets produced by changes in fingering as well as those from the cello were found to be particularly challenging for both human annotators and automatic approaches. To promote research in best practices for annotation of soft onsets, we have made all experimental data associated with this study publicly available. In addition, we publish the ARME Virtuoso Strings dataset, consisting of over 144 recordings of professional performances of an excerpt from Haydn's string quartet Op. 74 No. 1 Finale, each with corresponding individual instrumental onset annotations.

eess.AS↗

Joycent: Multi-Accent TTS via Disentangled Accent Modeling and Layer-Specific Conditioning

Accent text-to-speech (TTS) aims to synthesize speech with a target accent while preserving speaker identity, but faces two key challenges: disentangling accent from speaker characteristics and effectively conditioning speech generation on the two disentangled factors. In this paper, we propose Joycent, a diffusion-based accent TTS framework that addresses both challenges. Our key idea is to separate accent and speaker information in both representation learning and TTS conditioning. Joycent uses WhisAID, a Whisper-based accent encoder with gradient reversal to learn speaker-disentangled accent representations, and introduces layer-specific conditional layer normalization to inject accent and speaker information at different stages of the text encoder. We evaluate Joycent on the Mandarin Regional Accent Corpus (MRAC) with seen and unseen speakers, including a challenging cross-accent setting where the speaker and accent prompts come from different accents. Experimental results show that Joycent improves accent similarity over existing methods while maintaining strong speaker similarity, with consistent gains under the challenging cross-accent setting. Subjective evaluation further confirms improved naturalness, accent similarity, and speaker preservation. The audio samples are available at https://oshindow.github.io/joycent/.

cs.SD↗

SimulS2ST-Omni: Data-Efficient Streaming Speech-to-Speech Translation via Explicit Trajectory Supervision

Long-form streaming speech-to-speech translation (S2ST) requires incremental, unbounded translation under strict latency constraints. Existing methods typically suffer from sentence-bounded supervision or demand massive paired-S2ST supervision. We introduce a training recipe enabling a speech language model for sentence-level and long-form streaming S2ST using only $\sim$2k hours of paired cross-lingual S2ST data, layered atop auxiliary supervision. Anchored by auxiliary multitask training, our approach remains robust even when the paired-S2ST budget itself is reduced by 90\%. Our core contribution, joint text-code trajectory supervision, schedules target text and acoustic semantic codes as a unified commitment path, eliminating the need for separate, unstable speech-side emission controllers. Furthermore, our two-stream Thinker--Talker factorization significantly outperforms unified-decoder baselines by decoupling linguistic reasoning from dense acoustic prediction to mitigate modality interference. Finally, our system achieves highly competitive quality-latency trade-offs on RealSI and ACL60/60-dev, matching state-of-the-art, closed-source S2ST systems such as LiveInterpret~2.0 on ASR-BLEU.

cs.SD↗

PhysWave: Physics-Guided Latent Diffusion Models for Controllable Spatial Audio Generation

Text-to-spatial audio generation, such as text-to-First-Order Ambisonics (FOA), provides a convenient way to create spatial audio for billion-dollar gaming and film industries. However, existing text-to-FOA methods are largely data-driven and may produce audio that violates acoustic relations between source direction and distance. They also separate descriptive and parametric control, forcing users to trade usability for precision. In this paper, we present PhysWave, a physics-guided latent diffusion model for controllable text-to-FOA generation. PhysWave unifies natural-language and trajectory control through a shared waypoint-caption representation, and augments diffusion training with two differentiable acoustic priors: spherical-harmonic direction consistency and inverse-square distance consistency. To support dynamic spatial generation, we further construct a 300K-clip FOA dataset with diverse sound categories and source trajectories. Extensive results show that the proposed priors help PhysWave generate spatially consistent FOA audio while maintaining competitive audio quality. Further analyses show that these physics priors improve spatial consistency during training and can also be used as inference-time guidance for training-free spatial refinement.

cs.SD↗

How Well Do Generative Music Models Follow Emotion Conditioning?

Recent generative music models offer increasingly fine-grained control through text and audio conditioning, yet how faithfully they follow intended emotional cues remains an open question. We address this gap with a unified evaluation pipeline for emotion-following in generated music. Using all 1000 tracks in GTZAN, we extract semantic audio descriptions with DashengLM, an audio captioning model, and estimate source-track valence and arousal with Music2Emotion, a music emotion recognition model. We construct affect-aware text prompts by combining descriptions with top-ranked emotion tags and generate 30-second outputs with three systems, Stable Audio Open, MusicGen, and InspireMusic, evaluating both text- and audio-conditioned generation. To measure emotion-following, we compute valence and arousal on generated audio and compare them with the source tracks using absolute error and Euclidean distance in valence-arousal space. Text-conditioned generation consistently outperforms audio conditioning, with MusicGen (text) and InspireMusic (text) achieving the best performance, while audio-conditioned variants prove less stable. We further find that valence is preserved more reliably than arousal and that emotion-following varies substantially across genres. These findings underscore the importance of evaluating affective controllability directly rather than relying solely on general quality or prompt-relevance metrics.

cs.SD↗

TEMPO: Temporally-grounded Multi-task Post-training for Large Audio-Language Models

Large audio-language models (LALMs) describe audio at the clip level but cannot assign timestamps to the events, speakers, or sounds they identify. Despite being essential for downstream tasks like speech recognition and dense audio captioning, timestamping remains a key limitation of most LALMs. We present TEMPO (Temporally-grounded Multi-task Post-training), the first unified model to handle audio, speech, and music timestamping tasks. Our core contribution is a supervised fine-tuning (SFT) stage built on three innovations: atomic timestamp tokens, a time-aware projector that injects sinusoidal wall-clock encodings into audio frame embeddings, and a distance-aware Gaussian loss. Our training is based on a synthetic-to-real curriculum. We further introduce, to our knowledge, the first application of reinforcement learning to unified audio timestamping, using GRPO with verifiable temporal rewards that directly optimize the evaluation objectives. Rather than serving as the primary source of performance gains, GRPO acts as a refinement stage on top of the SFT checkpoint, providing modest additional improvements. To support this work, we build a training dataset containing 119K samples and an evaluation benchmark containing 10K samples, drawn from established corpora across five tasks. On this benchmark, TEMPO outperforms Audio Flamingo Next and Qwen3-Omni, two state-of-the-art LALMs explicitly trained on timestamped data. Experiments confirm that SFT delivers most of these gains, with GRPO providing consistent but moderate refinements.

cs.SD↗

Zero-Shot Respiratory Sound Classification through LLM-Augmented Audio-Text Alignment

Self-supervised respiratory encoders lack semantic grounding in clinical domain needed for zero-shot inference, limiting their utility without task-specific labeled data. We propose a framework that aligns these encoders with medical terminology in a shared latent space turning them into a zero-shot-capable foundation model. To address paired data scarcity, we use a medical LLM to synthesize structured reports from metadata, creating dense semantic anchors for contrastive learning. Our training combines a sigmoid-based contrastive loss with encoder's native SSL objective and similarity-aware negative sampling to sharpen pathological boundaries. Across 9 tasks on 6 datasets, our method achieves a 61.3% mean zero-shot AUC, surpassing CLAP (51.4%) and Qwen2-Audio (54.9%) while reaching the highest linear probing AUC (71.6%) with only 43% of data used by full-scale baselines, showing that structured semantic alignment outperforms large-scale, general-purpose models in clinical diagnostics.

cs.CL↗

Variable-Length Audio Fingerprinting

Audio fingerprinting converts audio to much lower-dimensional representations, allowing distorted recordings to still be recognized as their originals through similar fingerprints. Existing deep learning approaches rigidly fingerprint fixed-length audio segments, thereby neglecting temporal dynamics during segmentation. To address limitations due to this rigidity, we propose Variable-Length Audio FingerPrinting (VLAFP), a novel method that supports variable-length fingerprinting. To the best of our knowledge, VLAFP is the first deep audio fingerprinting model capable of processing audio of variable length, for both training and testing. Our experiments show that VLAFP outperforms existing state-of-the-arts in live audio identification and audio retrieval across three real-world datasets.

cs.SD↗