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At least 289 records · Page 16Linked to original sources

X-Rule's Precursor is also Logically Universal

We re-examine the isotropic Precursor-Rule (of the anisotropic X-Rule) and show that it is also logically universal. The Precursor-Rule was selected from a sample of biased cellular automata rules classified by input-entropy. These biases followed most "Life-Like" constraints --- in particular isotropy, but not simple birth/survival logic. The Precursor-Rule was chosen for its spontaneously emergent mobile and stable patterns, gliders and eaters/reflectors, but glider-guns, originally absent, have recently been discovered, as well as other complex structures from the Game-of-Life lexicon. We demonstrate these newly discovered structures, and build the logical gates required for universality in the logical sense.

nlin.CG↗

An Overview of Recent Solutions to and Lower Bounds for the Firing Synchronization Problem

Complex systems in a wide variety of areas such as biological modeling, image processing, and language recognition can be modeled using networks of very simple machines called finite automata. Connecting subsystems modeled using finite automata into a network allows for more computational power. One such network, called a cellular automaton, consists of an n-dimensional array for n > 1 with a single finite automaton located at each point of the array. One of the oldest problems associated with cellular automata is the firing synchronization problem, originally proposed by John Myhill in 1957. As with any long-standing problem, there are a large number of solutions to the firing synchronization problem. Our goal, and the contribution of this work, is to summarize recent solutions to the problem. We focus primarily on solutions to the original problem, that is, the problem where the network is a one-dimensional array and there is a single initiator located at one of the ends. We summarize both minimal-time and non-minimal-time solutions, with an emphasis on solutions that were published after 1998. We also focus on solutions that minimize the number of states required by the finite automata. In the process we also identify open problems that remain in terms of finding minimal-state solutions to the firing synchronization problem.

cs.FL↗

Dynamics of Panic Pedestrians in Evacuation

A modified lattice gas model is proposed to study pedestrian evacuation from a single room. The payoff matrix in this model represents the complicated interactions between selfish individuals, and the mean force imposed on an individual is given by considering the impacts of neighborhood payoff, walls, and defector herding. Each passer-by moves to his selected location according to the Fermi function, and the average velocity of pedestrian flow is defined as a function of the motion rule. Two pedestrian types are included: cooperators, who adhere to the evacuation instructions; and defectors, who ignore the rules and act individually. It is observed that the escape time increases with the panic level, and the system remains smooth for a low panic level, but exhibits three stages for a high panic level. We prove that the panic level determines the dynamics of this system, and the initial density of cooperators has a negligible impact. The system experiences three phases, a single phase of cooperator, a mixed two-phase pedestrian, and a single phase of defector sequentially as the panic level upgrades. The phase transition has been proven basically robust to the changes of empty site contribution, wall's pressure, and noise amplitude in the motion rule. It is further shown that pedestrians derive the greatest benefit from overall cooperation, but are trapped in the worst situation if they are all defectors.

nlin.CG↗

Nontrivial Turmites are Turing-universal

A Turmit is a Turing machine that works over a two-dimensional grid, that is, an agent that moves, reads and writes symbols over the cells of the grid. Its state is an arrow and, depending on the symbol that it reads, it turns to the left or to the right, switching the symbol at the same time. Several symbols are admitted, and the rule is specified by the turning sense that the machine has over each symbol. Turmites are a generalization of Langtons ant, and they present very complex and diverse behaviors. We prove that any Turmite, except for those whose rule does not depend on the symbol, can simulate any Turing Machine. We also prove the P-completeness of prediction their future behavior by explicitly giving a log-space reduction from the Topological Circuit Value Problem. A similar result was already established for Langtons ant; here we use a similar technique but prove a stronger notion of simulation, and for a more general family.

cs.CC↗

Are tumor cell lineages solely shaped by mechanical forces?

This paper investigates cells proliferation dynamics in small tumor cell aggregates using an individual based model (IBM). The simulation model is designed to study the morphology of the cell population and of the cell lineages as well as the impact of the orientation of the division plane on this morphology. Our IBM model is based on the hypothesis that cells are incompressible objects that grow in size and divide once a threshold size is reached, and that newly born cell adhere to the existing cell cluster. We performed comparisons between the simulation model and experimental data by using several statistical indicators. The results suggest that the emergence of particular morphologies can be explained by simple mechanical interactions.

q-bio.CB↗

Analytical and simulation studies of pedestrian flow at a crossing with random update rule

The intersecting pedestrian flow on the 2D lattice with random update rule is studied. Each pedestrian has three moving directions without the back step. Under periodic boundary conditions, an intermediate phase has been found at which some pedestrians could move along the border of jamming stripes. We have performed mean field analysis for the moving and intermediate phase respectively. The analytical results agree with the simulation results well. The empty site moves along the interface of jamming stripes when the system only has one empty site. The average movement of empty site in one Monte Carlo step (MCS) has been analyzed through the master equation. Under open boundary conditions, the system exhibits moving and jamming phases. The critical injection probability $α_c$ shows nontrivially against the forward moving probability $q$. The analytical results of average velocity, the density and the flow rate against the injection probability in the moving phase also agree with simulation results well.

nlin.CG↗

Cellular non-nonlinear network model of microbial fuel cell

A cellular non-linear network (CNN) is a uniform regular array of locally connected continuous-state machines, or nodes, which update their states simultaneously in discrete time. A microbial fuel cell (MFC) is an electro-chemical reactor using the metabolism of bacteria to drive an electrical current. In a CNN model of the MFC, each node takes a vector of states which represent geometrical characteristics of the cell, like the electrodes or impermeable borders, and quantify measurable properties like bacterial population, charges produced and hydrogen ions concentrations. The model allows the study of integral reaction of the MFC, including temporal outputs, to spatial disturbances of the bacterial population and supply of nutrients. The model can also be used to evaluate inhomogeneous configurations of bacterial populations attached on the electrode biofilms.

nlin.CG↗

Car following model simulating traffic breakdown and concave growth pattern of oscillations in traffic flow

Traffic breakdown, as one of the most puzzling traffic flow phenomena, is characterized by sharply decreasing speed, abruptly increasing density and in particular suddenly plummeting capacity. In order to clarify its root mechanisms and model its observed properties, this paper proposes a car-following model based on the following assumptions: (i) There exists a preferred time-varied and speed-dependent space gap that cars hope to maintain; (ii) there exists a region R restricted by two critical space gaps and two critical speeds in the car following region on the speed-space gap diagram, in which cars' movements are determined by the weighted mean of the space- gap-determined acceleration and the speed-difference-determined acceleration; and (iii) out of region R, cars either accelerate to the free flow speed or decelerate to keep safety. Simulation results show that this model is able to simultaneously reproduce traffic breakdown and the transition from the synchronized traffic flow to wide moving jams. To our knowledge, this is the first car-following model that is able to fully depict traffic breakdown, spontaneous formation of jams, and the concave growth of the oscillations.

physics.soc-ph↗

Cellular Automaton-Like Model of Arising Physical-Like Properties

A simple relation of the order of $n$ abstract objects generates an $n-2$ dimensional basis of three dimensional vectors. A cellular automaton-like model of evolution of this system is postulated. During this evolution, some quantities stabilize with time and form a discrete spectrum of values. The presented model may have some general aspects in common with a cellular automaton representation of a quantum system.

nlin.CG↗

New Directions In Cellular Automata

We Propose A Novel Automaton Model which uses Arithmetic Operations as the Evolving Rules, each cell has the states of the Natural Numbers k = (N), a radius of r = 1/2 and operates on an arbitrary input size. The Automaton reads an Arithmetic Expression as an input and outputs another Arithmetic Expression. In Addition, we simulate a variety of One Dimensional Cellular Automata Structures with different Dynamics including Elementary Cellular Automata.

cs.FL↗

Double jump phase transition in a soliton cellular automaton

In this paper, we consider the soliton cellular automaton introduced in [Takahashi 1990] with a random initial configuration. We give multiple constructions of a Young diagram describing various statistics of the system in terms of familiar objects like birth-and-death chains and Galton-Watson forests. Using these ideas, we establish limit theorems showing that if the first $n$ boxes are occupied independently with probability $p\in(0,1)$, then the number of solitons is of order $n$ for all $p$, and the length of the longest soliton is of order $\log n$ for $p<1/2$, order $\sqrt{n}$ for $p=1/2$, and order $n$ for $p>1/2$. Additionally, we uncover a condensation phenomenon in the supercritical regime: For each fixed $j\geq 1$, the top $j$ soliton lengths have the same order as the longest for $p\leq 1/2$, whereas all but the longest have order at most $\log n$ for $p>1/2$. As an application, we obtain scaling limits for the lengths of the $k^{\text{th}}$ longest increasing and decreasing subsequences in a random stack-sortable permutation of length $n$ in terms of random walks and Brownian excursions.

math.PR↗

Persistence of sums of correlated increments and clustering in cellular automata

We consider sums of increments given by a functional of a stationary Markov chain. Letting $T$ be the first return time of the partial sums process to $(-\infty,0]$, under general assumptions, we determine the asymptotic behavior of the survival probability, $\mathbb{P}(T\ge t)\sim Ct^{-1/2}$ for an explicit constant $C$. Our analysis is based on a connection between the survival probability and the running maximum of the time-reversed process, and relies on a functional central limit theorem for Markov chains. Our result extends the classic theorem of Sparre Anderson on sums of mean zero and independent increments to the case of correlated increments. As applications, we recover known clustering results for the 3-color cyclic cellular automaton and the Greenberg-Hastings model in one dimension, and we prove a new clustering result for the 3-color firefly cellular automaton.

math.PR↗

Langton's Ant from the Ant's referential

The evolution of the Langton's ant on a 2D lattice is studied from the "ant's framework". The aim of this article is twofold. Firstly, to see if one can explain the emergent behaviour of the ant as an analogous sytem of a particle crossing an horizon. Secondly, pointing toward some directions for an explanation, the evolution of the density of one color is studied and commented.

gr-qc↗

Data Fusion Reconstruction of Spatially Embedded Complex Networks

We introduce a kernel Lasso (kLasso) optimization that simultaneously accounts for spatial regularity and network sparsity to reconstruct spatial complex networks from data. Through a kernel function, the proposed approach exploits spatial embedding distances to penalize overabundance of spatially long-distance connections. Examples of both synthetic and real-world spatial networks show that the proposed method improves significantly upon existing network reconstruction techniques that mainly concerns sparsity but not spatial regularity. Our results highlight the promise of data fusion in the reconstruction of complex networks, by utilizing both microscopic node-level dynamics (e.g., time series data) and macroscopic network-level information (metadata).

physics.data-an↗

Verification & Validation of Agent Based Simulations using the VOMAS (Virtual Overlay Multi-agent System) approach

Agent Based Models are very popular in a number of different areas. For example, they have been used in a range of domains ranging from modeling of tumor growth, immune systems, molecules to models of social networks, crowds and computer and mobile self-organizing networks. One reason for their success is their intuitiveness and similarity to human cognition. However, with this power of abstraction, in spite of being easily applicable to such a wide number of domains, it is hard to validate agent-based models. In addition, building valid and credible simulations is not just a challenging task but also a crucial exercise to ensure that what we are modeling is, at some level of abstraction, a model of our conceptual system; the system that we have in mind. In this paper, we address this important area of validation of agent based models by presenting a novel technique which has broad applicability and can be applied to all kinds of agent-based models. We present a framework, where a virtual overlay multi-agent system can be used to validate simulation models. In addition, since agent-based models have been typically growing, in parallel, in multiple domains, to cater for all of these, we present a new single validation technique applicable to all agent based models. Our technique, which allows for the validation of agent based simulations uses VOMAS: a Virtual Overlay Multi-agent System. This overlay multi-agent system can comprise various types of agents, which form an overlay on top of the agent based simulation model that needs to be validated. Other than being able to watch and log, each of these agents contains clearly defined constraints, which, if violated, can be logged in real time. To demonstrate its effectiveness, we show its broad applicability in a wide variety of simulation models ranging from social sciences to computer networks in spatial and non-spatial conceptual models.

cs.MA↗

A Simple and Realistic Pedestrian Model for Crowd Simulation and Application

The simulation of pedestrian crowd that reflects reality is a major challenge for researches. Several crowd simulation models have been proposed such as cellular automata model, agent-based model, fluid dynamic model, etc. It is important to note that agent-based model is able, over others approaches, to provide a natural description of the system and then to capture complex human behaviors. In this paper, we propose a multi-agent simulation model in which pedestrian positions are updated at discrete time intervals. It takes into account the major normal conditions of a simple pedestrian situated in a crowd such as preferences, realistic perception of environment, etc. Our objective is to simulate the pedestrian crowd realistically towards a simulation of believable pedestrian behaviors. Typical pedestrian phenomena, including the unidirectional and bidirectional movement in a corridor as well as the flow through bottleneck, are simulated. The conducted simulations show that our model is able to produce realistic pedestrian behaviors. The obtained fundamental diagram and flow rate at bottleneck agree very well with classic conclusions and empirical study results. It is hoped that the idea of this study may be helpful in promoting the modeling and simulation of pedestrian crowd in a simple way.

cs.MA↗

On Certain Analytical Representations of Cellular Automata

We extend a previously introduced semi-analytical representation of a decomposition of CA dynamics in arbitrary dimensions and neighborhood schemes via the use of certain universal maps in which CA rule vectors are derivable from the equivalent of superpotentials. The results justify the search for alternative analog models of computation and their possible physical connections.

nlin.CG↗