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Coaching a Robotic Sonographer: Learning Robotic Ultrasound with Sparse Expert's Feedback

Ultrasound is widely employed for clinical intervention and diagnosis, due to its advantages of offering non-invasive, radiation-free, and real-time imaging. However, the accessibility of this dexterous procedure is limited due to the substantial training and expertise required of operators. The robotic ultrasound (RUS) offers a viable solution to address this limitation; nonetheless, achieving human-level proficiency remains challenging. Learning from demonstrations (LfD) methods have been explored in RUS, which learns the policy prior from a dataset of offline demonstrations to encode the mental model of the expert sonographer. However, active engagement of experts, i.e. Coaching, during the training of RUS has not been explored thus far. Coaching is known for enhancing efficiency and performance in human training. This paper proposes a coaching framework for RUS to amplify its performance. The framework combines DRL (self-supervised practice) with sparse expert's feedback through coaching. The DRL employs an off-policy Soft Actor-Critic (SAC) network, with a reward based on image quality rating. The coaching by experts is modeled as a Partially Observable Markov Decision Process (POMDP), which updates the policy parameters based on the correction by the expert. The validation study on phantoms showed that coaching increases the learning rate by $25\%$ and the number of high-quality image acquisition by $74.5\%$.

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Research Report -- Persistent Autonomy and Robot Learning Lab

Robots capable of performing manipulation tasks in a broad range of missions in unstructured environments can develop numerous applications to impact and enhance human life. Existing work in robot learning has shown success in applying conventional machine learning algorithms to enable robots for replicating rather simple manipulation tasks in manufacturing, service and healthcare applications, among others. However, learning robust and versatile models for complex manipulation tasks that are inherently multi-faceted and naturally intricate demands algorithmic advancements in robot learning. Our research supports the long-term goal of making robots more accessible and serviceable to the general public by expanding robot applications to real-world scenarios that require systems capable of performing complex tasks. To achieve this goal, we focus on identifying and investigating knowledge gaps in robot learning of complex manipulation tasks by leveraging upon human-robot interaction and robot learning from human instructions. This document presents an overview of the recent research developments in the Persistent Autonomy and Robot Learning (PeARL) lab at the University of Massachusetts Lowell. Here, I briefly discuss different research directions, and present a few proposed approaches in our most recent publications. For each proposed approach, I then mention potential future directions that can advance the field.

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Moto: Latent Motion Token as the Bridging Language for Learning Robot Manipulation from Videos

Recent developments in Large Language Models pre-trained on extensive corpora have shown significant success in various natural language processing tasks with minimal fine-tuning. This success offers new promise for robotics, which has long been constrained by the high cost of action-labeled data. We ask: given the abundant video data containing interaction-related knowledge available as a rich "corpus", can a similar generative pre-training approach be effectively applied to enhance robot learning? The key challenge is to identify an effective representation for autoregressive pre-training that benefits robot manipulation tasks. Inspired by the way humans learn new skills through observing dynamic environments, we propose that effective robotic learning should emphasize motion-related knowledge, which is closely tied to low-level actions and is hardware-agnostic, facilitating the transfer of learned motions to actual robot actions. To this end, we introduce Moto, which converts video content into latent Motion Token sequences by a Latent Motion Tokenizer, learning a bridging "language" of motion from videos in an unsupervised manner. We pre-train Moto-GPT through motion token autoregression, enabling it to capture diverse visual motion knowledge. After pre-training, Moto-GPT demonstrates the promising ability to produce semantically interpretable motion tokens, predict plausible motion trajectories, and assess trajectory rationality through output likelihood. To transfer learned motion priors to real robot actions, we implement a co-fine-tuning strategy that seamlessly bridges latent motion token prediction and real robot control. Extensive experiments show that the fine-tuned Moto-GPT exhibits superior robustness and efficiency on robot manipulation benchmarks, underscoring its effectiveness in transferring knowledge from video data to downstream visual manipulation tasks.

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FinsSim: A Reality-Aligned Integrated Simulation Platform for Underwater Robot Learning

Underwater robot learning relies on simulators that integrate high-fidelity hydrodynamics, convenient learning interfaces, and a credible transition to real scenarios. In this work, we present FinsSim, a reality-aligned integrated simulation platform for Sim-to-Real underwater robot learning. FinsSim first constructs high-fidelity simulation with selectable backends to adapt to diverse requirements. To facilitate underwater robot research, it further offers standard control baselines, alongside with unified robot learning workflows. For reliable Sim-to-Real transfer, FinsSim adopts a multi-sensor fusion scheme to provide low-cost yet precise localization. Moreover, it implements calibrated thruster-hydrodynamics models and a constrained wrench allocation algorithm. Bridging these modules by ROS~2, FinsSim establishes a complete Sim-to-Real transfer pipeline. Through matched simulations and experiments, it is demonstrated that reliable Sim-to-Real transfer of underwater robot control policies can be achieved with the FinsSim framework. Separate ablation studies also validate that the modules of FinsSim can address the pivotal issues of underwater Sim-to-Real from different aspects. Overall, this work aims to bridge the gap between theoretical research and practical applications, ultimately driving advancements in the field of underwater robotics.

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Rodrigues Network for Learning Robot Actions

Understanding and predicting articulated actions is important in robot learning. However, common architectures such as MLPs and Transformers lack inductive biases that reflect the underlying kinematic structure of articulated systems. To this end, we propose the Neural Rodrigues Operator, a learnable generalization of the classical forward kinematics operation, designed to inject kinematics-aware inductive bias into neural computation. Building on this operator, we design the Rodrigues Network (RodriNet), a novel neural architecture specialized for processing actions. We evaluate the expressivity of our network on two synthetic tasks on kinematic and motion prediction, showing significant improvements compared to standard backbones. We further demonstrate its effectiveness in two realistic applications: (i) imitation learning on robotic benchmarks with the Diffusion Policy, and (ii) single-image 3D hand reconstruction. Our results suggest that integrating structured kinematic priors into the network architecture improves action learning in various domains.

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Learning Robot Manipulation from Audio World Models

World models have demonstrated impressive performance on robotic learning tasks. Many such tasks inherently demand multimodal reasoning; for example, filling a bottle with water will lead to visual information alone being ambiguous or incomplete, thereby requiring reasoning over the temporal evolution of audio, accounting for its underlying physical properties and pitch patterns. In this paper, we propose a generative latent flow matching model to anticipate future audio observations, enabling the system to reason about long-term consequences when integrated into a robot policy. We demonstrate the superior capabilities of our system through two manipulation tasks that require perceiving in-the-wild audio or music signals, compared to methods without future lookahead. We further emphasize that successful robot action learning for these tasks relies not merely on multi-modal input, but critically on the accurate prediction of future audio states that embody intrinsic rhythmic patterns.

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Jigsaw-based Benchmarking for Learning Robotic Manipulation

Benchmarking provides experimental evidence of the scientific baseline to enhance the progression of fundamental research, which is also applicable to robotics. In this paper, we propose a method to benchmark metrics of robotic manipulation, which addresses the spatial-temporal reasoning skills for robot learning with the jigsaw game. In particular, our approach exploits a simple set of jigsaw pieces by designing a structured protocol, which can be highly customizable according to a wide range of task specifications. Researchers can selectively adopt the proposed protocol to benchmark their research outputs, on a comparable scale in the functional, task, and system-level of details. The purpose is to provide a potential look-up table for learning-based robot manipulation, commonly available in other engineering disciplines, to facilitate the adoption of robotics through calculated, empirical, and systematic experimental evidence.

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State-of-the-art in Robot Learning for Multi-Robot Collaboration: A Comprehensive Survey

With the continuous breakthroughs in core technology, the dawn of large-scale integration of robotic systems into daily human life is on the horizon. Multi-robot systems (MRS) built on this foundation are undergoing drastic evolution. The fusion of artificial intelligence technology with robot hardware is seeing broad application possibilities for MRS. This article surveys the state-of-the-art of robot learning in the context of Multi-Robot Cooperation (MRC) of recent. Commonly adopted robot learning methods (or frameworks) that are inspired by humans and animals are reviewed and their advantages and disadvantages are discussed along with the associated technical challenges. The potential trends of robot learning and MRS integration exploiting the merging of these methods with real-world applications is also discussed at length. Specifically statistical methods are used to quantitatively corroborate the ideas elaborated in the article.

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Point Cloud Matters: Rethinking the Impact of Different Observation Spaces on Robot Learning

In robot learning, the observation space is crucial due to the distinct characteristics of different modalities, which can potentially become a bottleneck alongside policy design. In this study, we explore the influence of various observation spaces on robot learning, focusing on three predominant modalities: RGB, RGB-D, and point cloud. We introduce OBSBench, a benchmark comprising two simulators and 125 tasks, along with standardized pipelines for various encoders and policy baselines. Extensive experiments on diverse contact-rich manipulation tasks reveal a notable trend: point cloud-based methods, even those with the simplest designs, frequently outperform their RGB and RGB-D counterparts. This trend persists in both scenarios: training from scratch and utilizing pre-training. Furthermore, our findings demonstrate that point cloud observations often yield better policy performance and significantly stronger generalization capabilities across various geometric and visual conditions. These outcomes suggest that the 3D point cloud is a valuable observation modality for intricate robotic tasks. We also suggest that incorporating both appearance and coordinate information can enhance the performance of point cloud methods. We hope our work provides valuable insights and guidance for designing more generalizable and robust robotic models. Codes are available at https://github.com/HaoyiZhu/PointCloudMatters.

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CLAM: Continuous Latent Action Models for Robot Learning from Unlabeled Demonstrations

Learning robot control policies from demonstrations typically requires action-labeled expert data, which is expensive to collect through teleoperation. We study a more practical setting in which expert demonstrations are available only as observation sequences without action labels, and only task-agnostic play data contains actions. We introduce continuous latent action models (CLAM), a framework that infers continuous latent actions between consecutive observations using self-supervised dynamics prediction. To ground these latent actions into executable motor commands, CLAM jointly trains an action decoder using a small amount of task-agnostic play data. We show that continuous latent actions combined with this joint training are essential for high-dimensional continuous control. Across DMControl locomotion, MetaWorld manipulation, and real-world WidowX robot tasks, CLAM improves average task success rates by 2-3x over prior latent-action baselines and approaches behavior cloning trained with privileged expert action labels. Our results demonstrate that effective robot policies can be learned from unlabeled demonstrations and deployed on real hardware without collecting expert action-labeled data. Videos and code are available at clamrobot.github.io.

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Kaiwu: A Multimodal Manipulation Dataset and Framework for Robot Learning and Human-Robot Interaction

Cutting-edge robot learning techniques including foundation models and imitation learning from humans all pose huge demands on large-scale and high-quality datasets which constitute one of the bottleneck in the general intelligent robot fields. This paper presents the Kaiwu multimodal dataset to address the missing real-world synchronized multimodal data problems in the sophisticated assembling scenario,especially with dynamics information and its fine-grained labelling. The dataset first provides an integration of human,environment and robot data collection framework with 20 subjects and 30 interaction objects resulting in totally 11,664 instances of integrated actions. For each of the demonstration,hand motions,operation pressures,sounds of the assembling process,multi-view videos, high-precision motion capture information,eye gaze with first-person videos,electromyography signals are all recorded. Fine-grained multi-level annotation based on absolute timestamp,and semantic segmentation labelling are performed. Kaiwu dataset aims to facilitate robot learning,dexterous manipulation,human intention investigation and human-robot collaboration research.

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Classified Regression for Bayesian Optimization: Robot Learning with Unknown Penalties

Learning robot controllers by minimizing a black-box objective cost using Bayesian optimization (BO) can be time-consuming and challenging. It is very often the case that some roll-outs result in failure behaviors, causing premature experiment detention. In such cases, the designer is forced to decide on heuristic cost penalties because the acquired data is often scarce, or not comparable with that of the stable policies. To overcome this, we propose a Bayesian model that captures exactly what we know about the cost of unstable controllers prior to data collection: Nothing, except that it should be a somewhat large number. The resulting Bayesian model, approximated with a Gaussian process, predicts high cost values in regions where failures are likely to occur. In this way, the model guides the BO exploration toward regions of stability. We demonstrate the benefits of the proposed model in several illustrative and statistical synthetic benchmarks, and also in experiments on a real robotic platform. In addition, we propose and experimentally validate a new BO method to account for unknown constraints. Such method is an extension of Max-Value Entropy Search, a recent information-theoretic method, to solve unconstrained global optimization problems.

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BWM: A Low-Cost High-Fidelity World Simulator for Robot Learning

Reliable robot learning requires a world simulator that can predict action consequences before execution on physical hardware, including risky and failure-prone outcomes. Existing physics simulators require substantial asset construction and calibration and still face a sim-to-real gap, while video generators often lack precise control over their responses to fine-grained robot actions. In this paper, we present the Boundless World Model (BWM), an open-source, low-cost, high-fidelity world simulator for robot manipulation. BWM is an action-conditioned world model that combines initial-environment guidance, dynamic visual history, and temporally aligned robot-action conditioning for stateful autoregressive prediction of future observations. We construct action-aligned training clips through trajectory replay, overlapping clip sampling, and initial-observation enhancement. BWM serves as a data engine that augments imitation-learning data with action-aligned rollouts, and as a policy evaluator for closed-loop assessment, risk anticipation, and policy ranking. Experiments on the WorldArena benchmark and physical robots demonstrate improved simulator fidelity and functional utility across the data-engine and policy-evaluator settings. BWM ranks first overall in the WorldArena Challenge across Track 1 and its two Track 2 applications. We release the BWM open-source ecosystem, including model checkpoints, training and inference code, and interfaces for data generation and policy evaluation.

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Tiny Robot Learning: Challenges and Directions for Machine Learning in Resource-Constrained Robots

Machine learning (ML) has become a pervasive tool across computing systems. An emerging application that stress-tests the challenges of ML system design is tiny robot learning, the deployment of ML on resource-constrained low-cost autonomous robots. Tiny robot learning lies at the intersection of embedded systems, robotics, and ML, compounding the challenges of these domains. Tiny robot learning is subject to challenges from size, weight, area, and power (SWAP) constraints; sensor, actuator, and compute hardware limitations; end-to-end system tradeoffs; and a large diversity of possible deployment scenarios. Tiny robot learning requires ML models to be designed with these challenges in mind, providing a crucible that reveals the necessity of holistic ML system design and automated end-to-end design tools for agile development. This paper gives a brief survey of the tiny robot learning space, elaborates on key challenges, and proposes promising opportunities for future work in ML system design.

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Simulation-Aided Policy Tuning for Black-Box Robot Learning

How can robots learn and adapt to new tasks and situations with little data? Systematic exploration and simulation are crucial tools for efficient robot learning. We present a novel black-box policy search algorithm focused on data-efficient policy improvements. The algorithm learns directly on the robot and treats simulation as an additional information source to speed up the learning process. At the core of the algorithm, a probabilistic model learns the dependence of the policy parameters and the robot learning objective not only by performing experiments on the robot, but also by leveraging data from a simulator. This substantially reduces interaction time with the robot. Using this model, we can guarantee improvements with high probability for each policy update, thereby facilitating fast, goal-oriented learning. We evaluate our algorithm on simulated fine-tuning tasks and demonstrate the data-efficiency of the proposed dual-information source optimization algorithm. In a real robot learning experiment, we show fast and successful task learning on a robot manipulator with the aid of an imperfect simulator.

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Advances in Multi-agent Reinforcement Learning: Persistent Autonomy and Robot Learning Lab Report 2024

Multi-Agent Reinforcement Learning (MARL) approaches have emerged as popular solutions to address the general challenges of cooperation in multi-agent environments, where the success of achieving shared or individual goals critically depends on the coordination and collaboration between agents. However, existing cooperative MARL methods face several challenges intrinsic to multi-agent systems, such as the curse of dimensionality, non-stationarity, and the need for a global exploration strategy. Moreover, the presence of agents with constraints (e.g., limited battery life, restricted mobility) or distinct roles further exacerbates these challenges. This document provides an overview of recent advances in Multi-Agent Reinforcement Learning (MARL) conducted at the Persistent Autonomy and Robot Learning (PeARL) lab at the University of Massachusetts Lowell. We briefly discuss various research directions and present a selection of approaches proposed in our most recent publications. For each proposed approach, we also highlight potential future directions to further advance the field.

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Deep Reinforcement Learning for Tactile Robotics: Learning to Type on a Braille Keyboard

Artificial touch would seem well-suited for Reinforcement Learning (RL), since both paradigms rely on interaction with an environment. Here we propose a new environment and set of tasks to encourage development of tactile reinforcement learning: learning to type on a braille keyboard. Four tasks are proposed, progressing in difficulty from arrow to alphabet keys and from discrete to continuous actions. A simulated counterpart is also constructed by sampling tactile data from the physical environment. Using state-of-the-art deep RL algorithms, we show that all of these tasks can be successfully learnt in simulation, and 3 out of 4 tasks can be learned on the real robot. A lack of sample efficiency currently makes the continuous alphabet task impractical on the robot. To the best of our knowledge, this work presents the first demonstration of successfully training deep RL agents in the real world using observations that exclusively consist of tactile images. To aid future research utilising this environment, the code for this project has been released along with designs of the braille keycaps for 3D printing and a guide for recreating the experiments. A brief video summary is also available at https://youtu.be/eNylCA2uE_E.

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A Review of Communicating Robot Learning during Human-Robot Interaction

For robots to seamlessly interact with humans, we first need to make sure that humans and robots understand one another. Diverse algorithms have been developed to enable robots to learn from humans (i.e., transferring information from humans to robots). In parallel, visual, haptic, and auditory communication interfaces have been designed to convey the robot's internal state to the human (i.e., transferring information from robots to humans). Prior research often separates these two directions of information transfer, and focuses primarily on either learning algorithms or communication interfaces. By contrast, in this review we take an interdisciplinary approach to identify common themes and emerging trends that close the loop between learning and communication. Specifically, we survey state-of-the-art methods and outcomes for communicating a robot's learning back to the human teacher during human-robot interaction. This discussion connects human-in-the-loop learning methods and explainable robot learning with multi-modal feedback systems and measures of human-robot interaction. We find that -- when learning and communication are developed together -- the resulting closed-loop system can lead to improved human teaching, increased human trust, and human-robot co-adaptation. The paper includes a perspective on several of the interdisciplinary research themes and open questions that could advance how future robots communicate their learning to everyday operators. Finally, we implement a selection of the reviewed methods in a case study where participants kinesthetically teach a robot arm. This case study documents and tests an integrated approach for learning in ways that can be communicated, conveying this learning across multi-modal interfaces, and measuring the resulting changes in human and robot behavior. See videos of our case study here: https://youtu.be/EXfQctqFzWs

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