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At least 397 records · Page 22Linked to original sources

ARCap: Collecting High-quality Human Demonstrations for Robot Learning with Augmented Reality Feedback

Recent progress in imitation learning from human demonstrations has shown promising results in teaching robots manipulation skills. To further scale up training datasets, recent works start to use portable data collection devices without the need for physical robot hardware. However, due to the absence of on-robot feedback during data collection, the data quality depends heavily on user expertise, and many devices are limited to specific robot embodiments. We propose ARCap, a portable data collection system that provides visual feedback through augmented reality (AR) and haptic warnings to guide users in collecting high-quality demonstrations. Through extensive user studies, we show that ARCap enables novice users to collect robot-executable data that matches robot kinematics and avoids collisions with the scenes. With data collected from ARCap, robots can perform challenging tasks, such as manipulation in cluttered environments and long-horizon cross-embodiment manipulation. ARCap is fully open-source and easy to calibrate; all components are built from off-the-shelf products. More details and results can be found on our website: https://stanford-tml.github.io/ARCap

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Efficient Robot Learning for Perception and Mapping

Holistic scene understanding poses a fundamental contribution to the autonomous operation of a robotic agent in its environment. Key ingredients include a well-defined representation of the surroundings to capture its spatial structure as well as assigning semantic meaning while delineating individual objects. Classic components from the toolbox of roboticists to address these tasks are simultaneous localization and mapping (SLAM) and panoptic segmentation. Although recent methods demonstrate impressive advances, mostly due to employing deep learning, they commonly utilize in-domain training on large datasets. Since following such a paradigm substantially limits their real-world application, my research investigates how to minimize human effort in deploying perception-based robotic systems to previously unseen environments. In particular, I focus on leveraging continual learning and reducing human annotations for efficient learning. An overview of my work can be found at https://vniclas.github.io.

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Primitive Skill-based Robot Learning from Human Evaluative Feedback

Reinforcement learning (RL) algorithms face significant challenges when dealing with long-horizon robot manipulation tasks in real-world environments due to sample inefficiency and safety issues. To overcome these challenges, we propose a novel framework, SEED, which leverages two approaches: reinforcement learning from human feedback (RLHF) and primitive skill-based reinforcement learning. Both approaches are particularly effective in addressing sparse reward issues and the complexities involved in long-horizon tasks. By combining them, SEED reduces the human effort required in RLHF and increases safety in training robot manipulation with RL in real-world settings. Additionally, parameterized skills provide a clear view of the agent's high-level intentions, allowing humans to evaluate skill choices before they are executed. This feature makes the training process even safer and more efficient. To evaluate the performance of SEED, we conducted extensive experiments on five manipulation tasks with varying levels of complexity. Our results show that SEED significantly outperforms state-of-the-art RL algorithms in sample efficiency and safety. In addition, SEED also exhibits a substantial reduction of human effort compared to other RLHF methods. Further details and video results can be found at https://seediros23.github.io/.

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UAIbot: Beginner-friendly web-based simulator for interactive robotics learning and research

This paper presents UAIbot, a free and open-source web-based robotics simulator designed to address the educational and research challenges conventional simulation platforms generally face. The Python and JavaScript interfaces of UAIbot enable accessible hands-on learning experiences without cumbersome installations. By allowing users to explore fundamental mathematical and physical principles interactively, ranging from manipulator kinematics to pedestrian flow dynamics, UAIbot provides an effective tool for deepening student understanding, facilitating rapid experimentation, and enhancing research dissemination.

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P3: Probabilistic Policy Propagation for Stable VAE-Based Robot Learning

Variational Autoencoders are widely used to encode high-dimensional and noisy observations in robotics. However, their stochastic latent creates a mismatch with Proximal Policy Optimization (PPO): an effective policy marginalizes over the latent distribution, whereas former implementations estimate its probability ratio and KL divergence using only one latent sample. We identify a fundamental but overlooked theoretical cause: naive single-sample approximations in stochastic latent space induce significant variance and bias in the surrogate loss. To address this, we introduce P^3 (Probabilistic Policy Propagation), a distribution-aware optimization framework for VAE-based policies. $P^3$ couples moment-based probabilistic method for stable and efficient learning with sampling-based calibration for robust policy behavior under latent uncertainty. In our experiments, P^3 boosts data efficiency from 64.6% to >96%, reduces convergence steps by >20%. Furthermore, P^3 is evaluated on challenging humanoid parkour tasks and shows an effective foundation for VAE-based PPO. Code is available at https://github.com/ylyem9x/P3_Open.

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Learning robot motor skills with mixed reality

Mixed Reality (MR) has recently shown great success as an intuitive interface for enabling end-users to teach robots. Related works have used MR interfaces to communicate robot intents and beliefs to a co-located human, as well as developed algorithms for taking multi-modal human input and learning complex motor behaviors. Even with these successes, enabling end-users to teach robots complex motor tasks still poses a challenge because end-user communication is highly task dependent and world knowledge is highly varied. We propose a learning framework where end-users teach robots a) motion demonstrations, b) task constraints, c) planning representations, and d) object information, all of which are integrated into a single motor skill learning framework based on Dynamic Movement Primitives (DMPs). We hypothesize that conveying this world knowledge will be intuitive with an MR interface, and that a sample-efficient motor skill learning framework which incorporates varied modalities of world knowledge will enable robots to effectively solve complex tasks.

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Beyond Predefined Actions: Integrating Behavior Trees and Dynamic Movement Primitives for Robot Learning from Demonstration

Interpretable policy representations like Behavior Trees (BTs) and Dynamic Motion Primitives (DMPs) enable robot skill transfer from human demonstrations, but each faces limitations: BTs require expert-crafted low-level actions, while DMPs lack high-level task logic. We address these limitations by integrating DMP controllers into a BT framework, jointly learning the BT structure and DMP actions from single demonstrations, thereby removing the need for predefined actions. Additionally, by combining BT decision logic with DMP motion generation, our method enhances policy interpretability, modularity, and adaptability for autonomous systems. Our approach readily affords both learning to replicate low-level motions and combining partial demonstrations into a coherent and easy-to-modify overall policy.

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MOTO: Offline Pre-training to Online Fine-tuning for Model-based Robot Learning

We study the problem of offline pre-training and online fine-tuning for reinforcement learning from high-dimensional observations in the context of realistic robot tasks. Recent offline model-free approaches successfully use online fine-tuning to either improve the performance of the agent over the data collection policy or adapt to novel tasks. At the same time, model-based RL algorithms have achieved significant progress in sample efficiency and the complexity of the tasks they can solve, yet remain under-utilized in the fine-tuning setting. In this work, we argue that existing model-based offline RL methods are not suitable for offline-to-online fine-tuning in high-dimensional domains due to issues with distribution shifts, off-dynamics data, and non-stationary rewards. We propose an on-policy model-based method that can efficiently reuse prior data through model-based value expansion and policy regularization, while preventing model exploitation by controlling epistemic uncertainty. We find that our approach successfully solves tasks from the MetaWorld benchmark, as well as the Franka Kitchen robot manipulation environment completely from images. To the best of our knowledge, MOTO is the first method to solve this environment from pixels.

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Disentangled Robot Learning via Separate Forward and Inverse Dynamics Pretraining

Vision-language-action (VLA) models have shown great potential in building generalist robots, but still face a dilemma-misalignment of 2D image forecasting and 3D action prediction. Besides, such a vision-action entangled training manner limits model learning from large-scale, action-free web video data. To address these issues, we propose DeFI, a novel framework that Decouples visual Forward and Inverse dynamics pretraining to exploit respective data sources, wherein video generation and action prediction are disentangled. We introduce the General Forward Dynamics Model (GFDM), pretrained on diverse human and robot videos for future prediction, and the General Inverse Dynamics Model (GIDM), trained via self-supervised learning to infer latent actions from unlabeled video transitions. These models are then integrated into a unified architecture for end-to-end finetuning on downstream tasks. In this manner, GFDM and GIDM first shine separately and then cooperate for mutual benefit. Extensive experiments on CALVIN ABC-D and SimplerEnv demonstrate state-of-the-art performance, with DeFI achieving an average task length of 4.51 for CALVIN, 51.2% success rate on SimplerEnv-Fractal benchmark and 81.3% success rate in real-world deployment, significantly outperforming prior methods.

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PhysicsAssistant: An LLM-Powered Interactive Learning Robot for Physics Lab Investigations

Robot systems in education can leverage Large language models' (LLMs) natural language understanding capabilities to provide assistance and facilitate learning. This paper proposes a multimodal interactive robot (PhysicsAssistant) built on YOLOv8 object detection, cameras, speech recognition, and chatbot using LLM to provide assistance to students' physics labs. We conduct a user study on ten 8th-grade students to empirically evaluate the performance of PhysicsAssistant with a human expert. The Expert rates the assistants' responses to student queries on a 0-4 scale based on Bloom's taxonomy to provide educational support. We have compared the performance of PhysicsAssistant (YOLOv8+GPT-3.5-turbo) with GPT-4 and found that the human expert rating of both systems for factual understanding is the same. However, the rating of GPT-4 for conceptual and procedural knowledge (3 and 3.2 vs 2.2 and 2.6, respectively) is significantly higher than PhysicsAssistant (p < 0.05). However, the response time of GPT-4 is significantly higher than PhysicsAssistant (3.54 vs 1.64 sec, p < 0.05). Hence, despite the relatively lower response quality of PhysicsAssistant than GPT-4, it has shown potential for being used as a real-time lab assistant to provide timely responses and can offload teachers' labor to assist with repetitive tasks. To the best of our knowledge, this is the first attempt to build such an interactive multimodal robotic assistant for K-12 science (physics) education.

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Learning Diverse Robot Striking Motions with Diffusion Models and Kinematically Constrained Gradient Guidance

Advances in robot learning have enabled robots to generate skills for a variety of tasks. Yet, robot learning is typically sample inefficient, struggles to learn from data sources exhibiting varied behaviors, and does not naturally incorporate constraints. These properties are critical for fast, agile tasks such as playing table tennis. Modern techniques for learning from demonstration improve sample efficiency and scale to diverse data, but are rarely evaluated on agile tasks. In the case of reinforcement learning, achieving good performance requires training on high-fidelity simulators. To overcome these limitations, we develop a novel diffusion modeling approach that is offline, constraint-guided, and expressive of diverse agile behaviors. The key to our approach is a kinematic constraint gradient guidance (KCGG) technique that computes gradients through both the forward kinematics of the robot arm and the diffusion model to direct the sampling process. KCGG minimizes the cost of violating constraints while simultaneously keeping the sampled trajectory in-distribution of the training data. We demonstrate the effectiveness of our approach for time-critical robotic tasks by evaluating KCGG in two challenging domains: simulated air hockey and real table tennis. In simulated air hockey, we achieved a 25.4% increase in block rate, while in table tennis, we saw a 17.3% increase in success rate compared to imitation learning baselines.

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PlayWorld: Learning Robot World Models from Autonomous Play

Action-conditioned video models offer a promising path to building general-purpose robot simulators that can improve directly from data. Yet, despite training on large-scale robot datasets, current state-of-the-art video models still struggle to predict physically consistent robot-object interactions that are crucial in robotic manipulation. To close this gap, we present PlayWorld, a simple, scalable, and fully autonomous pipeline for training high-fidelity video world simulators from interaction experience. In contrast to prior approaches that rely on success-biased human demonstrations, PlayWorld is the first system capable of learning entirely from unsupervised robot self-play, enabling naturally scalable data collection while capturing complex, long-tailed physical interactions essential for modeling realistic object dynamics. Experiments across diverse manipulation tasks show that PlayWorld generates high-quality, physically consistent predictions for contact-rich interactions that are not captured by world models trained on human-collected data. We further demonstrate the versatility of PlayWorld in enabling fine-grained failure prediction and policy evaluation, with up to 40% improvements over human-collected data. Finally, we demonstrate how PlayWorld enables reinforcement learning in the world model, improving policy performance by 65% in success rates when deployed in the real world.

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X-Morph: Human Motion Priors for Scalable Robot Learning Across Morphologies

Recent progress in humanoid behavior models has been driven in large part by abundant human motion data, but comparable motion data is scarce for non-humanoid legged robots such as quadrupeds, hexapods, and quadruped manipulators. A promising alternative is to repurpose human motion across embodiments; however, direct retargeting often produces motions that are visually plausible yet physically inconsistent or difficult to track under robot dynamics. We present X-Morph, a human-motion-to-robot-behavior pipeline that converts human motion into deployable locomotion and loco-manipulation policies for diverse non-humanoid legged morphologies. A cross-morphology retargeting stage converts human motions into kinematically plausible, intent-preserving robot references, which are then tracked by a privileged RL policy and distilled into a causal student policy. We evaluate X-Morph on three morphologically distinct platforms: a quadruped, a hexapod, and a quadruped equipped with a manipulator. The resulting policies track diverse retargeted motions, generalize to unseen human motions, and support downstream use cases including video-based teleoperation, behavior-prior control, and text-conditioned motion generation. These results suggest that large-scale human motion can serve as a substrate for learning broad, reusable behavior priors beyond humanoid robots. Project page: https://maker-rat.github.io/morph/

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Task-Driven Detection of Distribution Shifts with Statistical Guarantees for Robot Learning

Our goal is to perform out-of-distribution (OOD) detection, i.e., to detect when a robot is operating in environments drawn from a different distribution than the ones used to train the robot. We leverage Probably Approximately Correct (PAC)-Bayes theory to train a policy with a guaranteed bound on performance on the training distribution. Our idea for OOD detection relies on the following intuition: violation of the performance bound on test environments provides evidence that the robot is operating OOD. We formalize this via statistical techniques based on p-values and concentration inequalities. The approach provides guaranteed confidence bounds on OOD detection including bounds on both the false positive and false negative rates of the detector and is task-driven and only sensitive to changes that impact the robot's performance. We demonstrate our approach in simulation and hardware for a grasping task using objects with unfamiliar shapes or poses and a drone performing vision-based obstacle avoidance in environments with wind disturbances and varied obstacle densities. Our examples demonstrate that we can perform task-driven OOD detection within just a handful of trials.

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LLaRA: Supercharging Robot Learning Data for Vision-Language Policy

Vision Language Models (VLMs) have recently been leveraged to generate robotic actions, forming Vision-Language-Action (VLA) models. However, directly adapting a pretrained VLM for robotic control remains challenging, particularly when constrained by a limited number of robot demonstrations. In this work, we introduce LLaRA: Large Language and Robotics Assistant, a framework that formulates robot action policy as visuo-textual conversations and enables an efficient transfer of a pretrained VLM into a powerful VLA, motivated by the success of visual instruction tuning in Computer Vision. First, we present an automated pipeline to generate conversation-style instruction tuning data for robots from existing behavior cloning datasets, aligning robotic actions with image pixel coordinates. Further, we enhance this dataset in a self-supervised manner by defining six auxiliary tasks, without requiring any additional action annotations. We show that a VLM finetuned with a limited amount of such datasets can produce meaningful action decisions for robotic control. Through experiments across multiple simulated and real-world tasks, we demonstrate that LLaRA achieves state-of-the-art performance while preserving the generalization capabilities of large language models. The code, datasets, and pretrained models are available at https://github.com/LostXine/LLaRA.

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Benchmarking Vision, Language, & Action Models on Robotic Learning Tasks

Vision-language-action (VLA) models represent a promising direction for developing general-purpose robotic systems, demonstrating the ability to combine visual understanding, language comprehension, and action generation. However, systematic evaluation of these models across diverse robotic tasks remains limited. In this work, we present a comprehensive evaluation framework and benchmark suite for assessing VLA models. We profile three state-of-the-art VLM and VLAs - GPT-4o, OpenVLA, and JAT - across 20 diverse datasets from the Open-X-Embodiment collection, evaluating their performance on various manipulation tasks. Our analysis reveals several key insights: 1. current VLA models show significant variation in performance across different tasks and robot platforms, with GPT-4o demonstrating the most consistent performance through sophisticated prompt engineering, 2. all models struggle with complex manipulation tasks requiring multi-step planning, and 3. model performance is notably sensitive to action space characteristics and environmental factors. We release our evaluation framework and findings to facilitate systematic assessment of future VLA models and identify critical areas for improvement in the development of general purpose robotic systems.

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Learning Robotic Policy with Imagined Transition: Mitigating the Trade-off between Robustness and Optimality

Existing quadrupedal locomotion learning paradigms usually rely on extensive domain randomization to alleviate the sim2real gap and enhance robustness. It trains policies with a wide range of environment parameters and sensor noises to perform reliably under uncertainty. However, since optimal performance under ideal conditions often conflicts with the need to handle worst-case scenarios, there is a trade-off between optimality and robustness. This trade-off forces the learned policy to prioritize stability in diverse and challenging conditions over efficiency and accuracy in ideal ones, leading to overly conservative behaviors that sacrifice peak performance. In this paper, we propose a two-stage framework that mitigates this trade-off by integrating policy learning with imagined transitions. This framework enhances the conventional reinforcement learning (RL) approach by incorporating imagined transitions as demonstrative inputs. These imagined transitions are derived from an optimal policy and a dynamics model operating within an idealized setting. Our findings indicate that this approach significantly mitigates the domain randomization-induced negative impact of existing RL algorithms. It leads to accelerated training, reduced tracking errors within the distribution, and enhanced robustness outside the distribution.

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Asymmetric Actor Critic for Image-Based Robot Learning

Deep reinforcement learning (RL) has proven a powerful technique in many sequential decision making domains. However, Robotics poses many challenges for RL, most notably training on a physical system can be expensive and dangerous, which has sparked significant interest in learning control policies using a physics simulator. While several recent works have shown promising results in transferring policies trained in simulation to the real world, they often do not fully utilize the advantage of working with a simulator. In this work, we exploit the full state observability in the simulator to train better policies which take as input only partial observations (RGBD images). We do this by employing an actor-critic training algorithm in which the critic is trained on full states while the actor (or policy) gets rendered images as input. We show experimentally on a range of simulated tasks that using these asymmetric inputs significantly improves performance. Finally, we combine this method with domain randomization and show real robot experiments for several tasks like picking, pushing, and moving a block. We achieve this simulation to real world transfer without training on any real world data.

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