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At least 469 records · Page 26Linked to original sources

Experimental and numerical study for the representation of standing waves in a Kundt's tube

The study of the behavior of a standing wave inside a resonant cavity, such as a closed tube, has always been of great revelation in the manufacture of wind musical instruments, in addition to research carried out on the transfer and absorption of heat, energy and pressure for the acoustic characterization of materials by injecting sound waves at one end of the Kundt's tube. In this work, we did the implementation of two experiments for measure the speed of sound, using a Kundt's tube where also we obtained the bellies and nodes of the sound wave and we verificated with a computational code that was wrote for us in Python, in which we made simulation of the temporal evolution was achieved of the wave that vibrated inside the tube. Finally, we show the wave profile for the first four harmonics with computational simulations and we presented the experimental results by two different methods, these were compared with the obtained using the equations modeled by the undulatory theory of physics.

physics.ed-ph↗

Design and experimental study of Tesla's thermomagnetic engine

The scientists have shown great interest in the search for alternative means to generate energy, which are not contaminants and generate significant damage to the environment. One of the quite viable possibilities for this is to consider the construction of thermomagnetic motors, using mainly ferromagnetic materials. These materials are those that for a given temperature value; these lose the magnetic properties they have, that is, to be paramagnetic they become completely diamagnetic during a certain period of exposure to heat. With the objective of demonstrate the Curie's law applied to this type of materials, we designed the model of an engine that works based on this law, to achieve this the tests of the running system were taken, which were filmed and then analyzed using the program Tracker Video Analysis and Modeling Tool for Physics Education. In this paper, we present the results related to the magnetic and thermodynamic study of the efficiency of a motor designed by us, with the aim of showing the validation of Curie's law for iron and also being able to obtain the representative characteristics of this material such as magnetization and the Curie's constant using an experimental method.

physics.ed-ph↗

Relatively complicated? Using models to teach general relativity at different levels

This review presents an overview of various kinds of models -- physical, abstract, mathematical, visual -- that can be used to present the concepts and applications of Einstein's general theory of relativity at the level of undergraduate and even high-school teaching. After a general introduction dealing with various kinds of models and their properties, specific areas of general relativity are addressed: the elastic sheet model and other models for the fundamental geometric properties of gravity, models for black holes including the river model, cosmological models for an expanding universe, and models for gravitational waves as well as for interferometric gravitational wave detectors.

gr-qc↗

Modèles de jeux sérieux collaboratifs et mobiles

Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent game scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we propose three game patterns that naturally integrate these mechanics in order to support educational goals.

physics.ed-ph↗

Quantum 3: Learning QCD through Intuitive Play

There is a nationwide drive to get more girls into physics and coding, and some educators believe gaming could be a way to get girls interested in coding and STEM topics. This project, sponsored by NSF, is to create a QCD game that will raise public interest in QCD, especially among K-12 girls, and increase interest in coding among girls. Through the immersive framework of interactive gameplay, this QCD phone game will allow the public to peek into the QCD research world. The game design will fall into the "Match 3" genre, which typically attracts a higher ratio of female players. The game will be implemented initially as a phone app, and the gameplay would require learning simple QCD rules to progress. By leveraging the willingness of players to engage with the rules of an entertaining game, they are able to easily learn a few principles of physics. The game is now available to download from the Google Play store (https://play.google.com/store/apps/details?id=com.gellab.quantum3) and the Apple Appstore (https://itunes.apple.com/gb/app/quantum-3/id1406630529)! We formed a development team of MSU undergraduate students to make the game and provided them with a QCD curriculum. The game will be tested at MSU outreach activities, as well as among local K-12 girls through school activities, and feedback will be used to improve the design. The final game can be easily distributed through various app stores and impact will be measured through a follow-up survey. If such a new direction works to attract more girls to coding and physics, one should develop more games to engage more girls in STEM.

physics.ed-ph↗

Gamified Automation in Immersive Media for Education and Research

The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is important to be aware of the barriers of these technologies. Integrating additional software libraries into current developer environments would not only increase accessibility for the general public, but would gamify the development process through multiplayer functionality. In this paper we will briefly discuss a couple case studies demonstrating the usefulness of using Unreal Engine 4 for collaborative research purposes. In addition, we present several ideas on how to extend such development environments to further assist researchers and students to easily create prototypes for the purpose of gamified scientific creativity and inquiry.

physics.ed-ph↗

The 2nd Workshop on Hacking and Making at Time-Bounded Events

In hackathons, small teams work together over a specified period of time to complete a project of interest. Such time-bounded hackathon-style events have become increasingly popular across different domains in recent years. Collegiate hackathons, just one of the many variants of hackathons, that are supported by the largest hackathon league (https://mlh.io/) alone attract over 65,000 participants among more than 200 events each year. Variously known as data dives, codefests, hack-days, sprints, edit-a-thons, mapathons, and so on, such events vary depending on different audiences and with divergent aims: for example, whether teams know each other beforehand, whether the event is structured as a competition with prizes, whether the event is open or requires membership or invitations, and whether the desired outcome is primarily a product innovation, learning a new skill, forming a community around a cause, solving a technical problem that requires intensive focus by a group, or just having fun. Taken together, hackathons offer new opportunities and challenges for collaboration by affording explicit, predictable, time-bounded spaces for collaborative work and engaging with new audiences. With the goal of discussing opportunities and challenges surrounding hackathons of different kinds, this one-day workshop brought together researchers, experienced event organizers, and practitioners to share and discuss their practical experiences. Empirical insights from studying these events may help position the CHI community to better study, plan and design hackathon-style events as socio-technical systems that support new modes of production and collaboration.

cs.CY↗

Developing a reasoning inventory for measuring physics quantitative literacy

In an effort to improve the quality of citizen engagement in workplace, politics, and other domains in which quantitative reasoning plays an important role, Quantitative Literacy (QL) has become the focus of considerable research and development efforts in mathematics education. QL is characterized by sophisticated reasoning with elementary mathematics. In this project, we extend the notions of QL to include the physics domain and call it Physics Quantitative Literacy (PQL). We report on early stage development from a collaboration that focuses on reasoning inventory design and data analysis methodology for measuring the development of PQL across the introductory physics sequence. We have piloted a prototype assessment designed to measure students' PQL in introductory physics: Physics Inventory of Quantitative Literacy (PIQL). This prototype PIQL focuses on two components of PQL: proportional reasoning, and reasoning with negative quantities. We present preliminary results from approximately 1,000 undergraduate and 20 graduate students.

physics.ed-ph↗

Going back to the roots: how to create stroboscopic photos from digital videos

We show here how to create from digital films using the well-known software Tracker stroboscopic photos in order to analyze different types of movements. The advantage of this procedure is that it is possible to analyze the printed photo or on a computer screen in an intuitive way for the students. After presenting a historical perspective of the use of stroboscopic photos in secondary education we discuss several examples: the movement of a remote control car, an elastic planar collision, the movement of a projectile and also an experiment in electromagnetism, more specifically, the discharge of a capacitor measured using an analog multimeter.

physics.ed-ph↗

Sensors based on micromechanical devices: mobile labs at the service of experimental science teaching

In this paper we discuss the use of sensors incorporated in mobile devices as possible mobile laboratories at the service of teaching experimental sciences. Mobile devices, smartphones, tablets, laptops, microbit cards, are a resource for making measurements of the physical world, since they have a set of built-in sensors that allow to measure position, linear speed, angular speed, acceleration, pressure, sound, color, magnetic field, proximity or luminosity, among others. Also, these devices have greatly improved the performance of their video cameras, allowing to easily shoot at high speed and high resolution. Given its portability it is possible to work in the laboratory itself or in other areas such as a gym, a park or your own home, transcending the traditional scope of the laboratory. In general, the measurements obtained can be analyzed in the device itself or uploaded to the cloud to be analyzed la

physics.ed-ph↗

Using CoCalc as a Training Tool for Mathematics Teachers Pre-Service Training

This paper deals with the problem of theoretical justification and development of scientific and methodological support for using the cloud service CoCalc as a tool for the formation of mathematics teachers professional competencies. The paper describes the professional training of mathematics teachers in universities of Ukraine, and considers the national and foreign experience of using the cloud-based services in mathematics teachers pre-service training and also the tendencies and prospects of using CoCalc in teaching mathematical disciplines. The process of system design of mathematics teachers professional competencies is characterized, and the model of using the cloud service CoCalc as a tool for forming mathematics teachers professional competencies is developed. The indicators and levels (high, sufficient, medium, low) were identified for each component of the pre-service mathematics teachers professional competence system within the proposed model. The method of using CoCalc as a tool for forming professional competencies of mathematics teachers is developed and its basic components such as purpose, content, tools, methods and results are elaborated. Information regarding the stages of research and also the experimental work objectives and content are presented; the quantitative and qualitative analysis of the main stages (ascertaining, formative) of the pedagogical experiment is performed, confirming the hypothesis of the study.

physics.ed-ph↗

Women in Physics: Scissors Effect from the Brazilian Olympiad of Physics to Professional Life

Despite the legislation in force in most countries and the discourse on gender equality, the observed reality, still today, shows a clear picture of inequality and restrictions for women, particularly when the issue is the choice of a career and the subsequent promotions. In many professions, although women represent the majority in the entrance to undergraduate courses, their participation is dramatically reduced as the career progresses to the highest levels. While the participation of men increases, that of women decreases as the academic levels move towards the top ranks. This kind of evolution of two groups in opposed directions is usually referred as the "scissors effect". This effect with respect to sexes also occurs in the area of physics, both in Brazil and in the rest of the world. But at what age does this effect begin? What is its intensity in the different stages of women's lives? In this article we aim to shed some light on these questions by analyzing data of the Brazilian Olympiad of Physics and of fellowships for physicists in Brazil. We observe the systematic occurrence of scissors effect throughout the full studied data, ranging from the first years of participation in the Olympiads (13 years old) to the highest stages of the scientific career.

physics.ed-ph↗

An electronic data management and analysis application for ABET accreditation

This article presents an application developed for electronically managing and analyzing assessment data for ABET accreditation purposes using Microsoft Access. It facilitates the data entry, analysis and record-keeping for criterion 3 and 4 of the ABET engineering accreditation guidelines, which are arguably the most important, documentation-intensive and complex requirements in the entire process. Users can systematically manage large amounts of assessment data, conveniently run various queries and reports using pre-specified filters, and use them in analyzing the strengths, weaknesses and critical areas of the educational program. For closing the assessment cycle loop, the electronic tool also provides the ability to manage verbal feedback and observations for planning remedial actions and continually improving the program. The use of the application is demonstrated through illustrative examples on data gathered over multiple academic terms. The program and its user guide are available to educators and evaluators.

physics.ed-ph↗

Quantifying critical thinking: Development and validation of the Physics Lab Inventory of Critical thinking (PLIC)

Introductory physics lab instruction is undergoing a transformation, with increasing emphasis on developing experimentation and critical thinking skills. These changes present a need for standardized assessment instruments to determine the degree to which students develop these skills through instructional labs. In this article, we present the development and validation of the Physics Lab Inventory of Critical thinking (PLIC). We define critical thinking as the ability to use data and evidence to decide what to trust and what to do. The PLIC is a 10-question, closed-response assessment that probes student critical thinking skills in the context of physics experimentation. Using interviews and data from 5584 students at 29 institutions, we demonstrate, through qualitative and quantitative means, the validity and reliability of the instrument at measuring student critical thinking skills. This establishes a valuable new assessment instrument for instructional labs.

physics.ed-ph↗