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At least 505 records · Page 28Linked to original sources

A Note on the Membrane Computer

Inspired by the emergent membrane computing (P Systems) concepts, some efforts are carried out introducing simulation models, some are software oriented, and others are hardware, yet all are applied with the current vision of the conventional computers, based on "Von Neumann architecture", which is a sequential design in its essence. We think that these models will need "as a consequent result" to a new architecture exposing a true parallel design, in this paper; we try to investigate and introduce a global view for how it would be like to have such architecture. The main goal is to point out to this direction broadly, suggesting that it might be useful considering some aspects, like the need for a new definition of an operating system and its programs, which will eventually lead to a higher scope: the membrane computer.

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Home Automation

In this paper I briefly discuss the importance of home automation system. Going in to the details I briefly present a real time designed and implemented software and hardware oriented house automation research project, capable of automating house's electricity and providing a security system to detect the presence of unexpected behavior.

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Aero Fighter - 2D Gaming

Designing and developing quality based computer game is always a challenging task for developers. In this paper I briefly discuss aero fighting war game based on simple 2D gaming concepts and developed in C & C++ programming languages, using old bitmapping concepts. Going into the details of the game development, I discuss the designed strategies, flow of game and implemented prototype version of game, especially for beginners of game programming.

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Testing of Bridging Faults in AND-EXOR based Reversible Logic Circuits

Reversible circuits find applications in many areas of Computer Science including Quantum Computation. This paper examines the testability of an important subclass of reversible logic circuits that are composed of k-wire controlled NOT (k-CNOT with k >/- 1) gates. A reversible k-CNOT gate can be implemented using an irreversible k-input AND gate and an EXOR gate. A reversible k-CNOT circuit where each k-CNOT gate is realized using irreversible k-input AND and EXOR gate, has been considered. One of the most commonly used Single Bridging Fault model (both wired-AND and wired-OR) has been assumed to be type of fault for such circuits. It has been shown that an (n+p)-input AND-EXOR based reversible logic circuit with p observable outputs, can be tested for single bridging faults (SBF) using (3n + \lefthalfcap log2p \righthalfcap + 2) tests.

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ARMrayan Multimedia Mobile CMS: a Simplified Approach towards Content-Oriented Mobile Application Designing

The ARMrayan Multimedia Mobile CMS (Content Management System) is the first mobile CMS that gives the opportunity to users for creating multimedia J2ME mobile applications with their desired content, design and logo; simply, without any need for writing even a line of code. The low-level programming and compatibility problems of the J2ME, along with UI designing difficulties, makes it hard for most people -even programmers- to broadcast their content to the widespread mobile phones used by nearly all people. This system provides user-friendly, PC-based tools for creating a tree index of pages and inserting multiple multimedia contents (e.g. sound, video and picture) in each page for creating a J2ME mobile application. The output is a stand-alone Java mobile application that has a user interface, shows texts and pictures and plays music and videos regardless of the type of devices used as long as the devices support the J2ME platform. Bitmap fonts have also been used thus Middle Eastern languages can be easily supported on all mobile phone devices. We omitted programming concepts for users in order to simplify multimedia content-oriented mobile application designing for use in educational, cultural or marketing centers. Ordinary operators can now create a variety of multimedia mobile applications such as tutorials, catalogues, books, and guides in minutes rather than months. Simplicity and power has been the goal of this CMS. In this paper, we present the software engineered-designed concepts of the ARMrayan MCMS along with the implementation challenges faces and solutions adapted.

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A Mobile Application for Smart House Remote Control System

At the start of the second decade of 21th century, the time has come to make the Smart Houses a reality for regular use. The different parts of a Smart House are researched but there are still distances from an applicable system, using the modern technology. In this paper we present an overview of the Smart House subsystems necessary for controlling the house using a mobile application efficiently and securely. The sequence diagram of the mobile application connecting to the server application and also the use-cases possible are presented. The challenges faced in designing the mobile application and illustrating the updated house top plane view in that application, are discussed and solutions are adapted for it. Finally the designed mobile application was implemented and the important sections of it were described, such as the interactive house top view map which indicates the status of the devices using predefined icons. The facilities to manage the scheduled tasks and defined rules are also implemented in this mobile application that was developed for use in Windows Mobile platform. This application has the capability of connecting to the main server using GPRS mobile internet and SMS. This system is expected to be an important step towards a unified system structure that can be used efficiently in near future regular houses.

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Nations At War I: Why do we keep building weapons?

This paper is the first in series of four papers that present an analytical approach to war using game theory. We try to explore why is it that "true peace" can't be achieved and all or any efforts we make towards that goal will have huge road-blocks. A fairly simplistic and non technical overview of our approach is given in this paper using prisoner's dilemma.

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Server Consolidation: An Approach to make Data Centers Energy Efficient and Green

Data centers are the building blocks of IT business organizations providing the capabilities of centralized repository for storage, management, networking and dissemination of data. With the rapid increase in the capacity and size of data centers, there is a continuous increase in the demand for energy consumption. These data centers not only consume a tremendous amount of energy but are riddled with IT inefficiencies. All data center are plagued with thousands of servers as major components. These servers consume huge energy without performing useful work. In an average server environment, 30% of the servers are "dead" only consuming energy, without being properly utilized. Their utilization ratio is only 5 to 10 percent. This paper focuses on the use of an emerging technology called virtualization to achieve energy efficient data centers by providing a solution called server consolidation. It increases the utilization ratio up to 50% saving huge amount of energy. Server consolidation helps in implementing green data centers to ensure that IT infrastructure contributes as little as possible to the emission of green house gases, and helps to regain power and cooling capacity, recapture resilience and dramatically reducing energy costs and total cost of ownership.

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Level Shifter Design for Low Power Applications

With scaling of Vt sub-threshold leakage power is increasing and expected to become significant part of total power consumption In present work three new configurations of level shifters for low power application in 0.35μm technology have been presented. The proposed circuits utilize the merits of stacking technique with smaller leakage current and reduction in leakage power. Conventional level shifter has been improved by addition of three NMOS transistors, which shows total power consumption of 402.2264pW as compared to 0.49833nW with existing circuit. Single supply level shifter has been modified with addition of two NMOS transistors that gives total power consumption of 108.641pW as compared to 31.06nW. Another circuit, contention mitigated level shifter (CMLS) with three additional transistors shows total power consumption of 396.75pW as compared to 0.4937354nW. Three proposed circuit's shows better performance in terms of power consumption with a little conciliation in delay. Output level of 3.3V has been obtained with input pulse of 1.6V for all proposed circuits.

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Automatic Short -Answer Grading System (ASAGS)

Automatic assessment needs short answer based evaluation and automated assessment. Various techniques used are Ontology, Semantic similarity matching and Statistical methods. An automatic short answer assessment system is attempted in this paper. Through experiments performed on a data set, we show that the semantic ASAGS outperforms methods based on simple lexical matching; resulting is up to 59 percent with respect to the traditional vector-based similarity metric.

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Reusing optical supports using a simple software

In this paper we show how it is possible to reuse optical supports (CDs, DVDs, etc.) without using chemical or physical transformation, only employing a software that can easily run on domestic computers. This software can make obsolete optical supports useful again, converting de facto WEEE (Waste electric and electronic equipment) into EEE (Electric and electronic equipment). A massive use of such a software can lead to a significant change in EEE every-day use, reducing its production to sustainable levels.

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Towards Greener and Safer Mines

Miniaturised sensors and networking are technical proven concepts. Both the technologies are proven and various components e.g., sensors, controls, etc. are commercially available. Technology scene in above areas presents enormous possibilities for developing innovative applications for real life situations. Mining operations in many countries have lot of scope for improving environmental and safety measures. Efforts have been made to develop a system to efficiently monitor a particular environment by deploying a wireless sensor network using commercially available components. Wireless Sensor Network has been integrated with telecom network through a gateway using a suitable topology which can be selected at the application layer. The developed system demonstrates a way to connect wireless sensor network to external network which enables the distant administrator to access real time data and act expediently from long-distance to improve the environmental situation or prevent a disaster. Potentially, it can be used to avoid the awful situations leading to terrible environment in underground mines. Keywords: Wireless sensor network, Mine safety, Environment monitoring and telecom.

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Biopsym : a learning environment for transrectal ultrasound guided prostate biopsies

This paper describes a learning environment for image-guided prostate biopsies in cancer diagnosis; it is based on an ultrasound probe simulator virtually exploring real datasets obtained from patients. The aim is to make the training of young physicians easier and faster with a tool that combines lectures, biopsy simulations and recommended exercises to master this medical gesture. It will particularly help acquiring the three-dimensional representation of the prostate needed for practicing biopsy sequences. The simulator uses a haptic feedback to compute the position of the virtual probe from three-dimensional (3D) ultrasound recorded data. This paper presents the current version of this learning environment.

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Usability Meets Instant Gratification on the Semantic Web

This paper presents a semantic wiki prototype application named SHAWN [later WikSAR] that allows structuring concepts within a wiki environment. To entice the use of Semantic Web technologies applications need to offer both high usability and instant gratification. Concept creation is exceptionally easy in SHAWN since metadata as well as plain text is entered within a single edit box on each wiki page in a self-explaining fashion. The entered data is immediately used for rendering sophisticated navigational means on the wiki. By editing simple wiki pages ontologies emerge.

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The emergence of the physical world from information processing

This paper links the conjecture that the physical world is a virtual reality to the findings of modern physics. What is usually the subject of science fiction is here proposed as a scientific theory open to empirical evaluation. We know from physics how the world behaves, and from computing how information behaves, so whether the physical world arises from ongoing information processing is a question science can evaluate. A prima facie case for the virtual reality conjecture is presented. If a photon is a pixel on a multi-dimensional grid that gives rise to space, the speed of light could reflect its refresh rate. If mass, charge and energy all arise from processing, the many conservation laws of physics could reduce to a single law of dynamic information conservation. If the universe is a virtual reality, then its big bang creation could be simply when the system was booted up. Deriving core physics from information processing could reconcile relativity and quantum theory, with the former how processing creates the space-time operating system and the latter how it creates energy and matter applications.

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The Use of Rapid Digital Game Creation to Learn Computational Thinking

Computational Thinking (CT) has been described as a universally applicable ability such as reading and writing. In this paper, we describe an innovative pedagogy using Rapid Digital Game Creation (RDGC) for learning CT skills. RDGC involves the rapid building of digital games with high-level software that requires little or no programming knowledge. We analyze how RDGC supports various CT concepts and how it may be mapped to equivalent Java concepts by building the same game using both RDGC and Java. We discuss the potential benefits of this approach for attracting computing majors, as a precursor to learning formal programming languages, for learning domain knowledge, and for bridging the digital divide. We present the implications of this work for teachers and researchers.

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VHDL Implementation and Verification of ARINC-429 Core

Modern Avionics are controlled by sophisticated mission components in the Aircraft. The control function is implemented via a standard ARINC-429 bus interface. It is a two-wire point-topoint serial data bus for control communications in Avionics. The bus operates 12.5 or 100kb/sec, the implementation is envisaged for one transmits and receive channel respectively. Further the code can be modified for more no of independent Tx and Rx channels. An on chip memory allotment on the FPGA will provide a buffer bank for storing the incoming or outgoing data. For this purpose SRAM based FPGAs are utilized. This flexible ARINC429 solution gives exactly what is needed for real time applications. The IP can be programmed to send an interrupt to the host and also prepare it to process the data. Majority of the hardware function of digital natures are embedded into a single FPGA by saving in terms of PCB board space, power consumption and volume results. This paper deals with the development, implementation, simulation, and verification of ARINC_429 formats. The IP core development is described in VHDL.

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Simulating space and time

This chapter asks if a virtual space-time could appear to those within it as our space-time does to us. A processing grid network is proposed to underlie not just matter and energy, but also space and time. The suggested "screen" for our familiar three dimensional world is a hyper-sphere surface simulated by a grid network. Light and matter then travel, or are transmitted, in the "directions" of the grid architecture. The processing sequences of grid nodes create time, as the static states of movies run together emulate events. Yet here what exists are not the static states, but the dynamic processing between them. Quantum collapse is the irreversible event that gives time its direction. In this model, empty space is null processing, directions are node links, time is processing cycles, light is a processing wave, objects are wave tangles and energy is the processing transfer rate. It describes a world where empty space is not empty, space warps, time dilates, and everything began when this virtual universe "booted up".

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