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Meta-Diversity Search in Complex Systems, A Recipe for Artificial Open-Endedness ?

Can we build an artificial system that would be able to generate endless surprises if ran "forever" in Minecraft? While there is not a single path toward solving that grand challenge, this article presents what we believe to be some working ingredients for the endless generation of novel increasingly complex artifacts in Minecraft. Our framework for an open-ended system includes two components: a complex system used to recursively grow and complexify artifacts over time, and a discovery algorithm that leverages the concept of meta-diversity search. Since complex systems have shown to enable the emergence of considerable complexity from set of simple rules, we believe them to be great candidates to generate all sort of artifacts in Minecraft. Yet, the space of possible artifacts that can be generated by these systems is often unknown, challenging to characterize and explore. Therefore automating the long-term discovery of novel and increasingly complex artifacts in these systems is an exciting research field. To approach these challenges, we formulate the problem of meta-diversity search where an artificial "discovery assistant" incrementally learns a diverse set of representations to characterize behaviors and searches to discover diverse patterns within each of them. A successful discovery assistant should continuously seek for novel sources of diversities while being able to quickly specialize the search toward a new unknown type of diversity. To implement those ideas in the Minecraft environment, we simulate an artificial "chemistry" system based on Lenia continuous cellular automaton for generating artifacts, as well as an artificial "discovery assistant" (called Holmes) for the artifact-discovery process. Holmes incrementally learns a hierarchy of modular representations to characterize divergent sources of diversity and uses a goal-based intrinsically-motivated exploration as the diversity search strategy.

cs.AI↗

Dynamic mode decomposition for Koopman spectral analysis of elementary cellular automata

We apply Dynamic Mode Decomposition (DMD) to Elementary Cellular Automata (ECA). Three types of DMD methods are considered and the reproducibility of the system dynamics and Koopman eigenvalues from observed time series are investigated. While standard DMD fails to reproduce the system dynamics and Koopman eigenvalues associated with a given periodic orbit in some cases, Hankel DMD with delay-embedded time series improves reproducibility. However, Hankel DMD can still fail to reproduce all the Koopman eigenvalues in specific cases. We propose an Extended DMD method for ECA that uses nonlinearly transformed time series with discretized Walsh functions and show that it can completely reproduce the dynamics and Koopman eigenvalues. Linear-algebraic backgrounds for the reproducibility of the system dynamics and Koopman eigenvalues are also discussed.

nlin.CG↗

Conway's Game of Life is Omniperiodic

In the theory of cellular automata, an oscillator is a pattern that repeats itself after a fixed number of generations; that number is called its period. A cellular automaton is called omniperiodic if there exist oscillators of all periods. At the turn of the millennium, only twelve oscillator periods remained to be found in Conway's Game of Life. The search has finally ended, with the discovery of oscillators having the final two periods, 19 and 41, proving that Life is omniperiodic. Besides filling in the missing periods, we give a detailed history of the omniperiodicity problem and the strategies used to solve it, summarising the work of a large number of people in the decades since the creation of Life.

math.CO↗

Memory-based involution dilemma on square lattices

When involution affects individuals, their efforts do not augment resources but merely compete for limited resources. From entrance exams to company overtime, such efforts lead to unnecessary costs, undermining group welfare. Meanwhile, the individual advantages or collective disadvantages from this unnecessary effort may accumulate over time, such as the long-term validity of test scores. To identify the role of this memory factor, we propose a memory-based involution game model. In a more competitive environment, our findings suggest: (i) with scant social resources, increasing memory length curbs involution, (ii) with moderate resources, increasing memory length initially intensifies involution but later reduces it, and (iii) with abundant social resources, increasing memory length amplifies involution. Conversely, in a less competitive environment, involution consistently decreases with a larger memory length. Our research provides insights into mitigating involution by considering memory effects.

cond-mat.stat-mech↗

The connectivity degree controls the difficulty of RBN reservoir design

Reservoir Computing (RC) is a paradigm in artificial intelligence where a recurrent neural network (RNN) is used to process temporal data, leveraging the inherent dynamical properties of the reservoir to perform complex computations. In the realm of RC, the excitatory-inhibitory balance b has been shown to be pivotal for driving the dynamics and performance of Echo State Networks (ESN) and, more recently, Random Boolean Network (RBN). However, the relationship between b and other parameters of the network is still poorly understood. This article explores how the interplay of the balance b, the connectivity degree K (i.e., the number of synapses per neuron) and the size of the network (i.e., the number of neurons N) influences the dynamics and performance (memory and prediction) of an RBN reservoir. Our findings reveal that K and b are strongly tied in optimal reservoirs. Reservoirs with high K have two optimal balances, one for globally inhibitory networks (b<0), and the other one for excitatory networks (b>0). Both show asymmetric performances about a zero balance. In contrast, for moderate K, the optimal value being K=4, best reservoirs are obtained when excitation and inhibition almost, but not exactly, balance each other. For almost all K, the influence of the size is such that increasing N leads to better performance, even with large values of N. Our investigation provides clear directions to generate optimal reservoirs or reservoirs with constraints on size or connectivity.

nlin.AO↗

Ultradiscretization in discrete limit cycles of tropically discretized and max-plus Sel'kov models

The state of limit cycles for a tropically discretized Sel'kov model becomes ultradiscrete due to phase lock caused by a saddle-node bifurcation. This property is essentially the same as the case of the negative feedback model, and existence of a general mechanism for ultradiscretization of the limit cycles is suggested. Furthermore in the case of the max-plus Sel'kov model, we find the logarithmic dependence of the time to pass the bottleneck for phase drift motion in the vicinity of the bifurcation point. This dependency can be understood as a consequence of the piecewise linearization by applying the ultradiscrete limit.

nlin.CG↗

On elementary cellular automata asymptotic (a)synchronism sensitivity and complexity

Among the fundamental questions in computer science is that of the impact of synchronism/asynchronism on computations, which has been addressed in various fields of the discipline: in programming, in networking, in concurrence theory, in artificial learning, etc. In this paper, we tackle this question from a standpoint which mixes discrete dynamical system theory and computational complexity, by highlighting that the chosen way of making local computations can have a drastic influence on the performed global computation itself. To do so, we study how distinct update schedules may fundamentally change the asymptotic behaviors of finite dynamical systems, by analyzing in particular their limit cycle maximal period. For the message itself to be general and impacting enough, we choose to focus on a ``simple'' computational model which prevents underlying systems from having too many intrinsic degrees of freedom, namely elementary cellular automata. More precisely, for elementary cellular automata rules which are neither too simple nor too complex (the problem should be meaningless for both), we show that update schedule changes can lead to significant computational complexity jumps (from constant to superpolynomial ones) in terms of their temporal asymptotes.

nlin.CG↗

Mean-field solution of the neural dynamics in a Greenberg-Hastings model with excitatory and inhibitory units

We present a mean field solution of the dynamics of a Greenberg-Hastings neural network with both excitatory and inhibitory units. We analyse the dynamical phase transitions that appear in the stationary state as the model parameters are varied. Analytical solutions are compared with numerical simulations of the microscopic model defined on a fully connected network. We found that the stationary state of this system exhibits a first order dynamical phase transition (with the associated hysteresis) when the fraction of inhibitory units $f< f_t \leq 1/2$, even for a finite system. In finite systems, when $f > f_t$ the first order transition is replaced by a pseudo critical one, namely a continuous crossover between regions of low and high activity that resembles the finite size behaviour of a continuous phase transition order parameter. However, in the thermodynamic limit, we found that $f_t\to 1/2$ and the activity for $f\geq f_t$ becomes negligible for any value of $T>0$, while the first order transition for $f<f_t$ remains.

cond-mat.dis-nn↗

Simulated Autopoiesis in Liquid Automata

We present a novel form of Liquid Automata, using this to simulate autopoiesis, whereby living machines self-organise in the physical realm. This simulation is based on an earlier Cellular Automaton described by Francisco Varela. The basis of Liquid Automata is a particle simulation with additional rules about how particles are transformed on collision with other particles. Unlike cellular automata, there is no fixed grid or time-step, only particles moving about and colliding with each other in a continuous space/time.

nlin.CG↗

Evolving higher-order synergies reveals a trade-off between stability and information integration capacity in complex systems

There has recently been an explosion of interest in how "higher-order" structures emerge in complex systems. This "emergent" organization has been found in a variety of natural and artificial systems, although at present the field lacks a unified understanding of what the consequences of higher-order synergies and redundancies are for systems. Typical research treat the presence (or absence) of synergistic information as a dependent variable and report changes in the level of synergy in response to some change in the system. Here, we attempt to flip the script: rather than treating higher-order information as a dependent variable, we use evolutionary optimization to evolve boolean networks with significant higher-order redundancies, synergies, or statistical complexity. We then analyse these evolved populations of networks using established tools for characterizing discrete dynamics: the number of attractors, average transient length, and Derrida coefficient. We also assess the capacity of the systems to integrate information. We find that high-synergy systems are unstable and chaotic, but with a high capacity to integrate information. In contrast, evolved redundant systems are extremely stable, but have negligible capacity to integrate information. Finally, the complex systems that balance integration and segregation (known as Tononi-Sporns-Edelman complexity) show features of both chaosticity and stability, with a greater capacity to integrate information than the redundant systems while being more stable than the random and synergistic systems. We conclude that there may be a fundamental trade-off between the robustness of a systems dynamics and its capacity to integrate information (which inherently requires flexibility and sensitivity), and that certain kinds of complexity naturally balance this trade-off.

cs.IT↗

Modular Construction of Boolean Networks

Boolean networks have been used in a variety of settings, as models for general complex systems as well as models of specific systems in diverse fields, such as biology, engineering, and computer science. Traditionally, their properties as dynamical systems have been studied through simulation studies, due to a lack of mathematical structure. This paper uses a common mathematical technique to identify a class of Boolean networks with a "simple" structure and describes an algorithm to construct arbitrary extensions of a collection of simple Boolean networks. In this way, all Boolean networks can be obtained from a collection of simple Boolean networks as building blocks. The paper furthermore provides a formula for the number of extensions of given simple networks and, in some cases, provides a parametrization of those extensions. This has potential applications to the construction of networks with particular properties, for instance in synthetic biology, and can also be applied to develop efficient control algorithms for Boolean network models.

math.DS↗

Bipartite mutual information in classical many-body dynamics

Information theoretic measures have helped to sharpen our understanding of many-body quantum states. As perhaps the most well-known example, the entanglement entropy (or more generally, the bipartite mutual information) has become a powerful tool for characterizing the dynamical growth of quantum correlations. By contrast, although computable, the bipartite mutual information (MI) is almost never explored in classical many particle systems; this owes in part to the fact that computing the MI requires keeping track of the evolution of the full probability distribution, a feat which is rarely done (or thought to be needed) in classical many-body simulations. Here, we utilize the MI to analyze the spreading of information in 1D elementary cellular automata (CA). Broadly speaking, we find that the behavior of the MI in these dynamical systems exhibits a few different types of scaling that roughly correspond to known CA universality classes. Of particular note is that we observe a set of automata for which the MI converges parametrically slowly to its thermodynamic value. We develop a microscopic understanding of this behavior by analyzing a two-species model of annihilating particles moving in opposite directions. Our work suggests the possibility that information theoretic tools such as the MI might enable a more fine-grained characterization of classical many-body states and dynamics.

quant-ph↗

A Dynamic Model of Integration

Thomas Schelling introduced his agent-based model of segregation in 1971 and concluded that even when there is a low amount of intolerance within society that segregation will develop if people follow their individual preferences. A large body of literature building of this framework has been built and has bolstered this claim. This paper aims to take the same framework but instead look for ways to get to an integrated state. We focus on Allport's contact hypothesis that states that if there is equal status among groups, common goals among groups, and an institutional mechanism supporting intergroup contact then intergroup contact can reduce prejudice. We incorporate the contact hypothesis by having individuals adjust their intolerance based on their current neighborhood composition and the ease of conforming to their surroundings. Furthermore, we add in positive and negative media effects, as individuals are likely to get information about an outgroup from the media (e.g., news, TV, movies, etc.) that they consume. We find that having a society composed of individuals who do not easily conform to their surroundings and displaying positive examples of both groups in media promote integration within society.

nlin.AO↗

Generalized Gottschalk's conjecture for sofic groups and applications

We establish generalizations of the well-known surjunctivity theorem of Gromov and Weiss as well as the dual-surjunctivity theorem of Capobianco, Kari and Taati for cellular automata (CA) to local perturbations of CA over sofic group universes. We also extend the results to a class of non-uniform cellular automata (NUCA) consisting of global perturbations with uniformly bounded singularity of CA. As an application, we obtain the surjunctivity of algebraic NUCA with uniformly bounded singularity over sofic groups. Moreover, we prove the stable finiteness of twisted group rings over sofic groups to generalize known results on Kaplansky's stable finiteness conjecture for group rings.

math.DS↗

Fire Spread Modeling using Probabilistic Cellular Automata

A cellular automaton (CA)-based modeling approach to simulate wildfire spread, emphasizing its strengths in capturing complex fire dynamics and its integration with geographic information systems (GIS). The model introduces an enhanced CA-based methodology for wildfire prediction, emphasizing interactions between neighboring cells and incorporating major determinants of fire spread, including wind direction, wind speed, and vegetation density, while also accounting for spotting and probabilistic transitions between states in the model to mirror real-world fire behavior.

nlin.CG↗

Space-time deterministic graph rewriting

We study non-terminating graph rewriting models, whose local rules are applied non-deterministically -- and yet enjoy a strong form of determinism, namely space-time determinism. Of course in the case of terminating computation it is well-known that the mess introduced by asynchronous rule applications may not matter to the end result, as confluence conspires to produce a unique normal form. In the context of non-terminating computation however, confluence is a very weak property, and (almost) synchronous rule applications is always preferred e.g. when it comes to simulating dynamical systems. Here we provide sufficient conditions so that asynchronous local rule applications conspire to produce well-determined events in the space-time unfolding of the graph, regardless of their application orders. Our first example is an asynchronous simulation of a dynamical system. Our second example features time dilation, in the spirit of general relativity.

cs.DM↗

On the minimal memory set of cellular automata

For a group $G$ and a finite set $A$, a cellular automaton (CA) is a transformation $τ: A^G \to A^G$ defined via a finite memory set $S \subseteq G$ and a local map $μ: A^S \to A$. Although memory sets are not unique, every CA admits a unique minimal memory set, which consists on all the essential elements of $S$ that affect the behavior of the local map. In this paper, we study the links between the minimal memory set and the generating patterns $\mathcal{P}$ of $μ$; these are the patterns in $A^S$ that are not fixed when the cellular automaton is applied. In particular, we show that when $\vert S \vert \geq 2$ and $\vert \mathcal{P} \vert$ is not a multiple of $\vert A \vert$, then the minimal memory set must be $S$ itself. Moreover, when $\vert \mathcal{P} \vert = \vert A \vert$, $\vert S \vert \geq 3$, and the restriction of $μ$ to these patterns is well-behaved, then the minimal memory set must be $S$ or $S \setminus \{s\}$, for some $s \in S \setminus \{e\}$. These are some of the first general theoretical results on the minimal memory set of a cellular automaton.

nlin.CG↗

Simulation of Gacs' Automaton

Peter Gacs proposed a one-dimensional cellular automaton capable of a robust self-reproduction. Because the automaton is exceptionally large and complicated, very few people have ever succeeded in simulating it on a computer or analyzing its behavior. Here we demonstrate a partial simulation of Gacs' automaton (of Gray's version), discussing its robustness. We also discuss the potential applications of Gacs' framework.

nlin.CG↗