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At least 91 records · Page 5Linked to original sources

Do Rigid-Body Simulators Dream of Soft Robots? Learning Contact-Rich Manipulation for Tendon-Driven Continuum Robots

Learning contact-rich, whole-body manipulation for soft continuum robots is held back by the lack of simulation infrastructure that has accelerated rigid-robot manipulation. Existing soft robot simulators are physically grounded but lack the contact handling, actuation support, or learning integration needed for contact-rich manipulation; rigid-body approximations offer these capabilities but sacrifice physical grounding. We bridge this gap for tendon-driven continuum robots (TDCRs) by deriving a continuum-mechanics-informed discretization that places the soft robot natively inside MuJoCo, unifying tendon forces, body contact, and dynamics in a single physics pipeline. We validate the simulator against a Cosserat rod reference (static and dynamic) and real TDCR hardware. We then train state-based imitation learning policies via teleoperation in simulation and deploy them zero-shot to a physical 3-segment TDCR on a 7-DoF Franka arm across two contact-rich manipulation tasks. To our knowledge, this is the first demonstration of sim-to-real transfer for contact-rich manipulation with continuum robots.

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Robot Learning Using Multi-Coordinate Elastic Maps

To learn manipulation skills, robots need to understand the features of those skills. An easy way for robots to learn is through Learning from Demonstration (LfD), where the robot learns a skill from an expert demonstrator. While the main features of a skill might be captured in one differential coordinate (i.e., Cartesian), they could have meaning in other coordinates. For example, an important feature of a skill may be its shape or velocity profile, which are difficult to discover in Cartesian differential coordinate. In this work, we present a method which enables robots to learn skills from human demonstrations via encoding these skills into various differential coordinates, then determines the importance of each coordinate to reproduce the skill. We also introduce a modified form of Elastic Maps that includes multiple differential coordinates, combining statistical modeling of skills in these differential coordinate spaces. Elastic Maps, which are flexible and fast to compute, allow for the incorporation of several different types of constraints and the use of any number of demonstrations. Additionally, we propose methods for auto-tuning several parameters associated with the modified Elastic Map formulation. We validate our approach in several simulated experiments and a real-world writing task with a UR5e manipulator arm.

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PyRep: Bringing V-REP to Deep Robot Learning

PyRep is a toolkit for robot learning research, built on top of the virtual robotics experimentation platform (V-REP). Through a series of modifications and additions, we have created a tailored version of V-REP built with robot learning in mind. The new PyRep toolkit offers three improvements: (1) a simple and flexible API for robot control and scene manipulation, (2) a new rendering engine, and (3) speed boosts upwards of 10,000x in comparison to the previous Python Remote API. With these improvements, we believe PyRep is the ideal toolkit to facilitate rapid prototyping of learning algorithms in the areas of reinforcement learning, imitation learning, state estimation, mapping, and computer vision.

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Large-scale Kernel Methods and Applications to Lifelong Robot Learning

As the size and richness of available datasets grow larger, the opportunities for solving increasingly challenging problems with algorithms learning directly from data grow at the same pace. Consequently, the capability of learning algorithms to work with large amounts of data has become a crucial scientific and technological challenge for their practical applicability. Hence, it is no surprise that large-scale learning is currently drawing plenty of research effort in the machine learning research community. In this thesis, we focus on kernel methods, a theoretically sound and effective class of learning algorithms yielding nonparametric estimators. Kernel methods, in their classical formulations, are accurate and efficient on datasets of limited size, but do not scale up in a cost-effective manner. Recent research has shown that approximate learning algorithms, for instance random subsampling methods like Nyström and random features, with time-memory-accuracy trade-off mechanisms are more scalable alternatives. In this thesis, we provide analyses of the generalization properties and computational requirements of several types of such approximation schemes. In particular, we expose the tight relationship between statistics and computations, with the goal of tailoring the accuracy of the learning process to the available computational resources. Our results are supported by experimental evidence on large-scale datasets and numerical simulations. We also study how large-scale learning can be applied to enable accurate, efficient, and reactive lifelong learning for robotics. In particular, we propose algorithms allowing robots to learn continuously from experience and adapt to changes in their operational environment. The proposed methods are validated on the iCub humanoid robot in addition to other benchmarks.

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Episodic Memory Model for Learning Robotic Manipulation Tasks

Machine learning, artificial intelligence and especially deep learning based approaches are often used to simplify or eliminate the burden of programming industrial robots. Using these approaches robots inherently learn a skill instead of being programmed using strict and tedious programming instructions. While deep learning is effective in making robots learn skills, it does not offer a practical route for teaching a complete task, such as assembly or machine tending, where a complex logic must be understood and related sub-tasks need to be performed. We present a model similar to an episodic memory that allows robots to comprehend sequences of actions using single demonstration and perform them properly and accurately. The algorithm identifies and recognizes the changes in the states of the system and memorizes how to execute the necessary tasks in order to make those changes. This allows the robot to decompose the tasks into smaller sub-tasks, retain the essential steps, and remember how they have been performed.

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Scalable Dexterous Robot Learning with AR-based Remote Human-Robot Interactions

This paper focuses on the scalable robot learning for manipulation in the dexterous robot arm-hand systems, where the remote human-robot interactions via augmented reality (AR) are established to collect the expert demonstration data for improving efficiency. In such a system, we present a novel method to address the general manipulation task problem. Specifically, the proposed method consists of two phases: i) In the first phase for pretraining, the policy is created in a behavior cloning (BC) manner, through leveraging the learning data from our AR-based remote human-robot interaction system; ii) In the second phase, a contrastive learning empowered reinforcement learning (RL) method is developed to obtain more efficient and robust policy than the BC, and thus a projection head is designed to accelerate the learning progress. An event-driven augmented reward is adopted for enhancing the safety. To validate the proposed method, both the physics simulations via PyBullet and real-world experiments are carried out. The results demonstrate that compared to the baselines, our method not only significantly speeds up the training process, but also achieves much better performance in terms of the success rate for fulfilling the manipulation tasks. By conducting the ablation study, it is confirmed that the proposed RL with contrastive learning overcomes policy collapse. Supplementary demonstrations are available at https://cyberyyc.github.io/.

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From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation

Learning robust robot policies in real-world environments requires diverse data augmentation, yet scaling real-world data collection is costly due to the need for acquiring physical assets and reconfiguring environments. Therefore, augmenting real-world scenes into simulation has become a practical augmentation for efficient learning and evaluation. We present a generative framework that establishes a generative real-to-sim mapping from real-world panoramas to high-fidelity simulation scenes, and further synthesize diverse cousin scenes via semantic and geometric editing. Combined with high-quality physics engines and realistic assets, the generated scenes support interactive manipulation tasks. Additionally, we incorporate multi-room stitching to construct consistent large-scale environments for long-horizon navigation across complex layouts. Experiments demonstrate a strong sim-to-real correlation validating our platform's fidelity, and show that extensively scaling up data generation leads to significantly better generalization to unseen scene and object variations, demonstrating the effectiveness of Digital Cousins for generalizable robot learning and evaluation.

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How Do Human Users Teach a Continual Learning Robot in Repeated Interactions?

Continual learning (CL) has emerged as an important avenue of research in recent years, at the intersection of Machine Learning (ML) and Human-Robot Interaction (HRI), to allow robots to continually learn in their environments over long-term interactions with humans. Most research in continual learning, however, has been robot-centered to develop continual learning algorithms that can quickly learn new information on static datasets. In this paper, we take a human-centered approach to continual learning, to understand how humans teach continual learning robots over the long term and if there are variations in their teaching styles. We conducted an in-person study with 40 participants that interacted with a continual learning robot in 200 sessions. In this between-participant study, we used two different CL models deployed on a Fetch mobile manipulator robot. An extensive qualitative and quantitative analysis of the data collected in the study shows that there is significant variation among the teaching styles of individual users indicating the need for personalized adaptation to their distinct teaching styles. The results also show that although there is a difference in the teaching styles between expert and non-expert users, the style does not have an effect on the performance of the continual learning robot. Finally, our analysis shows that the constrained experimental setups that have been widely used to test most continual learning techniques are not adequate, as real users interact with and teach continual learning robots in a variety of ways. Our code is available at https://github.com/aliayub7/cl_hri.

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STEAM: Self-Supervised Temporal Ensemble Advantage Modeling for Real-World Robot Learning

Real-world robot learning increasingly relies on heterogeneous data, but demonstrations and rollouts often mix useful progress with stalls, corrections, and suboptimal behavior. Effective policy learning therefore requires frame-level advantages that distinguish reliable local progress from failures and regressions. We propose \textbf{S}elf-supervised \textbf{T}emporal \textbf{E}nsemble \textbf{A}dvantage \textbf{M}odeling (\textbf{STEAM}), a label-free method that learns such advantages from expert demonstrations. STEAM trains an ensemble of temporal-offset predictors on frame pairs within expert trajectories, using the normalized temporal offset between two frames as a self-supervised signal. Each predictor maps a frame pair to a distribution over temporal offsets, which is converted into a scalar advantage. STEAM then takes the minimum advantage across the ensemble to score mixed-quality rollout data conservatively. Across real-world bimanual towel folding, chip checkout, table clearing, and cola restocking tasks, STEAM identifies stalls, failures, and recoveries. When combined with CFGRL, STEAM achieves the highest policy success rate on all four tasks, averaging $83.5\%$ against $58.8\%$ for the best baseline. Project page: https://rlinf.github.io/steam/.

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ROSER: Few-Shot Robotic Sequence Retrieval for Scalable Robot Learning

A critical bottleneck in robot learning is the scarcity of task-labeled, segmented training data, despite the abundance of large-scale robotic datasets recorded as long, continuous interaction logs. Existing datasets contain vast amounts of diverse behaviors, yet remain structurally incompatible with modern learning frameworks that require cleanly segmented, task-specific trajectories. We address this data utilization crisis by formalizing robotic sequence retrieval: the task of extracting reusable, task-centric segments from unlabeled logs using only a few reference examples. We introduce ROSER, a lightweight few-shot retrieval framework that learns task-agnostic metric spaces over temporal windows, enabling accurate retrieval with as few as 3-5 demonstrations, without any task-specific training required. To validate our approach, we establish comprehensive evaluation protocols and benchmark ROSER against classical alignment methods, learned embeddings, and language model baselines across three large-scale datasets (e.g., LIBERO, DROID, and nuScenes). Our experiments demonstrate that ROSER consistently outperforms all prior methods in both accuracy and efficiency, achieving sub-millisecond per-match inference while maintaining superior distributional alignment. By reframing data curation as few-shot retrieval, ROSER provides a practical pathway to unlock underutilized robotic datasets, fundamentally improving data availability for robot learning.

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SuPLE: Robot Learning with Lyapunov Rewards

The reward function is an essential component in robot learning. Reward directly affects the sample and computational complexity of learning, and the quality of a solution. The design of informative rewards requires domain knowledge, which is not always available. We use the properties of the dynamics to produce system-appropriate reward without adding external assumptions. Specifically, we explore an approach to utilize the Lyapunov exponents of the system dynamics to generate a system-immanent reward. We demonstrate that the `Sum of the Positive Lyapunov Exponents' (SuPLE) is a strong candidate for the design of such a reward. We develop a computational framework for the derivation of this reward, and demonstrate its effectiveness on classical benchmarks for sample-based stabilization of various dynamical systems. It eliminates the need to start the training trajectories at arbitrary states, also known as auxiliary exploration. While the latter is a common practice in simulated robot learning, it is unpractical to consider to use it in real robotic systems, since they typically start from natural rest states such as a pendulum at the bottom, a robot on the ground, etc. and can not be easily initialized at arbitrary states. Comparing the performance of SuPLE to commonly-used reward functions, we observe that the latter fail to find a solution without auxiliary exploration, even for the task of swinging up the double pendulum and keeping it stable at the upright position, a prototypical scenario for multi-linked robots. SuPLE-induced rewards for robot learning offer a novel route for effective robot learning in typical as opposed to highly specialized or fine-tuned scenarios. Our code is publicly available for reproducibility and further research.

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Small Variance Asymptotics for Non-Parametric Online Robot Learning

Small variance asymptotics is emerging as a useful technique for inference in large scale Bayesian non-parametric mixture models. This paper analyses the online learning of robot manipulation tasks with Bayesian non-parametric mixture models under small variance asymptotics. The analysis yields a scalable online sequence clustering (SOSC) algorithm that is non-parametric in the number of clusters and the subspace dimension of each cluster. SOSC groups the new datapoint in its low dimensional subspace by online inference in a non-parametric mixture of probabilistic principal component analyzers (MPPCA) based on Dirichlet process, and captures the state transition and state duration information online in a hidden semi-Markov model (HSMM) based on hierarchical Dirichlet process. A task-parameterized formulation of our approach autonomously adapts the model to changing environmental situations during manipulation. We apply the algorithm in a teleoperation setting to recognize the intention of the operator and remotely adjust the movement of the robot using the learned model. The generative model is used to synthesize both time-independent and time-dependent behaviours by relying on the principles of shared and autonomous control. Experiments with the Baxter robot yield parsimonious clusters that adapt online with new demonstrations and assist the operator in performing remote manipulation tasks.

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DayDreamer: World Models for Physical Robot Learning

To solve tasks in complex environments, robots need to learn from experience. Deep reinforcement learning is a common approach to robot learning but requires a large amount of trial and error to learn, limiting its deployment in the physical world. As a consequence, many advances in robot learning rely on simulators. On the other hand, learning inside of simulators fails to capture the complexity of the real world, is prone to simulator inaccuracies, and the resulting behaviors do not adapt to changes in the world. The Dreamer algorithm has recently shown great promise for learning from small amounts of interaction by planning within a learned world model, outperforming pure reinforcement learning in video games. Learning a world model to predict the outcomes of potential actions enables planning in imagination, reducing the amount of trial and error needed in the real environment. However, it is unknown whether Dreamer can facilitate faster learning on physical robots. In this paper, we apply Dreamer to 4 robots to learn online and directly in the real world, without simulators. Dreamer trains a quadruped robot to roll off its back, stand up, and walk from scratch and without resets in only 1 hour. We then push the robot and find that Dreamer adapts within 10 minutes to withstand perturbations or quickly roll over and stand back up. On two different robotic arms, Dreamer learns to pick and place multiple objects directly from camera images and sparse rewards, approaching human performance. On a wheeled robot, Dreamer learns to navigate to a goal position purely from camera images, automatically resolving ambiguity about the robot orientation. Using the same hyperparameters across all experiments, we find that Dreamer is capable of online learning in the real world, establishing a strong baseline. We release our infrastructure for future applications of world models to robot learning.

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The Autonomy-Alignment Problem in Open-Ended Learning Robots: Formalising the Purpose Framework

The rapid advancement of artificial intelligence is enabling the development of increasingly autonomous robots capable of operating beyond engineered factory settings and into the unstructured environments of human life. This shift raises a critical autonomy-alignment problem: how to ensure that a robot's autonomous learning focuses on acquiring knowledge and behaviours that serve human practical objectives while remaining aligned with broader human values (e.g., safety and ethics). This problem remains largely underexplored and lacks a unifying conceptual and formal framework. Here, we address one of its most challenging instances of the problem: open-ended learning (OEL) robots, which autonomously acquire new knowledge and skills through interaction with the environment, guided by intrinsic motivations and self-generated goals. We propose a computational framework, introduced qualitatively and then formalised, to guide the design of OEL architectures that balance autonomy with human control. At its core is the novel concept of purpose, which specifies what humans (designers or users) want the robot to learn, do, or avoid, independently of specific task domains. The framework decomposes the autonomy-alignment problem into four tractable sub-problems: the alignment of robot purposes (hardwired or learnt) with human purposes; the arbitration between multiple purposes; the grounding of abstract purposes into domain-specific goals; and the acquisition of competence to achieve those goals. The framework supports formal definitions of alignment across multiple cases and proofs of necessary and sufficient conditions under which alignment holds. Illustrative hypothetical scenarios showcase the applicability of the framework for guiding the development of purpose-aligned autonomous robots.

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Robots Learn Increasingly Complex Tasks with Intrinsic Motivation and Automatic Curriculum Learning

Multi-task learning by robots poses the challenge of the domain knowledge: complexity of tasks, complexity of the actions required, relationship between tasks for transfer learning. We demonstrate that this domain knowledge can be learned to address the challenges in life-long learning. Specifically, the hierarchy between tasks of various complexities is key to infer a curriculum from simple to composite tasks. We propose a framework for robots to learn sequences of actions of unbounded complexity in order to achieve multiple control tasks of various complexity. Our hierarchical reinforcement learning framework, named SGIM-SAHT, offers a new direction of research, and tries to unify partial implementations on robot arms and mobile robots. We outline our contributions to enable robots to map multiple control tasks to sequences of actions: representations of task dependencies, an intrinsically motivated exploration to learn task hierarchies, and active imitation learning. While learning the hierarchy of tasks, it infers its curriculum by deciding which tasks to explore first, how to transfer knowledge, and when, how and whom to imitate.

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CRESSim-Neo: A Batched GPU Simulation Engine for Surgical Robotics and Robot Learning

We introduce CRESSim-Neo, a batched GPU simulation engine for surgical robotics and robot learning. CRESSim-Neo combines position-based simulation of rigid bodies, deformable tissues, fluids, and strands with batched rendering, surgery-specific sensing, and a GPU-resident data pipeline. The engine supports applications including tissue manipulation, fluid suction, suturing, cable-driven robots, and ultrasound image synthesis. Direct access to physics and rendering buffers enables GPU-resident robot learning and zero-copy PyTorch integration using DLPack. We demonstrate CRESSim-Neo across rigid-body, deformable-body, and fluid simulation tasks, including vision-based and surgical robot-learning scenarios. On an NVIDIA RTX 4090, the engine achieves up to 2.03 million environment steps per second for 8192 parallel CartPole environments, and scales to batched surgical scenarios involving tissue deformation, fluid interaction, and ultrasound sensing. Overall, CRESSim-Neo provides a unified and scalable platform for surgical simulation, synthetic data generation, and surgical robot learning.

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Task-agnostic Lifelong Robot Learning with Retrieval-based Weighted Local Adaptation

A fundamental objective in intelligent robotics is to move towards lifelong learning robot that can learn and adapt to unseen scenarios over time. However, continually learning new tasks would introduce catastrophic forgetting problems due to data distribution shifts. To mitigate this, we store a subset of data from previous tasks and utilize it in two manners: leveraging experience replay to retain learned skills and applying a novel Retrieval-based Local Adaptation technique to restore relevant knowledge. Since a lifelong learning robot must operate in task-free scenarios, where task IDs and even boundaries are not available, our method performs effectively without relying on such information. We also incorporate a selective weighting mechanism to focus on the most "forgotten" skill segment, ensuring effective knowledge restoration. Experimental results across diverse manipulation tasks demonstrate that our framework provides a scalable paradigm for lifelong learning, enhancing robot performance in open-ended, task-free scenarios.

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SAGCI-System: Towards Sample-Efficient, Generalizable, Compositional, and Incremental Robot Learning

Building general-purpose robots to perform a diverse range of tasks in a large variety of environments in the physical world at the human level is extremely challenging. It requires the robot learning to be sample-efficient, generalizable, compositional, and incremental. In this work, we introduce a systematic learning framework called SAGCI-system towards achieving these above four requirements. Our system first takes the raw point clouds gathered by the camera mounted on the robot's wrist as the inputs and produces initial modeling of the surrounding environment represented as a file of Unified Robot Description Format (URDF). Our system adopts a learning-augmented differentiable simulation that loads the URDF. The robot then utilizes the interactive perception to interact with the environment to online verify and modify the URDF. Leveraging the differentiable simulation, we propose a model-based learning algorithm combining object-centric and robot-centric stages to efficiently produce policies to accomplish manipulation tasks. We apply our system to perform articulated object manipulation tasks, both in the simulation and the real world. Extensive experiments demonstrate the effectiveness of our proposed learning framework. Supplemental materials and videos are available on https://sites.google.com/view/egci.

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