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At least 973 records · Page 54Linked to original sources

When none of us perform better than all of us together: the role of analogical decision rules in groups

During social interactions, groups develop collective competencies that (ideally) should assist groups to outperform average standalone individual members (weak cognitive synergy) or the best performing member in the group (strong cognitive synergy). In two experimental studies we manipulate the type of decision rule used in group decision-making (identify the best vs. collaborative), and the way in which the decision rules are induced (direct vs. analogical) and we test the effect of these two manipulations on the emergence of strong and weak cognitive synergy. Our most important results indicate that an analogically induced decision rule (imitate-the-successful heuristic) in which groups have to identify the best member and build on his/her performance (take-the-best heuristic) is the most conducive for strong cognitive synergy. Our studies bring evidence for the role of analogy-making in groups as well as the role of fast-and-frugal heuristics for group decision-making.

cs.SI↗

When is a crowd wise?

Numerous studies and anecdotes demonstrate the "wisdom of the crowd," the surprising accuracy of a group's aggregated judgments. Less is known, however, about the generality of crowd wisdom. For example, are crowds wise even if their members have systematic judgmental biases, or can influence each other before members render their judgments? If so, are there situations in which we can expect a crowd to be less accurate than skilled individuals? We provide a precise but general definition of crowd wisdom: A crowd is wise if a linear aggregate, for example a mean, of its members' judgments is closer to the target value than a randomly, but not necessarily uniformly, sampled member of the crowd. Building on this definition, we develop a theoretical framework for examining, a priori, when and to what degree a crowd will be wise. We systematically investigate the boundary conditions for crowd wisdom within this framework and determine conditions under which the accuracy advantage for crowds is maximized. Our results demonstrate that crowd wisdom is highly robust: Even if judgments are biased and correlated, one would need to nearly deterministically select only a highly skilled judge before an individual's judgment could be expected to be more accurate than a simple averaging of the crowd. Our results also provide an accuracy rationale behind the need for diversity of judgments among group members. Contrary to folk explanations of crowd wisdom which hold that judgments should ideally be independent so that errors cancel out, we find that crowd wisdom is maximized when judgments systematically differ as much as possible. We re-analyze data from two published studies that confirm our theoretical results.

cs.SI↗

Wisdom of the Confident: Using Social Interactions to Eliminate the Bias in Wisdom of the Crowds

Human groups can perform extraordinary accurate estimations compared to individuals by simply using the mean, median or geometric mean of the individual estimations [Galton 1907, Surowiecki 2005, Page 2008]. However, this is true only for some tasks and in general these collective estimations show strong biases. The method fails also when allowing for social interactions, which makes the collective estimation worse as individuals tend to converge to the biased result [Lorenz et al. 2011]. Here we show that there is a bright side of this apparently negative impact of social interactions into collective intelligence. We found that some individuals resist the social influence and, when using the median of this subgroup, we can eliminate the bias of the wisdom of the full crowd. To find this subgroup of individuals more confident in their private estimations than in the social influence, we model individuals as estimators that combine private and social information with different relative weights [Perez-Escudero & de Polavieja 2011, Arganda et al. 2012]. We then computed the geometric mean for increasingly smaller groups by eliminating those using in their estimations higher values of the social influence weight. The trend obtained in this procedure gives unbiased results, in contrast to the simpler method of computing the median of the complete group. Our results show that, while a simple operation like the mean, median or geometric mean of a group may not allow groups to make good estimations, a more complex operation taking into account individuality in the social dynamics can lead to a better collective intelligence.

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New measures for evaluating creativity in scientific publications

The goal of our research is to understand how ideas propagate, combine and are created in large social networks. In this work, we look at a sample of relevant scientific publications in the area of high-frequency analog circuit design and their citation distribution. A novel aspect of our work is the way in which we categorize citations based on the reason and place of it in a publication. We created seven citation categories from general domain references, references to specific methods used in the same domain problem, references to an analysis method, references for experimental comparison and so on. This added information allows us to define two new measures to characterize the creativity (novelty and usefulness) of a publication based on its pattern of citations clustered by reason, place and citing scientific group. We analyzed 30 publications in relevant journals since 2000 and their about 300 citations, all in the area of high-frequency analog circuit design. We observed that the number of citations a publication receives from different scientific groups matches a Levy type distribution: with a large number of groups citing a publication relatively few times, and a very small number of groups citing a publication a large number of times. We looked at the motifs a publication is cited differently by different scientific groups.

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Social diffusion and global drift in adaptive social networks

Social contagion has been studied in various contexts. Many instances of social contagion can be modeled as an infection process where a specific state (adoption of product, fad, knowledge, behavior, etc.) spreads from individual to individual through links between them. In the meantime, other forms of social contagion may better be understood as a diffusion process where the state of an individual tends to assimilate with the social norm (i.e., local average state) within his/her neighborhood. Unlike infection scenarios where influence is nonlinear, unidirectional, fast, and potentially disruptive, social diffusion is linear, bidirectional, gradual, and converging. The distance between an individual's state and his/her neighbors' average state always decreases, and thus a homogeneous global state is guaranteed to be the network's stable equilibrium state in the long run. This does not sound as intriguing or exciting as infection dynamics, which might be why there are very few studies on mathematical models of social diffusion processes. Here, this study attempts to shed new light on an unrecognized characteristic of social diffusion, i.e., non-trivial drift it can cause to the network's global average state. Although somewhat counterintuitive, such global drift is indeed possible because, unlike physical diffusion processes, social diffusion processes are not conservational. In what follows, a mathematical model of social diffusion will be presented to explain the mechanism of this phenomenon, and some possible collective actions for influencing the direction of global drift will be proposed. The relevance of social diffusion to individual and collective improvement will be discussed briefly, with an emphasis on educational applications.

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Facts and Figuring: An Experimental Investigation of Network Structure and Performance in Information and Solution Spaces

Using data from a large laboratory experiment on problem solving in which we varied the structure of 16-person networks we investigate how an organization's network structure may be constructed to optimize performance in complex problem-solving tasks. Problem solving involves both search for information and search for theories to make sense of that information. We show that the effect of network structure is opposite for these two equally important forms of search. Dense clustering encourages members of a network to generate more diverse information, but it also has the power to discourage the generation of diverse theories: clustering promotes exploration in information space, but decreases exploration in solution space. Previous research, tending to focus on only one of those two spaces, had produced inconsistent conclusions about the value of network clustering. By adopting an experimental platform on which information was measured separately from solutions, we were able to reconcile past contradictions and clarify the effects of network clustering on performance. The finding both provides a sharper tool for structuring organizations for knowledge work and reveals the challenges inherent in manipulating network structure to enhance performance, as the communication structure that helps one aspect of problem solving may harm the other.

cs.SI↗

Learning from Others, Together: Brokerage, Closure and Team Performance

Scholarship on teams has focused on the relationship between a team's performance, however defined, and the network structure among team members. For example, Uzzi and Spiro (2005) find that the creative performance of Broadway musical teams depends heavily on the internal cohesion of team members and their past collaborative experience with individuals outside their immediate teams. In other words, team members' internal cohesion and external ties are crucial to the team's success. How, then, do they interact to produce positive performance outcomes? In our work, we separate the proximal causes of tie formation from the proximal determinants of outcomes to determine the mechanism behind this interaction. To examine this puzzle, we examine the performance of national soccer squads over time as a function of changing levels and configurations of brokerage and closure ties formed by players working for professional soccer clubs.

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Capturing collective conflict dynamics with sparse social circuits

We discuss a set of computational techniques, called Inductive Game Theory, for extracting strategic decision-making rules from time series data and constructing probabilistic social circuits. We construct these circuits by connecting component individuals and groups with strategies in a game and propose an inductive approach to reconstructing the edges. We demonstrate this approach with conflict behavior in a society of pigtailed macaques by identifying significant patterns in decision-making by individuals. With the constructed circuit, we then capture macroscopic features of the system that were not specified in the construction of the initial circuit, providing a mapping between individual level behaviors to collective behaviors over the scale of the group. We extend on previous work in Inductive Game Theory by more efficiently searching the space of possible strategies by grouping individuals into socially relevant sets to produce a more efficient, parsimonious specification of the underlying interactions between components. We discuss how we reduce the dimensionality of these circuits using coarse-graining or compression to build cognitive effective theories for collective behavior.

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Home Is Where the Up-Votes Are: Behavior Changes in Response to Feedback in Social Media

Recent research shows that humans are heavily influenced by online social interactions: We are more likely to perform actions which, in the past, have led to positive social feedback. We introduce a quantitative model of behavior changes in response to such feedback, drawing on inverse reinforcement learning and studies of human game playing. The model allows us to make predictions, particularly in the context of social media, about which community a user will select, and to quantify how future selections change based on the feedback a user receives. We show that our model predicts real-world changes in behavior on a dataset gathered from reddit. We also explore how this relatively simple model of individual behavior can lead to complex collective dynamics when there is a population of users, each individual learning in response to feedback and in turn providing feedback to others.

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Risk management of solitary and eusocial reproduction

Social insect colonies can be seen as a distinct form of biological organization because they function as superorganisms. Understanding how natural selection acts on the emergence and maintenance of these colonies remains a major question in evolutionary biology and ecology. Here, we explore this by using multi-type branching processes to calculate the basic reproductive ratios and the extinction probabilities for solitary versus eusocial reproductive strategies. In order to derive precise mathematical results, we use a simple haploid, asexual model. In general, we show that eusocial reproductive strategies are unlikely to materialize unless large fitness advantages are gained by the production of only a few workers. These fitness advantages are maximized through obligate rather than facultative eusocial strategies. Furthermore, we find that solitary reproduction is `unbeatable' as long as the solitary reproductive ratio exceeds a critical value. In these cases, no eusocial parameters exist that would reduce their probability of extinction. Our results help to explain why the number of solitary species exceeds that of eusocial ones: eusociality is a high risk, high reward strategy, while solitary reproduction is better at risk management.

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Measuring Team Creativity Through Longitudinal Social Signals

Research into human dynamical systems has long sought to identify robust signals for human behavior. We have discovered a series of social network-based indicators that are reliable predictors of team creativity and collaborative innovation. We extract these signals from electronic records of interpersonal interactions, including e-mail, and face-to-face interaction measured via sociometric badges. The first of these signals is Rotating Leadership, measuring the degree to which, over time, actors in a team vary in how central they are to team's communication network's structure. The second is Rotating Contribution, which measures the degree to which, over time, actors in a team vary in the ratio of communications they distribute versus receive. The third is Prompt Response Time, which measures, over time, the responsiveness of actors to one another's communications. Finally, we demonstrate the predictive utility of these signals in a variety of contexts, showing them to be robust to various methods of evaluating innovation.

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Non-Cooperativity in Bayesian Social Learning

We describe a Bayesian model for social learning of a random variable in which agents might observe each other over a directed network. The outcomes produced are compared to those from a model in which observations occur randomly over a complete graph. In both cases we observe a nontrivial level of observation which maximizes learning, though individuals have strong incentive to defect from the societal optimum. The implications of such competition over information commons are discussed.

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On the Predictability of Talk Attendance at Academic Conferences

This paper focuses on the prediction of real-world talk attendances at academic conferences with respect to different influence factors. We study the predictability of talk attendances using real-world tracked face-to-face contacts. Furthermore, we investigate and discuss the predictive power of user interests extracted from the users' previous publications. We apply Hybrid Rooted PageRank, a state-of-the-art unsupervised machine learning method that combines information from different sources. Using this method, we analyze and discuss the predictive power of contact and interest networks separately and in combination. We find that contact and similarity networks achieve comparable results, and that combinations of different networks can only to a limited extend help to improve the prediction quality. For our experiments, we analyze the predictability of talk attendance at the ACM Conference on Hypertext and Hypermedia 2011 collected using the conference management system Conferator.

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The Predictive Power of Social Media: On the Predictability of U.S. Presidential Elections using Twitter

Twitter as a new form of social media potentially contains useful information that opens new opportunities for content analysis on tweets. This paper examines the predictive power of Twitter regarding the US presidential election of 2012. For this study, we analyzed 32 million tweets regarding the US presidential election by employing a combination of machine learning techniques. We devised an advanced classifier for sentiment analysis in order to increase the accuracy of Twitter content analysis. We carried out our analysis by comparing Twitter results with traditional opinion polls. In addition, we used the Latent Dirichlet Allocation model to extract the underlying topical structure from the selected tweets. Our results show that we can determine the popularity of candidates by running sentiment analysis. We can also uncover candidates popularities in the US states by running the sentiment analysis algorithm on geo-tagged tweets. To the best of our knowledge, no previous work in the field has presented a systematic analysis of a considerable number of tweets employing a combination of analysis techniques by which we conducted this study. Thus, our results aptly suggest that Twitter as a well-known social medium is a valid source in predicting future events such as elections. This implies that understanding public opinions and trends via social media in turn allows us to propose a cost- and time-effective way not only for spreading and sharing information, but also for predicting future events.

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Co-Following on Twitter

We present an in-depth study of co-following on Twitter based on the observation that two Twitter users whose followers have similar friends are also similar, even though they might not share any direct links or a single mutual follower. We show how this observation contributes to (i) a better understanding of language-agnostic user classification on Twitter, (ii) eliciting opportunities for Computational Social Science, and (iii) improving online marketing by identifying cross-selling opportunities. We start with a machine learning problem of predicting a user's preference among two alternative choices of Twitter friends. We show that co-following information provides strong signals for diverse classification tasks and that these signals persist even when (i) the most discriminative features are removed and (ii) only relatively "sparse" users with fewer than 152 but more than 43 Twitter friends are considered. Going beyond mere classification performance optimization, we present applications of our methodology to Computational Social Science. Here we confirm stereotypes such as that the country singer Kenny Chesney (@kennychesney) is more popular among @GOP followers, whereas Lady Gaga (@ladygaga) enjoys more support from @TheDemocrats followers. In the domain of marketing we give evidence that celebrity endorsement is reflected in co-following and we demonstrate how our methodology can be used to reveal the audience similarities between Apple and Puma and, less obviously, between Nike and Coca-Cola. Concerning a user's popularity we find a statistically significant connection between having a more "average" followership and having more followers than direct rivals. Interestingly, a \emph{larger} audience also seems to be linked to a \emph{less diverse} audience in terms of their co-following.

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The Shortest Path to Happiness: Recommending Beautiful, Quiet, and Happy Routes in the City

When providing directions to a place, web and mobile mapping services are all able to suggest the shortest route. The goal of this work is to automatically suggest routes that are not only short but also emotionally pleasant. To quantify the extent to which urban locations are pleasant, we use data from a crowd-sourcing platform that shows two street scenes in London (out of hundreds), and a user votes on which one looks more beautiful, quiet, and happy. We consider votes from more than 3.3K individuals and translate them into quantitative measures of location perceptions. We arrange those locations into a graph upon which we learn pleasant routes. Based on a quantitative validation, we find that, compared to the shortest routes, the recommended ones add just a few extra walking minutes and are indeed perceived to be more beautiful, quiet, and happy. To test the generality of our approach, we consider Flickr metadata of more than 3.7M pictures in London and 1.3M in Boston, compute proxies for the crowdsourced beauty dimension (the one for which we have collected the most votes), and evaluate those proxies with 30 participants in London and 54 in Boston. These participants have not only rated our recommendations but have also carefully motivated their choices, providing insights for future work.

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Why do simple algorithms for triangle enumeration work in the real world?

Listing all triangles is a fundamental graph operation. Triangles can have important interpretations in real-world graphs, especially social and other interaction networks. Despite the lack of provably efficient (linear, or slightly super-linear) worst-case algorithms for this problem, practitioners run simple, efficient heuristics to find all triangles in graphs with millions of vertices. How are these heuristics exploiting the structure of these special graphs to provide major speedups in running time? We study one of the most prevalent algorithms used by practitioners. A trivial algorithm enumerates all paths of length $2$, and checks if each such path is incident to a triangle. A good heuristic is to enumerate only those paths of length $2$ where the middle vertex has the lowest degree. It is easily implemented and is empirically known to give remarkable speedups over the trivial algorithm. We study the behavior of this algorithm over graphs with heavy-tailed degree distributions, a defining feature of real-world graphs. The erased configuration model (ECM) efficiently generates a graph with asymptotically (almost) any desired degree sequence. We show that the expected running time of this algorithm over the distribution of graphs created by the ECM is controlled by the $\ell_{4/3}$-norm of the degree sequence. Norms of the degree sequence are a measure of the heaviness of the tail, and it is precisely this feature that allows non-trivial speedups of simple triangle enumeration algorithms. As a corollary of our main theorem, we prove expected linear-time performance for degree sequences following a power law with exponent $α\geq 7/3$, and non-trivial speedup whenever $α\in (2,3)$.

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Incentive and stability in the Rock-Paper-Scissors game: an experimental investigation

In a two-person Rock-Paper-Scissors (RPS) game, if we set a loss worth nothing and a tie worth 1, and the payoff of winning (the incentive a) as a variable, this game is called as generalized RPS game. The generalized RPS game is a representative mathematical model to illustrate the game dynamics, appearing widely in textbook. However, how actual motions in these games depend on the incentive has never been reported quantitatively. Using the data from 7 games with different incentives, including 84 groups of 6 subjects playing the game in 300-round, with random-pair tournaments and local information recorded, we find that, both on social and individual level, the actual motions are changing continuously with the incentive. More expressively, some representative findings are, (1) in social collective strategy transit views, the forward transition vector field is more and more centripetal as the stability of the system increasing; (2) In the individual behavior of strategy transit view, there exists a phase transformation as the stability of the systems increasing, and the phase transformation point being near the standard RPS; (3) Conditional response behaviors are structurally changing accompanied by the controlled incentive. As a whole, the best response behavior increases and the win-stay lose-shift (WSLS) behavior declines with the incentive. Further, the outcome of win, tie, and lose influence the best response behavior and WSLS behavior. Both as the best response behavior, the win-stay behavior declines with the incentive while the lose-left-shift behavior increase with the incentive. And both as the WSLS behavior, the lose-left-shift behavior increase with the incentive, but the lose-right-shift behaviors declines with the incentive. We hope to learn which one in tens of learning models can interpret the empirical observation above.

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