SearcharxivSearch

FIND YOUR NEXT DISCOVERY

Results for “cs.CG”

Original records, connected by a shared subject.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

2,600 recordsLinked to original sources

Unfolding Overlaps of the Exceptional Regular Polytopes

We find explicit ridge unfoldings of the three exceptional 4D polytopes (24-cell, 120-cell, 600-cell) that result in overlaps of their facets. These failures bring an end to the full classification of regular polytopes with the all-net property.

cs.CG

Column Number of Delta-modular matrices: Refined Analysis via Sauer Matrices

In this paper, we build upon the analysis initiated by Gennadiy Averkov and Matthias Schymura (2022) and establish that the number of distinct columns of a $Δ$-modular matrix $A \in \mathbb{Z}^{m \times n}$ of rank $m$ is $O(m^3 Δ)$. This upper bound was previously known only for odd values of $Δ$. Recall that a matrix is called $Δ$-modular if the maximum of the absolute values of its $m \times m$ minors equals $Δ$.

math.CO

Distinguishing classes of intersection graphs of homothets or similarities of two convex disks

For smooth convex disks $A$, i.e., convex compact subsets of the plane with non-empty interior and with at most one tangent at every boundary point, we classify the classes $G^{\text{hom}}(A)$ and $G^{\text{sim}}(A)$ of intersection graphs that can be obtained from homothets and similarities of $A$, respectively. Namely, we prove that $G^{\text{hom}}(A)=G^{\text{hom}}(B)$ if and only if $A$ and $B$ are affine equivalent, and $G^{\text{sim}}(A)=G^{\text{sim}}(B)$ if and only if $A$ and $B$ are similar.

cs.CG

Optimization of a Triangular Delaunay Mesh Generator using Reinforcement Learning

In this work we introduce a triangular Delaunay mesh generator that can be trained using reinforcement learning to maximize a given mesh quality metric. Our mesh generator consists of a graph neural network that distributes and modifies vertices, and a standard Delaunay algorithm to triangulate the vertices. We explore various design choices and evaluate our mesh generator on various tasks including mesh generation, mesh improvement, and producing variable resolution meshes. The learned mesh generator outputs meshes that are comparable to those produced by Triangle and DistMesh, two popular Delaunay-based mesh generators.

cs.CG

On a Geometry of Interbrain Networks

Effective analysis in neuroscience benefits significantly from robust conceptual frameworks. Traditional metrics of interbrain synchrony in social neuroscience typically depend on fixed, correlation-based approaches, restricting their explanatory capacity to descriptive observations. Inspired by the successful integration of geometric insights in network science, we propose leveraging discrete geometry to examine the dynamic reconfigurations in neural interactions during social exchanges. Unlike conventional synchrony approaches, our method interprets inter-brain connectivity changes through the evolving geometric structures of neural networks. This geometric framework is realized through a pipeline that identifies critical transitions in network connectivity using entropy metrics derived from curvature distributions. By doing so, we significantly enhance the capacity of hyperscanning methodologies to uncover underlying neural mechanisms in interactive social behavior.

q-bio.NC

Smallest Enclosing Disk Queries Using Farthest-Point Voronoi Diagrams

Let $S$ be a set of $n$ points in $\mathbb{R}^2$. Our goal is to preprocess $S$ to efficiently compute the smallest enclosing disk of the points in $S$ that lie inside an axis-aligned query rectangle. Previous data structures for this problem achieve a query time of $O(\log^6 n)$ with $O(n \log^2 n)$ preprocessing time and space by lifting the points to 3D, dualizing them into polyhedra, and searching through their intersections. We present a significantly simpler approach, solely based on 2D geometric structures, specifically 2D farthest-point Voronoi diagrams. Our approach achieves a deterministic query time of $O(\log^4 n)$ and, via randomization, an expected query time of $O(\log^{5/2} n \log\log n)$ with the same preprocessing bounds.

cs.CG

Combinatorial maps for hierarchical splines

Hierarchical splines are an important part of multiscale and adaptive isogeometric analysis formulations. The Bézier meshes of these splines are an essential part of their definition and of several important hierarchical spline algorithms, such as adaptive refinement and Bézier extraction. Topological data associated with the Bézier mesh-such as adjacency information-can be used to improve the performance of many of these algorithms as well as downstream applications of the splines, but typical hierarchical spline formulations do not compute the topological data, storing instead just a list of elements. In this work we present algorithms to build a performant topological data structure, namely the combinatorial map, to represent Bézier meshes of hierarchical splines over cubical cell complexes where the refinement levels have conforming Bézier meshes. This includes hierarchical and truncated hierarchical B-splines, as well as subsets of other hierarchical spline formulations. We show the performance characteristics of the construction algorithms of these hierarchical combinatorial maps, as well as an example use case, showing that the topological information can provide up to an order of magnitude reduction in computation time in downstream applications of the splines.

cs.CG

Elastic Triangle Splatting

While neural rendering methods such as 3D Gaussian Splatting achieve remarkable visual fidelity, traditional polygonal meshes remain the backbone of established graphics pipelines. Triangle splatting bridges this gap by optimizing triangle primitives as differentiable splats, producing representations that are closer to mesh-based workflows. Central to these methods is the kernel function that softens triangle boundaries to propagate gradients to vertex positions. Existing triangle splatting methods make inconsistent choices of kernel functions, and analysis of these kernels' optimization behavior has been limited to unstructured triangle soups for novel-view synthesis. In this work, we consider triangle splatting as a generic tool for photometric optimization, comparing kernel properties through two complementary tasks: mesh optimization for shape reconstruction and triangle soup optimization for novel-view synthesis. Along with the analysis, we introduce an elastic kernel function that features bilateral gradient support across the boundary and an adaptive boundary value, which are shown to be essential for robust optimization. Under isolated comparison, our elastic kernel outperforms existing kernels on shape reconstruction and in the majority of novel-view synthesis benchmarks, demonstrating the importance of kernel design in the effectiveness and versatility of triangle splatting.

cs.CV

Sampling for Region-Aggregated Spatial Scan Statistics

Anomaly detection in geospatial data is a crucial tool in geographic information science (GIS), with applications ranging from national security to public-health surveillance to the study of societal disparities. This work focuses on spatial scan statistics and addresses a key mismatch: spatial counts are typically aggregated into predefined regions (census tracts, zip codes, counties), whereas the most efficient scan algorithms operate on spatial point data. The standard remedy -- collapsing each region to its centroid, as in widely used tools such as SaTScan -- is convenient but, as we show, discards the region's spatial extent and causes a significant loss in statistical power. To resolve this, we propose a simple yet scalable fix: replace each spatial region with 20-50 points sampled uniformly from its geometry, and divide the region's measured and baseline counts evenly among them. This approach improves statistical power while maintaining computational tractability. A convergence analysis explains why so few samples per region suffice. We recommend this sampling-based conversion as the default way to apply point-based spatial scan statistics to region-aggregated data for anomaly detection.

stat.AP

A unified geometric design framework for kirigami structures

In recent years, kirigami metamaterials have been widely studied and applied in science and engineering. While various two- and three-dimensional kirigami design methods have been developed, most of them are only applicable to a limited class of kirigami structures. In this work, we develop a unified framework for kirigami design that encompasses a wide range of 2D-to-2D, 2D-to-3D, and 3D-to-3D shape-morphing effects, as well as additional geometric and physical properties such as compact reconfigurability and rigid deployability. In particular, by reformulating the design task as a length-based constrained optimization problem and solving it simultaneously for multiple target states of the kirigami structure, our unified design framework enables greater design flexibility and stronger theoretical support. Experimental results with a wide range of shape-morphing effects are presented to demonstrate the effectiveness of our framework. We further present a rigorous theoretical analysis of several key aspects of kirigami design, covering inertia transposition, aspect-ratio law, and angle defects, thereby elucidating important design rules and limitations. Altogether, our work paves a new way for the design of shape-morphing mechanical metamaterials.

cond-mat.soft

Bellman--Shoreline Search in Arbitrary Dimension: Exponential Vector Oscillators, Active Memory, Precession, and Effective Computability

We study online search for an unknown affine hyperplane in $\mathbb{R}^D$, for arbitrary fixed finite dimension. Building on a companion self-similar cell reduction and support-function formulation, we ask how the mechanism changes as the normal space grows from $\mathbb{S}^0$ to $\mathbb{S}^{D-1}$. In $D=1$, alternation and productivity yield an equal-ripple principle and the exact stationary constant $9$. In $D=2$, the analogous relative equilibrium is a logarithmic spiral whose bottleneck chord imposes tangency and selects the pitch. For exponential orbits $Γ(σ)=e^{κσ}ω(σ)$, we develop log-directional geometry, exponentially discounted memory, gauges, and recursive hyperspherical parametrizations. Without a shape ansatz, the bottleneck admits a certificate supported by at most $D$ historical suppliers, and at globally worst phases the current point lies on the active face. Within regular chambers we derive exact variation, tangency, pitch, age, and, in $D=3$, delay-system identities. Odd-dimensional obstructions, antipodal subclasses, and harmonic towers provide constraints and explicit candidate families but are not claimed globally optimal. Finally, the N-COMP theorem shows that $C_D^*$ is a computable real for every fixed finite $D$ and that algebraic polygonal $\varepsilon$-optimal cells can in principle be synthesized. Numerical screening through $D=10$ is kept separate from the proved results.

cs.CG

Condorcet-Winning Sets and Peer Selection in Planar Metric Elections

In ranked-choice voting, a Condorcet-winning set is a group of candidates for which no outside candidate is preferred to every member of the group by a majority of voters. We study Condorcet-winning sets in planar metric elections, where voters rank candidates according to their distance under a given norm. We formulate general metric elections, peer selection, and the one-round Voronoi game as instances of a two-player Stackelberg game and place these problems in a common hierarchy. We also introduce a new variant, which we call strong peer selection. Our main result concerns peer selection under the $\ell_1$ and $\ell_\infty$ norms. We prove that every planar instance admits a Condorcet-winning set of size at most three, even under strong peer selection. This follows from a new result for strong rectangular $\varepsilon$-nets. We show that, for every set of points in the plane, one can choose at most three input points that intersect every axis-parallel rectangle containing more than half of the points, improving the previous threshold of $9 / 16$ due to Ashok et al. Under the $\ell_2$ norm, we prove that every planar metric election admits a Condorcet-winning set of size at most four, improving on the general bound of five due to Song et al. Finally, we give new norm-independent bounds for the one-round Voronoi game.

cs.GT

Bellman Search in Arbitrary Finite Dimension: A Self-Similar Cell Theorem and Effective Computability of Planar Shoreline Search

A shoreline-search path starts at the origin and must meet an unknown affine line, without knowing either its normal or its distance. We first establish a self-similar reduction theorem for homogeneous search problems whose historical information is a record profile updated by pointwise maximum. Two quasi-returns of the normalized state delimit a block that renews the required profile by itself; a short connector closes this block into a cell. Every finite-ratio path can therefore be approximated, with arbitrarily small loss, by repetitions of a single cell at all scales. The main chain is then made effective. A finite coding of the state space computably bounds the scale factor and normalized length of a nearly optimal cell. For planar Shoreline search, the support function of the convex hull gives an exact cell functional. A one-sided polygonalization then reduces the problem to a computable number of vertices, after which quantifier elimination decides whether a polygonal cell exists below a rational threshold. It follows that the optimal deterministic planar Shoreline value $C_2^*$ is a computable real: for every rational $ε>0$, an algorithm terminates with a rational interval of width at most $ε$ containing $C_2^*$. Additional results---sliding memory, Bellman transitions, deadlines, geometric filters, and relative equilibria---are presented separately as a toolbox for certified computation and for the study of spiral rigidity; they are not used in the computability proof.

cs.CG

Sequential Euclidean connections with exponential memory: distributional performance and adversarial robustness

Points in the unit ball of $\mathbb R^d$ are processed sequentially. Each new point $p_i$ is connected to a state $x_{i-1}$ that summarizes earlier observations, after which $x_i=γx_{i-1}+(1-γ)p_i$, with $0\leqγ\leq1$. The cost is the sum of the $α$-powers of the connection lengths. This constant-gain rule interpolates between the input-order path and the star centered at the initial point. For independent uniform points, we establish the stationary insertion-length distribution and prove that it decreases in stochastic order as $γ$ increases. If $d+α>2$, or if $(d,α)=(1,1)$, the optimal constant parameter satisfies $1-γ_N^*=Θ(N^{-1/2})$, with an explicit asymptotic constant and closed bounds. For $α=1$, its leading expected tree length equals that of the center star and is eventually smaller than the expected lengths of both endpoint constructions. For $α=2$, the optimizer is unique and characterized exactly. For the same $N$, choosing $1-γ_N$ as a fixed positive multiple of $N^{-1/2}$ gives a sharp two-term expansion of the expected uniform-input cost and a maximal adversarial mean cost of $1+O(N^{-1/2})$. For every fixed $0\leqγ<1$ and $0<α\leq3$, the exact asymptotic adversarial value is $(2/(1+γ))^α$. When $d\geq2$, exponential weighting is within a factor smaller than $1.161^α$ of the best fixed nonnegative weighted rule with the same average look-back, for $0<α\leq3$. Comparison with the running mean highlights its time-homogeneous update, stationary coefficient profile, and fixed effective memory.

cs.CG

Improved $\ell_0$-Isoperimetry for Convex Bodies via Mass Transport

We study $\ell_0$ isoperimetry for a convex body $K\subset \mathbb{R}^n$, $n\ge2$. For a Borel set $S\subset K$, let $\partial_0^K S$ be the set of points in $K \setminus S$ that can be reached from $S$ by changing at most one coordinate (i.e. the $\ell_0$ boundary of $S$). Suppose that, for some unconditional convex body $Q \subset \mathbb{R}^n$, numbers $r,R>0$, and possibly different centers $x_0,y_0$, \[ x_0+rQ \subset K\subset y_0+RQ. \] Writing $s=\text{vol}(S)/\text{vol}(K)$, we prove that whenever $0 0$ is an absolute constant. Consequently, the associated $\ell_0$-isoperimetric coefficient is at least $cr/(n^2R)$. Previous direct lower bounds were only known for $\ell_2$ and $\ell_\infty$ regularity whereas our lower bound holds directly for any $Q$-regularity, where $Q$ is an unconditional convex body. Compared to $\ell_2$ and $\ell_\infty$ regularity, our lower bound result improves upon the previously best known lower bounds, for any $s$, by a factor of $n$. As an application of our result, we give improved mixing time bounds for the Coordinate Hit and Run walk (CHAR). Our proof of the lower bound is based on a modification of the method of canonical paths applied to a continuous Hamming graph over our convex body. Our construction of canonical paths can be viewed as a suitable coordinate discretization of certain mass transport maps from $S$ to $S^c$. We also give complementary upper-bounds for any $Q$-regularity, with an overall factor of $n$ gap between the two.

math.FA

Parameter optimization for restarted mixed precision iterative sparse solver

The problem of optimal precision switching for the conjugate gradient (CG) method applied to sparse linear systems is considered. A sparse matrix is defined as an $n\!\times\!n$ matrix with $m\!=\!O(n)$ nonzero entries. The algorithm first computes an approximate solution in single precision with tolerance $\varepsilon_1$, then switches to double precision to refine the solution to the required stopping tolerance $\varepsilon_2$. Based on estimates of system matrix parameters -- computed in time which does not exceed $1\%$ of the time needed to solve the system in double precision -- we determine the optimal value of $\varepsilon_1$ that minimizes total computation time. This value is obtained by classifying the matrix using the $k$-nearest neighbors method on a small precomputed sample. Classification relies on a feature vector comprising: the matrix size $n$, the number of nonzeros $m$, the pseudo-diameter of the matrix sparsity graph, and the average rate of residual norm decay during the early CG iterations in single precision. We show that, in addition to the matrix condition number, the diameter of the sparsity graph influences the growth of rounding errors during iterative computations. The proposed algorithm reduces the computational complexity of the CG -- expressed in equivalent double-precision iterations -- by more than $17\%$ on average across the considered matrix types in a sequential setting. The resulting speedup is at most $1.5\%$ worse than that achieved with the optimal (oracle) choice of $\varepsilon_1$. While the impact of matrix structure on Krylov subspace method convergence is well understood, the use of the sparsity graph diameter as a predictive feature for rounding error growth in mixed-precision CG appears to be novel. To the best of our knowledge, no prior work employs graph diameter to guide precision switching in iterative linear solvers.

math.NA

Post-Edit Re-Verification in Simulator-Backed Engineering Agents: A Controlled Comparison of Verification-Cadence Guidance

Engineering agents that interact with external simulators may need to coordinate design modification with reacquisition of engineering evidence for the modified state. We ask whether first post-edit re-verification changes when explicit verification-cadence guidance is retained versus omitted while verification-relevant state/facts are held constant. Cadence-Guided (CG) retained an instruction to request a new simulation after a substantive modification, whereas Cadence-Omitted (CO) removed that instruction; neither condition used a hard gate. The study therefore measures instruction-conditioned post-edit verification-policy adherence rather than spontaneous recognition that prior evidence has become stale. Using DWSIM as the simulator backend and continuous valve-pressure adjustment, five Alibaba/Qwen models were evaluated on eight synthetic cases; each model-case-condition combination was executed three times via live API calls, yielding 120 evaluation slots per condition. Re-verification was observed in 94/120 CG slots versus 32/120 CO slots; cadence violations occurred in 26/120 versus 87/120; and bounded final success was reached in 95/120 versus 35/120. qwen3.5-35b-a3b showed minimal re-verification (1/24 in CG and 0/24 in CO) and no final success in either condition. Within this bounded protocol, explicit post-edit verification-cadence guidance was associated with more re-verification, fewer cadence violations, and more frequent bounded final success, supporting the treatment of verification cadence as an explicit interaction-protocol component.

cs.SE

Reactivating Test-Time Scaling for Plane Geometry Problem Solving

Plane geometry problem (PGP) solving has become a critical benchmark for multimodal reasoning because it requires accurate visual perception and precise multi-step symbolic deduction. Although test-time scaling (TTS) has demonstrated remarkable success in general mathematical reasoning, it fails to scale effectively under the symbolic-program paradigm for plane geometry. We identify two key obstacles: limited reasoning diversity induced by rigid symbolic programs and insufficient explicit visual grounding before symbolic deduction. To address these issues, we propose Multi-Trace Synthesis (MTS), which converts each symbolic program into heterogeneous reasoning traces, including executable Python scripts and CoT-augmented variants. We further propose Perception-Augmented (PA) training, which parses diagrams into structured semantic clauses before deduction, and Consensus-Guided Multi-Trace Ensemble (CG-MTE) for efficient self-adaptive inference. Experiments on three geometry benchmarks show that our method consistently improves PGP-solving across model scales and achieves strong performance against both general-purpose MLLMs and specialized geometry solvers. Under test-time scaling, CG-MTE achieves comparable accuracy to high-budget self-consistency while reducing sampling cost by up to 8x. Code and data are publicly available at https://github.com/Jason8Kang/ReTTS-PGPS.

cs.CL