SearcharxivSearch

arXiv · 1011.1941

An Optimization-Based Framework for Automated Market-Making

Abstract

Building on ideas from online convex optimization, we propose a general framework for the design of efficient securities markets over very large outcome spaces. The challenge here is computational. In a complete market, in which one security is offered for each outcome, the market institution can not efficiently keep track of the transaction history or calculate security prices when the outcome space is large. The natural solution is to restrict the space of securities to be much smaller than the outcome space in such a way that securities can be priced efficiently. Recent research has focused on searching for spaces of securities that can be priced efficiently by existing mechanisms designed for complete markets. While there have been some successes, much of this research has led to hardness results. In this paper, we take a drastically different approach. We start with an arbitrary space of securities with bounded payoff, and establish a framework to design markets tailored to this space. We prove that any market satisfying a set of intuitive conditions must price securities via a convex potential function and that the space of reachable prices must be precisely the convex hull of the security payoffs. We then show how the convex potential function can be defined in terms of an optimization over the convex hull of the security payoffs. The optimal solution to the optimization problem gives the security prices. Using this framework, we provide an efficient market for predicting the landing location of an object on a sphere. In addition, we show that we can relax our "no-arbitrage" condition to design a new efficient market maker for pair betting, which is known to be #P-hard to price using existing mechanisms. This relaxation also allows the market maker to charge transaction fees so that the depth of the market can be dynamically increased as the number of trades increases.

Explore related subjects

Keep this discovery

BibTeXRIS

Jacob Abernethy, Yiling Chen, Jennifer Wortman Vaughan. 2010-11-08. An Optimization-Based Framework for Automated Market-Making. https://arxiv.org/abs/1011.1941

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT