arXiv · 1112.2856
Worst case analysis of non-local games
Abstract
Non-local games are studied in quantum information because they provide a simple way for proving the difference between the classical world and the quantum world. A non-local game is a cooperative game played by 2 or more players against a referee. The players cannot communicate but may share common random bits or a common quantum state. A referee sends an input $x_i$ to the $i^{th}$ player who then responds by sending an answer $a_i$ to the referee. The players win if the answers $a_i$ satisfy a condition that may depend on the inputs $x_i$. Typically, non-local games are studied in a framework where the referee picks the inputs from a known probability distribution. We initiate the study of non-local games in a worst-case scenario when the referee's probability distribution is unknown and study several non-local games in this scenario.
Explore related subjects
Keep this discovery
Andris Ambainis, Arturs Backurs, Kaspars Balodis, Agnis Skuskovniks, Juris Smotrovs, Madars Virza. 2011-12-13. Worst case analysis of non-local games. https://arxiv.org/abs/1112.2856
Cite the original work for its findings. Save a collection to share your selection of sources.