SearcharxivSearch

arXiv · 1610.02103

Prospect Theory for Enhanced Smart Grid Resilience Using Distributed Energy Storage

Abstract

The proliferation of distributed generation and storage units is leading to the development of local, small-scale distribution grids, known as microgrids (MGs). In this paper, the problem of optimizing the energy trading decisions of MG operators (MGOs) is studied using game theory. In the formulated game, each MGO chooses the amount of energy that must be sold immediately or stored for future emergencies, given the prospective market prices which are influenced by other MGOs' decisions. The problem is modeled using a Bayesian game to account for the incomplete information that MGOs have about each others' levels of surplus. The proposed game explicitly accounts for each MGO's subjective decision when faced with the uncertainty of its opponents' energy surplus. In particular, the so-called framing effect, from the framework of prospect theory (PT), is used to account for each MGO's valuation of its gains and losses with respect to an individual utility reference point. The reference point is typically different for each individual and originates from its past experiences and future aspirations. A closed-form expression for the Bayesian Nash equilibrium is derived for the standard game formulation. Under PT, a best response algorithm is proposed to find the equilibrium. Simulation results show that, depending on their individual reference points, MGOs can tend to store more or less energy under PT compared to classical game theory. In addition, the impact of the reference point is found to be more prominent as the emergency price set by the power company increases.

Explore related subjects

Keep this discovery

BibTeXRIS

Georges El Rahi, Anibal Sanjab, Walid Saad, Narayan B. Mandayam, H. Vincent Poor. 2016-10-07. Prospect Theory for Enhanced Smart Grid Resilience Using Distributed Energy Storage. https://arxiv.org/abs/1610.02103

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT