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arXiv · 1701.03340

Reactive Power Compensation Game under Prospect-Theoretic Framing Effects

Abstract

Reactive power compensation is an important challenge in current and future smart power systems. However, in the context of reactive power compensation, most existing studies assume that customers can assess their compensation value, i.e., Var unit, objectively. In this paper, customers are assumed to make decisions that pertain to reactive power coordination. In consequence, the way in which those customers evaluate the compensation value resulting from their individual decisions will impact the overall grid performance. In particular, a behavioral framework, based on the framing effect of prospect theory (PT), is developed to study the effect of both objective value and subjective evaluation in a reactive power compensation game. For example, such effect allows customers to optimize a subjective value of their utility which essentially frames the objective utility with respect to a reference point. This game enables customers to coordinate the use of their electrical devices to compensate reactive power. For the proposed game, both the objective case using expected utility theory (EUT) and the PT consideration are solved via a learning algorithm that converges to a mixed-strategy Nash equilibrium. In addition, several key properties of this game are derived analytically. Simulation results show that, under PT, customers are likely to make decisions that differ from those predicted by classical models. For instance, using an illustrative two-customer case, we show that a PT customer will increase the conservative strategy (achieving a high power factor) by 29% compared to a conventional customer. Similar insights are also observed for a case with three customers.

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BibTeXRIS

Yunpeng Wang, Walid Saad, Arif I. Sarwat, Choong Seon Hong. 2017-01-12. Reactive Power Compensation Game under Prospect-Theoretic Framing Effects. https://arxiv.org/abs/1701.03340

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