SearcharxivSearch

arXiv · 1703.08698

Hiring Expert Consultants in E-Healthcare: A Two Sided Matching Approach

Abstract

Very often in some censorious healthcare scenario, there may be a need to have some expert consultancies (especially by doctors) that are not available in-house to the hospital. With the advancement in technologies (such as video conferencing, smartphone, etc.), it has become reality that, for the critical medical cases in the hospitals, expert consultants (ECs) from around the world could be hired, who will serve the patients by their physical or virtual presence. Earlier, this interesting healthcare scenario of hiring the ECs (mainly doctors) from outside of the hospitals had been studied with the robust concepts of mechanism design with or without money. We have tried to model the ECs (mainly doctors) hiring problem as a two-sided matching problem. In this paper, for the first time, to the best of our knowledge, we explore the more realistic two-sided matching in our set-up, where the members of the two participating communities, namely patients and doctors are revealing the strict preference ordering over all the members of the opposite community for a stipulated amount of time. We assume that patients and doctors are strategic in nature. With the theoretical analysis, we demonstrate that the proposed mechanism that results in a stable allocation of doctors to patients is strategy-proof (or truthful) and optimal. The proposed mechanism is also validated with exhaustive experiments.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Vikash Kumar Singh, Sajal Mukhopadhyay, Aniruddh Sharma, Arpan Roy. 2017-09-19. Hiring Expert Consultants in E-Healthcare: A Two Sided Matching Approach. https://doi.org/10.1007/978-3-319-99810-7_9

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT