SearcharxivSearch

arXiv · 1802.07625

Fast flow-based algorithm for creating density-equalizing map projections

Abstract

Cartograms are maps that rescale geographic regions (e.g., countries, districts) such that their areas are proportional to quantitative demographic data (e.g., population size, gross domestic product). Unlike conventional bar or pie charts, cartograms can represent correctly which regions share common borders, resulting in insightful visualizations that can be the basis for further spatial statistical analysis. Computer programs can assist data scientists in preparing cartograms, but developing an algorithm that can quickly transform every coordinate on the map (including points that are not exactly on a border) while generating recognizable images has remained a challenge. Methods that translate the cartographic deformations into physics-inspired equations of motion have become popular, but solving these equations with sufficient accuracy can still take several minutes on current hardware. Here we introduce a flow-based algorithm whose equations of motion are numerically easier to solve compared with previous methods. The equations allow straightforward parallelization so that the calculation takes only a few seconds even for complex and detailed input. Despite the speedup, the proposed algorithm still keeps the advantages of previous techniques: with comparable quantitative measures of shape distortion, it accurately scales all areas, correctly fits the regions together and generates a map projection for every point. We demonstrate the use of our algorithm with applications to the 2016 US election results, the gross domestic products of Indian states and Chinese provinces, and the spatial distribution of deaths in the London borough of Kensington and Chelsea between 2011 and 2014.

Explore related subjects

Keep this discovery

BibTeXRIS

Michael T. Gastner, Vivien Seguy, Pratyush More. 2018-02-21. Fast flow-based algorithm for creating density-equalizing map projections. https://doi.org/10.1073/pnas.1712674115

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Almost Linear Universal Point Sets for Planar Graphs

A point set is universal for planar graphs on $n$ vertices if every such graph has a straight-line drawing without crossings whose vertices belong to the set. We construct universal point sets of size $n^{1+o(1)}$, improving the previous quadratic upper bound. Our construction uses the reduction of Bannister, Cheng, Devanny, and Eppstein from universal point sets to superpatterns for $213$-avoiding permutations. We represent these permutations by ordered rooted forests and construct a small family of intervals containing every such forest. The result follows from a straightforward bound on the size of the family of intervals. GPT-6 Astra assisted in developing the construction and proof.

cs.CG

Some results on Archdeacon's conjecture for rotation systems

A rotation system on $n$ elements assigns to each element a cyclic order of the other $n-1$ elements. A four-element subset is non-planar if its induced rotation system cannot be realized by a crossing-free drawing of $K_4$. As a combinatorial strengthening of Hill's conjecture on the crossing number of the complete graph, Archdeacon conjectured that every rotation system on $n$ elements has at least $H(n)=\frac{1}{4} \lfloor\frac {n}{2}\rfloor \lfloor\frac{n-1}{2}\rfloor \lfloor\frac{n-2}{2}\rfloor \lfloor\frac{n-3}{2}\rfloor$ non-planar four-element subsets. We computationally verify Archdeacon's conjecture for $n\leq 10$ and show that every extremal rotation system in these orders is realizable by a simple drawing. With computer assistance, we prove that every rotation system on $n$ elements has at least $(8/9 - o(1)) H(n)$ non-planar four-element subsets. We also present a proof by hand for a weaker lower bound of $(2/3-o(1)) H(n)$. Finally, extending recent work of Felsner on antipodal pairs in drawings, we show that Archdeacon's conjecture holds for antipodally shellable rotation systems.

cs.CG

The Hyperbolic Surface Distance, Diameter, and Dirichlet Problems

Despite the prominence of hyperbolic surfaces in mathematics, basic algorithmic questions about them, even computing the distance between two points, have remained open, leaving many features of these surfaces inaccessible. The classical machinery assumes a polyhedral structure absent on a smooth surface. We remove these obstacles. We begin with an efficient $O(g^2)$ algorithm for the distance between two points, where $g$ is the genus of the surface. Building on it, we obtain an $O(g^2 \log g)$ method for answering distance queries from a fixed source and, as a consequence, for recentering a Dirichlet domain around an arbitrary point. This understanding of distances on the surface then lets us approximate the diameter to within any $\eps$ in time $O(g^3 \log g / \eps^2)$. We further show that the diameter, a single real number encoding a great deal about the surface, is exactly computable. Its hyperbolic cosine is an algebraic number over the field encoding the coefficients of the hyperbolic isometries defining the surface.

cs.CG