SearcharxivSearch

arXiv · 2007.00413

Multi-Axis Support-Free Printing of Freeform Parts with Lattice Infill Structures

Abstract

In additive manufacturing, infill structures are commonly used to reduce the weight and cost of a solid part. Currently, most infill structure generation methods are based on the conventional 2.5-axis printing configuration, which, although able to satisfy the self-supporting condition on the infills, suffer from the well-known stair-case effect on the finished surface and the need of extensive support for overhang features. In this paper, based on the emerging continuous multi-axis printing configuration, we present a new lattice infill structure generation algorithm, which is able to achieve both the self-supporting condition for the infills and the support-free requirement at the boundary surface of the part. The algorithm critically relies on the use of three mutually orthogonal geodesic distance fields that are embedded in the tetrahedral mesh of the solid model. The intersection between the iso-geodesic distance surfaces of these three geodesic distance fields naturally forms the desired lattice of infill structure, while the density of the infills can be conveniently controlled by adjusting the iso-values. The lattice infill pattern in each curved slicing layer is trimmed to conform to an Eulerian graph so to generate a continuous printing path, which can effectively reduce the nozzle retractions during the printing process. In addition, to cater to the collision-free requirement and to improve the printing efficiency, we also propose a printing sequence optimization algorithm for determining a collision-free order of printing of the connected lattice infills, which seeks to reduce the air-move length of the nozzle. Ample experiments in both computer simulation and physical printing are performed, and the results give a preliminary confirmation of the advantages of our methodology.

Explore related subjects

Keep this discovery

BibTeXRIS

Yamin Li, Kai Tang, Dong He, Xiangyu Wang. 2020-06-30. Multi-Axis Support-Free Printing of Freeform Parts with Lattice Infill Structures. https://arxiv.org/abs/2007.00413

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

ReCHOIR: Contact-guided Human Object Interaction Retargeting to Diverse Characters

We present ReCHOIR, a novel contact-guided motion retargeting method for transferring human object interaction (HOI) motions across diverse humanoid characters. Unlike prior motion retargeting methods that primarily focus on transferring human motion alone, our goal is to preserve not only the semantics of the original body movement but also consistent interaction between the character and the manipulated object, while jointly producing aligned target human and object motions. Given source HOI motion, object geometry, and contact cues extracted from the source interaction, ReCHOIR retargets an HOI sequence to target characters with different skeletal configurations while maintaining both motion semantics and contact-consistent interaction patterns. Our method builds on a Part-Aware Motion Embedding (PAME) autoencoder, which encodes full-body motion into a shared body-part-wise latent space. This representation enables generalization across heterogeneous skeletons while preserving local motion semantics beneficial for part-aware adaptation in HOI retargeting. On top of this representation, we introduce a contact-guided retargeting module and an object motion decoder for HOI retargeting. The contact-guided retargeting module treats the source object interaction as a condition for refining target character motion: object- and contact-related signals are encoded into a body-part-aligned latent representation and injected into decoding through a residual control branch, enabling stronger adaptation in interaction-relevant body regions without discarding the underlying motion prior. In parallel, the object motion decoder predicts a target object motion aligned with the refined target character motion, ensuring that the object trajectory remains consistent with how the interaction is realized by the target character.

cs.GR

Gaussian Light Transport

We present a novel method for computing global illumination by expressing the solution to the light transport equation as a 13D Gaussian mixture model over positions, directions, surface normals, and material properties. We show that including scene properties in the Gaussian representation drastically reduces the number of functions and speeds up evaluation. As opposed to traditional light transport methods based on Neumann series, the parameters of our model are directly estimated by minimizing the residual of the rendering equation. While both optimization and rendering require repeated evaluations of a linear combination of high-dimensional Gaussian functions, we introduce an efficient culling strategy to keep the optimization tractable and produce renderings in real time. Our representation enables to render fast, view-independent solutions to the light transport equation, achieving rendering times on the order of milliseconds, with a fraction of the memory requirements of conventional neural rendering approaches.

cs.GR

Hologram Representation via Quadratic Phase Gaussian Splatting

We introduce Complex-Valued Quadratic Phase Gaussian (CVQPG), a novel hologram representation method that replaces standard 2D Gaussian representations used in 2D Gaussian Splatting with 2D quadratic phase functions. CVQPG incorporates additional learnable parameters to control the curvature of these bases. We evaluate our approach against state-of-the-art methods, exceeding the visual quality by +0.19 dB (RGB) and +0.33 dB (grayscale) on average in holographic reconstructions. Specifically, our equal parameter count evaluations show that modulating the primitive's wavefront is an effective and lightweight enhancement for hologram representations. In addition, our frequency domain analysis illustrates that CVQPG has successfully preserved the mid-to-high frequency band of natural images.

cs.GR