SearcharxivSearch

arXiv · 2010.15884

Systolic Computing on GPUs for Productive Performance

Abstract

We propose a language and compiler to productively build high-performance {\it software systolic arrays} that run on GPUs. Based on a rigorous mathematical foundation (uniform recurrence equations and space-time transform), our language has a high abstraction level and covers a wide range of applications. A programmer {\it specifies} a projection of a dataflow compute onto a linear systolic array, while leaving the detailed implementation of the projection to a compiler; the compiler implements the specified projection and maps the linear systolic array to the SIMD execution units and vector registers of GPUs. In this way, both productivity and performance are achieved in the same time. This approach neatly combines loop transformations, data shuffling, and vector register allocation into a single framework. Meanwhile, many other optimizations can be applied as well; the compiler composes the optimizations together to generate efficient code. We implemented the approach on Intel GPUs. This is the first system that allows productive construction of systolic arrays on GPUs. We allow multiple projections, arbitrary projection directions and linear schedules, which can express most, if not all, systolic arrays in practice. Experiments with 1- and 2-D convolution on an Intel GEN9.5 GPU have demonstrated the generality of the approach, and its productivity in expressing various systolic designs for finding the best candidate. Although our systolic arrays are purely software running on generic SIMD hardware, compared with the GPU's specialized, hardware samplers that perform the same convolutions, some of our best designs are up to 59\% faster. Overall, this approach holds promise for productive high-performance computing on GPUs.

Explore related subjects

Keep this discovery

BibTeXRIS

Hongbo Rong, Xiaochen Hao, Yun Liang, Lidong Xu, Hong H Jiang, Pradeep Dubey. 2020-10-29. Systolic Computing on GPUs for Productive Performance. https://arxiv.org/abs/2010.15884

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

UnsafeChecker: Finding Soundness Bugs in Rust Safe Abstractions

Rust guarantees memory safety without garbage collection through a strict ownership and borrowing system. However, for low-level systems programming, many widely used libraries rely on the unsafe keyword. These libraries encapsulate raw-pointer operations behind safe APIs to form safe abstractions. A single mistake in this internal unsafe code can break its safety contract, rendering the abstraction unsound and allowing safe clients to trigger undefined behavior. Detecting these potential soundness violations is challenging. Existing static analysis tools for C/C++ ignore Rust-specific safety contracts, while current Rust tools lack the deep semantic modeling required to track the contexts that raw pointers erase. To address this gap, we present UnsafeChecker, a compiler-integrated static analysis framework for detecting potential soundness violations in Rust safe abstractions. UnsafeChecker analyzes Rust MIR using a flow-sensitive abstract interpretation that maintains a shared state with three components: ownership, object validity, and layout. Each warning rule consumes the subset of facts needed for the corresponding Rust safety obligation. UnsafeChecker reports both instruction-level undefined behavior and boundary-level contract violations that may escape through safe APIs. We evaluate UnsafeChecker on a benchmark of 46 RustSec vulnerabilities, which contain 53 ground-truth bugs. UnsafeChecker outperforms several state-of-the-art tools, detecting 32 CVEs and covering 36 bugs (67.9% recall) with 51.6% alert-level precision. Furthermore, in a large-scale scan of real-world crates on crates.io, UnsafeChecker uncovered 114 previously unknown bugs across 83 crates, with 45 confirmed and 27 already fixed by maintainers.

cs.PL

Mapping Dynamic, Hierarchical Quantum Circuits

Qubit mapping is a critical pass in quantum compilation. Despite various advances, dynamic circuits, those exhibiting data dependent control-flow, often resulting from qubit measurements, are not yet supported by the vast majority of available qubit mappers. The crucial limitation to overcome is the dependence on flat, one-dimensional representations of circuits. Further, qubit mappers currently lack compiler abstractions that capture the hierarchical nature of circuits, hindering the qubit mapping process. In this paper, 1 we introduce a new qubit mapping method and analyses to tackle hierarchical dynamic circuits. Our novelty resides in four key aspects: modeling (statically) sub-circuits in disjoint control-flow paths, introducing a novel Qubit Reconciliation pass to maintain consistency between sub-circuit and control-flow boundaries, a loop-entry remapping pass, and a refined cost function enhanced for SWAP count, circuit depth, circuit latency and error. We demonstrate the efficiency of our approach on a wide range of dynamic circuits on two monolithic Quantum Processing Units of 127 and 156 qubits, and on chiplet hexagon-based QPUs. On monolithic QPUs, our qubit mapper improves the SWAP count by up to 52%, depth by up to 18%, latency by up to 18.6%, and error by up to 40%. On chiplet architectures, we achieve improvements of up to 36% on SWAP count, 8.7% on depth, 15% on latency, and 15% of error.

cs.PL

Erased Postulates, Identity Types and Quotients

This text is concerned with the question of whether, in type theory with erasure annotations, one can postulate that some type is inhabited and still have a guarantee that a program will not get stuck. Previous work has provided such guarantees for consistent erased postulates, i.e. postulates that are restricted to be used in erased contexts. Here those guarantees are extended to type theory with identity types. Similar ideas provide a simple way to support quotient types: it is shown that one can let things like "the equivalence classes for two related values are equal" be erased postulates and have an eliminator that only computes for the equivalence class constructor, and still get a guarantee that programs will compute correctly. Another question is whether programs compute correctly if one is allowed to transport (cast) using erased identity proofs. It is shown that this is safe in the absence of quotients and postulates, and in the presence of quotients and erased postulates that can be implemented using equality reflection. However, unrestricted transports of this kind are not compatible with erased, postulated univalence. For that reason the text includes a study of the function []-cong, which encapsulates a limited form of transport for erased identity proofs. The text is accompanied by machine-checked Agda proofs.

cs.PL