arXiv · 2108.08112
Fighting Game Commentator with Pitch and Loudness Adjustment Utilizing Highlight Cues
Abstract
This paper presents a commentator for providing real-time game commentary in a fighting game. The commentary takes into account highlight cues, obtained by analyzing scenes during gameplay, as input to adjust the pitch and loudness of commentary to be spoken by using a Text-to-Speech (TTS) technology. We investigate different designs for pitch and loudness adjustment. The proposed AI consists of two parts: a dynamic adjuster for controlling pitch and loudness of the TTS and a real-time game commentary generator. We conduct a pilot study on a fighting game, and our result shows that by adjusting the loudness significantly according to the level of game highlight, the entertainment of the gameplay can be enhanced.
Explore related subjects
Keep this discovery
Junjie H. Xu, Zhou Fang, Qihang Chen, Satoru Ohno, Pujana Paliyawan. 2021-08-18. Fighting Game Commentator with Pitch and Loudness Adjustment Utilizing Highlight Cues. https://arxiv.org/abs/2108.08112
Cite the original work for its findings. Save a collection to share your selection of sources.