SearcharxivSearch

arXiv · 2112.10199

Tractable Fragments of the Maximum Nash Welfare Problem

Abstract

We study the problem of maximizing Nash welfare (MNW) while allocating indivisible goods to asymmetric agents. The Nash welfare of an allocation is the weighted geometric mean of agents' utilities, and the allocation with maximum Nash welfare is known to satisfy several desirable fairness and efficiency properties. However, computing such an MNW allocation is NP-hard, even for two agents with identical, additive valuations. Hence, we aim to identify tractable classes that either admit a PTAS, an FPTAS, or an exact polynomial-time algorithm. To this end, we design a PTAS for finding an MNW allocation for the case of asymmetric agents with identical, additive valuations, thus generalizing a similar result for symmetric agents. Our techniques can also be adapted to give a PTAS for the problem of computing the optimal $p$-mean welfare. We also show that an MNW allocation can be computed exactly in polynomial time for identical agents with $k$-ary valuations when $k$ is a constant, where every agent has at most $k$ different values for the goods. Next, we consider the special case where every agent finds at most two goods valuable, and show that this class admits an efficient algorithm, even for general monotone valuations. In contrast, we note that when agents can value three or more goods, maximizing Nash welfare is NP-hard, even when agents are symmetric and have additive valuations, showing our algorithmic result is essentially tight. Finally, we show that for constantly many asymmetric agents with additive valuations, the MNW problem admits an FPTAS.

Explore related subjects

Keep this discovery

BibTeXRIS

Jugal Garg, Edin Husić, Aniket Murhekar, László Végh. 2021-12-19. Tractable Fragments of the Maximum Nash Welfare Problem. https://arxiv.org/abs/2112.10199

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT