SearcharxivSearch

arXiv · 2311.15203

Learning against Non-credible Auctions

Abstract

The standard framework of online bidding algorithm design assumes that the seller commits himself to faithfully implementing the rules of the adopted auction. However, the seller may attempt to cheat in execution to increase his revenue if the auction belongs to the class of non-credible auctions. For example, in a second-price auction, the seller could create a fake bid between the highest bid and the second highest bid. This paper focuses on one such case of online bidding in repeated second-price auctions. At each time $t$, the winner with bid $b_t$ is charged not the highest competing bid $d_t$ but a manipulated price $p_t = \alpha_0 d_t + (1-\alpha_0) b_t$, where the parameter $\alpha_0 \in [0, 1]$ in essence measures the seller's credibility. Unlike classic repeated-auction settings where the bidder has access to samples $(d_s)_{s=1}^{t-1}$, she can only receive mixed signals of $(b_s)_{s=1}^{t-1}$, $(d_s)_{s=1}^{t-1}$ and $\alpha_0$ in this problem. The task for the bidder is to learn not only the bid distributions of her competitors but also the seller's credibility. We establish regret lower bounds in various information models and provide corresponding online bidding algorithms that can achieve near-optimal performance. Specifically, we consider three cases of prior information based on whether the credibility $\alpha_0$ and the distribution of the highest competing bids are known. Our goal is to characterize the landscape of online bidding in non-credible auctions and understand the impact of the seller's credibility on online bidding algorithm design under different information structures.

Explore related subjects

Keep this discovery

BibTeXRIS

Qian Wang, Xuanzhi Xia, Zongjun Yang, Xiaotie Deng, Yuqing Kong, Zhilin Zhang, Liang Wang, Chuan Yu, Jian Xu, Bo Zheng. 2023-11-26. Learning against Non-credible Auctions. https://arxiv.org/abs/2311.15203

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT