SearcharxivSearch

arXiv · 2404.04535

Quantum Speedup for Some Geometric 3SUM-Hard Problems and Beyond

Abstract

The classical 3SUM conjecture states that the class of 3SUM-hard problems does not admit a truly subquadratic $O(n^{2-\delta})$-time algorithm, where $\delta >0$, in classical computing. The geometric 3SUM-hard problems have widely been studied in computational geometry and recently, these problems have been examined under the quantum computing model. For example, Ambainis and Larka [TQC'20] designed a quantum algorithm that can solve many geometric 3SUM-hard problems in $O(n^{1+o(1)})$-time, whereas Buhrman [ITCS'22] investigated lower bounds under quantum 3SUM conjecture that claims there does not exist any sublinear $O(n^{1-\delta})$-time quantum algorithm for the 3SUM problem. The main idea of Ambainis and Larka is to formulate a 3SUM-hard problem as a search problem, where one needs to find a point with a certain property over a set of regions determined by a line arrangement in the plane. The quantum speed-up then comes from the application of the well-known quantum search technique called Grover search over all regions. This paper further generalizes the technique of Ambainis and Larka for some 3SUM-hard problems when a solution may not necessarily correspond to a single point or the search regions do not immediately correspond to the subdivision determined by a line arrangement. Given a set of $n$ points and a positive number $q$, we design $O(n^{1+o(1)})$-time quantum algorithms to determine whether there exists a triangle among these points with an area at most $q$ or a unit disk that contains at least $q$ points. We also give an $O(n^{1+o(1)})$-time quantum algorithm to determine whether a given set of intervals can be translated so that it becomes contained in another set of given intervals and discuss further generalizations.

Explore related subjects

Keep this discovery

BibTeXRIS

J. Mark Keil, Fraser McLeod, Debajyoti Mondal. 2024-04-06. Quantum Speedup for Some Geometric 3SUM-Hard Problems and Beyond. https://arxiv.org/abs/2404.04535

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Almost Linear Universal Point Sets for Planar Graphs

A point set is universal for planar graphs on $n$ vertices if every such graph has a straight-line drawing without crossings whose vertices belong to the set. We construct universal point sets of size $n^{1+o(1)}$, improving the previous quadratic upper bound. Our construction uses the reduction of Bannister, Cheng, Devanny, and Eppstein from universal point sets to superpatterns for $213$-avoiding permutations. We represent these permutations by ordered rooted forests and construct a small family of intervals containing every such forest. The result follows from a straightforward bound on the size of the family of intervals. GPT-6 Astra assisted in developing the construction and proof.

cs.CG

Some results on Archdeacon's conjecture for rotation systems

A rotation system on $n$ elements assigns to each element a cyclic order of the other $n-1$ elements. A four-element subset is non-planar if its induced rotation system cannot be realized by a crossing-free drawing of $K_4$. As a combinatorial strengthening of Hill's conjecture on the crossing number of the complete graph, Archdeacon conjectured that every rotation system on $n$ elements has at least $H(n)=\frac{1}{4} \lfloor\frac {n}{2}\rfloor \lfloor\frac{n-1}{2}\rfloor \lfloor\frac{n-2}{2}\rfloor \lfloor\frac{n-3}{2}\rfloor$ non-planar four-element subsets. We computationally verify Archdeacon's conjecture for $n\leq 10$ and show that every extremal rotation system in these orders is realizable by a simple drawing. With computer assistance, we prove that every rotation system on $n$ elements has at least $(8/9 - o(1)) H(n)$ non-planar four-element subsets. We also present a proof by hand for a weaker lower bound of $(2/3-o(1)) H(n)$. Finally, extending recent work of Felsner on antipodal pairs in drawings, we show that Archdeacon's conjecture holds for antipodally shellable rotation systems.

cs.CG

The Hyperbolic Surface Distance, Diameter, and Dirichlet Problems

Despite the prominence of hyperbolic surfaces in mathematics, basic algorithmic questions about them, even computing the distance between two points, have remained open, leaving many features of these surfaces inaccessible. The classical machinery assumes a polyhedral structure absent on a smooth surface. We remove these obstacles. We begin with an efficient $O(g^2)$ algorithm for the distance between two points, where $g$ is the genus of the surface. Building on it, we obtain an $O(g^2 \log g)$ method for answering distance queries from a fixed source and, as a consequence, for recentering a Dirichlet domain around an arbitrary point. This understanding of distances on the surface then lets us approximate the diameter to within any $\eps$ in time $O(g^3 \log g / \eps^2)$. We further show that the diameter, a single real number encoding a great deal about the surface, is exactly computable. Its hyperbolic cosine is an algebraic number over the field encoding the coefficients of the hyperbolic isometries defining the surface.

cs.CG