arXiv · 2405.06945
Direct and Adaptable Mesh-Gaussian Scene Reconstruction from Multi-View Images
Abstract
Jointly recovering explicit surface geometry and high-quality appearance from multi-view images remains challenging. This capability is essential for maintaining high-fidelity real-to-sim environments for embodied intelligence, where local changes should be incorporated without complete reconstruction. Existing neural surface reconstruction and 3DGS-to-mesh pipelines often learn geometry indirectly or separate geometry construction from appearance modeling. This separation introduces optimization redundancy and makes local geometry or appearance updates expensive. We propose an end-to-end mesh-Gaussian scene representation that binds 3D Gaussians to mesh faces and uses differentiable 3DGS rendering for photometric supervision. This design provides a direct information pathway for jointly learning explicit geometry and renderable appearance. Experiments on indoor and outdoor scenes demonstrate improved efficiency and rendering quality while preserving high-quality surface reconstruction. The explicit mesh also enables mesh-based manipulation, and the coupled representation adapts efficiently to local scene modifications. These properties support scalable visual scene modeling and the efficient maintenance of real-to-sim environments for embodied-agent training and evaluation.
Explore related subjects
Keep this discovery
Ancheng Lin, Tianqing Su, Zuo Yuan, Quanke Su, Samuel S. Mao, Yusheng Xiang. 2024-05-11. Direct and Adaptable Mesh-Gaussian Scene Reconstruction from Multi-View Images. https://arxiv.org/abs/2405.06945
Cite the original work for its findings. Save a collection to share your selection of sources.