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Ancheng Lin

Publications and source records attributed to Ancheng Lin.

4 recordsLinked to original sources

Direct and Adaptable Mesh-Gaussian Scene Reconstruction from Multi-View Images

Jointly recovering explicit surface geometry and high-quality appearance from multi-view images remains challenging. This capability is essential for maintaining high-fidelity real-to-sim environments for embodied intelligence, where local changes should be incorporated without complete reconstruction. Existing neural surface reconstruction and 3DGS-to-mesh pipelines often learn geometry indirectly or separate geometry construction from appearance modeling. This separation introduces optimization redundancy and makes local geometry or appearance updates expensive. We propose an end-to-end mesh-Gaussian scene representation that binds 3D Gaussians to mesh faces and uses differentiable 3DGS rendering for photometric supervision. This design provides a direct information pathway for jointly learning explicit geometry and renderable appearance. Experiments on indoor and outdoor scenes demonstrate improved efficiency and rendering quality while preserving high-quality surface reconstruction. The explicit mesh also enables mesh-based manipulation, and the coupled representation adapts efficiently to local scene modifications. These properties support scalable visual scene modeling and the efficient maintenance of real-to-sim environments for embodied-agent training and evaluation.

cs.CV

Dynamic Appearance Particle Neural Radiance Field

Neural Radiance Fields (NeRFs) have shown great potential in modeling 3D scenes. Dynamic NeRFs extend this model by capturing time-varying elements, typically using deformation fields. The existing dynamic NeRFs employ a similar Eulerian representation for both light radiance and deformation fields. This leads to a close coupling of appearance and motion and lacks a physical interpretation. In this work, we propose Dynamic Appearance Particle Neural Radiance Field (DAP-NeRF), which introduces particle-based representation to model the motions of visual elements in a dynamic 3D scene. DAP-NeRF consists of the superposition of a static field and a dynamic field. The dynamic field is quantized as a collection of appearance particles, which carries the visual information of a small dynamic element in the scene and is equipped with a motion model. All components, including the static field, the visual features and the motion models of particles, are learned from monocular videos without any prior geometric knowledge of the scene. We develop an efficient computational framework for the particle-based model. We also construct a new dataset to evaluate motion modeling. Experimental results show that DAP-NeRF is an effective technique to capture not only the appearance but also the physically meaningful motions in a 3D dynamic scene. Code is available at: https://github.com/Cenbylin/DAP-NeRF.

cs.CV

Normal Transformer: Extracting Surface Geometry from LiDAR Points Enhanced by Visual Semantics

High-quality surface normal can help improve geometry estimation in problems faced by autonomous vehicles, such as collision avoidance and occlusion inference. While a considerable volume of literature focuses on densely scanned indoor scenarios, normal estimation during autonomous driving remains an intricate problem due to the sparse, non-uniform, and noisy nature of real-world LiDAR scans. In this paper, we introduce a multi-modal technique that leverages 3D point clouds and 2D colour images obtained from LiDAR and camera sensors for surface normal estimation. We present the Hybrid Geometric Transformer (HGT), a novel transformer-based neural network architecture that proficiently fuses visual semantic and 3D geometric information. Furthermore, we developed an effective learning strategy for the multi-modal data. Experimental results demonstrate the superior effectiveness of our information fusion approach compared to existing methods. It has also been verified that the proposed model can learn from a simulated 3D environment that mimics a traffic scene. The learned geometric knowledge is transferable and can be applied to real-world 3D scenes in the KITTI dataset. Further tasks built upon the estimated normal vectors in the KITTI dataset show that the proposed estimator has an advantage over existing methods.

cs.CV

On Learning and Learned Data Representation by Capsule Networks

In this work, we investigate the following: 1) how the routing affects the CapsNet model fitting; 2) how the representation using capsules helps discover global structures in data distribution, and; 3) how the learned data representation adapts and generalizes to new tasks. Our investigation yielded the results some of which have been mentioned in the original paper of CapsNet, they are: 1) the routing operation determines the certainty with which a layer of capsules pass information to the layer above and the appropriate level of certainty is related to the model fitness; 2) in a designed experiment using data with a known 2D structure, capsule representations enable a more meaningful 2D manifold embedding than neurons do in a standard convolutional neural network (CNN), and; 3) compared with neurons of the standard CNN, capsules of successive layers are less coupled and more adaptive to new data distribution.

cs.CV