arXiv · 2406.00443
Generating 3D Terrain with 2D Cellular Automata
Abstract
This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.
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Nuno Fachada, António R. Rodrigues, Diogo de Andrade, Phil Lopes. 2024-06-01. Generating 3D Terrain with 2D Cellular Automata. https://doi.org/10.1109/cog64752.2025.11114361
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