arXiv · 2407.07686
On the impact of VR/AR applications on optical transport networks: First experiments with Meta Quest 3 gaming and conferencing application
Abstract
With the advent of next-generation AR/VR headsets, many of them with affordable prices, telecom operators have forecasted an explosive growth of traffic in their networks. Penetration of AR/VR services and applications is estimated to grow exponentially in the next few years. This work attempts to shed light on the bandwidth capacity requirements and latency of popular AR/VR applications with four different real experimental settings on the Meta Quest 3 headsets, and their potential impact on the network.
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C. de Quinto, A. Navarro, G. Otero, N. Koneva, J. A. Hernández, M. Quagliotti, A. Sánchez-Macian, F. Arpanaei, P. Reviriego, Ó. González de Dios, J. M. Rivas-Moscoso, E. Riccardi, D. Larrabeiti. 2024-07-10. On the impact of VR/AR applications on optical transport networks: First experiments with Meta Quest 3 gaming and conferencing application. https://arxiv.org/abs/2407.07686
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