SearcharxivSearch

arXiv · 2409.06207

Design and Implementation of Online Live Streaming System Using A 3D Engine

Abstract

With the growing demand for live video streaming, there is an increasing need for low-latency and high-quality transmission, especially with the advent of 5G networks. While 5G offers hardware-level improvements, effective software solutions for minimizing latency remain essential. Current methods, such as multi-channel streaming, fail to address latency issues fundamentally, often only adding new channels without optimizing overall performance. This thesis proposes a novel approach using a 3D engine (e.g., Unity 3D) to stream multi-input video data through a single channel with reduced latency. By leveraging 3D engine capabilities, such as World/Screen Space Cameras, 3D Canvases, and Webcam Textures, the proposed system consolidates video streams from multiple external cameras into a unified, low-latency output. The affiliated project of this thesis demonstrates the implementation of a low-latency multi-channel live video streaming system. It employs the RTSP protocol and examines video encoding techniques, alongside a client-side application based on Unity 3D. The system architecture includes a WebSocket server for persistent connections, an HTTP server for communication, a MySQL database for storage, Redis for caching, and Nginx for load balancing. Each module operates independently, ensuring flexibility and scalability in the system's design. A key innovation of this system is its use of a 3D scene to map multiple video inputs onto a virtual canvas, recorded by an in-engine camera for transmission. This design minimizes redundant data, enabling an efficient and director-guided live streaming network. The thesis concludes by discussing challenges encountered during the project and provides solutions for future improvement.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Aizierjiang Aiersilan. 2024-09-10. Design and Implementation of Online Live Streaming System Using A 3D Engine. https://arxiv.org/abs/2409.06207

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Message-Level Scheduling for RLNC-Coded Multi-Source Traffic

This paper studies weighted decoding-delay minimization for multiple RLNC-coded message streams that compete for finite processing capacity at a destination. Packet arrivals are exogenous, while the scheduler only determines the processing order of packets already available at the destination. A trace-conditioned offline scheduling formulation shows that a batch-release subclass is strongly NP-hard even with a single processing unit. Message-Aware Innovation-Deficit Scheduling (MAIDS) is then developed to prioritize each serviceable message according to its weight and remaining decoding deficit. For a single processing unit, MAIDS is shown to be exactly optimal under nonblocking progressive arrivals with equal weights and under common activation with arbitrary positive weights, while the unrestricted weighted online problem admits no universal deterministic $O(1)$ competitive ratio. Simulation results on streaming and batch benchmarks show that MAIDS consistently reduces weighted decoding delay relative to the tested baselines, remains close to the offline optimum on average, and recovers the predicted exact performance boundaries.

cs.NI

The Towers Were Standing: A Cause Decomposition of Cellular Outages During Hurricane Helene

Hurricane Helene produced the largest absolute cell-site outage in the public FCC record, peaking at 4562 sites. The conventional model is physical: towers destroyed. Helene did destroy over 1700 miles of fibre, but almost none of it was cell sites. We present the first cause-decomposed study of the FCC's Disaster Information Reporting System, reconstructing 80 state-days and 580 county-days from 24 daily filings by two reconciled independent extractions. Damage to cell sites is negligible: 1.1% of attributed cell-site-days across six states, at most 3.8% anywhere. The sites were standing. What took them out divides by terrain: pooled, power dominates at 63.2%, but in mountainous North Carolina severed transport (backhaul) reaches 52.2% against 47.3%, and in Tennessee 69.9%. North Carolina's transport share rises from 7.0% to 85.0% across the event (\r{ho} = 0.92). Seventeen days after landfall, on 15 October, 47 sites lost transport across six contiguous North Carolina counties with no rainfall, no power loss, no damage, and recovery by the next report. Independent active-probe measurement corroborates it: responsive /24s fall 1.02% for twelve hours while Tennessee stays flat. We release the dataset. Backup power is the standard resilience investment; here it addresses the smaller half of the problem.

cs.NI

terms.txt: A Consent and Compensation Protocol for Agentic Web Access

The open web ran on an unwritten bargain: sites admitted crawlers, and search engines sent visitors back. Public measurements show that bargain breaking under AI crawlers and agents. Automated clients now make up most requests, training dominates Cloudflare-classified crawling, and the largest AI platforms fetch thousands of pages for each visitor they return. The web's common control, robots.txt, cannot express identity, purpose, terms, or price, can be circumvented, and newer alternatives are largely proprietary CDN features. We specify terms.txt, a robots.txt-style file for per-path, per-purpose machine-access terms, plus an origin-enforced exchange using Web Bot Auth signatures, signed intent, delegation tokens, HTTP 402 negotiation, and signed receipts. We define what the exchange can enforce, audit, and leave to contract. A dependency-free implementation adds 0.20 to 0.65 ms per request on one vCPU.

cs.NI