SearcharxivSearch

arXiv · 2411.13513

Procurement Auctions via Approximately Optimal Submodular Optimization

Abstract

We study procurement auctions, where an auctioneer seeks to acquire services from strategic sellers with private costs. The quality of services is measured by a submodular function known to the auctioneer. Our goal is to design computationally efficient procurement auctions that (approximately) maximize the difference between the quality of the acquired services and the total cost of the sellers, while ensuring incentive compatibility (IC), individual rationality (IR) for sellers, and non-negative surplus (NAS) for the auctioneer. Our contributions are twofold: (i) we provide an improved analysis of existing algorithms for non-positive submodular function maximization, and (ii) we design efficient frameworks that transform submodular optimization algorithms into mechanisms that are IC, IR, NAS, and approximation-preserving. These frameworks apply to both the offline setting, where all sellers' bids and services are available simultaneously, and the online setting, where sellers arrive in an adversarial order, requiring the auctioneer to make irrevocable decisions. We also explore whether state-of-the-art submodular optimization algorithms can be converted into descending auctions in adversarial settings, where the schedule of descending prices is determined by an adversary. We show that a submodular optimization algorithm satisfying bi-criteria $(1/2, 1)$-approximation in welfare can be effectively adapted to a descending auction. Additionally, we establish a connection between descending auctions and online submodular optimization. Finally, we demonstrate the practical applications of our frameworks by instantiating them with state-of-the-art submodular optimization algorithms and empirically comparing their welfare performance on publicly available datasets with thousands of sellers.

Explore related subjects

Keep this discovery

BibTeXRIS

Yuan Deng, Amin Karbasi, Vahab Mirrokni, Renato Paes Leme, Grigoris Velegkas, Song Zuo. 2024-11-20. Procurement Auctions via Approximately Optimal Submodular Optimization. https://arxiv.org/abs/2411.13513

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT