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Yuan Deng

Publications and source records attributed to Yuan Deng.

At least 19 recordsLinked to original sources

Forging Self-Funded Marketplaces among Strategic Agents

We introduce the problem of designing mechanisms that incentivize strategic agents to form self-funded marketplaces. In our model, if agent $i$ exerts effort $x_i\in [0,1]$, they incur a cost of $x_i\cdot c_i$ (where $c_i$ is unknown to the mechanism designer) and they generate revenue $x_i\cdot r_i$; crucially, $c_i$ can be greater or smaller than $r_i$. Each effort profile $\mathbf{x}$ yields value $v(\mathbf{x})$ and the objective is to choose an effort vector that maximizes the value while ensuring that every agent $i$ receives a payment $p_i\geq x_i\cdot c_i$ and that $\mathbf{x}$ is budget-balanced, i.e., $\sum_{i} p_i \leq \sum_{i} x_i\cdot r_i$. This problem generalizes the well-studied budget-feasible mechanism design problem, where the requirement is that $\sum_{i} p_i \leq B$ for some predetermined budget $B$. To evaluate the performance of such mechanisms, we first consider the first-best benchmark (the optimal value achievable in the absence of any private information) and show that no truthful auction can achieve a bounded approximation of this benchmark. Also, even in restricted settings, no auction can achieve better than a logarithmic approximation. We complement these results by proposing a class of sequential auctions whose subgame perfect equilibria guarantee a logarithmic approximation of this benchmark. We then introduce an alternative benchmark, the maximin share (MMS), that better captures the thickness of the market and we provide an auction whose subgame perfect equilibria achieve a constant approximation of this benchmark.

cs.GT

Resource Allocation and Conversion along the Org Chart

We consider the allocation of multiple heterogeneous resources to agents who are organized according to an organizational hierarchy. In a company those correspond to business units, departments, and engineering teams. In government it corresponds to federal, state, and municipal levels as well as various agencies within each. In a university it corresponds to schools, departments, and research groups. The resources are also distributed along the same organizational tree: part of the supply is available only to certain sub-trees since it is purchased for the exclusive use of certain departments or units, and some supply is available to the entire tree. We consider the allocation with multiple types of resources where there is a possibility of converting between certain pairs of resources. We formulate this allocation problem as a market equilibrium problem and derive the necessary conditions to find a feasible solution. We prove that such a feasible solution always exists and provide an algorithm to compute it. Finally, we test our algorithm on a real dataset of the allocation of computing resources, such as TPUs and GPUs at Google. Our results rely on a novel two-step process, differentiating it from previous approaches. First, we show how to solve ``easy'' (harmonic) instances of our problem that satisfy certain structural properties. Then, we show how to efficiently approximate general instances by a series of easier harmonic instances, whose solutions converge efficiently to the solution of the original problem.

cs.GT

Online Neural Space Time Memory for Dynamic Novel View Synthesis

Online novel view synthesis from multi-view streaming videos faces a fundamental trade-off: maintaining a persistent, long-horizon memory to reconstruct temporarily occluded regions while operating under strict real-time constraints. While Test-Time Training (TTT) offers a powerful memory mechanism, standard models mandate gradient-based memory updates at every frame to adapt to the changing motion in dynamic scenes. The computational cost of heavy memory updates precludes real-time application and can lead to instability over long contexts. Given that memory updates are more demanding than memory application and video content is largely redundant, we propose to decouple the frequencies of these two processes. Our approach performs periodic memory updates while applying the memory on a per-frame basis, using cross-view attention to manage deformations between the prior memory state and the current frame. To lock in the historical context, we introduce two critical mechanisms: an auxiliary Memory Loss that forces persistent internalization of the scene, and a Memory Caching strategy that regularizes active weights against catastrophic drift. Our method demonstrates real-time, state-of-the-art performance on scenes with dynamic human motion as well as minute-scale online memorization.

cs.CV

The Limits of Price Discrimination with a Bayesian Seller

We study the limits of third-degree price discrimination when the production cost is Bayesian and private to the seller, generalizing the seminal work of Bergemann, Brooks and Morris (2015). The rough setup is the following: A monopoly seller sets different prices for buyers in different "segments" of the market so as to maximize seller surplus. Different ways in which the aggregate market is decomposed into segments lead to different welfare outcomes, i.e., (seller surplus, buyer surplus) pairs. When the production cost is Bayesian, the region of achievable welfare outcomes can exhibit complex shapes beyond the clean characterization by Bergemann, Brooks and Morris for the case with a fixed cost. We show that with a Bayesian cost, this region coincides with a proper projection of a polytope defined by a polynomial number of linear constraints, the essential ones of which correspond to flow conservation in a "discounted" flow network. As a result, we give a polynomial-time algorithm that computes optimal market segmentations in terms of any linear combination of the seller surplus and the buyer surplus. En route, we establish the following structural property: Any market can be written as a convex combination of "extremal markets" in a way preserving the seller surplus and the buyer surplus. These extremal markets are piecewise equal-surplus with respect to different possible costs, generalizing a similar notion introduced by Bergemann, Brooks and Morris when the cost is fixed.

econ.TH

Mem3R: Streaming 3D Reconstruction with Hybrid Memory via Test-Time Training

Streaming 3D perception is well suited to robotics and augmented reality, where long visual streams must be processed efficiently and consistently. Recent recurrent models offer a promising solution by maintaining fixed-size states and enabling linear-time inference, but they often suffer from drift accumulation and temporal forgetting over long sequences due to the limited capacity of compressed latent memories. We propose Mem3R, a streaming 3D reconstruction model with a hybrid memory design that decouples camera tracking from geometric mapping to improve temporal consistency over long sequences. For camera tracking, Mem3R employs an implicit fast-weight memory implemented as a lightweight Multi-Layer Perceptron updated via Test-Time Training. For geometric mapping, Mem3R maintains an explicit token-based fixed-size state. Compared with CUT3R, this design not only significantly improves long-sequence performance but also reduces the model size from 793M to 644M parameters. Mem3R supports existing improved plug-and-play state update strategies developed for CUT3R. Specifically, integrating it with TTT3R decreases Absolute Trajectory Error by up to 39% over the base implementation on 500 to 1000 frame sequences. The resulting improvements also extend to other downstream tasks, including video depth estimation and 3D reconstruction, while preserving constant GPU memory usage and comparable inference throughput. Project page: https://lck666666.github.io/Mem3R/

cs.CV

Memory Caching: RNNs with Growing Memory

Transformers have been established as the de-facto backbones for most recent advances in sequence modeling, mainly due to their growing memory capacity that scales with the context length. While plausible for retrieval tasks, it causes quadratic complexity and so has motivated recent studies to explore viable subquadratic recurrent alternatives. Despite showing promising preliminary results in diverse domains, such recurrent architectures underperform Transformers in recall-intensive tasks, often attributed to their fixed-size memory. In this paper, we introduce Memory Caching (MC), a simple yet effective technique that enhances recurrent models by caching checkpoints of their memory states (a.k.a. hidden states). Memory Caching allows the effective memory capacity of RNNs to grow with sequence length, offering a flexible trade-off that interpolates between the fixed memory (i.e., $O(L)$ complexity) of RNNs and the growing memory (i.e., $O(L^2)$ complexity) of Transformers. We propose four variants of MC, including gated aggregation and sparse selective mechanisms, and discuss their implications on both linear and deep memory modules. Our experimental results on language modeling, and long-context understanding tasks show that MC enhances the performance of recurrent models, supporting its effectiveness. The results of in-context recall tasks indicate that while Transformers achieve the best accuracy, our MC variants show competitive performance, close the gap with Transformers, and performs better than state-of-the-art recurrent models.

cs.LG

TNT: Improving Chunkwise Training for Test-Time Memorization

Recurrent neural networks (RNNs) with deep test-time memorization modules, such as Titans and TTT, represent a promising, linearly-scaling paradigm distinct from Transformers. While these expressive models do not yet match the peak performance of state-of-the-art Transformers, their potential has been largely untapped due to prohibitively slow training and low hardware utilization. Existing parallelization methods force a fundamental conflict governed by the chunksize hyperparameter: large chunks boost speed but degrade performance, necessitating a fixed, suboptimal compromise. To solve this challenge, we introduce TNT, a novel training paradigm that decouples training efficiency from inference performance through a two-stage process. Stage one is an efficiency-focused pre-training phase utilizing a hierarchical memory. A global module processes large, hardware-friendly chunks for long-range context, while multiple parallel local modules handle fine-grained details. Crucially, by periodically resetting local memory states, we break sequential dependencies to enable massive context parallelization. Stage two is a brief fine-tuning phase where only the local memory modules are adapted to a smaller, high-resolution chunksize, maximizing accuracy with minimal overhead. Evaluated on Titans and TTT models, TNT achieves a substantial acceleration in training speed-up to 17 times faster than the most accurate baseline configuration - while simultaneously improving model accuracy. This improvement removes a critical scalability barrier, establishing a practical foundation for developing expressive RNNs and facilitating future work to close the performance gap with Transformers.

cs.LG

No-Regret Online Autobidding Algorithms in First-price Auctions

Automated bidding to optimize online advertising with various constraints, e.g. ROI constraints and budget constraints, is widely adopted by advertisers. A key challenge lies in designing algorithms for non-truthful mechanisms with ROI constraints. While prior work has addressed truthful auctions or non-truthful auctions with weaker benchmarks, this paper provides a significant improvement: We develop online bidding algorithms for repeated first-price auctions with ROI constraints, benchmarking against the optimal randomized strategy in hindsight. In the full feedback setting, where the maximum competing bid is observed, our algorithm achieves a near-optimal $\widetilde{O}(\sqrt{T})$ regret bound, and in the bandit feedback setting (where the bidder only observes whether the bidder wins each auction), our algorithm attains $\widetilde{O}(T^{3/4})$ regret bound.

cs.GT

Position Auctions in AI-Generated Content

We consider an extension to the classic position auctions in which sponsored creatives can be added within AI generated content rather than shown in predefined slots. New challenges arise from the natural requirement that sponsored creatives should smoothly fit into the context. With the help of advanced LLM technologies, it becomes viable to accurately estimate the benefits of adding each individual sponsored creatives into each potential positions within the AI generated content by properly taking the context into account. Therefore, we assume one click-through rate estimation for each position-creative pair, rather than one uniform estimation for each sponsored creative across all positions in classic settings. As a result, the underlying optimization becomes a general matching problem, thus the substitution effects should be treated more carefully compared to standard position auction settings, where the slots are independent with each other. In this work, we formalize a concrete mathematical model of the extended position auction problem and study the welfare-maximization and revenue-maximization mechanism design problem. Formally, we consider two different user behavior models and solve the mechanism design problems therein respectively. For the Multinomial Logit (MNL) model, which is order-insensitive, we can efficiently implement the optimal mechanisms. For the cascade model, which is order-sensitive, we provide approximately optimal solutions.

cs.GT

ATLAS: Learning to Optimally Memorize the Context at Test Time

Transformers have been established as the most popular backbones in sequence modeling, mainly due to their effectiveness in in-context retrieval tasks and the ability to learn at scale. Their quadratic memory and time complexity, however, bound their applicability in longer sequences and so has motivated researchers to explore effective alternative architectures such as modern recurrent neural networks (a.k.a long-term recurrent memory module). Despite their recent success in diverse downstream tasks, they struggle in tasks that requires long context understanding and extrapolation to longer sequences. We observe that these shortcomings come from three disjoint aspects in their design: (1) limited memory capacity that is bounded by the architecture of memory and feature mapping of the input; (2) online nature of update, i.e., optimizing the memory only with respect to the last input; and (3) less expressive management of their fixed-size memory. To enhance all these three aspects, we present ATLAS, a long-term memory module with high capacity that learns to memorize the context by optimizing the memory based on the current and past tokens, overcoming the online nature of long-term memory models. Building on this insight, we present a new family of Transformer-like architectures, called DeepTransformers, that are strict generalizations of the original Transformer architecture. Our experimental results on language modeling, common-sense reasoning, recall-intensive, and long-context understanding tasks show that ATLAS surpasses the performance of Transformers and recent linear recurrent models. ATLAS further improves the long context performance of Titans, achieving +80\% accuracy in 10M context length of BABILong benchmark.

cs.CL

Approximately Efficient Bilateral Trade with Samples

We study the social efficiency of bilateral trade between a seller and a buyer. In the classical Bayesian setting, the celebrated Myerson-Satterthwaite impossibility theorem states that no Bayesian incentive-compatible, individually rational, and budget-balanced mechanism can achieve full efficiency. As a counterpoint, Deng, Mao, Sivan, and Wang (STOC 2022) show that if pricing power is delegated to the right person (either the seller or the buyer), the resulting mechanism can guarantee at least a constant fraction of the ideal (yet unattainable) gains from trade. In practice, the agent with pricing power may not have perfect knowledge of the value distribution of the other party, and instead may rely on samples of that distribution to set a price. We show that for a broad class of sampling and pricing behaviors, the resulting market still guarantees a constant fraction of the ideal gains from trade in expectation. Our analysis hinges on the insight that social welfare under sample-based pricing approximates the seller's optimal revenue -- a result we establish via a reduction to a random walk.

cs.GT

PiKE: Adaptive Data Mixing for Large-Scale Multi-Task Learning Under Low Gradient Conflicts

Modern foundation models are trained on diverse datasets to enhance generalization across tasks and domains A central challenge in this process is determining how to effectively mix and sample data from multiple sources This naturally leads to a multitask learning (MTL) perspective While prior work in MTL has emphasized mitigating gradient conflicts we observe that largescale pretraining scenariossuch as multilingual or multidomain trainingoften exhibit little to no gradient conflict Motivated by this observation we propose PiKE (Positive gradient interaction-based K-task weights Estimator) an adaptive data mixing algorithm that dynamically adjusts sampling weights during training PiKE exploits nonconflicting gradient interactions to minimize a neartight upper bound on the average loss decrease at each step while incurring negligible computational overhead We provide theoretical convergence guarantees and show that PiKE outperforms static and nonadaptive mixing baselines Furthermore we extend PiKE to promote balanced learning across tasks Extensive experiments on largescale language model pretraining confirm that PiKE achieves faster convergence and improved downstream performance compared to existing approaches

cs.LG

Procurement Auctions via Approximately Optimal Submodular Optimization

We study procurement auctions, where an auctioneer seeks to acquire services from strategic sellers with private costs. The quality of services is measured by a submodular function known to the auctioneer. Our goal is to design computationally efficient procurement auctions that (approximately) maximize the difference between the quality of the acquired services and the total cost of the sellers, while ensuring incentive compatibility (IC), individual rationality (IR) for sellers, and non-negative surplus (NAS) for the auctioneer. Our contributions are twofold: (i) we provide an improved analysis of existing algorithms for non-positive submodular function maximization, and (ii) we design efficient frameworks that transform submodular optimization algorithms into mechanisms that are IC, IR, NAS, and approximation-preserving. These frameworks apply to both the offline setting, where all sellers' bids and services are available simultaneously, and the online setting, where sellers arrive in an adversarial order, requiring the auctioneer to make irrevocable decisions. We also explore whether state-of-the-art submodular optimization algorithms can be converted into descending auctions in adversarial settings, where the schedule of descending prices is determined by an adversary. We show that a submodular optimization algorithm satisfying bi-criteria $(1/2, 1)$-approximation in welfare can be effectively adapted to a descending auction. Additionally, we establish a connection between descending auctions and online submodular optimization. Finally, we demonstrate the practical applications of our frameworks by instantiating them with state-of-the-art submodular optimization algorithms and empirically comparing their welfare performance on publicly available datasets with thousands of sellers.

cs.GT

Addax: Utilizing Zeroth-Order Gradients to Improve Memory Efficiency and Performance of SGD for Fine-Tuning Language Models

Fine-tuning language models (LMs) with the Adam optimizer often demands excessive memory, limiting accessibility. The "in-place" version of Stochastic Gradient Descent (IP-SGD) and Memory-Efficient Zeroth-order Optimizer (MeZO) have been proposed to address this. However, IP-SGD still requires substantial memory, and MeZO suffers from slow convergence and degraded final performance due to its zeroth-order nature. This paper introduces Addax, a novel method that improves both memory efficiency and performance of IP-SGD by integrating it with MeZO. Specifically, Addax computes zeroth- or first-order gradients of data points in the minibatch based on their memory consumption, combining these gradient estimates to update directions. By computing zeroth-order gradients for data points that require more memory and first-order gradients for others, Addax overcomes the slow convergence of MeZO and the excessive memory requirement of IP-SGD. Additionally, the zeroth-order gradient acts as a regularizer for the first-order gradient, further enhancing the model's final performance. Theoretically, we establish the convergence of Addax under mild assumptions, demonstrating faster convergence and less restrictive hyper-parameter choices than MeZO. Our experiments with diverse LMs and tasks show that Addax consistently outperforms MeZO regarding accuracy and convergence speed while having a comparable memory footprint. When fine-tuning OPT-13B with one A100 GPU, on average, Addax outperforms MeZO in accuracy/F1 score by 14% and runs 15x faster while using memory similar to MeZO. In our experiments on the larger OPT-30B model, on average, Addax outperforms MeZO in terms of accuracy/F1 score by >16 and runs 30x faster on a single H100 GPU. Moreover, Addax surpasses the performance of standard fine-tuning approaches, such as IP-SGD and Adam, in most tasks with significantly less memory requirement.

cs.LG

Auto-bidding and Auctions in Online Advertising: A Survey

In this survey, we summarize recent developments in research fueled by the growing adoption of automated bidding strategies in online advertising. We explore the challenges and opportunities that have arisen as markets embrace this autobidding and cover a range of topics in this area, including bidding algorithms, equilibrium analysis and efficiency of common auction formats, and optimal auction design.

cs.GT

Non-uniform Bid-scaling and Equilibria for Different Auctions: An Empirical Study

In recent years, the growing adoption of autobidding has motivated the study of auction design with value-maximizing auto-bidders. It is known that under mild assumptions, uniform bid-scaling is an optimal bidding strategy in truthful auctions, e.g., Vickrey-Clarke-Groves auction (VCG), and the price of anarchy for VCG is $2$. However, for other auction formats like First-Price Auction (FPA) and Generalized Second-Price auction (GSP), uniform bid-scaling may not be an optimal bidding strategy, and bidders have incentives to deviate to adopt strategies with non-uniform bid-scaling. Moreover, FPA can achieve optimal welfare if restricted to uniform bid-scaling, while its price of anarchy becomes $2$ when non-uniform bid-scaling strategies are allowed. All these price of anarchy results have been focused on welfare approximation in the worst-case scenarios. To complement theoretical understandings, we empirically study how different auction formats (FPA, GSP, VCG) with different levels of non-uniform bid-scaling perform in an autobidding world with a synthetic dataset for auctions. Our empirical findings include: * For both uniform bid-scaling and non-uniform bid-scaling, FPA is better than GSP and GSP is better than VCG in terms of both welfare and profit; * A higher level of non-uniform bid-scaling leads to lower welfare performance in both FPA and GSP, while different levels of non-uniform bid-scaling have no effect in VCG. Our methodology of synthetic data generation may be of independent interest.

cs.GT

Efficiency of the Generalized Second-Price Auction for Value Maximizers

We study the price of anarchy of the generalized second-price auction where bidders are value maximizers (i.e., autobidders). We show that in general the price of anarchy can be as bad as $0$. For comparison, the price of anarchy of running VCG is $1/2$ in the autobidding world. We further show a fined-grained price of anarchy with respect to the discount factors (i.e., the ratios of click probabilities between lower slots and the highest slot in each auction) in the generalized second-price auction, which highlights the qualitative relation between the smoothness of the discount factors and the efficiency of the generalized second-price auction.

cs.GT

Individual Welfare Guarantees in the Autobidding World with Machine-learned Advice

Online advertising channels have commonly focused on maximizing total advertiser value (or welfare) to enhance long-run retention and channel healthiness. Previous literature has studied auction design by incorporating machine learning predictions on advertiser values (also known as machine-learned advice) through various forms to improve total welfare. Yet, such improvements could come at the cost of individual bidders' welfare and do not shed light on how particular advertiser bidding strategies impact welfare. Motivated by this, we present an analysis on an individual bidder's welfare loss in the autobidding world for auctions with and without machine-learned advice, and also uncover how advertiser strategies relate to such losses. In particular, we demonstrate how ad platforms can utilize ML advice to improve welfare guarantee on the aggregate and individual bidder level by setting ML advice as personalized reserve prices when the platform consists of autobidders who maximize value while respecting a return-on-ad spent (ROAS) constraint. Under parallel VCG auctions with such ML advice-based reserves, we present a worst-case welfare lower-bound guarantee for an individual autobidder, and show that the lower-bound guarantee is positively correlated with ML advice quality as well the scale of bids induced by the autobidder's bidding strategies. Further, we prove an impossibility result showing that no truthful, and possibly randomized mechanism with anonymous allocations can achieve universally better individual welfare guarantees than VCG, in presence of personalized reserves based on ML-advice of equal quality. Moreover, we extend our individual welfare guarantee results to generalized first price (GFP) and generalized second price (GSP) auctions.

cs.GT