arXiv · 2502.02283
GP-GS: Gaussian Processes Densification for 3D Gaussian Splatting
Abstract
3D Gaussian Splatting (3DGS) enables photorealistic rendering but suffers from artefacts due to sparse Structure-from-Motion (SfM) initialisation. To address this limitation, we propose GP-GS, a Gaussian Process (GP) based densification framework for 3DGS optimisation. GP-GS formulates point cloud densification as a continuous regression problem, where a GP learns a local mapping from 2D pixel coordinates to 3D position and colour attributes. An adaptive neighbourhood-based sampling strategy generates candidate pixels for inference, while GP-predicted uncertainty is used to filter unreliable predictions, reducing noise and preserving geometric structure. Extensive experiments on synthetic and real-world benchmarks demonstrate that GP-GS consistently improves reconstruction quality and rendering fidelity, achieving up to 1.12 dB PSNR improvement over strong baselines.
Explore related subjects
Keep this discovery
Zhihao Guo, Jingxuan Su, Chenghao Qian, Shenglin Wang, Jinlong Fan, Jing Zhang, Wei Zhou, Hadi Amirpour, Yunlong Zhao, Liangxiu Han, Peng Wang. 2025-02-04. GP-GS: Gaussian Processes Densification for 3D Gaussian Splatting. https://arxiv.org/abs/2502.02283
Cite the original work for its findings. Save a collection to share your selection of sources.