SearcharxivSearch

arXiv · 2503.22726

InfoBid: A Simulation Framework for Studying Information Disclosure in Auctions with Large Language Model-based Agents

Abstract

In online advertising systems, publishers often face a trade-off in information disclosure strategies: while disclosing more information can enhance efficiency by enabling optimal allocation of ad impressions, it may lose revenue potential by decreasing uncertainty among competing advertisers. Similar to other challenges in market design, understanding this trade-off is constrained by limited access to real-world data, leading researchers and practitioners to turn to simulation frameworks. The recent emergence of large language models (LLMs) offers a novel approach to simulations, providing human-like reasoning and adaptability without necessarily relying on explicit assumptions about agent behavior modeling. Despite their potential, existing frameworks have yet to integrate LLM-based agents for studying information asymmetry and signaling strategies, particularly in the context of auctions. To address this gap, we introduce InfoBid, a flexible simulation framework that leverages LLM agents to examine the effects of information disclosure strategies in multi-agent auction settings. Using GPT-4o, we implemented simulations of second-price auctions with diverse information schemas. The results reveal key insights into how signaling influences strategic behavior and auction outcomes, which align with both economic and social learning theories. Through InfoBid, we hope to foster the use of LLMs as proxies for human economic and social agents in empirical studies, enhancing our understanding of their capabilities and limitations. This work bridges the gap between theoretical market designs and practical applications, advancing research in market simulations, information design, and agent-based reasoning while offering a valuable tool for exploring the dynamics of digital economies.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yue Yin. 2025-03-26. InfoBid: A Simulation Framework for Studying Information Disclosure in Auctions with Large Language Model-based Agents. https://arxiv.org/abs/2503.22726

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT