SearcharxivSearch

arXiv · 2505.01629

When is Truthfully Allocating Chores no Harder than Goods?

Abstract

We study the problem of fairly and efficiently allocating a set of items among strategic agents with additive valuations, where items are either all indivisible or all divisible. When items are goods, numerous positive and negative results are known regarding the fairness and efficiency guarantees achievable by truthful mechanisms, whereas our understanding of truthful mechanisms for chores remains considerably more limited. In this paper, we discover various connections between truthful good and chore allocations, greatly enhancing our understanding of the latter via tools from the former. For indivisible chores with two agents, by leveraging the observation that a simple bundle-swapping operation transforms several properties for goods including truthfulness to the corresponding properties for chores, we characterize truthful mechanisms and derive tight guarantees of various fairness notions achieved by truthful mechanisms. Moreover, for homogeneous divisible chores, by generalizing the above transformation to an arbitrary number of agents, we characterize truthful mechanisms with two agents, show that every truthful mechanism with two agents admits an efficiency ratio of $0$, and derive a large family of strictly truthful, envy-free (EF), and proportional mechanisms for an arbitrary number of agents. Finally, for indivisible chores with an arbitrary number of agents having bi-valued cost functions, we give an ex-ante truthful, ex-ante Pareto optimal, ex-ante EF, and ex-post envy-free up to one item mechanism, improving the best guarantees for bi-valued instances by prior works.

Explore related subjects

Keep this discovery

BibTeXRIS

Bo Li, Biaoshuai Tao, Fangxiao Wang, Xiaowei Wu, Mingwei Yang, Shengwei Zhou. 2025-05-02. When is Truthfully Allocating Chores no Harder than Goods?. https://arxiv.org/abs/2505.01629

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT