SearcharxivSearch

arXiv · 2601.07763

Structural Approach to Guiding a Present-Biased Agent

Abstract

Time-inconsistent behavior, such as procrastination or abandonment of long-term goals, arises when agents evaluate immediate outcomes disproportionately higher than future ones. This leads to globally suboptimal behavior, where plans are frequently revised or abandoned entirely. In the influential model of Kleinberg and Oren (2014) such behavior is modeled by a present-biased agent navigating a task graph toward a goal, making locally optimal decisions at each step based on discounted future costs. As a result, the agent may repeatedly deviate from initial plans. Recent work by Belova et al. (2024) introduced a two-agent extension of this model, where a fully-aware principal attempts to guide the present-biased agent through a specific set of critical tasks without causing abandonment. This captures a rich class of principal-agent dynamics in behavioral settings. In this paper, we provide a comprehensive algorithmic characterization of this problem. We analyze its computational complexity through the framework of parameterized algorithms, focusing on graph parameters that naturally emerge in this setting, such as treewidth, vertex cover, and feedback vertex set. Our main result is a fixed-parameter tractable algorithm when parameterized by the treewidth of the task graph and the number of distinct (v,t)-path costs. Our algorithm encaptures several input settings, such as bounded edge costs and restricted task graph structure. We demonstrate that our main result yields efficient algorithms for a number of such configurations. We complement this with tight hardness results, that highlight the extreme difficulty of the problem even on simplest graphs with bounded number of nodes and constant parameter values, and motivate our choice of parameters. We delineate tractable and intractable regions of the problem landscape, which include answers to open questions of Belova et al. (2024).

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Tatiana Belova, Yuriy Dementiev, Artur Ignatiev, Danil Sagunov. 2026-01-12. Structural Approach to Guiding a Present-Biased Agent. https://arxiv.org/abs/2601.07763

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT