SearcharxivSearch

arXiv · 2602.11691

Searching for Optimal Prices in Two-Sided Markets

Abstract

We investigate online pricing in two-sided markets where a platform repeatedly posts prices based on binary accept/reject feedback to maximize gains-from-trade (GFT) or profit. We characterize the regret achievable across three mechanism classes: Single-Price, Two-Price, and Segmented-Price. For profit maximization, we design an algorithm using Two-Price Mechanisms that achieves $O(n^2 \log\log T)$ regret, where $n$ is the number of traders. For GFT maximization, the optimal regret depends critically on both market size and mechanism expressiveness. Constant regret is achievable in bilateral trade, but this guarantee breaks down as the market grows: even in a one-seller, two-buyer market, any algorithm using Single-Price Mechanisms suffers regret at least $\Omega\!\big(\frac{\log\log T}{\log\log\log\log T}\big)$, and we provide a nearly matching $O(\log\log T)$ upper bound for general one-to-many markets. In full many-to-many markets, we prove that Two-Price Mechanisms inevitably incur linear regret $\Omega(T)$ due to a \emph{mismatch phenomenon}, wherein inefficient pairings prevent near-optimal trade. To overcome this barrier, we introduce \emph{Segmented-Price Mechanisms}, which partition traders into groups and assign distinct prices per group. Using this richer mechanism, we design an algorithm achieving $O(n^2 \log\log T + n^3)$ regret for GFT maximization. Finally, we extend our results to the contextual setting, where traders' costs and values depend linearly on observed $d$-dimensional features that vary across rounds, obtaining regret bounds of $O(n^2 d \log\log T + n^2 d \log d)$ for profit and $O(n^2 d^2 \log T)$ for GFT. Our work delineates sharp boundaries between learnable and unlearnable regimes in two-sided dynamic pricing and demonstrates how modest increases in pricing expressiveness can circumvent fundamental hardness barriers.

Explore related subjects

Keep this discovery

BibTeXRIS

Yiding Feng, Mengfan Ma, Bo Peng, Zongqi Wan. 2026-02-12. Searching for Optimal Prices in Two-Sided Markets. https://arxiv.org/abs/2602.11691

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT