arXiv · 2603.02218
Self-Play Only Evolves When Self-Synthetic Pipeline Ensures Learnable Information Gain
Abstract
Large language models (LLMs) make it plausible to build systems that improve through self-evolving loops, but many existing proposals are better understood as self-play and often plateau quickly. A central failure mode is that the loop synthesises more data without increasing learnable information for the next iteration. Through experiments on a self-play coding task, we reveal that sustainable self-evolution requires a self-synthesised data pipeline with learnable information that increases across iterations. We identify triadic roles that self-evolving LLMs play: the Proposer, which generates tasks; the Solver, which attempts solutions; and the Verifier, which provides training signals, and we identify three system designs that jointly target learnable information gain from this triadic roles perspective. Asymmetric co-evolution closes a weak-to-strong-to-weak loop across roles. Capacity growth expands parameter and inference-time budgets to match rising learnable information. Proactive information seeking introduces external context and new task sources that prevent saturation. Together, these modules provide a measurable, system-level path from brittle self-play dynamics to sustained self-evolution.
Explore related subjects
Keep this discovery
Wei Liu, Siya Qi, Yali Du, Yulan He. 2026-02-10. Self-Play Only Evolves When Self-Synthetic Pipeline Ensures Learnable Information Gain. https://arxiv.org/abs/2603.02218
Cite the original work for its findings. Save a collection to share your selection of sources.